2020-01-26 00:22:48 +00:00
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use super::{super::Animation, CharacterSkeleton, SkeletonAttr};
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2019-12-29 23:47:42 +00:00
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use common::comp::item::ToolKind;
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2019-12-03 06:30:08 +00:00
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use std::f32::consts::PI;
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2019-06-30 02:13:34 +00:00
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use vek::*;
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2019-08-29 02:17:08 +00:00
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pub struct WieldAnimation;
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2019-06-30 02:13:34 +00:00
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2019-08-29 02:17:08 +00:00
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impl Animation for WieldAnimation {
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2019-12-29 23:47:42 +00:00
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type Dependency = (Option<ToolKind>, f32, f64);
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2020-02-01 20:39:39 +00:00
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type Skeleton = CharacterSkeleton;
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2019-06-30 02:13:34 +00:00
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fn update_skeleton(
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skeleton: &Self::Skeleton,
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2020-03-08 21:02:25 +00:00
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(active_tool_kind, _velocity, _global_time): Self::Dependency,
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2019-06-30 02:13:34 +00:00
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anim_time: f64,
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2020-03-08 21:02:25 +00:00
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_rate: &mut f32,
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2019-06-30 02:13:34 +00:00
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skeleton_attr: &SkeletonAttr,
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) -> Self::Skeleton {
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let mut next = (*skeleton).clone();
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2019-07-04 14:58:59 +00:00
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2020-03-20 05:27:54 +00:00
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let wave_ultra_slow = (anim_time as f32 * 1.0 + PI).sin();
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2020-01-29 06:38:08 +00:00
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let wave_ultra_slow_cos = (anim_time as f32 * 3.0 + PI).cos();
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2019-12-03 06:30:08 +00:00
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let wave = (anim_time as f32 * 1.0).sin();
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2019-11-10 23:36:47 +00:00
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match active_tool_kind {
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2019-07-07 23:24:20 +00:00
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//TODO: Inventory
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2020-03-07 20:49:48 +00:00
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Some(ToolKind::Sword(_)) => {
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2020-03-08 21:02:25 +00:00
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next.l_hand.offset = Vec3::new(-0.25, -5.0, -5.0);
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next.l_hand.ori = Quaternion::rotation_x(1.47) * Quaternion::rotation_y(-0.2);
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2020-03-05 14:02:11 +00:00
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next.l_hand.scale = Vec3::one() * 1.04;
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2020-03-08 21:02:25 +00:00
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next.r_hand.offset = Vec3::new(1.25, -5.5, -8.0);
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next.r_hand.ori = Quaternion::rotation_x(1.47) * Quaternion::rotation_y(0.3);
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2020-03-05 14:02:11 +00:00
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next.r_hand.scale = Vec3::one() * 1.05;
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next.main.offset = Vec3::new(0.0, 0.0, -6.0);
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2020-03-08 21:02:25 +00:00
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next.main.ori = Quaternion::rotation_x(-0.1)
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2019-07-07 23:24:20 +00:00
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* Quaternion::rotation_y(0.0)
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* Quaternion::rotation_z(0.0);
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2019-12-03 06:30:08 +00:00
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next.main.scale = Vec3::one();
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2020-03-05 14:02:11 +00:00
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2020-03-08 21:02:25 +00:00
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next.control.offset = Vec3::new(-7.0, 6.0, 6.0);
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2020-03-21 18:54:29 +00:00
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next.control.ori = Quaternion::rotation_x(wave_ultra_slow * 0.15)
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2020-03-05 14:02:11 +00:00
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* Quaternion::rotation_y(0.0)
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2020-03-21 18:54:29 +00:00
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* Quaternion::rotation_z(wave_ultra_slow_cos * 0.08);
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2020-03-05 14:02:11 +00:00
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next.control.scale = Vec3::one();
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2020-02-01 20:39:39 +00:00
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},
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2020-03-17 17:27:52 +00:00
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Some(ToolKind::Axe(_)) => {
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2020-03-20 05:27:54 +00:00
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next.l_hand.offset = Vec3::new(-4.0, 3.0, 6.0);
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2020-03-20 06:38:53 +00:00
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next.l_hand.ori = Quaternion::rotation_x(-0.3)
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* Quaternion::rotation_z(3.14 - 0.3)
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* Quaternion::rotation_y(-0.8);
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2020-03-20 05:27:54 +00:00
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next.l_hand.scale = Vec3::one() * 1.08;
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next.r_hand.offset = Vec3::new(-2.5, 9.0, 4.0);
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2020-03-20 06:38:53 +00:00
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next.r_hand.ori = Quaternion::rotation_x(-0.3)
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* Quaternion::rotation_z(3.14 - 0.3)
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* Quaternion::rotation_y(-0.8);
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2020-03-20 05:27:54 +00:00
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next.r_hand.scale = Vec3::one() * 1.06;
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next.main.offset = Vec3::new(-6.0, 10.0, -1.0);
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next.main.ori = Quaternion::rotation_x(1.27)
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* Quaternion::rotation_y(-0.3)
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* Quaternion::rotation_z(-0.8);
