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Add all Travelers
This commit is contained in:
parent
d9726e5b90
commit
995b10c247
@ -1,19 +0,0 @@
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(
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name: Automatic,
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body: RandomWith("humanoid"),
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alignment: Alignment(Npc),
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loadout: Extended(
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hands: TwoHanded(Choice([
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(1, Some(Item("common.items.weapons.sword.iron-0"))),
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(1, Some(Item("common.items.weapons.bow.hardwood-2"))),
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(1, Some(Item("common.items.weapons.axe.steel_axe-0"))),
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(1, Some(Item("common.items.weapons.staff.frostwood_torch"))),
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])),
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base_asset: Loadout("common.loadout.world.traveler"),
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inventory: [],
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),
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loot: LootTable("common.loot_tables.creature.humanoid"),
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meta: [
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SkillSetAsset("common.skillset.preset.rank5.fullskill"),
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],
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)
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@ -4,21 +4,23 @@
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alignment: Alignment(Npc),
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loadout: Extended(
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hands: TwoHanded(Choice([
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(1.0, Some(Item("common.items.weapons.sword.iron-0"))),
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(1.0, Some(Item("common.items.weapons.bow.hardwood-2"))),
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(1.0, Some(Item("common.items.weapons.axe.iron_axe-0"))),
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(1.0, Some(Item("common.items.weapons.staff.frostwood_torch"))),
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(1.0, Some(Item("common.items.weapons.sword.bronze-0"))),
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(1.0, Some(Item("common.items.weapons.axe.bronze_axe-0"))),
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(1.0, Some(Item("common.items.weapons.hammer.bronze_hammer-0"))),
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(1.0, Some(Item("common.items.weapons.bow.bone-0"))),
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(1.0, Some(Item("common.items.weapons.staff.fiery_wishing_rod"))),
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(1.0, Some(Item("common.items.weapons.sceptre.root_green0"))),
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])),
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base_asset: Choice([
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(1, "common.loadout.world.traveler0.iron"),
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(1, "common.loadout.world.traveler0.leather"),
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(1, "common.loadout.world.traveler0.wool"),
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(1, "common.loadout.world.traveler0.bronze"),
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(1, "common.loadout.world.traveler0.linen"),
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(1, "common.loadout.world.traveler0.rawhide"),
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]),
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inventory: [
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(10, "common.items.consumable.potion_minor"),
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(5, "common.items.consumable.potion_minor"),
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],
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),
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loot: LootTable("common.loot_tables.creature.humanoid"),
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loot: LootTable("common.loot_tables.world.traveler0"),
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meta: [
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SkillSetAsset("common.skillset.preset.rank1.fullskill"),
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],
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27
assets/common/entity/world/traveler1.ron
Normal file
27
assets/common/entity/world/traveler1.ron
Normal file
@ -0,0 +1,27 @@
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(
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name: Name("Traveler"),
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body: RandomWith("humanoid"),
