2020-06-16 21:32:39 +00:00
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use super::utils::handle_climb;
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2020-02-24 18:17:16 +00:00
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use crate::{
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2021-04-27 14:41:48 +00:00
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comp::{
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fluid_dynamics::angle_of_attack, inventory::slot::EquipSlot, CharacterState, Ori,
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StateUpdate, Vel,
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},
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2021-08-01 11:20:46 +00:00
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states::{
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behavior::{CharacterBehavior, JoinData},
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glide_wield,
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},
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2021-04-27 14:41:48 +00:00
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util::{Dir, Plane, Projection},
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2020-02-24 18:17:16 +00:00
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};
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2020-07-06 14:23:08 +00:00
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use serde::{Deserialize, Serialize};
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2021-07-17 22:04:59 +00:00
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use std::f32::consts::PI;
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2021-04-27 14:41:48 +00:00
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use vek::*;
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2020-01-07 15:49:08 +00:00
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2021-05-01 13:35:26 +00:00
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const PITCH_SLOW_TIME: f32 = 0.5;
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2021-03-23 09:51:53 +00:00
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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2021-04-27 14:41:48 +00:00
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pub struct Data {
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/// The aspect ratio is the ratio of the span squared to actual planform
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/// area
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pub aspect_ratio: f32,
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pub planform_area: f32,
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pub ori: Ori,
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last_vel: Vel,
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2021-05-01 13:35:26 +00:00
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timer: f32,
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2021-05-20 10:13:59 +00:00
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inputs_disabled: bool,
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2021-04-27 14:41:48 +00:00
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}
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impl Data {
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/// A glider is modelled as an elliptical wing and has a span length
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/// (distance from wing tip to wing tip) and a chord length (distance from
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/// leading edge to trailing edge through its centre) measured in block
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/// units.
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///
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/// https://en.wikipedia.org/wiki/Elliptical_wing
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pub fn new(span_length: f32, chord_length: f32, ori: Ori) -> Self {
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let planform_area = PI * chord_length * span_length * 0.25;
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let aspect_ratio = span_length.powi(2) / planform_area;
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Self {
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aspect_ratio,
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planform_area,
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ori,
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last_vel: Vel::zero(),
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2021-05-01 13:35:26 +00:00
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timer: 0.0,
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2021-05-20 10:13:59 +00:00
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inputs_disabled: true,
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2021-04-27 14:41:48 +00:00
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}
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}
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2021-05-01 13:35:26 +00:00
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fn tgt_dir(&self, data: &JoinData) -> Dir {
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2021-05-20 10:13:59 +00:00
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let move_dir = if self.inputs_disabled {
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Vec2::zero()
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} else {
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data.inputs.move_dir
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};
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2021-05-01 13:35:26 +00:00
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let look_ori = Ori::from(data.inputs.look_dir);
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look_ori
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2021-07-17 22:04:59 +00:00
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.yawed_right(PI / 3.0 * look_ori.right().xy().dot(move_dir))
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2021-05-01 13:35:26 +00:00
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.pitched_up(PI * 0.04)
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.pitched_down(
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data.inputs
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.look_dir
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.xy()
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.try_normalized()
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.map_or(0.0, |ld| {
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2021-05-20 10:13:59 +00:00
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PI * 0.1 * ld.dot(move_dir) * self.timer.min(PITCH_SLOW_TIME)
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2021-05-01 13:35:26 +00:00
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/ PITCH_SLOW_TIME
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}),
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)
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.look_dir()
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}
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2021-04-27 14:41:48 +00:00
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}
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2019-12-26 14:43:59 +00:00
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2020-03-14 21:17:27 +00:00
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impl CharacterBehavior for Data {
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fn behavior(&self, data: &JoinData) -> StateUpdate {
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2020-03-21 21:16:26 +00:00
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let mut update = StateUpdate::from(data);
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2019-12-26 18:01:19 +00:00
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2020-06-16 21:32:39 +00:00
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// If player is on ground, end glide
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2021-06-20 03:51:04 +00:00
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if data.physics.on_ground.is_some()
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&& (data.vel.0 - data.physics.ground_vel).magnitude_squared() < 2_f32.powi(2)
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{
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update.character = CharacterState::GlideWield(glide_wield::Data::default());
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2021-04-27 14:41:48 +00:00
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} else if data.physics.in_liquid().is_some()
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2021-07-25 23:30:17 +00:00
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|| data
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.inventory
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.and_then(|inv| inv.equipped(EquipSlot::Glider))
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.is_none()
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2020-08-12 14:10:12 +00:00
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{
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2020-08-08 21:05:48 +00:00
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update.character = CharacterState::Idle;
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2021-07-11 18:41:52 +00:00
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} else if !handle_climb(data, &mut update) {
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let air_flow = data
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.physics
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.in_fluid
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.map(|fluid| fluid.relative_flow(data.vel))
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.unwrap_or_default();
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2021-03-23 09:51:53 +00:00
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2021-05-20 10:13:59 +00:00
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let inputs_disabled = self.inputs_disabled && !data.inputs.move_dir.is_approx_zero();
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2021-04-27 14:41:48 +00:00
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let ori = {
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let slerp_s = {
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let angle = self.ori.look_dir().angle_between(*data.inputs.look_dir);
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let rate = 0.4 * PI / angle;
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2021-04-30 11:58:11 +00:00
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(data.dt.0 * rate).min(1.0)
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2021-04-27 14:41:48 +00:00
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};
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2019-12-26 14:43:59 +00:00
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2021-04-27 14:41:48 +00:00
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Dir::from_unnormalized(air_flow.0)
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.map(|flow_dir| {
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2021-05-01 13:35:26 +00:00
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let tgt_dir = self.tgt_dir(data);
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2021-04-27 14:41:48 +00:00
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let tgt_dir_ori = Ori::from(tgt_dir);
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let tgt_dir_up = tgt_dir_ori.up();
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// The desired up vector of our glider.
