veloren/voxygen/src/ui/cache.rs

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use super::graphic::{Graphic, GraphicCache, Id as GraphicId};
use crate::{
render::{Renderer, Texture, UiPipeline},
Error,
};
use conrod_core::text::GlyphCache;
use vek::*;
pub struct Cache {
glyph_cache: GlyphCache<'static>,
glyph_cache_tex: Texture<UiPipeline>,
graphic_cache: GraphicCache,
graphic_cache_tex: Texture<UiPipeline>,
}
// TODO: Should functions be returning UiError instead of Error?
impl Cache {
pub fn new(renderer: &mut Renderer) -> Result<Self, Error> {
let (w, h) = renderer.get_resolution().into_tuple();
const SCALE_TOLERANCE: f32 = 0.1;
const POSITION_TOLERANCE: f32 = 0.1;
let max_texture_size = renderer.max_texture_size();
let graphic_cache_dims = Vec2::new(w * 2, h * 2).map(|e| e.min(max_texture_size as u16));
let glyph_cache_dims = Vec2::new(w, h).map(|e| e.min(max_texture_size as u16));
Ok(Self {
glyph_cache: GlyphCache::builder()
.dimensions(glyph_cache_dims.x as u32, glyph_cache_dims.y as u32)
.scale_tolerance(SCALE_TOLERANCE)
.position_tolerance(POSITION_TOLERANCE)
.build(),
glyph_cache_tex: renderer.create_dynamic_texture(glyph_cache_dims.map(|e| e as u16))?,
graphic_cache: GraphicCache::new(graphic_cache_dims),
graphic_cache_tex: renderer.create_dynamic_texture(graphic_cache_dims)?,
})
}
pub fn glyph_cache_tex(&self) -> &Texture<UiPipeline> {
&self.glyph_cache_tex
}
pub fn glyph_cache_mut_and_tex(&mut self) -> (&mut GlyphCache<'static>, &Texture<UiPipeline>) {
(&mut self.glyph_cache, &self.glyph_cache_tex)
}
pub fn graphic_cache_tex(&self) -> &Texture<UiPipeline> {
&self.graphic_cache_tex
}
pub fn graphic_cache_mut_and_tex(&mut self) -> (&mut GraphicCache, &Texture<UiPipeline>) {
(&mut self.graphic_cache, &self.graphic_cache_tex)
}
pub fn add_graphic(&mut self, graphic: Graphic) -> GraphicId {
self.graphic_cache.add_graphic(graphic)
}
// new_window_size is in physical pixels
pub fn clear_graphic_cache(&mut self, renderer: &mut Renderer, new_window_size: Vec2<u16>) {
let max_texture_size = renderer.max_texture_size();
let cache_size = new_window_size.map(|e| (e * 2).min(max_texture_size as u16));
self.graphic_cache.clear_cache(cache_size);
self.graphic_cache_tex = renderer.create_dynamic_texture(cache_size).unwrap();
}
}