veloren/assets/voxygen/audio/sfx.ron

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(
{
//
// Ambient
//
Campfire: (
files: [
"voxygen.audio.sfx.ambient.fire",
],
threshold: 0.5,
),
Embers: (
files: [
"voxygen.audio.sfx.ambient.embers",
],
threshold: 0.5,
),
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Birdcall: (
files: [
"voxygen.audio.sfx.ambient.birdcall_1",
"voxygen.audio.sfx.ambient.birdcall_2",
],
threshold: 10.0,
),
Owl: (
files: [
"voxygen.audio.sfx.ambient.owl_1",
],
threshold: 14.0,
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),
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Cricket: (
files: [
"voxygen.audio.sfx.ambient.crickets_1",
],
threshold: 3.0,
),
Frog: (
files: [
"voxygen.audio.sfx.ambient.frog_croak_1",
],
threshold: 4.0,
),
Bees: (
files: [
"voxygen.audio.sfx.ambient.bees_1",
],
threshold: 15.0,
),
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RunningWater: (
files: [
"voxygen.audio.sfx.ambient.running_water_1",
],
threshold: 7.0,
),
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//
// Character States
//
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Swim: (
files: [
"voxygen.audio.sfx.footsteps.water_splash_1",
"voxygen.audio.sfx.footsteps.water_splash_2",
"voxygen.audio.sfx.footsteps.water_splash_3",
"voxygen.audio.sfx.footsteps.water_splash_4",
],
threshold: 0.25,
),
Run: (
files: [
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"voxygen.audio.sfx.footsteps.stepgrass_1",
"voxygen.audio.sfx.footsteps.stepgrass_2",
"voxygen.audio.sfx.footsteps.stepgrass_3",
"voxygen.audio.sfx.footsteps.stepgrass_4",
"voxygen.audio.sfx.footsteps.stepgrass_5",
"voxygen.audio.sfx.footsteps.stepgrass_6",
],
threshold: 0.25,
),
QuadRun: (
files: [
"voxygen.audio.sfx.footsteps.stepgrass_1",
"voxygen.audio.sfx.footsteps.stepgrass_2",
"voxygen.audio.sfx.footsteps.stepgrass_3",
"voxygen.audio.sfx.footsteps.stepgrass_4",
"voxygen.audio.sfx.footsteps.stepgrass_5",
"voxygen.audio.sfx.footsteps.stepgrass_6",
],
threshold: 0.12,
),
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SnowRun: (
files: [
"voxygen.audio.sfx.footsteps.snow_step_1",
"voxygen.audio.sfx.footsteps.snow_step_2",
"voxygen.audio.sfx.footsteps.snow_step_3",
],
threshold: 0.25,
),
QuadSnowRun: (
files: [
"voxygen.audio.sfx.footsteps.snow_step_1",
"voxygen.audio.sfx.footsteps.snow_step_2",
"voxygen.audio.sfx.footsteps.snow_step_3",
],
threshold: 0.12,
),
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//ExperienceGained: (
// files: [
// "voxygen.audio.sfx.character.experience_gained_1",
// "voxygen.audio.sfx.character.experience_gained_2",
// "voxygen.audio.sfx.character.experience_gained_3",
// ],
// threshold: 0.5,
//),
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LevelUp:(
files: [
"voxygen.audio.sfx.character.level_up_sound_-_shorter_wind_up",
],
threshold: 0.5,
),
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//Jump: (
// files: [
// // Event not implemented?
// ],
// threshold: 0.25,
//),
//Fall: (
// files: [
// // Event not implemented?
// ],
// threshold: 0.25,
//),
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Roll: (
files: [
"voxygen.audio.sfx.character.dive_roll_1",
"voxygen.audio.sfx.character.dive_roll_2",
],
threshold: 0.25,
),
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//Climb: (
// files: [
// TODO: sync with animation
// "voxygen.audio.sfx.footsteps.stepgrass_1",
// "voxygen.audio.sfx.footsteps.stepgrass_2",
// "voxygen.audio.sfx.footsteps.stepgrass_3",
// "voxygen.audio.sfx.footsteps.stepgrass_4",
// "voxygen.audio.sfx.footsteps.stepgrass_5",
// "voxygen.audio.sfx.footsteps.stepgrass_6",
// ],
// threshold: 0.25,
//),
GliderOpen: (
files: [
"voxygen.audio.sfx.glider_open",
],
threshold: 0.5,
),
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//Glide: (
// files: [
// // Event Missing or not implemented?