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// We begin by projecting the flow dir on the plane with the normal of
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// our tgt_dir to get an idea of how it will hit the glider
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let tgt_up = flow_dir
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.projected(&Plane::from(tgt_dir))
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.map(|d| {
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let d = if d.dot(*tgt_dir_up).is_sign_negative() {
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// when the final direction of flow is downward we don't roll
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// upside down but instead mirror the target up vector
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Quaternion::rotation_3d(PI, *tgt_dir_ori.right()) * d
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} else {
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d
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};
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// slerp from untilted up towards the direction by a factor of
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// lateral wind to prevent overly reactive adjustments
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let lateral_wind_speed =
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air_flow.0.projected(&self.ori.right()).magnitude();
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tgt_dir_up.slerped_to(d, lateral_wind_speed / 15.0)
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})
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.unwrap_or_else(Dir::up);
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let global_roll = tgt_dir_up.rotation_between(tgt_up);
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2021-05-01 13:35:26 +00:00
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let global_pitch = angle_of_attack(&tgt_dir_ori, &flow_dir)
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* self.timer.min(PITCH_SLOW_TIME)
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/ PITCH_SLOW_TIME;
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2019-12-26 14:43:59 +00:00
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2021-04-27 14:41:48 +00:00
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self.ori.slerped_towards(
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tgt_dir_ori.prerotated(global_roll).pitched_up(global_pitch),
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slerp_s,
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)
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})
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.unwrap_or_else(|| self.ori.slerped_towards(self.ori.uprighted(), slerp_s))
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};
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2020-03-07 18:15:02 +00:00
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2021-04-27 14:41:48 +00:00
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update.ori = {
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let slerp_s = {
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let angle = data.ori.look_dir().angle_between(*data.inputs.look_dir);
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2021-04-30 11:58:11 +00:00
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let rate = 0.2 * data.body.base_ori_rate() * PI / angle;
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(data.dt.0 * rate).min(1.0)
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2021-04-27 14:41:48 +00:00
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};
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2020-12-13 19:49:11 +00:00
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2021-04-27 14:41:48 +00:00
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let rot_from_drag = {
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let speed_factor =
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air_flow.0.magnitude_squared().min(40_f32.powi(2)) / 40_f32.powi(2);
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2020-03-14 21:17:27 +00:00
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2021-04-27 14:41:48 +00:00
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Quaternion::rotation_3d(
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2021-07-17 22:04:59 +00:00
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-PI / 2.0 * speed_factor,
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2021-04-27 14:41:48 +00:00
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ori.up()
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.cross(air_flow.0)
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.try_normalized()
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.unwrap_or_else(|| *data.ori.right()),
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)
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};
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let rot_from_accel = {
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let accel = data.vel.0 - self.last_vel.0;
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let accel_factor = accel.magnitude_squared().min(1.0) / 1.0;
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Quaternion::rotation_3d(
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2021-07-17 22:04:59 +00:00
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PI / 2.0
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2021-06-20 03:51:04 +00:00
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* accel_factor
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* if data.physics.on_ground.is_some() {
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-1.0
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} else {
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1.0
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},
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2021-04-27 14:41:48 +00:00
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ori.up()
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.cross(accel)
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.try_normalized()
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.unwrap_or_else(|| *data.ori.right()),
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)
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};
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update.ori.slerped_towards(
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ori.to_horizontal()
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.prerotated(rot_from_drag * rot_from_accel),
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slerp_s,
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)
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};
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update.character = CharacterState::Glide(Self {
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ori,
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last_vel: *data.vel,
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2021-05-01 13:35:26 +00:00
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timer: self.timer + data.dt.0,
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2021-05-20 10:13:59 +00:00
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inputs_disabled,
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2021-04-27 14:41:48 +00:00
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..*self
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});
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}
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2021-03-23 09:51:53 +00:00
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2020-03-14 21:17:27 +00:00
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update
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}
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2020-06-16 21:32:39 +00:00
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fn unwield(&self, data: &JoinData) -> StateUpdate {
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let mut update = StateUpdate::from(data);
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update.character = CharacterState::Idle;
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update
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}
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2019-12-26 14:43:59 +00:00
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}
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