2020-06-16 21:32:39 +00:00
|
|
|
use super::utils::*;
|
|
|
|
use crate::{
|
2021-03-01 22:40:42 +00:00
|
|
|
comp::{slot::EquipSlot, CharacterState, EnergySource, InventoryAction, StateUpdate},
|
2020-12-01 00:28:00 +00:00
|
|
|
states::behavior::{CharacterBehavior, JoinData},
|
2020-06-16 21:32:39 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
pub struct Data;
|
|
|
|
|
|
|
|
impl CharacterBehavior for Data {
|
|
|
|
fn behavior(&self, data: &JoinData) -> StateUpdate {
|
|
|
|
let mut update = StateUpdate::from(data);
|
|
|
|
|
2021-03-22 22:47:13 +00:00
|
|
|
handle_move(data, &mut update, 1.0);
|
|
|
|
handle_jump(data, &mut update, 1.0);
|
2020-07-21 01:37:13 +00:00
|
|
|
handle_dodge_input(data, &mut update);
|
|
|
|
handle_wield(data, &mut update);
|
2020-06-16 21:32:39 +00:00
|
|
|
|
|
|
|
// If not on the ground while wielding glider enter gliding state
|
2020-08-02 05:09:11 +00:00
|
|
|
if !data.physics.on_ground {
|
2021-01-24 09:56:35 +00:00
|
|
|
// Expend energy to slow a fall
|
2021-01-24 11:06:23 +00:00
|
|
|
let energy_cost = (0.5 * (data.vel.0.z + 15.0).min(0.0).powi(2)) as i32;
|
2021-01-24 09:56:35 +00:00
|
|
|
if update
|
|
|
|
.energy
|
|
|
|
.try_change_by(-energy_cost, EnergySource::Glide)
|
|
|
|
.is_ok()
|
|
|
|
{
|
|
|
|
update.character = CharacterState::Glide;
|
|
|
|
} else {
|
|
|
|
update.energy.set_to(0, EnergySource::Glide);
|
|
|
|
update.character = CharacterState::Idle;
|
|
|
|
}
|
2020-06-16 21:32:39 +00:00
|
|
|
}
|
2020-08-12 14:10:12 +00:00
|
|
|
if data
|
|
|
|
.physics
|
2021-03-23 09:51:53 +00:00
|
|
|
.in_liquid()
|
2020-08-12 14:10:12 +00:00
|
|
|
.map(|depth| depth > 0.5)
|
|
|
|
.unwrap_or(false)
|
|
|
|
{
|
2020-08-02 05:09:11 +00:00
|
|
|
update.character = CharacterState::Idle;
|
|
|
|
}
|
2021-01-08 19:12:09 +00:00
|
|
|
if data.inventory.equipped(EquipSlot::Glider).is_none() {
|
2020-10-07 02:23:20 +00:00
|
|
|
update.character = CharacterState::Idle
|
|
|
|
};
|
2020-06-16 21:32:39 +00:00
|
|
|
|
|
|
|
update
|
|
|
|
}
|
|
|
|
|
|
|
|
fn sit(&self, data: &JoinData) -> StateUpdate {
|
|
|
|
let mut update = StateUpdate::from(data);
|
|
|
|
attempt_sit(data, &mut update);
|
|
|
|
update
|
|
|
|
}
|
|
|
|
|
|
|
|
fn dance(&self, data: &JoinData) -> StateUpdate {
|
|
|
|
let mut update = StateUpdate::from(data);
|
|
|
|
attempt_dance(data, &mut update);
|
|
|
|
update
|
|
|
|
}
|
|
|
|
|
2020-08-02 05:09:11 +00:00
|
|
|
fn sneak(&self, data: &JoinData) -> StateUpdate {
|
|
|
|
let mut update = StateUpdate::from(data);
|
|
|
|
attempt_sneak(data, &mut update);
|
|
|
|
update
|
|
|
|
}
|
|
|
|
|
2020-06-16 21:32:39 +00:00
|
|
|
fn unwield(&self, data: &JoinData) -> StateUpdate {
|
|
|
|
let mut update = StateUpdate::from(data);
|
|
|
|
update.character = CharacterState::Idle;
|
|
|
|
update
|
|
|
|
}
|
2021-02-07 15:49:35 +00:00
|
|
|
|
2021-03-01 22:40:42 +00:00
|
|
|
fn manipulate_loadout(&self, data: &JoinData, inv_action: InventoryAction) -> StateUpdate {
|
2021-02-07 15:49:35 +00:00
|
|
|
let mut update = StateUpdate::from(data);
|
2021-03-01 22:40:42 +00:00
|
|
|
handle_manipulate_loadout(&data, &mut update, inv_action);
|
2021-02-07 15:49:35 +00:00
|
|
|
update
|
|
|
|
}
|
2020-06-16 21:32:39 +00:00
|
|
|
}
|