// ],
// threshold: 0.5,
//),
GliderClose: (
files: [
"voxygen.audio.sfx.glider_close",
],
threshold: 0.5,
),
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//
// Sword
//
Wield(Sword): (
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files: [
"voxygen.audio.sfx.weapon.sword_out",
],
threshold: 0.5,
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),
Unwield(Sword): (
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files: [
"voxygen.audio.sfx.weapon.sword_in",
],
threshold: 0.5,
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),
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Attack(ComboMelee(Swing, 1), Sword): (
files: [
"voxygen.audio.sfx.abilities.swing_sword",
],
threshold: 0.7,
),
Attack(ComboMelee(Swing, 2), Sword): (
files: [
"voxygen.audio.sfx.abilities.separated_second_swing",
],
threshold: 0.7,
),
Attack(ComboMelee(Swing, 3), Sword): (
files: [
"voxygen.audio.sfx.abilities.separated_third_swing",
],
threshold: 0.7,
),
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Attack(DashMelee(Swing), Sword): (
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files: [
"voxygen.audio.sfx.abilities.sword_dash",
],
threshold: 0.8,
),
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Attack(SpinMelee(Swing), Sword): (
files: [
"voxygen.audio.sfx.abilities.swing_sword",
],
threshold: 0.7,
),
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Inventory(CollectedTool(Sword)): (
files: [
"voxygen.audio.sfx.inventory.pickup_sword",
],
threshold: 0.3,
),
//
// Hammer
//
Wield(Hammer): (
files: [
"voxygen.audio.sfx.weapon.sword_out",
],
threshold: 0.5,
),
Unwield(Hammer): (
files: [
"voxygen.audio.sfx.weapon.sword_in",
],
threshold: 0.5,
),
Attack(ComboMelee(Swing, 1), Hammer): (
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files: [
"voxygen.audio.sfx.abilities.swing",
],
threshold: 0.7,
),
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Attack(ChargedMelee(Swing), Hammer): (
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files: [
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"voxygen.audio.sfx.abilities.swing",
],
threshold: 0.7,
),
Attack(LeapMelee(Swing), Hammer): (
files: [
"voxygen.audio.sfx.abilities.swing",
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],
threshold: 0.8,
),
Inventory(CollectedTool(Hammer)): (
files: [
"voxygen.audio.sfx.inventory.pickup_sword",
],
threshold: 0.3,
),
//
// Axe
//
Wield(Axe): (
files: [
"voxygen.audio.sfx.weapon.sword_out",
],
threshold: 0.5,
),
Unwield(Axe): (
files: [
"voxygen.audio.sfx.weapon.sword_in",
],
threshold: 0.5,
),
Attack(ComboMelee(Swing, 1), Axe): (
files: [
"voxygen.audio.sfx.abilities.swing",
],
threshold: 0.7,
),
Attack(ComboMelee(Swing, 2), Axe): (
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files: [
"voxygen.audio.sfx.abilities.swing",
],
threshold: 0.7,
),
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Attack(SpinMelee(Swing), Axe): (
files: [
"voxygen.audio.sfx.abilities.swing",
],
threshold: 0.8,
),
Attack(LeapMelee(Swing), Axe): (
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files: [
"voxygen.audio.sfx.abilities.swing",
],
threshold: 0.8,
),
Inventory(CollectedTool(Axe)): (
files: [
"voxygen.audio.sfx.inventory.pickup_sword",
],
threshold: 0.3,
),
//
// Fire Staff
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//
Wield(Staff): (
files: [
"voxygen.audio.sfx.weapon.sword_out",
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],
threshold: 0.5,
),
Unwield(Staff): (
files: [
"voxygen.audio.sfx.weapon.sword_in",
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],
threshold: 0.5,
),
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Attack(BasicBeam, Staff): (
files: [
"voxygen.audio.sfx.abilities.flame_thrower",
],
threshold: 0.2,
),
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//Attack(BasicRanged, Staff): (
// files: [
// "voxygen.audio.sfx.abilities.staff_channeling",
// ],
// threshold: 0.8,
//),
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Inventory(CollectedTool(Staff)): (
files: [
"voxygen.audio.sfx.inventory.pickup_staff",
],
threshold: 0.3,
),
//
// Bow
//
Wield(Bow): (
files: [
"voxygen.audio.sfx.weapon.sword_out",
],
threshold: 0.5,
),
Unwield(Bow): (
files: [
"voxygen.audio.sfx.weapon.sword_in",
],
threshold: 0.5,
),
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//Attack(BasicRanged, Bow): (
// files: [
// // channeling sound.