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alignment: Alignment(Npc),
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loadout: Extended(
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hands: TwoHanded(Choice([
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(1.0, Some(Item("common.items.weapons.sword.iron-0"))),
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(1.0, Some(Item("common.items.weapons.axe.iron_axe-0"))),
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(1.0, Some(Item("common.items.weapons.hammer.iron_hammer-0"))),
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(1.0, Some(Item("common.items.weapons.bow.hardwood-0"))),
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(1.0, Some(Item("common.items.weapons.staff.heated_arm"))),
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(1.0, Some(Item("common.items.weapons.sceptre.staff_nature"))),
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])),
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base_asset: Choice([
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(1, "common.loadout.world.traveler1.iron"),
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(1, "common.loadout.world.traveler1.leather"),
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(1, "common.loadout.world.traveler1.wool"),
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]),
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inventory: [
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(25, "common.items.consumable.potion_minor"),
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],
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),
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loot: LootTable("common.loot_tables.world.traveler1"),
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meta: [
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SkillSetAsset("common.skillset.preset.rank2.fullskill"),
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],
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)
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38
assets/common/entity/world/traveler2.ron
Normal file
38
assets/common/entity/world/traveler2.ron
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@ -0,0 +1,38 @@
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(
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name: Name("Well-versed Traveler"),
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body: RandomWith("humanoid"),
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alignment: Alignment(Npc),
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loadout: Extended(
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hands: TwoHanded(Choice([
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// T3
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(1.0, Some(Item("common.items.weapons.sword.steel-0"))),
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(1.0, Some(Item("common.items.weapons.axe.steel_axe-0"))),
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(1.0, Some(Item("common.items.weapons.hammer.steel_hammer-0"))),
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(1.0, Some(Item("common.items.weapons.bow.metal-0"))),
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(1.0, Some(Item("common.items.weapons.staff.golden_khakkara"))),
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(1.0, Some(Item("common.items.weapons.sceptre.totem_green"))),
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// T4
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(1.0, Some(Item("common.items.weapons.sword.cobalt-0"))),
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(1.0, Some(Item("common.items.weapons.axe.cobalt_axe-0"))),
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(1.0, Some(Item("common.items.weapons.hammer.cobalt_hammer-0"))),
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(1.0, Some(Item("common.items.weapons.bow.frostwood-0"))),
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(1.0, Some(Item("common.items.weapons.staff.aurora"))),
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(1.0, Some(Item("common.items.weapons.sceptre.loops0"))),
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])),
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base_asset: Choice([
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(1, "common.loadout.world.traveler2.steel"),
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(1, "common.loadout.world.traveler2.silk"),
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(1, "common.loadout.world.traveler2.scale"),
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(1, "common.loadout.world.traveler2.cobalt"),
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(1, "common.loadout.world.traveler2.druid"),
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(1, "common.loadout.world.traveler2.carapace"),
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]),
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inventory: [
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(50, "common.items.consumable.potion_med"),
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],
