2019-04-26 04:29:35 +00:00
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use super::graphic::{Graphic, GraphicCache, Id as GraphicId};
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use crate::{
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render::{Renderer, Texture, UiPipeline},
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Error,
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};
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use conrod_core::text::GlyphCache;
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use vek::*;
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pub struct Cache {
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glyph_cache: GlyphCache<'static>,
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glyph_cache_tex: Texture<UiPipeline>,
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graphic_cache: GraphicCache,
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graphic_cache_tex: Texture<UiPipeline>,
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}
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// TODO: Should functions be returning UiError instead of Error?
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impl Cache {
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pub fn new(renderer: &mut Renderer) -> Result<Self, Error> {
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let (w, h) = renderer.get_resolution().into_tuple();
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const SCALE_TOLERANCE: f32 = 0.1;
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const POSITION_TOLERANCE: f32 = 0.1;
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2019-07-03 01:21:08 +00:00
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let max_texture_size = renderer.max_texture_size();
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let graphic_cache_dims = Vec2::new(w * 2, h * 2).map(|e| e.min(max_texture_size as u16));
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let glyph_cache_dims = Vec2::new(w, h).map(|e| e.min(max_texture_size as u16));
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2019-04-26 04:29:35 +00:00
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Ok(Self {
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glyph_cache: GlyphCache::builder()
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2019-07-03 01:21:08 +00:00
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.dimensions(glyph_cache_dims.x as u32, glyph_cache_dims.y as u32)
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2019-04-26 04:29:35 +00:00
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.scale_tolerance(SCALE_TOLERANCE)
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.position_tolerance(POSITION_TOLERANCE)
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.build(),
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2019-07-03 01:21:08 +00:00
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glyph_cache_tex: renderer.create_dynamic_texture(glyph_cache_dims.map(|e| e as u16))?,
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2019-04-26 04:29:35 +00:00
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graphic_cache: GraphicCache::new(graphic_cache_dims),
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graphic_cache_tex: renderer.create_dynamic_texture(graphic_cache_dims)?,
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})
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}
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pub fn glyph_cache_tex(&self) -> &Texture<UiPipeline> {
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&self.glyph_cache_tex
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}
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pub fn glyph_cache_mut_and_tex(&mut self) -> (&mut GlyphCache<'static>, &Texture<UiPipeline>) {
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(&mut self.glyph_cache, &self.glyph_cache_tex)
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}
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pub fn graphic_cache_tex(&self) -> &Texture<UiPipeline> {
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&self.graphic_cache_tex
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}
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pub fn graphic_cache_mut_and_tex(&mut self) -> (&mut GraphicCache, &Texture<UiPipeline>) {
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(&mut self.graphic_cache, &self.graphic_cache_tex)
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}
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pub fn add_graphic(&mut self, graphic: Graphic) -> GraphicId {
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self.graphic_cache.add_graphic(graphic)
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}
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2019-07-03 01:21:08 +00:00
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// new_window_size is in physical pixels
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pub fn clear_graphic_cache(&mut self, renderer: &mut Renderer, new_window_size: Vec2<u16>) {
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let max_texture_size = renderer.max_texture_size();
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let cache_size = new_window_size.map(|e| (e * 2).min(max_texture_size as u16));
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self.graphic_cache.clear_cache(cache_size);
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self.graphic_cache_tex = renderer.create_dynamic_texture(cache_size).unwrap();
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2019-04-26 04:29:35 +00:00
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}
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}
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