veloren/assets/common/abilities/custom/yeti/icespikes.ron

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Shockwave(
energy_cost: 0,
buildup_duration: 0.6,
swing_duration: 0.15,
recover_duration: 1.0,
damage: 10.0,
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poise_damage: 10,
knockback: (strength: 18.0, direction: Up),
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shockwave_angle: 90.0,
shockwave_vertical_angle: 15.0,
shockwave_speed: 15.0,
shockwave_duration: 3.0,
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requires_ground: true,
move_efficiency: 0.2,
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damage_kind: Piercing,
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specifier: IceSpikes,
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damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
)