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),
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loot: LootTable("common.loot_tables.world.traveler2"),
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meta: [
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SkillSetAsset("common.skillset.preset.rank3.fullskill"),
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],
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)
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40
assets/common/entity/world/traveler3.ron
Normal file
40
assets/common/entity/world/traveler3.ron
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@ -0,0 +1,40 @@
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(
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name: Name("Experienced Traveler"),
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body: RandomWith("humanoid"),
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alignment: Alignment(Npc),
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loadout: Extended(
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hands: TwoHanded(Choice([
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// T5
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(1.0, Some(Item("common.items.weapons.sword.bloodsteel-0"))),
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(1.0, Some(Item("common.items.weapons.axe.bloodsteel_axe-0"))),
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(1.0, Some(Item("common.items.weapons.hammer.runic_hammer"))),
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(1.0, Some(Item("common.items.weapons.bow.eldwood-0"))),
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(1.0, Some(Item("common.items.weapons.staff.ruby_rod"))),
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(1.0, Some(Item("common.items.weapons.sceptre.emerald"))),
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// legendary
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(1.0, Some(Item("common.items.weapons.sword.caladbolg"))),
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(1.0, Some(Item("common.items.weapons.hammer.mjolnir"))),
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(1.0, Some(Item("common.items.weapons.axe.parashu"))),
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(1.0, Some(Item("common.items.weapons.bow.sagitta"))),
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(0.5, Some(Item("common.items.weapons.staff.phoenix"))),
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(0.5, Some(Item("common.items.weapons.staff.laevateinn"))),
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(0.5, Some(Item("common.items.weapons.sceptre.root_evil"))),
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(0.5, Some(Item("common.items.weapons.sceptre.caduceus"))),
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])),
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base_asset: Choice([
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(1, "common.loadout.world.traveler3.bloodsteel"),
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(1, "common.loadout.world.traveler3.moonweave"),
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(1, "common.loadout.world.traveler3.primal"),
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(1, "common.loadout.world.traveler3.orichalcum"),
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(1, "common.loadout.world.traveler3.sunsilk"),
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(1, "common.loadout.world.traveler3.dragonscale"),
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]),
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inventory: [
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(50, "common.items.consumable.potion_big"),
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],
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),
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loot: LootTable("common.loot_tables.world.traveler3"),
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meta: [
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SkillSetAsset("common.skillset.preset.rank5.fullskill"),
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],
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)
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17
assets/common/loadout/world/traveler0/bronze.ron
Normal file
17
assets/common/loadout/world/traveler0/bronze.ron
Normal file
@ -0,0 +1,17 @@
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({
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Armor(Chest): Item("common.items.armor.mail.bronze.chest"),
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Armor(Legs): Item("common.items.armor.mail.bronze.pants"),
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Armor(Shoulders): Item("common.items.armor.mail.bronze.shoulder"),
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Armor(Hands): Item("common.items.armor.mail.bronze.hand"),
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Armor(Feet): Item("common.items.armor.mail.bronze.foot"),
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Armor(Belt): Item("common.items.armor.mail.bronze.belt"),
