2021-01-20 11:20:06 +00:00
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// Example for calculating a drop rate:
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//
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// On every roll an f32 between 0 and 1 is created.
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// For every loot table a total range is created by the sum of the individual
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// ranges per item.
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//
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// This range is the sum of all single ranges defined per item in a table.
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// // Individual Range
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// (3, "common.items.food.cheese"), // 0.0..3.0
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// (3, "common.items.food.apple"), // 3.0..6.0
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// (3, "common.items.food.mushroom"), // 6.0..9.0
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// (1, "common.items.food.coconut"), // 9.0..10.0
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// (0.05, "common.items.food.apple_mushroom_curry"), // 10.0..10.05
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// (0.10, "common.items.food.apple_stick"), // 10.05..10.15
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// (0.10, "common.items.food.mushroom_stick"), // 10.15..10.25
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//
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// The f32 is multiplied by the max. value needed to drop an item in this
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// particular table. X = max. value needed = 10.15
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//
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// Example roll
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// [Random Value 0..1] * X = Number inside the table's total range
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// 0.45777 * X = 4.65
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// 4.65 is in the range of 3.0..6.0 => Apple drops
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//
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// Example drop chance calculation
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// Cheese drop rate = 3/X = 29.6%
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// Coconut drop rate = 1/X = 9.85%
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2020-12-12 22:14:24 +00:00
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use crate::assets;
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2020-07-03 13:49:17 +00:00
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use rand::prelude::*;
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2020-08-28 01:02:17 +00:00
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use serde::{de::DeserializeOwned, Deserialize};
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2020-07-03 13:49:17 +00:00
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2020-08-28 01:02:17 +00:00
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#[derive(Clone, Debug, PartialEq, Deserialize)]
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2020-07-03 13:49:17 +00:00
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pub struct Lottery<T> {
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2020-07-03 20:23:24 +00:00
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items: Vec<(f32, T)>,
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2020-07-03 13:49:17 +00:00
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total: f32,
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}
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2020-12-12 22:14:24 +00:00
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impl<T: DeserializeOwned + Send + Sync + 'static> assets::Asset for Lottery<T> {
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type Loader = assets::LoadFrom<Vec<(f32, T)>, assets::RonLoader>;
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2020-12-13 01:09:57 +00:00
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const EXTENSION: &'static str = "ron";
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2020-07-03 13:49:17 +00:00
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}
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2020-12-12 22:14:24 +00:00
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impl<T> From<Vec<(f32, T)>> for Lottery<T> {
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fn from(mut items: Vec<(f32, T)>) -> Lottery<T> {
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2020-07-03 13:49:17 +00:00
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let mut total = 0.0;
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2020-12-12 22:14:24 +00:00
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for (rate, _) in &mut items {
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total += *rate;
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*rate = total - *rate;
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}
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2020-07-03 13:49:17 +00:00
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Self { items, total }
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}
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2020-12-12 22:14:24 +00:00
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}
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2020-07-03 13:49:17 +00:00
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2020-12-12 22:14:24 +00:00
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impl<T> Lottery<T> {
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2020-07-25 11:19:13 +00:00
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pub fn choose_seeded(&self, seed: u32) -> &T {
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let x = ((seed % 65536) as f32 / 65536.0) * self.total;
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2020-07-03 20:23:24 +00:00
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&self.items[self
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.items
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.binary_search_by(|(y, _)| y.partial_cmp(&x).unwrap())
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.unwrap_or_else(|i| i.saturating_sub(1))]
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.1
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2020-07-03 13:49:17 +00:00
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}
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2020-07-05 16:49:15 +00:00
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2020-08-12 14:10:12 +00:00
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pub fn choose(&self) -> &T { self.choose_seeded(thread_rng().gen()) }
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2020-07-25 11:19:13 +00:00
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2020-07-05 16:49:15 +00:00
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pub fn iter(&self) -> impl Iterator<Item = &(f32, T)> { self.items.iter() }
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}
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#[cfg(test)]
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mod tests {
|
2020-08-12 17:29:51 +00:00
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use super::*;
|
2020-12-12 22:14:24 +00:00
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use crate::{assets::AssetExt, comp::Item};
|
2020-09-17 23:02:14 +00:00
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2020-07-05 16:49:15 +00:00
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#[test]
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fn test_loot_table() {
|
2020-08-28 01:02:17 +00:00
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let test = Lottery::<String>::load_expect("common.loot_tables.loot_table");
|
2020-07-05 16:49:15 +00:00
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|
2020-12-12 22:14:24 +00:00
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for (_, item_asset_specifier) in test.read().iter() {
|
2020-07-05 16:49:15 +00:00
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assert!(
|
2020-09-17 23:02:14 +00:00
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Item::new_from_asset(item_asset_specifier).is_ok(),
|
2020-07-05 16:49:15 +00:00
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"Invalid loot table item '{}'",
|
2020-09-17 23:02:14 +00:00
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item_asset_specifier
|
2020-07-05 16:49:15 +00:00
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);
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}
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}
|
2020-07-03 20:23:24 +00:00
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}
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