veloren/common/src/states/basic_attack.rs

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use crate::{
comp::{Attacking, CharacterState, EcsStateData, ItemKind::Tool, StateUpdate, ToolData},
states::{utils, StateHandler},
};
use std::{collections::VecDeque, time::Duration};
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#[derive(Clone, Copy, Default, Debug, PartialEq, Serialize, Deserialize, Eq, Hash)]
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pub struct State {
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/// How long the state has until exitting
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pub remaining_duration: Duration,
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///Whether damage can be applied
pub can_apply_damage: bool,
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}
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impl StateHandler for State {
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fn new(ecs_data: &EcsStateData) -> Self {
let tool_data =
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if let Some(Tool(data)) = ecs_data.stats.equipment.main.as_ref().map(|i| i.kind) {
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data
} else {
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ToolData::default()
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};
Self {
remaining_duration: tool_data.attack_duration(),
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can_apply_damage: false,
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}
}
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fn handle(&self, ecs_data: &EcsStateData) -> StateUpdate {
let mut update = StateUpdate {
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pos: *ecs_data.pos,
vel: *ecs_data.vel,
ori: *ecs_data.ori,
character: *ecs_data.character,
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local_events: VecDeque::new(),
server_events: VecDeque::new(),
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};
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// // Tick down
// update.character = CharacterState::BasicAttack(Some(State {
// remaining_duration: self
// .remaining_duration
// .checked_sub(Duration::from_secs_f32(ecs_data.dt.0))
// .unwrap_or_default(),
// can_apply_damage: if let Some(Tool(data)) =
// ecs_data.stats.equipment.main.as_ref().map(|i| i.kind)
// {
// (self.remaining_duration < data.attack_recover_duration())
// } else {
// false
// },
// }));
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// // Check if attack duration has expired
// if self.remaining_duration == Duration::default() {
// update.character = CharacterState::Wielded(None);
// ecs_data.updater.remove::<Attacking>(*ecs_data.entity);
// }
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update
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}
}