veloren/assets/voxygen/voxel/object_manifest.ron

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({
Arrow: (
bone0: (
offset: (-0.5, -6.0, -1.5),
central: ("weapon.projectile.simple-arrow"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
Bomb: (
bone0: (
offset: (-5.5, -5.5, 0.0),
central: ("object.bomb"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
FireworkBlue: (
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central: ("weapon.projectile.fireworks_blue-0"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
FireworkGreen: (
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offset: (0.0, 0.0, 0.0),
central: ("weapon.projectile.fireworks_green-0"),
),
bone1: (
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central: ("armor.empty"),
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)
),
FireworkPurple: (
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central: ("weapon.projectile.fireworks_purple-0"),
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bone1: (
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central: ("armor.empty"),
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)
),
FireworkRed: (
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bone1: (
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central: ("armor.empty"),
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)
),
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FireworkWhite: (
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bone1: (
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)
),
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FireworkYellow: (
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central: ("armor.empty"),
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)
),
Scarecrow: (
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)
),
Cauldron: (
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bone1: (
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)
),
ChestVines: (
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bone1: (
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central: ("armor.empty"),
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)
),
Chest: (
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central: ("object.chest"),
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central: ("armor.empty"),
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)
),
ChestDark: (
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)
),
ChestDemon: (
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central: ("armor.empty"),
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)
),
ChestGold: (
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)
),
ChestLight: (
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bone1: (
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)
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ChestOpen: (
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central: ("object.chest_open"),
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central: ("armor.empty"),
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)
),
ChestSkull: (
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bone1: (
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central: ("armor.empty"),
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)
),
Pumpkin: (
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central: ("object.pumpkin"),
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bone1: (
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central: ("armor.empty"),
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)
),
Pumpkin2: (
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central: ("armor.empty"),
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)
),
Pumpkin3: (
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offset: (-5.0, -4.0, 0.0),
central: ("object.pumpkin_3"),
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bone1: (
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central: ("armor.empty"),
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)
),
Pumpkin4: (
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central: ("object.pumpkin_4"),
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central: ("armor.empty"),
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)
),
Pumpkin5: (
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central: ("object.pumpkin_5"),
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bone1: (
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central: ("armor.empty"),
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)
),
Campfire: (
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central: ("object.campfire"),
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central: ("armor.empty"),
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)
),
CampfireLit: (
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central: ("object.campfire_lit"),
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bone1: (
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central: ("armor.empty"),
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)
),
LanternGround: (
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central: ("object.lantern_ground"),
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central: ("armor.empty"),
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)
),
LanternGroundOpen: (
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)
),
LanternStanding: (
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bone1: (
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)
),
LanternStanding2: (
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central: ("object.lantern_standing_2"),
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bone1: (
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central: ("armor.empty"),
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)
),
PotionRed: (
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central: ("object.potion_red"),
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bone1: (
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central: ("armor.empty"),
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)
),
PotionBlue: (
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central: ("armor.empty"),
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)
),
PotionGreen: (
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central: ("object.potion_green"),
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bone1: (
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central: ("armor.empty"),
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)
),
Crate: (
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central: ("object.crate"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
Tent: (
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central: ("object.tent"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
WindowSpooky: (
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central: ("armor.empty"),
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)
),
DoorSpooky: (
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central: ("armor.empty"),
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)
),
Table: (
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central: ("object.table"),
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bone1: (
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central: ("armor.empty"),
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)
),
Table2: (
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central: ("object.table_2"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
Table3: (
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central: ("object.table_3"),
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bone1: (
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central: ("armor.empty"),
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)
),
Drawer: (
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central: ("object.drawer"),
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bone1: (
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central: ("armor.empty"),
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)
),
BedBlue: (
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central: ("object.bed_human_blue"),
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bone1: (
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central: ("armor.empty"),
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)
),
Anvil: (
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central: ("object.anvil"),
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bone1: (
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central: ("armor.empty"),
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)
),
Gravestone: (
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central: ("object.gravestone"),
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bone1: (
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central: ("armor.empty"),
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)
),
Gravestone2: (
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central: ("object.gravestone_2"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