// ],
// threshold: 0.8,
//),
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Inventory(CollectedTool(Bow)): (
files: [
"voxygen.audio.sfx.inventory.add_item",
],
threshold: 0.3,
),
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//
// Sceptre
//
Wield(Sceptre): (
files: [
"voxygen.audio.sfx.weapon.sword_out",
],
threshold: 0.5,
),
Unwield(Sceptre): (
files: [
"voxygen.audio.sfx.weapon.sword_in",
],
threshold: 0.5,
),
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//
// Dagger
//
Wield(Dagger): (
files: [
"voxygen.audio.sfx.weapon.dagger_out",
],
threshold: 0.5,
),
Unwield(Dagger): (
files: [
"voxygen.audio.sfx.weapon.dagger_in",
],
threshold: 0.5,
),
Attack(BasicMelee, Dagger): (
files: [
"voxygen.audio.sfx.abilities.swing_sword",
],
threshold: 0.8,
),
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Attack(DashMelee(Swing), Dagger): (
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files: [
"voxygen.audio.sfx.abilities.sword_dash",
],
threshold: 0.8,
),
Inventory(CollectedTool(Dagger)): (
files: [
"voxygen.audio.sfx.inventory.pickup_sword",
],
threshold: 0.3,
),
//
// Shield
//
Wield(Shield): (
files: [
"voxygen.audio.sfx.weapon.shield_out",
],
threshold: 0.5,
),
Unwield(Shield): (
files: [
"voxygen.audio.sfx.weapon.sword_in",
],
threshold: 0.5,
),
Attack(BasicMelee, Shield): (
files: [
"voxygen.audio.sfx.abilities.swing",
],
threshold: 0.8,
),
Inventory(CollectedTool(Shield)): (
files: [
"voxygen.audio.sfx.inventory.pickup_sword",
],
threshold: 0.3,
),
//
// Inventory
//
Inventory(Collected): (
files: [
"voxygen.audio.sfx.inventory.add_item",
],
threshold: 0.3,
),
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Inventory(CollectedItem("ShinyGem")): (
files: [
"voxygen.audio.sfx.weapon.staff_out",
],
threshold: 0.3,
),
Inventory(CollectFailed): (
files: [
"voxygen.audio.sfx.inventory.add_failed",
],
threshold: 0.3,
),
Inventory(Swapped): (
files: [
"voxygen.audio.sfx.inventory.add_item",
],
threshold: 0.3,
),
Inventory(Given): (
files: [
"voxygen.audio.sfx.inventory.add_item",
],
threshold: 0.3,
),
Inventory(Dropped): (
files: [
"voxygen.audio.sfx.inventory.drop_item",
],
threshold: 0.3,
),
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//
// Consumables
//
Inventory(Consumed("Potion")): (
files: [
"voxygen.audio.sfx.inventory.consumable.liquid",
],
threshold: 0.3,
),
Inventory(Consumed("PotionMinor")): (
files: [
"voxygen.audio.sfx.inventory.consumable.liquid",
],
threshold: 0.3,
),
Inventory(Consumed("PotionMed")): (
files: [
"voxygen.audio.sfx.inventory.consumable.liquid",
],
threshold: 0.3,
),
Inventory(Consumed("PotionLarge")): (
files: [
"voxygen.audio.sfx.inventory.consumable.liquid",
],
threshold: 0.3,
),
Inventory(Consumed("PotionExp")): (
files: [
"voxygen.audio.sfx.inventory.consumable.liquid",
],
threshold: 0.3,
),
Inventory(Consumed("SunflowerTea")): (
files: [
"voxygen.audio.sfx.inventory.consumable.liquid",
],
threshold: 0.3,
),
Inventory(Consumed("Apple")): (
files: [
"voxygen.audio.sfx.inventory.consumable.apple",
],
threshold: 0.3,
),
Inventory(Consumed("Mushroom")): (
files: [
"voxygen.audio.sfx.inventory.consumable.food",
],
threshold: 0.3,
),
Inventory(Consumed("Cheese")): (
files: [
"voxygen.audio.sfx.inventory.consumable.food",
],
threshold: 0.3,
),
Inventory(Consumed("AppleShroomCurry")): (
files: [
"voxygen.audio.sfx.inventory.consumable.food",
],
threshold: 0.3,
),
Inventory(Consumed("AppleStick")): (
files: [
"voxygen.audio.sfx.inventory.consumable.food",
],
threshold: 0.3,
),
Inventory(Consumed("Coconut")): (
files: [
"voxygen.audio.sfx.inventory.consumable.food",
],
threshold: 0.3,
),
Inventory(Consumed("MushroomStick")): (
files: [
"voxygen.audio.sfx.inventory.consumable.food",
],
threshold: 0.3,
),
Inventory(Consumed("Velorite")): (
files: [
"voxygen.audio.sfx.inventory.consumable.food",
],
threshold: 0.3,
),
Inventory(Consumed("VeloriteFrag")): (
files: [
"voxygen.audio.sfx.inventory.consumable.food",
],
threshold: 0.3,
),
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//Explosion: (
// files: [
// // in code
// ],
// threshold: 0.2,
//),
//ProjectileShot: (
// files: [
// // in code
// ],
// threshold: 0.5,
//),
}
)