veloren/common/src/lottery.rs
2021-01-20 11:20:06 +00:00

91 lines
2.8 KiB
Rust

// Example for calculating a drop rate:
//
// On every roll an f32 between 0 and 1 is created.
// For every loot table a total range is created by the sum of the individual
// ranges per item.
//
// This range is the sum of all single ranges defined per item in a table.
// // Individual Range
// (3, "common.items.food.cheese"), // 0.0..3.0
// (3, "common.items.food.apple"), // 3.0..6.0
// (3, "common.items.food.mushroom"), // 6.0..9.0
// (1, "common.items.food.coconut"), // 9.0..10.0
// (0.05, "common.items.food.apple_mushroom_curry"), // 10.0..10.05
// (0.10, "common.items.food.apple_stick"), // 10.05..10.15
// (0.10, "common.items.food.mushroom_stick"), // 10.15..10.25
//
// The f32 is multiplied by the max. value needed to drop an item in this
// particular table. X = max. value needed = 10.15
//
// Example roll
// [Random Value 0..1] * X = Number inside the table's total range
// 0.45777 * X = 4.65
// 4.65 is in the range of 3.0..6.0 => Apple drops
//
// Example drop chance calculation
// Cheese drop rate = 3/X = 29.6%
// Coconut drop rate = 1/X = 9.85%
use crate::assets;
use rand::prelude::*;
use serde::{de::DeserializeOwned, Deserialize};
#[derive(Clone, Debug, PartialEq, Deserialize)]
pub struct Lottery<T> {
items: Vec<(f32, T)>,
total: f32,
}
impl<T: DeserializeOwned + Send + Sync + 'static> assets::Asset for Lottery<T> {
type Loader = assets::LoadFrom<Vec<(f32, T)>, assets::RonLoader>;
const EXTENSION: &'static str = "ron";
}
impl<T> From<Vec<(f32, T)>> for Lottery<T> {
fn from(mut items: Vec<(f32, T)>) -> Lottery<T> {
let mut total = 0.0;
for (rate, _) in &mut items {
total += *rate;
*rate = total - *rate;
}
Self { items, total }
}
}
impl<T> Lottery<T> {
pub fn choose_seeded(&self, seed: u32) -> &T {
let x = ((seed % 65536) as f32 / 65536.0) * self.total;
&self.items[self
.items
.binary_search_by(|(y, _)| y.partial_cmp(&x).unwrap())
.unwrap_or_else(|i| i.saturating_sub(1))]
.1
}
pub fn choose(&self) -> &T { self.choose_seeded(thread_rng().gen()) }
pub fn iter(&self) -> impl Iterator<Item = &(f32, T)> { self.items.iter() }
}
#[cfg(test)]
mod tests {
use super::*;
use crate::{assets::AssetExt, comp::Item};
#[test]
fn test_loot_table() {
let test = Lottery::<String>::load_expect("common.loot_tables.loot_table");
for (_, item_asset_specifier) in test.read().iter() {
assert!(
Item::new_from_asset(item_asset_specifier).is_ok(),
"Invalid loot table item '{}'",
item_asset_specifier
);
}
}
}