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idle, run, jump animations
Former-commit-id: e476dc3aaf2197876c80eeba17837aee976f8df9
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BIN
assets/voxygen/voxel/pigchest.vox
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assets/voxygen/voxel/pigchest.vox
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75
voxygen/src/anim/quadruped/idle.rs
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75
voxygen/src/anim/quadruped/idle.rs
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@ -0,0 +1,75 @@
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// Standard
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use std::{f32::consts::PI, ops::Mul};
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// Library
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use vek::*;
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// Local
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use super::{super::Animation, QuadrupedSkeleton, SCALE};
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pub struct IdleAnimation;
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impl Animation for IdleAnimation {
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type Skeleton = QuadrupedSkeleton;
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type Dependency = (f64);
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fn update_skeleton(
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skeleton: &Self::Skeleton,
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global_time: Self::Dependency,
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anim_time: f64,
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) -> Self::Skeleton {
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let mut next = (*skeleton).clone();
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let wave = (anim_time as f32 * 14.0).sin();
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let wavetest = (wave.cbrt());
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let waveultra_slow = (anim_time as f32 * 1.0 + PI).sin();
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let waveultracos_slow = (anim_time as f32 * 1.0 + PI).cos();
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let fuzzwave = (anim_time as f32 * 12.0).sin();
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let wavecos = (anim_time as f32 * 14.0).cos();
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let wave_slow = (anim_time as f32 * 3.5 + PI).sin();
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let wavecos_slow = (anim_time as f32 * 3.5 + PI).cos();
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let wave_dip = (wave_slow.abs() - 0.5).abs();
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let pighead_look = Vec2::new(
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((global_time + anim_time) as f32 / 8.0)
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.floor()
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.mul(7331.0)
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.sin()
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* 0.5,
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((global_time + anim_time) as f32 / 8.0)
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.floor()
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.mul(1337.0)
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.sin()
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* 0.25,
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);
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next.pighead.offset = Vec3::new(0.0, 7.0, -1.5 + wave * 0.2) / 11.0;
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next.pighead.ori = Quaternion::rotation_z(pighead_look.x) * Quaternion::rotation_x(pighead_look.y + wavecos_slow * 0.03);
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next.pighead.scale = Vec3::one() / 10.5;
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next.pigchest.offset = Vec3::new(wave_slow * 0.05, 0.0, 1.5 + wavecos_slow * 0.4) / 11.0;
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next.pigchest.ori = Quaternion::rotation_y(wave_slow * 0.05);
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next.pigchest.scale = Vec3::one() / 11.0;
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next.piglf_leg.offset = Vec3::new(-4.5, 11.0, 1.5) / 11.0;
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next.piglf_leg.ori = Quaternion::rotation_x(wave_slow * 0.08);
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next.piglf_leg.scale = Vec3::one() / 11.0;
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next.pigrf_leg.offset = Vec3::new(2.5, 11.0, 1.5) / 11.0;
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next.pigrf_leg.ori = Quaternion::rotation_x(wavecos_slow * 0.08);
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next.pigrf_leg.scale = Vec3::one() / 11.0;
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next.piglb_leg.offset = Vec3::new(-4.5, 6.0, 1.5) / 11.0;
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next.piglb_leg.ori = Quaternion::rotation_x(wavecos_slow * 0.08);
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next.piglb_leg.scale = Vec3::one() / 11.0;
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next.pigrb_leg.offset = Vec3::new(2.5, 6.0, 1.5) / 11.0;
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next.pigrb_leg.ori = Quaternion::rotation_x(wave_slow * 0.08);
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next.pigrb_leg.scale = Vec3::one() / 11.0;
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next
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}
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}
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59
voxygen/src/anim/quadruped/jump.rs
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59
voxygen/src/anim/quadruped/jump.rs
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// Standard
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use std::f32::consts::PI;
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// Library
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use vek::*;
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// Local
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use super::{super::Animation, QuadrupedSkeleton, SCALE};
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pub struct JumpAnimation;
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impl Animation for JumpAnimation {
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type Skeleton = QuadrupedSkeleton;
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type Dependency = (f32, f64);
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fn update_skeleton(
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skeleton: &Self::Skeleton,
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(velocity, global_time): Self::Dependency,
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anim_time: f64,