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2019-12-03 06:30:08 +00:00
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next.main.scale = Vec3::one();
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2020-03-20 05:27:54 +00:00
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2020-03-21 07:40:14 +00:00
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next.control.offset = Vec3::new(0.0, 0.0, -2.0);
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next.control.ori = Quaternion::rotation_x(wave_ultra_slow_cos * 0.1 + 0.2)
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* Quaternion::rotation_y(-0.3)
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* Quaternion::rotation_z(wave_ultra_slow * 0.1 - 0.5);
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2020-03-20 05:27:54 +00:00
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next.control.scale = Vec3::one();
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2020-02-01 20:39:39 +00:00
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},
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2020-03-17 17:27:52 +00:00
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Some(ToolKind::Hammer(_)) => {
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2020-03-20 05:27:54 +00:00
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next.l_hand.offset = Vec3::new(-7.0, 4.6, 7.5);
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next.l_hand.ori = Quaternion::rotation_x(0.3) * Quaternion::rotation_y(0.32);
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next.l_hand.scale = Vec3::one() * 1.08;
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next.r_hand.offset = Vec3::new(8.0, 5.75, 4.0);
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next.r_hand.ori = Quaternion::rotation_x(0.3) * Quaternion::rotation_y(0.22);
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next.r_hand.scale = Vec3::one() * 1.06;
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next.main.offset = Vec3::new(6.0, 7.0, 0.0);
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next.main.ori = Quaternion::rotation_x(0.3)
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* Quaternion::rotation_y(-1.35)
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* Quaternion::rotation_z(1.57);
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2019-12-03 06:30:08 +00:00
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next.main.scale = Vec3::one();
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2020-03-20 05:27:54 +00:00
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next.control.offset = Vec3::new(0.0, 0.0, 0.0);
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next.control.ori = Quaternion::rotation_x(wave_ultra_slow * 0.15)
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* Quaternion::rotation_y(0.0)
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* Quaternion::rotation_z(wave_ultra_slow_cos * 0.08);
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next.control.scale = Vec3::one();
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2020-02-01 20:39:39 +00:00
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},
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2020-03-17 17:27:52 +00:00
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Some(ToolKind::Staff(_)) => {
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2020-03-20 22:54:27 +00:00
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next.l_hand.offset = Vec3::new(1.0, -2.0, -5.0);
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next.l_hand.ori = Quaternion::rotation_x(1.47) * Quaternion::rotation_y(-0.3);
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next.l_hand.scale = Vec3::one() * 1.05;
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next.r_hand.offset = Vec3::new(9.0, 1.0, 0.0);
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next.r_hand.ori = Quaternion::rotation_x(1.8)
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* Quaternion::rotation_y(0.5)
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* Quaternion::rotation_z(-0.27);
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next.r_hand.scale = Vec3::one() * 1.05;
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next.main.offset = Vec3::new(11.0, 9.0, 10.0);
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next.main.ori = Quaternion::rotation_x(-0.3)
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* Quaternion::rotation_y(3.14 + 0.3)
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* Quaternion::rotation_z(0.9);
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2019-12-03 06:30:08 +00:00
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next.main.scale = Vec3::one();
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2020-03-20 22:54:27 +00:00
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next.control.offset = Vec3::new(-7.0, 6.0, 6.0);
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next.control.ori = Quaternion::rotation_x(wave_ultra_slow * 0.2)
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* Quaternion::rotation_y(0.0)
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* Quaternion::rotation_z(wave_ultra_slow_cos * 0.1);
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next.control.scale = Vec3::one();
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2020-02-01 20:39:39 +00:00
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},
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2020-03-17 17:27:52 +00:00
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Some(ToolKind::Shield(_)) => {
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2019-07-07 23:24:20 +00:00
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next.l_hand.offset = Vec3::new(-6.0, 3.5, 0.0);
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next.l_hand.ori = Quaternion::rotation_x(-0.3);
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next.l_hand.scale = Vec3::one() * 1.01;
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next.r_hand.offset = Vec3::new(-6.0, 3.0, -2.0);
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next.r_hand.ori = Quaternion::rotation_x(-0.3);
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next.r_hand.scale = Vec3::one() * 1.01;
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2019-12-03 06:30:08 +00:00
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next.main.offset = Vec3::new(
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2019-07-07 23:24:20 +00:00
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-6.0 + skeleton_attr.weapon_x,
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4.5 + skeleton_attr.weapon_y,
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0.0,
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);
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2019-12-03 06:30:08 +00:00
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next.main.ori = Quaternion::rotation_x(-0.3)
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2019-07-07 23:24:20 +00:00
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* Quaternion::rotation_y(0.0)
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* Quaternion::rotation_z(0.0);
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2019-12-03 06:30:08 +00:00
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next.main.scale = Vec3::one();
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2020-02-01 20:39:39 +00:00
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},
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2020-03-17 17:27:52 +00:00
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Some(ToolKind::Bow(_)) => {
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2020-03-21 07:40:14 +00:00
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next.l_hand.offset = Vec3::new(1.0, -4.0, -1.0);
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next.l_hand.ori = Quaternion::rotation_x(1.20)
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* Quaternion::rotation_y(-0.6)
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* Quaternion::rotation_z(-0.3);
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next.l_hand.scale = Vec3::one() * 1.05;