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Armor(Back): Choice([
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(1.0, Some(Item("common.items.armor.mail.bronze.back"))),
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(1.0, None),
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]),
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Lantern: Choice([
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(1.0, Some(Item("common.items.lantern.black_0"))),
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]),
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})
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17
assets/common/loadout/world/traveler0/linen.ron
Normal file
17
assets/common/loadout/world/traveler0/linen.ron
Normal file
@ -0,0 +1,17 @@
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({
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Armor(Chest): Item("common.items.armor.cloth.linen.chest"),
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Armor(Legs): Item("common.items.armor.cloth.linen.pants"),
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Armor(Shoulders): Item("common.items.armor.cloth.linen.shoulder"),
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Armor(Hands): Item("common.items.armor.cloth.linen.hand"),
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Armor(Feet): Item("common.items.armor.cloth.linen.foot"),
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Armor(Belt): Item("common.items.armor.cloth.linen.belt"),
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Armor(Back): Choice([
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(1.0, Some(Item("common.items.armor.cloth.linen.back"))),
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(1.0, None),
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]),
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Lantern: Choice([
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(1.0, Some(Item("common.items.lantern.black_0"))),
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]),
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})
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17
assets/common/loadout/world/traveler0/rawhide.ron
Normal file
17
assets/common/loadout/world/traveler0/rawhide.ron
Normal file
@ -0,0 +1,17 @@
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({
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Armor(Chest): Item("common.items.armor.hide.rawhide.chest"),
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Armor(Legs): Item("common.items.armor.hide.rawhide.pants"),
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Armor(Shoulders): Item("common.items.armor.hide.rawhide.shoulder"),
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Armor(Hands): Item("common.items.armor.hide.rawhide.hand"),
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Armor(Feet): Item("common.items.armor.hide.rawhide.foot"),
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Armor(Belt): Item("common.items.armor.hide.rawhide.belt"),
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Armor(Back): Choice([
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(1.0, Some(Item("common.items.armor.hide.rawhide.back"))),
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(1.0, None),
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]),
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Lantern: Choice([
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(1.0, Some(Item("common.items.lantern.black_0"))),
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]),
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})
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22
assets/common/loadout/world/traveler2/carapace.ron
Normal file
22
assets/common/loadout/world/traveler2/carapace.ron
Normal file
@ -0,0 +1,22 @@
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({
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Armor(Chest): Item("common.items.armor.hide.carapace.chest"),
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Armor(Legs): Item("common.items.armor.hide.carapace.pants"),
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Armor(Shoulders): Item("common.items.armor.hide.carapace.shoulder"),
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Armor(Hands): Item("common.items.armor.hide.carapace.hand"),
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Armor(Feet): Item("common.items.armor.hide.carapace.foot"),
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Armor(Belt): Item("common.items.armor.hide.carapace.belt"),
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Armor(Back): Choice([
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(1.0, Some(Item("common.items.armor.misc.back.backpack"))),
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(1.0, Some(Item("common.items.npc_armor.back.backpack_blue"))),
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(1.0, Some(Item("common.items.armor.hide.carapace.back"))),
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(1.0, None),
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]),
