veloren/voxygen/src/anim/quadruped_small/jump.rs

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use super::{super::Animation, QuadrupedSmallSkeleton, SkeletonAttr};
use std::f32::consts::PI;
use vek::*;
pub struct JumpAnimation;
impl Animation for JumpAnimation {
type Skeleton = QuadrupedSmallSkeleton;
type Dependency = (f32, f64);
fn update_skeleton(
skeleton: &Self::Skeleton,
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(_velocity, _global_time): Self::Dependency,
anim_time: f64,
_rate: &mut f32,
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_skeleton_attr: &SkeletonAttr,
) -> Self::Skeleton {
let mut next = (*skeleton).clone();
let wave_slow = (anim_time as f32 * 7.0 + PI).sin();
let wave_stop = (anim_time as f32 * 4.5).min(PI / 2.0).sin();
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next.head.offset = Vec3::new(0.0, 0.0, -1.5) / 11.0;
next.head.ori = Quaternion::rotation_x(wave_stop * 0.4);
next.head.scale = Vec3::one() / 10.5;
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next.chest.offset = Vec3::new(0.0, -9.0, 1.5) / 11.0;
next.chest.ori = Quaternion::rotation_x(0.0);
next.chest.scale = Vec3::one() / 11.0;
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next.leg_lf.offset = Vec3::new(-4.5, 3.0, 1.5) / 11.0;
next.leg_lf.ori = Quaternion::rotation_x(wave_stop * 0.6 - wave_slow * 0.3);
next.leg_lf.scale = Vec3::one() / 11.0;
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next.leg_rf.offset = Vec3::new(2.5, 3.0, 1.5) / 11.0;
next.leg_rf.ori = Quaternion::rotation_x(wave_stop * 0.6 - wave_slow * 0.3);
next.leg_rf.scale = Vec3::one() / 11.0;
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next.leg_lb.offset = Vec3::new(-4.5, -4.0, 2.0) / 11.0;
next.leg_lb.ori = Quaternion::rotation_x(wave_stop * -0.6 + wave_slow * 0.3);
next.leg_lb.scale = Vec3::one() / 11.0;
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next.leg_rb.offset = Vec3::new(2.5, -4.0, 2.0) / 11.0;
next.leg_rb.ori = Quaternion::rotation_x(wave_stop * -0.6 + wave_slow * 0.3);
next.leg_rb.scale = Vec3::one() / 11.0;
next
}
}