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) -> Self::Skeleton {
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let mut next = (*skeleton).clone();
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let wave = (anim_time as f32 * 14.0).sin();
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let wavetest = (wave.cbrt());
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let fuzzwave = (anim_time as f32 * 12.0).sin();
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let wavecos = (anim_time as f32 * 14.0).cos();
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let wave_slow = (anim_time as f32 * 7.0 + PI).sin();
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let wavecos_slow = (anim_time as f32 * 8.0 + PI).cos();
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let wave_dip = (wave_slow.abs() - 0.5).abs();
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let wave_stop = (anim_time as f32 * 4.5).min(PI / 2.0).sin();
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next.pighead.offset = Vec3::new(0.0, 9.0, -1.5 ) / 11.0;
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next.pighead.ori = Quaternion::rotation_x(wave_stop * 0.4);
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next.pighead.scale = Vec3::one() / 10.5;
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next.pigchest.offset = Vec3::new(0.0, 0.0, 1.5) / 11.0;
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next.pigchest.ori = Quaternion::rotation_x(0.0);
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next.pigchest.scale = Vec3::one() / 11.0;
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next.piglf_leg.offset = Vec3::new(-4.5, 12.0, 1.5) / 11.0;
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next.piglf_leg.ori = Quaternion::rotation_x(wave_stop * 0.6);
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next.piglf_leg.scale = Vec3::one() / 11.0;
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next.pigrf_leg.offset = Vec3::new(2.5, 12.0, 1.5) / 11.0;
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next.pigrf_leg.ori = Quaternion::rotation_x(wave_stop * 0.6 - wave_slow * 0.3);
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next.pigrf_leg.scale = Vec3::one() / 11.0;
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next.piglb_leg.offset = Vec3::new(-4.5, 5.0, 2.0) / 11.0;
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next.piglb_leg.ori = Quaternion::rotation_x(wave_stop * -0.6 + wave_slow * 0.3);
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next.piglb_leg.scale = Vec3::one() / 11.0;
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next.pigrb_leg.offset = Vec3::new(2.5, 5.0, 2.0) / 11.0;
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next.pigrb_leg.ori = Quaternion::rotation_x(wave_stop * -0.6 + wave_slow * 0.3);
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next.pigrb_leg.scale = Vec3::one() / 11.0;
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next
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}
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}
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@ -1,8 +1,14 @@
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pub mod run;
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pub mod idle;
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pub mod jump;
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// Reexports
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pub use self::run::RunAnimation;
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pub use self::idle::IdleAnimation;
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pub use self::jump::JumpAnimation;
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// Crate
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use crate::render::FigureBoneData;
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@ -21,6 +21,8 @@ impl Animation for RunAnimation {
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let mut next = (*skeleton).clone();
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let wave = (anim_time as f32 * 14.0).sin();
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let wavequick = (anim_time as f32 * 20.0).sin();
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let wavequickcos = (anim_time as f32 * 20.0).cos();
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let wavetest = (wave.cbrt());
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let fuzzwave = (anim_time as f32 * 12.0).sin();
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let wavecos = (anim_time as f32 * 14.0).cos();
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@ -28,29 +30,29 @@ impl Animation for RunAnimation {
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let wavecos_slow = (anim_time as f32 * 8.0 + PI).cos();
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let wave_dip = (wave_slow.abs() - 0.5).abs();
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next.pighead.offset = Vec3::new(5.5, 2.0, 11.0 + wavecos * 1.3);
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next.pighead.ori = Quaternion::rotation_x(0.15);
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next.pighead.scale = Vec3::one();
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next.pighead.offset = Vec3::new(0.0, 9.0, -1.5 + wave * 1.5) / 11.0;
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next.pighead.ori = Quaternion::rotation_x(0.2 + wave * 0.05) * Quaternion::rotation_y(wavecos * 0.03);
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next.pighead.scale = Vec3::one() / 10.5;
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next.pigchest.offset = Vec3::new(5.5, 0.0, 7.0 + wavecos * 1.1);
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next.pigchest.ori = Quaternion::rotation_z(wave * 0.1);
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next.pigchest.scale = Vec3::one();
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next.pigchest.offset = Vec3::new(0.0, 0.0, 1.5 + wavecos * 1.2) / 11.0;
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next.pigchest.ori = Quaternion::rotation_x(wave * 0.1);
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next.pigchest.scale = Vec3::one() / 11.0;
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next.piglf_leg.offset = Vec3::new(5.5, 0.0, 5.0 + wavecos * 1.1);
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next.piglf_leg.ori = Quaternion::rotation_z(wave * 0.25);
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next.piglf_leg.scale = Vec3::one();
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next.piglf_leg.offset = Vec3::new(-4.5, 11.0 + wavequick * 0.8, 2.5 + wavequickcos * 1.5) / 11.0;
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next.piglf_leg.ori = Quaternion::rotation_x(wavequick * 0.3);
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next.piglf_leg.scale = Vec3::one() / 11.0;