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Lantern: Choice([
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(1.0, Some(Item("common.items.lantern.black_0"))),
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(1.0, Some(Item("common.items.lantern.blue_0"))),
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(1.0, Some(Item("common.items.lantern.green_0"))),
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(1.0, Some(Item("common.items.lantern.red_0"))),
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]),
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})
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22
assets/common/loadout/world/traveler2/cobalt.ron
Normal file
22
assets/common/loadout/world/traveler2/cobalt.ron
Normal file
@ -0,0 +1,22 @@
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({
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Armor(Chest): Item("common.items.armor.mail.cobalt.chest"),
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Armor(Legs): Item("common.items.armor.mail.cobalt.pants"),
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Armor(Shoulders): Item("common.items.armor.mail.cobalt.shoulder"),
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Armor(Hands): Item("common.items.armor.mail.cobalt.hand"),
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Armor(Feet): Item("common.items.armor.mail.cobalt.foot"),
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Armor(Belt): Item("common.items.armor.mail.cobalt.belt"),
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Armor(Back): Choice([
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(1.0, Some(Item("common.items.armor.misc.back.backpack"))),
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(1.0, Some(Item("common.items.npc_armor.back.backpack_blue"))),
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(1.0, Some(Item("common.items.armor.mail.cobalt.back"))),
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(1.0, None),
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]),
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Lantern: Choice([
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(1.0, Some(Item("common.items.lantern.black_0"))),
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(1.0, Some(Item("common.items.lantern.blue_0"))),
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(1.0, Some(Item("common.items.lantern.green_0"))),
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(1.0, Some(Item("common.items.lantern.red_0"))),
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]),
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})
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22
assets/common/loadout/world/traveler2/druid.ron
Normal file
22
assets/common/loadout/world/traveler2/druid.ron
Normal file
@ -0,0 +1,22 @@
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({
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Armor(Chest): Item("common.items.armor.cloth.druid.chest"),
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Armor(Legs): Item("common.items.armor.cloth.druid.pants"),
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Armor(Shoulders): Item("common.items.armor.cloth.druid.shoulder"),
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Armor(Hands): Item("common.items.armor.cloth.druid.hand"),
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Armor(Feet): Item("common.items.armor.cloth.druid.foot"),
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Armor(Belt): Item("common.items.armor.cloth.druid.belt"),
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Armor(Back): Choice([
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(1.0, Some(Item("common.items.armor.misc.back.backpack"))),
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(1.0, Some(Item("common.items.npc_armor.back.backpack_blue"))),
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(1.0, Some(Item("common.items.armor.cloth.druid.back"))),
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(1.0, None),
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]),
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Lantern: Choice([
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(1.0, Some(Item("common.items.lantern.black_0"))),
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(1.0, Some(Item("common.items.lantern.blue_0"))),
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(1.0, Some(Item("common.items.lantern.green_0"))),
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(1.0, Some(Item("common.items.lantern.red_0"))),
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]),
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})
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22
assets/common/loadout/world/traveler2/scale.ron
Normal file
22
assets/common/loadout/world/traveler2/scale.ron
Normal file
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({
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Armor(Chest): Item("common.items.armor.hide.scale.chest"),
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Armor(Legs): Item("common.items.armor.hide.scale.pants"),
