veloren/common/src/comp/health.rs

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use crate::{comp::Body, sync::Uid, DamageSource};
use serde::{Deserialize, Serialize};
use specs::{Component, FlaggedStorage};
use specs_idvs::IdvStorage;
/// Specifies what and how much changed current health
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
pub struct HealthChange {
pub amount: i32,
pub cause: HealthSource,
}
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
pub enum HealthSource {
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Damage { kind: DamageSource, by: Option<Uid> },
Heal { by: Option<Uid> },
//Attack { by: Uid }, // TODO: Implement weapon
//Projectile { owner: Option<Uid> },
//Explosion { owner: Option<Uid> },
//Energy { owner: Option<Uid> },
//Buff { owner: Option<Uid> },
Suicide,
World,
Revive,
Command,
LevelUp,
Item,
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//Healing { by: Option<Uid> },
Unknown,
}
#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
pub struct Health {
base_max: u32,
current: u32,
maximum: u32,
pub last_change: (f64, HealthChange),
pub is_dead: bool,
}
impl Health {
pub fn new(body: Body, level: u32) -> Self {
let mut health = Health::empty();
health.update_max_hp(Some(body), level);
health.set_to(health.maximum(), HealthSource::Revive);
health
}
pub fn empty() -> Self {
Health {
current: 0,
maximum: 0,
base_max: 0,
last_change: (0.0, HealthChange {
amount: 0,
cause: HealthSource::Revive,
}),
is_dead: false,
}
}
pub fn current(&self) -> u32 { self.current }
pub fn maximum(&self) -> u32 { self.maximum }
pub fn set_to(&mut self, amount: u32, cause: HealthSource) {
let amount = amount.min(self.maximum);
self.last_change = (0.0, HealthChange {
amount: amount as i32 - self.current as i32,
cause,
});
self.current = amount;
}
pub fn change_by(&mut self, change: HealthChange) {
self.current = ((self.current as i32 + change.amount).max(0) as u32).min(self.maximum);
self.last_change = (0.0, change);
}
// This function changes the modified max health value, not the base health
// value. The modified health value takes into account buffs and other temporary
// changes to max health.
pub fn set_maximum(&mut self, amount: u32) {
self.maximum = amount;
self.current = self.current.min(self.maximum);
}
// This is private because max hp is based on the level
fn set_base_max(&mut self, amount: u32) {
self.base_max = amount;
self.current = self.current.min(self.maximum);
}
pub fn reset_max(&mut self) { self.maximum = self.base_max; }
pub fn should_die(&self) -> bool { self.current == 0 }
pub fn revive(&mut self) {
self.set_to(self.maximum(), HealthSource::Revive);
self.is_dead = false;
}
// TODO: Delete this once stat points will be a thing
pub fn update_max_hp(&mut self, body: Option<Body>, level: u32) {
if let Some(body) = body {
self.set_base_max(body.base_health() + body.base_health_increase() * level);
self.set_maximum(body.base_health() + body.base_health_increase() * level);
}
}
pub fn with_max_health(mut self, amount: u32) -> Self {
self.maximum = amount;
self.current = amount;
self
}
}
impl Component for Health {
type Storage = FlaggedStorage<Self, IdvStorage<Self>>;
}
#[derive(Copy, Clone, Debug, Serialize, Deserialize)]
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pub struct Dead {
pub cause: HealthSource,
}
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impl Component for Dead {
type Storage = IdvStorage<Self>;
}