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next.pigrf_leg.offset = Vec3::new(5.5, 0.0, 2.0 + wavecos * 1.1);
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next.pigrf_leg.ori = Quaternion::rotation_z(wave * 0.6);
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next.pigrf_leg.scale = Vec3::one();
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next.pigrf_leg.offset = Vec3::new(2.5, 11.0 - wavequickcos * 0.8, 2.5 + wavequick * 1.5) / 11.0;
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next.pigrf_leg.ori = Quaternion::rotation_x(wavequickcos * -0.3);
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next.pigrf_leg.scale = Vec3::one() / 11.0;
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next.piglb_leg.offset = Vec3::new(-6.0, 0.0 + wavecos * 2.5, 11.0 - wave * 1.5);
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next.piglb_leg.ori = Quaternion::rotation_x(wavecos * 0.9);
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next.piglb_leg.scale = Vec3::one();
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next.piglb_leg.offset = Vec3::new(-4.5, 6.0 - wavequickcos * 0.8, 2.5 + wavequick * 1.5) / 11.0;
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next.piglb_leg.ori = Quaternion::rotation_x(wavequickcos * -0.3);
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next.piglb_leg.scale = Vec3::one() / 11.0;
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next.pigrb_leg.offset = Vec3::new(9.0, 0.0 - wavecos * 2.5, 11.0 + wave * 1.5);
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next.pigrb_leg.ori = Quaternion::rotation_x(wavecos * -0.9);
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next.pigrb_leg.scale = Vec3::one();
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next.pigrb_leg.offset = Vec3::new(2.5, 6.0 + wavequick * 0.8, 2.5 + wavequickcos * 1.5) / 11.0;
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next.pigrb_leg.ori = Quaternion::rotation_x(wavequick * 0.3);
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next.pigrb_leg.scale = Vec3::one() / 11.0;
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next
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}
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@ -243,7 +243,7 @@ impl FigureModelCache {
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match pighead {
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Pighead::Default => "pighead.vox",
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},
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Vec3::new(0.0, 5.0, 0.0),
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Vec3::new(-6.0, 4.5, 3.0),
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)
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}
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@ -252,7 +252,7 @@ impl FigureModelCache {
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match pigchest {
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Pigchest::Default => "pigchest.vox",
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},
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Vec3::new(0.0, 0.0, 0.0),
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Vec3::new(-5.0, 4.5, 0.0),
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)
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}
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@ -261,7 +261,7 @@ impl FigureModelCache {
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match pigleg_l {
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Pigleg_l::Default => "pigleg_l.vox",
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},
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Vec3::new(0.0, 0.0, 0.0),
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Vec3::new(0.0, -1.0, -1.5),
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)
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}
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@ -270,7 +270,7 @@ impl FigureModelCache {
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match pigleg_r {
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Pigleg_r::Default => "pigleg_r.vox",
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},
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Vec3::new(0.0, 0.0, 0.0),
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Vec3::new(0.0, -1.0, -1.5),
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)
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}
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@ -279,7 +279,7 @@ impl FigureModelCache {
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match pigleg_l {
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Pigleg_l::Default => "pigleg_l.vox",
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},
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Vec3::new(0.0, 0.0, 0.0),
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Vec3::new(0.0, -1.0, -1.5),
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)
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}
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@ -288,7 +288,7 @@ impl FigureModelCache {
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match pigleg_r {
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Pigleg_r::Default => "pigleg_r.vox",
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},
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Vec3::new(0.0, 0.0, 0.0),
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Vec3::new(0.0, -1.0, -1.5),
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)
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}
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}
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@ -366,6 +366,16 @@ impl FigureMgr {
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(vel.0.magnitude(), time),
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animation_history.time,
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),
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comp::Animation::Idle => quadruped::IdleAnimation::update_skeleton(
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state.skeleton_mut(),
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time,
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animation_history.time,
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),
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comp::Animation::Jump => quadruped::JumpAnimation::update_skeleton(
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state.skeleton_mut(),
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(vel.0.magnitude(), time),
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animation_history.time,
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),
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// TODO!
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_ => state.skeleton_mut().clone(),
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};
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