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Armor(Shoulders): Item("common.items.armor.hide.scale.shoulder"),
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Armor(Hands): Item("common.items.armor.hide.scale.hand"),
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Armor(Feet): Item("common.items.armor.hide.scale.foot"),
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Armor(Belt): Item("common.items.armor.hide.scale.belt"),
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Armor(Back): Choice([
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(1.0, Some(Item("common.items.armor.misc.back.backpack"))),
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(1.0, Some(Item("common.items.npc_armor.back.backpack_blue"))),
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(1.0, Some(Item("common.items.armor.hide.scale.back"))),
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(1.0, None),
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]),
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Lantern: Choice([
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(1.0, Some(Item("common.items.lantern.black_0"))),
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(1.0, Some(Item("common.items.lantern.blue_0"))),
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(1.0, Some(Item("common.items.lantern.green_0"))),
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(1.0, Some(Item("common.items.lantern.red_0"))),
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]),
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})
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({
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Armor(Chest): Item("common.items.npc_armor.chest.leather_blue"),
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Armor(Legs): Item("common.items.npc_armor.pants.leather_blue"),
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Armor(Shoulders): Item("common.items.armor.hide.leather.shoulder"),
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Armor(Chest): Item("common.items.armor.cloth.silken.chest"),
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Armor(Legs): Item("common.items.armor.cloth.silken.pants"),
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Armor(Shoulders): Item("common.items.armor.cloth.silken.shoulder"),
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Armor(Hands): Item("common.items.armor.cloth.silken.hand"),
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Armor(Feet): Item("common.items.armor.cloth.silken.foot"),
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Armor(Belt): Item("common.items.armor.cloth.silken.belt"),
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Armor(Back): Choice([
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(1.0, Some(Item("common.items.armor.hide.rawhide.back"))),
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(1.0, Some(Item("common.items.armor.misc.back.backpack"))),
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(1.0, Some(Item("common.items.npc_armor.back.backpack_blue"))),
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(1.0, Some(Item("common.items.npc_armor.back.leather_blue"))),
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(1.0, Some(Item("common.items.armor.cloth.silken.back"))),
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(1.0, None),
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]),
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22
assets/common/loadout/world/traveler2/steel.ron
Normal file
22
assets/common/loadout/world/traveler2/steel.ron
Normal file
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({
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Armor(Chest): Item("common.items.armor.mail.steel.chest"),
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Armor(Legs): Item("common.items.armor.mail.steel.pants"),
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Armor(Shoulders): Item("common.items.armor.mail.steel.shoulder"),
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Armor(Hands): Item("common.items.armor.mail.steel.hand"),
|
||||
Armor(Feet): Item("common.items.armor.mail.steel.foot"),
|
||||
Armor(Belt): Item("common.items.armor.mail.steel.belt"),
|
||||
|
||||
Armor(Back): Choice([
|
||||
(1.0, Some(Item("common.items.armor.misc.back.backpack"))),
|
||||
(1.0, Some(Item("common.items.npc_armor.back.backpack_blue"))),
|
||||
(1.0, Some(Item("common.items.armor.mail.steel.back"))),
|
||||
(1.0, None),
|
||||
]),
|
||||
|
||||
Lantern: Choice([
|
||||
(1.0, Some(Item("common.items.lantern.black_0"))),
|
||||
(1.0, Some(Item("common.items.lantern.blue_0"))),
|
||||
(1.0, Some(Item("common.items.lantern.green_0"))),
|
||||
(1.0, Some(Item("common.items.lantern.red_0"))),
|
||||
]),
|
||||
})
|
22
assets/common/loadout/world/traveler3/bloodsteel.ron
Normal file
22
assets/common/loadout/world/traveler3/bloodsteel.ron
Normal file
@ -0,0 +1,22 @@
|
||||
({
|
||||
Armor(Chest): Item("common.items.armor.mail.bloodsteel.chest"),
|
||||
Armor(Legs): Item("common.items.armor.mail.bloodsteel.pants"),
|
||||
