veloren/common/src/comp/inventory/item.rs

230 lines
5.5 KiB
Rust
Raw Normal View History

use crate::{
comp,
effect::Effect,
terrain::{Block, BlockKind},
};
2019-07-26 21:01:41 +00:00
use specs::{Component, FlaggedStorage};
use specs_idvs::IDVStorage;
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
2019-07-29 13:44:16 +00:00
pub enum Tool {
2019-06-28 23:42:51 +00:00
Daggers,
SwordShield,
Sword,
Axe,
Hammer,
Bow,
Staff,
}
2019-07-29 13:44:16 +00:00
impl Tool {
pub fn name(&self) -> &'static str {
match self {
Tool::Daggers => "daggers",
Tool::SwordShield => "sword and shield",
Tool::Sword => "sword",
Tool::Axe => "axe",
Tool::Hammer => "hammer",
Tool::Bow => "bow",
Tool::Staff => "staff",
}
}
}
pub const ALL_TOOLS: [Tool; 7] = [
Tool::Daggers,
Tool::SwordShield,
Tool::Sword,
Tool::Axe,
Tool::Hammer,
Tool::Bow,
Tool::Staff,
2019-06-28 23:42:51 +00:00
];
#[derive(Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Armor {
// TODO: Don't make armor be a body part. Wearing enemy's head is funny but also creepy thing to do.
Helmet,
2019-06-28 23:42:51 +00:00
Shoulders,
Chestplate,
Belt,
Gloves,
Pants,
Boots,
Back,
Tabard,
Gem,
Necklace,
}
2019-07-29 13:44:16 +00:00
impl Armor {
pub fn name(&self) -> &'static str {
match self {
Armor::Helmet => "helmet",
Armor::Shoulders => "shoulder pads",
Armor::Chestplate => "chestplate",
Armor::Belt => "belt",
Armor::Gloves => "gloves",
Armor::Pants => "pants",
Armor::Boots => "boots",
Armor::Back => "back",
Armor::Tabard => "tabard",
Armor::Gem => "gem",
Armor::Necklace => "necklace",
}
}
}
2019-09-25 14:56:57 +00:00
#[derive(Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Consumable {
Apple,
Potion,
Mushroom,
2019-09-25 20:22:39 +00:00
Velorite,
2019-09-25 14:56:57 +00:00
}
impl Consumable {
pub fn name(&self) -> &'static str {
match self {
Consumable::Apple => "apple",
Consumable::Potion => "potion",
Consumable::Mushroom => "mushroom",
2019-09-25 20:22:39 +00:00
Consumable::Velorite => "velorite",
2019-09-25 14:56:57 +00:00
}
}
}
2019-09-25 22:04:18 +00:00
#[derive(Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Ingredient {
Flower,
Grass,
}
impl Ingredient {
pub fn name(&self) -> &'static str {
match self {
Ingredient::Flower => "flower",
Ingredient::Grass => "grass",
}
}
}
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Debug {
2019-08-29 17:42:25 +00:00
Boost,
}
2019-08-30 20:42:43 +00:00
#[derive(Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Item {
2019-07-29 13:44:16 +00:00
Tool {
kind: Tool,
2019-08-26 18:05:13 +00:00
power: u32,
},
Armor {
2019-07-25 22:52:28 +00:00
kind: Armor,
defense: i32,
health_bonus: i32,
},
2019-07-29 13:44:16 +00:00
Consumable {
2019-09-25 14:56:57 +00:00
kind: Consumable,
effect: Effect,
2019-07-29 13:44:16 +00:00
},
2019-09-25 22:04:18 +00:00
Ingredient {
kind: Ingredient,
},
Debug(Debug),
2019-07-29 13:44:16 +00:00
}
impl Item {
pub fn name(&self) -> &'static str {
match self {
Item::Tool { kind, .. } => kind.name(),
Item::Armor { kind, .. } => kind.name(),
2019-09-25 22:04:18 +00:00
Item::Consumable { kind, .. } => kind.name(),
Item::Ingredient { kind } => kind.name(),
Item::Debug(_) => "Debugging item",
2019-07-29 13:44:16 +00:00
}
}
pub fn category(&self) -> &'static str {
match self {
Item::Tool { .. } => "tool",
Item::Armor { .. } => "armour",
Item::Consumable { .. } => "consumable",
2019-09-25 22:04:18 +00:00
Item::Ingredient { .. } => "ingredient",
Item::Debug(_) => "debug",
2019-07-29 13:44:16 +00:00
}
}
pub fn description(&self) -> String {
format!("{} ({})", self.name(), self.category())
}
2019-09-25 14:56:57 +00:00
pub fn try_reclaim_from_block(block: Block) -> Option<Self> {
match block.kind() {
BlockKind::Apple => Some(Self::apple()),
BlockKind::Mushroom => Some(Self::mushroom()),
2019-09-25 20:22:39 +00:00
BlockKind::Velorite => Some(Self::velorite()),
2019-09-25 22:04:18 +00:00
BlockKind::BlueFlower => Some(Self::flower()),
BlockKind::PinkFlower => Some(Self::flower()),
BlockKind::PurpleFlower => Some(Self::flower()),
BlockKind::RedFlower => Some(Self::flower()),
BlockKind::WhiteFlower => Some(Self::flower()),
BlockKind::YellowFlower => Some(Self::flower()),
BlockKind::Sunflower => Some(Self::flower()),
BlockKind::LongGrass => Some(Self::grass()),
BlockKind::MediumGrass => Some(Self::grass()),
BlockKind::ShortGrass => Some(Self::grass()),
2019-09-25 14:56:57 +00:00
_ => None,
}
}
// General item constructors
pub fn apple() -> Self {
Item::Consumable {
kind: Consumable::Apple,
effect: Effect::Health(20, comp::HealthSource::Item),
2019-09-25 14:56:57 +00:00
}
}
pub fn mushroom() -> Self {
Item::Consumable {
kind: Consumable::Mushroom,
effect: Effect::Health(10, comp::HealthSource::Item),
2019-09-25 14:56:57 +00:00
}
}
2019-09-25 20:22:39 +00:00
pub fn velorite() -> Self {
Item::Consumable {
kind: Consumable::Mushroom,
effect: Effect::Xp(250),
}
}
2019-09-25 22:04:18 +00:00
pub fn flower() -> Self {
Item::Ingredient {
kind: Ingredient::Flower,
}
}
pub fn grass() -> Self {
Item::Ingredient {
kind: Ingredient::Grass,
}
}
}
2019-07-25 22:52:28 +00:00
impl Default for Item {
fn default() -> Self {
2019-07-29 13:44:16 +00:00
Item::Tool {
kind: Tool::Hammer,
2019-08-26 18:05:13 +00:00
power: 0,
2019-07-25 22:52:28 +00:00
}
}
}
impl Component for Item {
2019-07-26 21:01:41 +00:00
type Storage = FlaggedStorage<Self, IDVStorage<Self>>;
}