2020-02-11 15:42:17 +00:00
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use crate::{
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comp::{Attacking, CharacterState, EcsStateData, ItemKind::Tool, StateUpdate, ToolData},
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states::{utils, StateHandler},
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};
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use std::{collections::VecDeque, time::Duration};
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2019-12-26 14:43:59 +00:00
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#[derive(Clone, Copy, Default, Debug, PartialEq, Serialize, Deserialize, Eq, Hash)]
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2020-01-08 16:56:36 +00:00
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pub struct State {
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2019-12-26 14:43:59 +00:00
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/// How long the state has until exitting
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2019-12-30 13:56:42 +00:00
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pub remaining_duration: Duration,
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2020-02-11 15:42:17 +00:00
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///Whether damage can be applied
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pub can_apply_damage: bool,
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2019-12-26 14:43:59 +00:00
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}
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2020-01-08 16:56:36 +00:00
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impl StateHandler for State {
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2020-01-05 23:17:22 +00:00
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fn new(ecs_data: &EcsStateData) -> Self {
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let tool_data =
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2020-01-05 23:21:37 +00:00
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if let Some(Tool(data)) = ecs_data.stats.equipment.main.as_ref().map(|i| i.kind) {
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2020-01-05 23:17:22 +00:00
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data
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} else {
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2020-01-05 23:21:37 +00:00
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ToolData::default()
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2020-01-05 23:17:22 +00:00
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};
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Self {
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remaining_duration: tool_data.attack_duration(),
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2020-02-11 15:42:17 +00:00
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can_apply_damage: false,
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2020-01-05 23:17:22 +00:00
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}
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}
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2019-12-28 16:10:39 +00:00
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fn handle(&self, ecs_data: &EcsStateData) -> StateUpdate {
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let mut update = StateUpdate {
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2019-12-26 14:43:59 +00:00
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pos: *ecs_data.pos,
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vel: *ecs_data.vel,
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ori: *ecs_data.ori,
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character: *ecs_data.character,
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2020-02-03 10:54:50 +00:00
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local_events: VecDeque::new(),
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server_events: VecDeque::new(),
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2019-12-26 14:43:59 +00:00
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};
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2019-12-26 18:01:19 +00:00
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2020-02-11 15:42:17 +00:00
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// // Tick down
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// update.character = CharacterState::BasicAttack(Some(State {
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// remaining_duration: self
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// .remaining_duration
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// .checked_sub(Duration::from_secs_f32(ecs_data.dt.0))
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// .unwrap_or_default(),
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// can_apply_damage: if let Some(Tool(data)) =
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// ecs_data.stats.equipment.main.as_ref().map(|i| i.kind)
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// {
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// (self.remaining_duration < data.attack_recover_duration())
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// } else {
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// false
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// },
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// }));
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2020-02-03 10:54:50 +00:00
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2020-02-11 15:42:17 +00:00
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// // Check if attack duration has expired
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// if self.remaining_duration == Duration::default() {
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// update.character = CharacterState::Wielded(None);
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// ecs_data.updater.remove::<Attacking>(*ecs_data.entity);
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// }
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2019-12-26 18:01:19 +00:00
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2020-01-12 23:14:08 +00:00
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update
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2019-12-26 14:43:59 +00:00
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}
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}
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