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next.r_hand.offset = Vec3::new(3.0, -1.0, -5.0);
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next.r_hand.ori = Quaternion::rotation_x(1.20)
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* Quaternion::rotation_y(-0.6)
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* Quaternion::rotation_z(-0.3);
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next.r_hand.scale = Vec3::one() * 1.05;
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next.main.offset = Vec3::new(3.0, 2.0, -13.0);
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next.main.ori = Quaternion::rotation_x(-0.3)
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2020-01-29 06:38:08 +00:00
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* Quaternion::rotation_y(0.3)
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2020-03-21 07:40:14 +00:00
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* Quaternion::rotation_z(-0.6);
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2019-12-03 06:30:08 +00:00
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next.main.scale = Vec3::one();
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2020-03-21 07:40:14 +00:00
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next.control.offset = Vec3::new(-7.0, 6.0, 6.0);
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next.control.ori = Quaternion::rotation_x(wave_ultra_slow * 0.2)
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* Quaternion::rotation_y(0.0)
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* Quaternion::rotation_z(wave_ultra_slow_cos * 0.1);
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next.control.scale = Vec3::one();
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2020-02-01 20:39:39 +00:00
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},
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2020-03-17 17:27:52 +00:00
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Some(ToolKind::Dagger(_)) => {
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2019-07-07 23:24:20 +00:00
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next.l_hand.offset = Vec3::new(-6.0, 3.5, 0.0);
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next.l_hand.ori = Quaternion::rotation_x(-0.3);
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next.l_hand.scale = Vec3::one() * 1.01;
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next.r_hand.offset = Vec3::new(-6.0, 3.0, -2.0);
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next.r_hand.ori = Quaternion::rotation_x(-0.3);
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next.r_hand.scale = Vec3::one() * 1.01;
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2019-12-03 06:30:08 +00:00
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next.main.offset = Vec3::new(
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2019-07-07 23:24:20 +00:00
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-6.0 + skeleton_attr.weapon_x,
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4.5 + skeleton_attr.weapon_y,
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0.0,
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);
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2019-12-03 06:30:08 +00:00
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next.main.ori = Quaternion::rotation_x(-0.3)
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2019-07-07 23:24:20 +00:00
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* Quaternion::rotation_y(0.0)
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* Quaternion::rotation_z(0.0);
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2019-12-03 06:30:08 +00:00
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next.main.scale = Vec3::one();
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2020-02-01 20:39:39 +00:00
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},
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2019-12-29 23:47:42 +00:00
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Some(ToolKind::Debug(_)) => {
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2019-10-22 20:58:27 +00:00
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next.l_hand.offset = Vec3::new(-7.0, 4.0, 3.0);
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next.l_hand.ori = Quaternion::rotation_x(1.27 + wave * 0.25)
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* Quaternion::rotation_y(0.0)
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* Quaternion::rotation_z(0.0);
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next.l_hand.scale = Vec3::one() * 1.01;
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next.r_hand.offset = Vec3::new(7.0, 2.5, -1.25);
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next.r_hand.ori = Quaternion::rotation_x(1.27 + wave * 0.25)
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* Quaternion::rotation_y(0.0)
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* Quaternion::rotation_z(-0.3);
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next.r_hand.scale = Vec3::one() * 1.01;
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2019-12-03 06:30:08 +00:00
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next.main.offset = Vec3::new(
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2019-10-22 20:58:27 +00:00
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5.0 + skeleton_attr.weapon_x,
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8.75 + skeleton_attr.weapon_y,
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-2.0,
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);
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2019-12-03 06:30:08 +00:00
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next.main.ori = Quaternion::rotation_x(-0.3)
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2019-10-22 20:58:27 +00:00
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* Quaternion::rotation_y(-1.27)
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* Quaternion::rotation_z(wave * -0.25);
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2019-12-03 06:30:08 +00:00
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next.main.scale = Vec3::one();
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2020-02-01 20:39:39 +00:00
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},
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_ => {},
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2019-07-07 22:06:29 +00:00
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}
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2020-03-08 21:02:25 +00:00
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2020-03-20 05:27:54 +00:00
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next.torso.offset = Vec3::new(0.0, 0.0, 0.1) * skeleton_attr.scaler;
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2020-03-08 21:02:25 +00:00
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next.torso.ori = Quaternion::rotation_x(0.0);
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2019-12-03 06:30:08 +00:00
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next.torso.scale = Vec3::one() / 11.0 * skeleton_attr.scaler;
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2020-03-05 14:02:11 +00:00
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next.l_control.offset = Vec3::new(0.0, 0.0, 0.0);
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next.l_control.ori = Quaternion::rotation_x(0.0);
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next.l_control.scale = Vec3::one();
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next.r_control.offset = Vec3::new(0.0, 0.0, 0.0);
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next.r_control.ori = Quaternion::rotation_x(0.0);
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next.r_control.scale = Vec3::one();
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2019-06-30 02:13:34 +00:00
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next
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}
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}
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