2020-11-08 21:11:00 +00:00
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BasicRanged(
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energy_cost: 0,
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buildup_duration: 500,
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recover_duration: 350,
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2020-11-09 04:04:51 +00:00
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projectile: Fireball(
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damage: 100.0,
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2020-12-16 23:30:33 +00:00
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poise_damage: 10,
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2020-11-09 04:04:51 +00:00
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radius: 5.0,
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2020-11-11 01:49:05 +00:00
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energy_regen: 50,
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2020-11-08 21:11:00 +00:00
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),
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projectile_body: Object(BoltFire),
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/*projectile_light: Some(LightEmitter {
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col: (1.0, 0.75, 0.11).into(),
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..Default::default()
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}),*/
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projectile_gravity: Some(Gravity(0.3)),
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projectile_speed: 60.0,
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2020-11-11 01:49:05 +00:00
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can_continue: true,
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2020-12-16 23:30:33 +00:00
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)
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