2019-01-11 23:18:34 +00:00
|
|
|
#version 330 core
|
|
|
|
|
2019-05-12 09:10:13 +00:00
|
|
|
#include <globals.glsl>
|
|
|
|
|
2019-01-11 23:18:34 +00:00
|
|
|
in vec3 f_pos;
|
2019-01-13 20:53:55 +00:00
|
|
|
in vec3 f_col;
|
2019-08-03 09:55:45 +00:00
|
|
|
flat in vec3 f_norm;
|
2019-01-11 23:18:34 +00:00
|
|
|
|
|
|
|
layout (std140)
|
|
|
|
uniform u_locals {
|
|
|
|
mat4 model_mat;
|
2019-05-13 13:58:01 +00:00
|
|
|
vec4 model_col;
|
2019-01-11 23:18:34 +00:00
|
|
|
};
|
|
|
|
|
2019-01-14 23:13:58 +00:00
|
|
|
struct BoneData {
|
|
|
|
mat4 bone_mat;
|
|
|
|
};
|
|
|
|
|
|
|
|
layout (std140)
|
|
|
|
uniform u_bones {
|
|
|
|
BoneData bones[16];
|
|
|
|
};
|
|
|
|
|
2019-07-21 15:04:36 +00:00
|
|
|
#include <sky.glsl>
|
|
|
|
#include <light.glsl>
|
2019-08-04 19:54:08 +00:00
|
|
|
#include <srgb.glsl>
|
2019-07-21 15:04:36 +00:00
|
|
|
|
2019-01-11 23:18:34 +00:00
|
|
|
out vec4 tgt_color;
|
|
|
|
|
|
|
|
void main() {
|
2019-09-24 09:01:50 +00:00
|
|
|
vec3 light, diffuse_light, ambient_light;
|
|
|
|
get_sun_diffuse(f_norm, time_of_day.x, light, diffuse_light, ambient_light);
|
2019-09-25 12:00:00 +00:00
|
|
|
float point_shadow = shadow_at(f_pos, f_norm);
|
|
|
|
diffuse_light *= point_shadow;
|
|
|
|
ambient_light *= point_shadow;
|
2019-09-24 09:01:50 +00:00
|
|
|
vec3 point_light = light_at(f_pos, f_norm);
|
|
|
|
light += point_light;
|
|
|
|
diffuse_light += point_light;
|
|
|
|
vec3 surf_color = illuminate(srgb_to_linear(model_col.rgb * f_col), light, diffuse_light, ambient_light);
|
2019-06-05 15:22:06 +00:00
|
|
|
|
2019-08-16 14:58:14 +00:00
|
|
|
float fog_level = fog(f_pos.xyz, focus_pos.xyz, medium.x);
|
2019-08-20 15:26:12 +00:00
|
|
|
vec3 fog_color = get_sky_color(normalize(f_pos - cam_pos.xyz), time_of_day.x, true);
|
2019-06-05 15:22:06 +00:00
|
|
|
vec3 color = mix(surf_color, fog_color, fog_level);
|
|
|
|
|
|
|
|
tgt_color = vec4(color, 1.0);
|
2019-01-11 23:18:34 +00:00
|
|
|
}
|