Chair: (
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central: ("object.chair"),
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bone1: (
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central: ("armor.empty"),
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)
),
Chair2: (
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central: ("object.chair_2"),
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central: ("armor.empty"),
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)
),
Chair3: (
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central: ("object.chair_3"),
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bone1: (
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central: ("armor.empty"),
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)
),
Bench: (
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central: ("object.bench"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
Carpet: (
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central: ("object.carpet"),
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bone1: (
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central: ("armor.empty"),
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)
),
Bedroll: (
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central: ("object.bedroll"),
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bone1: (
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central: ("armor.empty"),
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)
),
CarpetHumanRound: (
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)
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CarpetHumanSquare: (
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central: ("object.carpet_human_square"),
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)
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CarpetHumanSquare2: (
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central: ("object.carpet_human_square_2"),
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bone1: (
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)
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CarpetHumanSquircle: (
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bone1: (
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central: ("armor.empty"),
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)
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Pouch: (
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central: ("object.pouch"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
Coins: (
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central: ("object.coins"),
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bone1: (
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central: ("armor.empty"),
)
),
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CraftingBench: (
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central: ("object.crafting_bench"),
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bone1: (
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central: ("armor.empty"),
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)
),
ArrowSnake: (
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central: ("weapon.projectile.snake-arrow"),
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bone1: (
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central: ("armor.empty"),
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)
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BoltFire: (
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bone1: (
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central: ("armor.empty"),
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)
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BoltFireBig: (
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central: ("weapon.projectile.fire-bolt-1"),
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bone1: (
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central: ("armor.empty"),
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)
),
TrainingDummy: (
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central: ("object.training_dummy"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
MultiArrow: (
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central: ("weapon.projectile.multi-arrow"),
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bone1: (
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central: ("armor.empty"),
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)
),
BoltNature: (
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central: ("weapon.projectile.nature-bolt"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
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ToughMeat: (
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bone0: (
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offset: (-4.5, -4.0, 0.0),
central: ("sprite.food.meat.tough_raw"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
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BeastMeat: (
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bone0: (
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offset: (-6.5, -4.5, 0.0),
central: ("sprite.food.meat.beast_large_raw"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
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Crossbow: (
bone0: (
offset: (-18.0, -15.5, -8.0),
central: ("object.crossbow.bone0"),
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bone1: (
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offset: (-9.0, -7.0, -5.0),
central: ("object.crossbow.bone1"),
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)
),
ArrowTurret: (
bone0: (
offset: (-1.5, -6.5, -1.5),
central: ("weapon.projectile.turret-arrow"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
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SilverOre: (
bone0: (
offset: (-4.5, -5.0, 0.0),
central: ("object.silver_ore"),
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),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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),
GoldOre: (
bone0: (
offset: (-4.5, -5.0, 0.0),
central: ("object.gold_ore"),
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),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
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ClayRocket: (
bone0: (
offset: (-0.5, -6.0, -1.5),
central: ("weapon.projectile.clay-missile"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
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HaniwaSentry: (
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central: ("object.haniwa_sentry.bone0"),
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bone1: (
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central: ("object.haniwa_sentry.bone1"),
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),
SeaLantern: (
bone0: (
offset: (-4.5, -4.5, 0.0),
central: ("object.sea_lantern"),
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),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
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BirdMeat: (
bone0: (
offset: (-5.5, -3.0, 0.0),
central: ("sprite.food.meat.bird_raw"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
FishMeat: (
bone0: (
offset: (-5.5, -5.5, 0.0),
central: ("sprite.food.meat.fish_raw"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
SmallMeat: (
bone0: (
offset: (-6.5, -3.5, 0.0),
central: ("sprite.food.meat.beast_small_raw"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
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Snowball: (
bone0: (
offset: (-12.5, -12.5, 0.0),
central: ("weapon.projectile.snowball"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
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Tornado: (
bone0: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
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Apple: (
bone0: (
offset: (-5.5, -5.5, 0.0),
central: ("sprite.fruit.apple"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
Hive: (
bone0: (
offset: (-5.5, -5.5, 0.0),
central: ("sprite.beehive.beehive"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
Coconut: (
bone0: (
offset: (-4.5, -4.5, 0.0),
central: ("sprite.fruit.coconut"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
2021-11-10 21:41:44 +00:00
BoltIcicle: (
bone0: (
offset: (-2.5, -6.0, -2.5),
central: ("weapon.projectile.icicle-bolt"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
SpitPoison: (
bone0: (
offset: (-3.0, -5.0, -3.0),
central: ("weapon.projectile.poison-spit"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
2022-01-21 23:53:10 +00:00
Dart: (
bone0: (
offset: (-0.5, -5.5, -1.5),
central: ("weapon.projectile.dart"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
2022-02-09 01:23:23 +00:00
GnarlingTotemRed: (
bone0: (
offset: (-6.0, -5.0, 0.0),
central: ("object.gnarling_totem_red"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
GnarlingTotemGreen: (
bone0: (
offset: (-9.0, -5.0, 0.0),
central: ("object.gnarling_totem_green"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
GnarlingTotemWhite: (
bone0: (
offset: (-8.0, -5.0, 0.0),
central: ("object.gnarling_totem_white"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
})