Armor(Shoulders): Item("common.items.armor.mail.bloodsteel.shoulder"),
|
||||
Armor(Hands): Item("common.items.armor.mail.bloodsteel.hand"),
|
||||
Armor(Feet): Item("common.items.armor.mail.bloodsteel.foot"),
|
||||
Armor(Belt): Item("common.items.armor.mail.bloodsteel.belt"),
|
||||
|
||||
Armor(Back): Choice([
|
||||
(1.0, Some(Item("common.items.armor.misc.back.backpack"))),
|
||||
(1.0, Some(Item("common.items.npc_armor.back.backpack_blue"))),
|
||||
(1.0, Some(Item("common.items.armor.mail.bloodsteel.back"))),
|
||||
(1.0, None),
|
||||
]),
|
||||
|
||||
Lantern: Choice([
|
||||
(1.0, Some(Item("common.items.lantern.black_0"))),
|
||||
(1.0, Some(Item("common.items.lantern.blue_0"))),
|
||||
(1.0, Some(Item("common.items.lantern.green_0"))),
|
||||
(1.0, Some(Item("common.items.lantern.red_0"))),
|
||||
]),
|
||||
})
|
22
assets/common/loadout/world/traveler3/dragonscale.ron
Normal file
22
assets/common/loadout/world/traveler3/dragonscale.ron
Normal file
@ -0,0 +1,22 @@
|
||||
({
|
||||
Armor(Chest): Item("common.items.armor.hide.dragonscale.chest"),
|
||||
Armor(Legs): Item("common.items.armor.hide.dragonscale.pants"),
|
||||
Armor(Shoulders): Item("common.items.armor.hide.dragonscale.shoulder"),
|
||||
Armor(Hands): Item("common.items.armor.hide.dragonscale.hand"),
|
||||
Armor(Feet): Item("common.items.armor.hide.dragonscale.foot"),
|
||||
Armor(Belt): Item("common.items.armor.hide.dragonscale.belt"),
|
||||
|
||||
Armor(Back): Choice([
|
||||
(1.0, Some(Item("common.items.armor.misc.back.backpack"))),
|
||||
(1.0, Some(Item("common.items.npc_armor.back.backpack_blue"))),
|
||||
(1.0, Some(Item("common.items.armor.hide.dragonscale.back"))),
|
||||
(1.0, None),
|
||||
]),
|
||||
|
||||
Lantern: Choice([
|
||||
(1.0, Some(Item("common.items.lantern.black_0"))),
|
||||
(1.0, Some(Item("common.items.lantern.blue_0"))),
|
||||
(1.0, Some(Item("common.items.lantern.green_0"))),
|
||||
(1.0, Some(Item("common.items.lantern.red_0"))),
|
||||
]),
|
||||
})
|
22
assets/common/loadout/world/traveler3/moonweave.ron
Normal file
22
assets/common/loadout/world/traveler3/moonweave.ron
Normal file
@ -0,0 +1,22 @@
|
||||
({
|
||||
Armor(Chest): Item("common.items.armor.cloth.moonweave.chest"),
|
||||
Armor(Legs): Item("common.items.armor.cloth.moonweave.pants"),
|
||||
Armor(Shoulders): Item("common.items.armor.cloth.moonweave.shoulder"),
|
||||
Armor(Hands): Item("common.items.armor.cloth.moonweave.hand"),
|
||||
Armor(Feet): Item("common.items.armor.cloth.moonweave.foot"),
|
||||
Armor(Belt): Item("common.items.armor.cloth.moonweave.belt"),
|
||||
|
||||
Armor(Back): Choice([
|
||||
(1.0, Some(Item("common.items.armor.misc.back.backpack"))),
|
||||
(1.0, Some(Item("common.items.npc_armor.back.backpack_blue"))),
|
||||
(1.0, Some(Item("common.items.armor.cloth.moonweave.back"))),
|
||||
(1.0, None),
|
||||
]),
|
||||
|
||||
Lantern: Choice([
|
||||
(1.0, Some(Item("common.items.lantern.black_0"))),
|
||||
(1.0, Some(Item("common.items.lantern.blue_0"))),
|
||||
(1.0, Some(Item("common.items.lantern.green_0"))),
|
||||
(1.0, Some(Item("common.items.lantern.red_0"))),
|
||||
]),
|
||||
})
|
22
assets/common/loadout/world/traveler3/orichalcum.ron
Normal file
22
assets/common/loadout/world/traveler3/orichalcum.ron
Normal file
@ -0,0 +1,22 @@
|
||||
({
|
||||
Armor(Chest): Item("common.items.armor.mail.orichalcum.chest"),
|
||||
Armor(Legs): Item("common.items.armor.mail.orichalcum.pants"),
|
||||
Armor(Shoulders): Item("common.items.armor.mail.orichalcum.shoulder"),
|
||||
Armor(Hands): Item("common.items.armor.mail.orichalcum.hand"),
|
||||
Armor(Feet): Item("common.items.armor.mail.orichalcum.foot"),
|
||||
Armor(Belt): Item("common.items.armor.mail.orichalcum.belt"),
|
||||
|
||||
Armor(Back): Choice([
|
||||
(1.0, Some(Item("common.items.armor.misc.back.backpack"))),
|
||||
(1.0, Some(Item("common.items.npc_armor.back.backpack_blue"))),
|
||||
(1.0, Some(Item("common.items.armor.mail.orichalcum.back"))),
|
||||
(1.0, None),
|
||||
]),
|
||||
|
||||
Lantern: Choice([
|
||||
(1.0, Some(Item("common.items.lantern.black_0"))),
|
||||
(1.0, Some(Item("common.items.lantern.blue_0"))),
|
||||
(1.0, Some(Item("common.items.lantern.green_0"))),
|
||||
(1.0, Some(Item("common.items.lantern.red_0"))),
|
||||
]),
|
||||
})
|
22
assets/common/loadout/world/traveler3/primal.ron
Normal file
22
assets/common/loadout/world/traveler3/primal.ron
Normal file
@ -0,0 +1,22 @@
|
||||
({
|
||||
Armor(Chest): Item("common.items.armor.hide.primal.chest"),
|
||||
Armor(Legs): Item("common.items.armor.hide.primal.pants"),
|
||||
Armor(Shoulders): Item("common.items.armor.hide.primal.shoulder"),
|
||||
Armor(Hands): Item("common.items.armor.hide.primal.hand"),
|
||||
Armor(Feet): Item("common.items.armor.hide.primal.foot"),
|
||||
Armor(Belt): Item("common.items.armor.hide.primal.belt"),
|
||||
|
||||
Armor(Back): Choice([
|
||||
(1.0, Some(Item("common.items.armor.misc.back.backpack"))),
|
||||
(1.0, Some(Item("common.items.npc_armor.back.backpack_blue"))),
|
||||
(1.0, Some(Item("common.items.armor.hide.primal.back"))),
|
||||
(1.0, None),
|
||||
]),
|
||||
|
||||
Lantern: Choice([
|
||||
(1.0, Some(Item("common.items.lantern.black_0"))),
