veloren/common/src/sys/mod.rs

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pub mod agent;
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pub mod character_state;
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mod cleanup;
pub mod combat;
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pub mod controller;
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pub mod movement;
pub mod phys;
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mod projectile;
mod stats;
// External
use specs::DispatcherBuilder;
// System names
const AGENT_SYS: &str = "agent_sys";
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const CHARACTER_STATE_SYS: &str = "character_state_sys";
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const CONTROLLER_SYS: &str = "controller_sys";
const PHYS_SYS: &str = "phys_sys";
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const MOVEMENT_SYS: &str = "movement_sys";
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const PROJECTILE_SYS: &str = "projectile_sys";
const COMBAT_SYS: &str = "combat_sys";
const STATS_SYS: &str = "stats_sys";
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const CLEANUP_SYS: &str = "cleanup_sys";
pub fn add_local_systems(dispatch_builder: &mut DispatcherBuilder) {
dispatch_builder.add(agent::Sys, AGENT_SYS, &[]);
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dispatch_builder.add(controller::Sys, CONTROLLER_SYS, &[AGENT_SYS]);
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dispatch_builder.add(character_state::Sys, CHARACTER_STATE_SYS, &[CONTROLLER_SYS]);
dispatch_builder.add(movement::Sys, MOVEMENT_SYS, &[CHARACTER_STATE_SYS]);
dispatch_builder.add(combat::Sys, COMBAT_SYS, &[CONTROLLER_SYS]);
dispatch_builder.add(stats::Sys, STATS_SYS, &[COMBAT_SYS]);
dispatch_builder.add(
phys::Sys,
PHYS_SYS,
&[CONTROLLER_SYS, MOVEMENT_SYS, COMBAT_SYS, STATS_SYS],
);
dispatch_builder.add(projectile::Sys, PROJECTILE_SYS, &[PHYS_SYS]);
dispatch_builder.add(cleanup::Sys, CLEANUP_SYS, &[PHYS_SYS]);
}