Created ron files for abilities of the base 6 weapons.

This commit is contained in:
Sam 2020-11-08 15:11:00 -06:00
parent b0458bb21c
commit a4bfe07fbc
17 changed files with 394 additions and 0 deletions

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LeapMelee(
energy_cost: 450,
buildup_duration: 200,
movement_duration: 200,
swing_duration: 200,
recover_duration: 200,
base_damage: 240,
knockback: 12.0,
range: 4.5,
max_angle: 30.0,
forward_leap_strength: 28.0,
vertical_leap_strength: 8.0,
),

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SpinMelee(
buildup_duration: 100,
swing_duration: 250,
recover_duration: 100,
base_damage: 60,
knockback: 0.0,
range: 3.5,
energy_cost: 100,
is_infinite: true,
is_helicopter: true,
is_interruptible: false,
forward_speed: 0.0,
num_spins: 1,
),

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BasicMelee(
energy_cost: 0,
buildup_duration: 600,
swing_duration: 100,
recover_duration: 300,
base_damage: 120,
knockback: 0.0,
range: 3.5,
max_angle: 20.0,
),

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BasicRanged(
energy_cost: 0,
buildup_duration: 100,
recover_duration: 400,
projectile: (
hit_solid: [Stick],
hit_entity: [
Damage(Some(OutOfGroup), (
source: Projectile,
value: 40.0,
)),
Knockback(Away(10.0)),
RewardEnergy(50),
Vanish,
/*projectile::Effect::Buff {
buff: Buff::new(
BuffKind::Bleeding,
BuffData {
strength: 20.0 * self.base_power(),
duration: Some(Duration::from_secs(5)),
},
vec![BuffCategory::Physical],
BuffSource::Unknown,
),
chance: Some(0.10),
},*/
],
time_left: 15, // seconds
owner: None,
ignore_group: true,
),
projectile_body: Object(Arrow),
projectile_light: None,
projectile_gravity: Some(Gravity(0.2)),
projectile_speed: 100.0,
),

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ChargedRanged(
energy_cost: 0,
energy_drain: 300,
initial_damage: 40,
max_damage: 200,
initial_knockback: 10.0,
max_knockback: 20.0,
buildup_duration: 100,
charge_duration: 1500,
recover_duration: 500,
projectile_body: Object(MultiArrow),
projectile_light: None,
projectile_gravity: Some(Gravity(0.2)),
initial_projectile_speed: 100.0,
max_projectile_speed: 500.0,
),

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RepeaterRanged(
energy_cost: 450,
movement_duration: 300,
buildup_duration: 200,
shoot_duration: 200,
recover_duration: 800,
leap: Some(5.0),
projectile: (
hit_solid: [Stick],
hit_entity: [
Damage(Some(OutOfGroup), (
source: Projectile,
value: 40.0,
)),
Knockback(Away(10.0)),
Vanish,
/*projectile::Effect::Buff {
buff: Buff::new(
BuffKind::Bleeding,
BuffData {
strength: 20.0 * self.base_power(),
duration: Some(Duration::from_secs(5)),
},
vec![BuffCategory::Physical],
BuffSource::Unknown,
),
chance: Some(0.10),
},*/
],
time_left: 15, // seconds
owner: None,
ignore_group: true,
),
projectile_body: Object(Arrow),
projectile_light: None,
projectile_gravity: Some(Gravity(0.2)),
projectile_speed: 100.0,
reps_remaining: 5,
),

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ChargedMelee(
energy_cost: 1,
energy_drain: 300,
initial_damage: 10,
max_damage: 170,
initial_knockback: 10.0,
max_knockback: 60.0,
range: 3.5,
max_angle: 30.0,
charge_duration: 1200,
swing_duration: 200,
recover_duration: 300,
),

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LeapMelee(
energy_cost: 700,
buildup_duration: 100,
movement_duration: 800,
swing_duration: 150,
recover_duration: 200,
base_damage: 240,
knockback: 25.0,
range: 4.5,
max_angle: 360.0,
forward_leap_strength: 28.0,
vertical_leap_strength: 8.0,
),

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BasicMelee(
energy_cost: 0,
buildup_duration: 600,
swing_duration: 100,
recover_duration: 300,
base_damage: 120,
knockback: 0.0,
range: 3.5,
max_angle: 20.0,
),

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BasicBeam(
buildup_duration: 250,
recover_duration: 250,
beam_duration: 1000,
base_hps: 60,
base_dps: 60,
tick_rate: 2.0,
range: 25.0,
max_angle: 1.0,
lifesteal_eff: 0.20,
energy_regen: 50,
energy_cost: 100,
energy_drain: 0,
),