|
||||
(1.0, Some(Item("common.items.lantern.blue_0"))),
|
||||
(1.0, Some(Item("common.items.lantern.green_0"))),
|
||||
(1.0, Some(Item("common.items.lantern.red_0"))),
|
||||
]),
|
||||
})
|
22
assets/common/loadout/world/traveler3/sunsilk.ron
Normal file
22
assets/common/loadout/world/traveler3/sunsilk.ron
Normal file
@ -0,0 +1,22 @@
|
||||
({
|
||||
Armor(Chest): Item("common.items.armor.cloth.sunsilk.chest"),
|
||||
Armor(Legs): Item("common.items.armor.cloth.sunsilk.pants"),
|
||||
Armor(Shoulders): Item("common.items.armor.cloth.sunsilk.shoulder"),
|
||||
Armor(Hands): Item("common.items.armor.cloth.sunsilk.hand"),
|
||||
Armor(Feet): Item("common.items.armor.cloth.sunsilk.foot"),
|
||||
Armor(Belt): Item("common.items.armor.cloth.sunsilk.belt"),
|
||||
|
||||
Armor(Back): Choice([
|
||||
(1.0, Some(Item("common.items.armor.misc.back.backpack"))),
|
||||
(1.0, Some(Item("common.items.npc_armor.back.backpack_blue"))),
|
||||
(1.0, Some(Item("common.items.armor.cloth.sunsilk.back"))),
|
||||
(1.0, None),
|
||||
]),
|
||||
|
||||
Lantern: Choice([
|
||||
(1.0, Some(Item("common.items.lantern.black_0"))),
|
||||
(1.0, Some(Item("common.items.lantern.blue_0"))),
|
||||
(1.0, Some(Item("common.items.lantern.green_0"))),
|
||||
(1.0, Some(Item("common.items.lantern.red_0"))),
|
||||
]),
|
||||
})
|
@ -4,4 +4,4 @@
|
||||
(1.0, LootTable("common.loot_tables.weapons.hammer.stone")),
|
||||
(1.0, LootTable("common.loot_tables.weapons.bow.wood")),
|
||||
(1.0, LootTable("common.loot_tables.weapons.staff.wood")),
|
||||
]
|
||||
]
|
||||
|
8
assets/common/loot_tables/world/traveler0.ron
Normal file
8
assets/common/loot_tables/world/traveler0.ron
Normal file
@ -0,0 +1,8 @@
|
||||
[
|
||||
//Currency
|
||||
(4.0, ItemQuantity("common.items.utility.coins", 50, 200)),
|
||||
//Food
|
||||
(4.0, LootTable("common.loot_tables.food.prepared")),
|
||||
//Flowers, pretty
|
||||
(2.0, ItemQuantity("common.items.flowers.red", 3, 6)),
|
||||
]
|
13
assets/common/loot_tables/world/traveler1.ron
Normal file
13
assets/common/loot_tables/world/traveler1.ron
Normal file
@ -0,0 +1,13 @@
|
||||
[
|
||||
//Currency
|
||||
(3.0, ItemQuantity("common.items.utility.coins", 50, 200)),
|
||||
(2.0, ItemQuantity("common.items.utility.coins", 200, 500)),
|
||||
//Food
|
||||
(3.0, LootTable("common.loot_tables.food.prepared")),
|
||||
//Ores
|
||||
(2.0, ItemQuantity("common.items.mineral.ore.iron", 2, 7)),
|
||||
//Hides
|
||||
(2.0, ItemQuantity("common.items.crafting_ing.hide.animal_hide", 5, 15)),
|
||||
//Flowers, pretty
|
||||
(2.0, ItemQuantity("common.items.flowers.red", 3, 6)),
|
||||
]
|
19
assets/common/loot_tables/world/traveler2.ron
Normal file
19
assets/common/loot_tables/world/traveler2.ron
Normal file
@ -0,0 +1,19 @@
|
||||
[
|
||||
//Currency
|
||||
(3.0, ItemQuantity("common.items.utility.coins", 200, 500)),
|
||||
(2.0, ItemQuantity("common.items.utility.coins", 2000, 5000)),
|
||||
//Food
|
||||
(3.0, LootTable("common.loot_tables.food.prepared")),
|
||||
//Ores
|
||||
(2.0, ItemQuantity("common.items.mineral.ore.coal", 5, 15)),
|
||||
(2.0, ItemQuantity("common.items.mineral.ore.iron", 2, 7)),
|
||||
(1.0, ItemQuantity("common.items.mineral.ore.cobalt", 2, 5)),
|
||||
(0.1, ItemQuantity("common.items.mineral.gem.diamond", 2, 5)),
|
||||
//Hides
|
||||
(2.0, ItemQuantity("common.items.crafting_ing.hide.animal_hide", 5, 15)),
|
||||
(2.0, ItemQuantity("common.items.crafting_ing.hide.scales", 5, 15)),
|
||||
(1.0, ItemQuantity("common.items.crafting_ing.hide.carapace", 3, 10)),
|
||||
(1.0, ItemQuantity("common.items.crafting_ing.hide.tough_hide", 3, 10)),
|
||||
//Flowers, very pretty
|
||||
(2.0, ItemQuantity("common.items.flowers.red", 5, 10)),
|
||||
]
|
23
assets/common/loot_tables/world/traveler3.ron
Normal file
23
assets/common/loot_tables/world/traveler3.ron
Normal file
@ -0,0 +1,23 @@
|
||||
[
|
||||
//Currency
|
||||
(2.0, ItemQuantity("common.items.utility.coins", 200, 500)),
|
||||
(1.0, ItemQuantity("common.items.utility.coins", 2000, 5000)),
|
||||
//Food
|
||||
(4.0, LootTable("common.loot_tables.food.prepared")),
|
||||
//Ores
|
||||
(2.0, ItemQuantity("common.items.mineral.ore.coal", 10, 30)),
|
||||
(2.0, ItemQuantity("common.items.mineral.ore.iron", 4, 14)),
|
||||
(1.0, ItemQuantity("common.items.mineral.ore.cobalt", 4, 10)),
|
||||
(0.1, ItemQuantity("common.items.mineral.gem.diamond", 4, 10)),
|
||||
//Hides
|
||||
(2.0, ItemQuantity("common.items.crafting_ing.hide.animal_hide", 10, 30)),
|
||||
(2.0, ItemQuantity("common.items.crafting_ing.hide.scales", 10, 30)),
|
||||
(1.0, ItemQuantity("common.items.crafting_ing.hide.carapace", 6, 20)),
|
||||
(1.0, ItemQuantity("common.items.crafting_ing.hide.tough_hide", 6, 20)),
|
||||
(0.3, ItemQuantity("common.items.crafting_ing.hide.plate", 1, 8)),
|
||||
(0.1, ItemQuantity("common.items.crafting_ing.hide.rugged_hide", 1, 6)),
|
||||
//Flowers, very pretty
|
||||
(3.0, ItemQuantity("common.items.flowers.red", 10, 20)),
|
||||
(2.0, ItemQuantity("common.items.flowers.moonbell", 6, 12)),
|
||||
(1.0, ItemQuantity("common.items.flowers.pyrebloom", 3, 6)),
|
||||
]
|
Loading…
Reference in New Issue
Block a user