2019-04-16 21:06:33 +00:00
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pub mod agent;
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2019-12-20 13:30:37 +00:00
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pub mod character_state;
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2020-02-11 15:42:17 +00:00
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mod combat;
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2019-06-09 14:20:20 +00:00
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pub mod controller;
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2019-11-04 00:57:36 +00:00
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mod mount;
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2019-03-02 03:48:30 +00:00
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pub mod phys;
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2019-09-17 12:43:19 +00:00
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mod projectile;
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2019-05-17 20:47:58 +00:00
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mod stats;
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2019-03-02 03:48:30 +00:00
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// External
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use specs::DispatcherBuilder;
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// System names
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2020-01-16 13:27:30 +00:00
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pub const CHARACTER_STATE_SYS: &str = "character_state_sys";
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2020-02-11 15:42:17 +00:00
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pub const COMBAT_SYS: &str = "combat_sys";
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2020-01-10 00:33:38 +00:00
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pub const AGENT_SYS: &str = "agent_sys";
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pub const CONTROLLER_SYS: &str = "controller_sys";
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pub const MOUNT_SYS: &str = "mount_sys";
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pub const PHYS_SYS: &str = "phys_sys";
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pub const PROJECTILE_SYS: &str = "projectile_sys";
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pub const STATS_SYS: &str = "stats_sys";
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2019-03-02 03:48:30 +00:00
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pub fn add_local_systems(dispatch_builder: &mut DispatcherBuilder) {
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2019-04-16 21:06:33 +00:00
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dispatch_builder.add(agent::Sys, AGENT_SYS, &[]);
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2019-12-31 21:37:55 +00:00
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dispatch_builder.add(mount::Sys, MOUNT_SYS, &[AGENT_SYS]);
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dispatch_builder.add(controller::Sys, CONTROLLER_SYS, &[AGENT_SYS, MOUNT_SYS]);
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2019-12-20 13:30:37 +00:00
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dispatch_builder.add(character_state::Sys, CHARACTER_STATE_SYS, &[CONTROLLER_SYS]);
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2020-01-05 22:55:27 +00:00
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dispatch_builder.add(stats::Sys, STATS_SYS, &[]);
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2020-01-16 13:28:45 +00:00
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dispatch_builder.add(phys::Sys, PHYS_SYS, &[CONTROLLER_SYS, MOUNT_SYS, STATS_SYS]);
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2019-10-02 19:28:35 +00:00
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dispatch_builder.add(projectile::Sys, PROJECTILE_SYS, &[PHYS_SYS]);
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2020-02-11 15:42:17 +00:00
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dispatch_builder.add(combat::Sys, COMBAT_SYS, &[PROJECTILE_SYS]);
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2019-03-02 03:48:30 +00:00
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}
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