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BasicRanged(
energy_cost: 800,
buildup_duration: 800,
recover_duration: 50,
projectile: (
hit_solid: [
Explode((
effects: [
Entity(
Some(OutOfGroup),
Damage((
source: Explosion,
value: 50.0,
)),
),
Entity(
Some(InGroup),
Damage((
source: Healing,
value: 140.0,
)),
),
],
radius: 6.0,
energy_regen: 0,
)),
Vanish,
],
hit_entity: [
Explode((
effects: [
Entity(
Some(OutOfGroup),
Damage((
source: Explosion,
value: 50.0,
)),
),
Entity(
Some(InGroup),
Damage((
source: Healing,
value: 140.0,
)),
),
],
radius: 6.0,
energy_regen: 0,
)),
Vanish,
],
time_left: 20, // seconds
owner: None,
ignore_group: true,
),
projectile_body: Object(BoltNature),
/*projectile_light: Some(LightEmitter {
col: (0.0, 1.0, 0.0).into(),
..Default::default()
}),*/
projectile_gravity: Some(Gravity(0.5)),
projectile_speed: 40.0,
),

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BasicRanged(
energy_cost: 0,
buildup_duration: 500,
recover_duration: 350,
projectile: (
hit_solid: [
Explode((
effects: [Entity(
Some(OutOfGroup),
Damage((
source: Explosion,
value: 100.0,
)),
)],
radius: 5.0,
energy_regen: 50,
)),
Vanish,
],
hit_entity: vec![
Explode((
effects: [Entity(
Some(OutOfGroup),
Damage((
source: Explosion,
value: 100.0,
)),
)],
radius: 5.0,
energy_regen: 50,
)),
Vanish,
],
time_left: 20, // seconds
owner: None,
ignore_group: true,
),
projectile_body: Object(BoltFire),
/*projectile_light: Some(LightEmitter {
col: (1.0, 0.75, 0.11).into(),
..Default::default()
}),*/
projectile_gravity: Some(Gravity(0.3)),
projectile_speed: 60.0,
),

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Shockwave(
energy_cost: 600,
buildup_duration: 700,
swing_duration: 100,
recover_duration: 300,
damage: 200,
knockback: Away(25.0),
shockwave_angle: 360.0,
shockwave_vertical_angle: 90.0,
shockwave_speed: 20.0,
shockwave_duration: 500,
requires_ground: false,
move_efficiency: 0.1,
),

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BasicBeam(
buildup_duration: 250,
recover_duration: 250,
beam_duration: 500,
base_hps: 0,
base_dps: 150,
tick_rate: 3.0,
range: 15.0,
max_angle: 22.5,
lifesteal_eff: 0.0,
energy_regen: 0,
energy_cost: 0,
energy_drain: 350,
),

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DashMelee(
energy_cost: 200,
base_damage: 120,
max_damage: 240,
base_knockback: 8.0,
max_knockback: 15.0,
range: 5.0,
angle: 45.0,
energy_drain: 500,
forward_speed: 4.0,
buildup_duration: 250,
charge_duration: 600,
swing_duration: 100,
recover_duration: 500,
infinite_charge: true,
is_interruptible: true,
),

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SpinMelee(
buildup_duration: 750,
swing_duration: 500,
recover_duration: 500,
base_damage: 140,
knockback: 10.0,
range: 3.5,
energy_cost: 200,
is_infinite: false,
is_helicopter: false,
is_interruptible: true,
forward_speed: 1.0,
num_spins: 3,
),

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ComboMelee (
stage_data: [
(
stage: 1,
base_damage: 100,
max_damage: 120,
damage_increase: 10,
knockback: 10.0,
range: 4.0,
angle: 30.0,
base_buildup_duration: 350,
base_swing_duration: 100,
base_recover_duration: 400,
forward_movement: 0.5,
),
(
stage: 2,
base_damage: 80,
max_damage: 110,
damage_increase: 15,
knockback: 12.0,
range: 3.5,
angle: 180.0,
base_buildup_duration: 400,
base_swing_duration: 600,
base_recover_duration: 400
forward_movement: 0.0,
),
(
stage: 3,
base_damage: 130,
max_damage: 170,
damage_increase: 20,
knockback: 14.0,
range: 6.0,
angle: 10.0,
base_buildup_duration: 500,
base_swing_duration: 200,
base_recover_duration: 300,
forward_movement: 1.2,
),
],
initial_energy_gain: 0,
max_energy_gain: 100,
energy_increase: 20,
speed_increase: 0.05,
max_speed_increase: 1.8,
is_interruptible: true,
),