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https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Created ron files for abilities of the base 6 weapons.
This commit is contained in:
parent
b0458bb21c
commit
a4bfe07fbc
13
assets/common/abilities/axe/leap.ron
Normal file
13
assets/common/abilities/axe/leap.ron
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LeapMelee(
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energy_cost: 450,
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buildup_duration: 200,
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movement_duration: 200,
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swing_duration: 200,
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recover_duration: 200,
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base_damage: 240,
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knockback: 12.0,
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range: 4.5,
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max_angle: 30.0,
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forward_leap_strength: 28.0,
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vertical_leap_strength: 8.0,
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),
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14
assets/common/abilities/axe/spin.ron
Normal file
14
assets/common/abilities/axe/spin.ron
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SpinMelee(
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buildup_duration: 100,
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swing_duration: 250,
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recover_duration: 100,
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base_damage: 60,
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knockback: 0.0,
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range: 3.5,
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energy_cost: 100,
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is_infinite: true,
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is_helicopter: true,
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is_interruptible: false,
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forward_speed: 0.0,
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num_spins: 1,
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),
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10
assets/common/abilities/axe/tempbasic.ron
Normal file
10
assets/common/abilities/axe/tempbasic.ron
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BasicMelee(
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energy_cost: 0,
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buildup_duration: 600,
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swing_duration: 100,
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recover_duration: 300,
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base_damage: 120,
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knockback: 0.0,
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range: 3.5,
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max_angle: 20.0,
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),
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36
assets/common/abilities/bow/basic.ron
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36
assets/common/abilities/bow/basic.ron
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BasicRanged(
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energy_cost: 0,
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buildup_duration: 100,
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recover_duration: 400,
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projectile: (
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hit_solid: [Stick],
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hit_entity: [
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Damage(Some(OutOfGroup), (
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source: Projectile,
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value: 40.0,
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)),
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Knockback(Away(10.0)),
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RewardEnergy(50),
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Vanish,
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/*projectile::Effect::Buff {
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buff: Buff::new(
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BuffKind::Bleeding,
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BuffData {
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strength: 20.0 * self.base_power(),
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duration: Some(Duration::from_secs(5)),
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},
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vec![BuffCategory::Physical],
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BuffSource::Unknown,
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),
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chance: Some(0.10),
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},*/
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],
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time_left: 15, // seconds
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owner: None,
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ignore_group: true,
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),
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projectile_body: Object(Arrow),
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projectile_light: None,
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projectile_gravity: Some(Gravity(0.2)),
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projectile_speed: 100.0,
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),
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16
assets/common/abilities/bow/charged.ron
Normal file
16
assets/common/abilities/bow/charged.ron
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ChargedRanged(
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energy_cost: 0,
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energy_drain: 300,
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initial_damage: 40,
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max_damage: 200,
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initial_knockback: 10.0,
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max_knockback: 20.0,
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buildup_duration: 100,
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charge_duration: 1500,
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recover_duration: 500,
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projectile_body: Object(MultiArrow),
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projectile_light: None,
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projectile_gravity: Some(Gravity(0.2)),
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initial_projectile_speed: 100.0,
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max_projectile_speed: 500.0,
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),
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39
assets/common/abilities/bow/repeater.ron
Normal file
39
assets/common/abilities/bow/repeater.ron
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RepeaterRanged(
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energy_cost: 450,
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movement_duration: 300,
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buildup_duration: 200,
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shoot_duration: 200,
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recover_duration: 800,
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leap: Some(5.0),
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projectile: (
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hit_solid: [Stick],
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hit_entity: [
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Damage(Some(OutOfGroup), (
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source: Projectile,
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value: 40.0,
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)),
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Knockback(Away(10.0)),
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Vanish,
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/*projectile::Effect::Buff {
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buff: Buff::new(
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BuffKind::Bleeding,
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BuffData {
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strength: 20.0 * self.base_power(),
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duration: Some(Duration::from_secs(5)),
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},
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vec![BuffCategory::Physical],
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BuffSource::Unknown,
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),
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chance: Some(0.10),
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},*/
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],
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time_left: 15, // seconds
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owner: None,
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ignore_group: true,
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),
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projectile_body: Object(Arrow),
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projectile_light: None,
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projectile_gravity: Some(Gravity(0.2)),
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projectile_speed: 100.0,
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reps_remaining: 5,
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),
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13
assets/common/abilities/hammer/charged.ron
Normal file
13
assets/common/abilities/hammer/charged.ron
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ChargedMelee(
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energy_cost: 1,
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energy_drain: 300,
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initial_damage: 10,
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max_damage: 170,
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initial_knockback: 10.0,
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max_knockback: 60.0,
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range: 3.5,
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max_angle: 30.0,
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charge_duration: 1200,
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swing_duration: 200,
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recover_duration: 300,
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),
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13
assets/common/abilities/hammer/leap.ron
Normal file
13
assets/common/abilities/hammer/leap.ron
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LeapMelee(
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energy_cost: 700,
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buildup_duration: 100,
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movement_duration: 800,
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swing_duration: 150,
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recover_duration: 200,
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base_damage: 240,
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knockback: 25.0,
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range: 4.5,
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max_angle: 360.0,
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forward_leap_strength: 28.0,
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vertical_leap_strength: 8.0,
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),
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10
assets/common/abilities/hammer/tempbasic.ron
Normal file
10
assets/common/abilities/hammer/tempbasic.ron
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@ -0,0 +1,10 @@
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BasicMelee(
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energy_cost: 0,
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buildup_duration: 600,
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swing_duration: 100,
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recover_duration: 300,
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base_damage: 120,
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knockback: 0.0,
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range: 3.5,
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max_angle: 20.0,
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),
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14
assets/common/abilities/sceptre/healingbeam.ron
Normal file
14
assets/common/abilities/sceptre/healingbeam.ron
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BasicBeam(
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buildup_duration: 250,
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recover_duration: 250,
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beam_duration: 1000,
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base_hps: 60,
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base_dps: 60,
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tick_rate: 2.0,
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range: 25.0,
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max_angle: 1.0,
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lifesteal_eff: 0.20,
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energy_regen: 50,
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energy_cost: 100,
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energy_drain: 0,
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),
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63
assets/common/abilities/sceptre/healingbomb.ron
Normal file
63
assets/common/abilities/sceptre/healingbomb.ron
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BasicRanged(
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energy_cost: 800,
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buildup_duration: 800,
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recover_duration: 50,
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projectile: (
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hit_solid: [
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Explode((
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effects: [
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Entity(
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Some(OutOfGroup),
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Damage((
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source: Explosion,
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value: 50.0,
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)),
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),
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Entity(
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Some(InGroup),
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Damage((
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source: Healing,
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value: 140.0,
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)),
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),
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],
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radius: 6.0,
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energy_regen: 0,
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)),
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Vanish,
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],
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hit_entity: [
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Explode((
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effects: [
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Entity(
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Some(OutOfGroup),
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Damage((
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source: Explosion,
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value: 50.0,
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)),
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),
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Entity(
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Some(InGroup),
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Damage((
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source: Healing,
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value: 140.0,
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)),
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),
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],
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radius: 6.0,
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energy_regen: 0,
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)),
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Vanish,
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],
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time_left: 20, // seconds
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owner: None,
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ignore_group: true,
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),
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projectile_body: Object(BoltNature),
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/*projectile_light: Some(LightEmitter {
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col: (0.0, 1.0, 0.0).into(),
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..Default::default()
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}),*/
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projectile_gravity: Some(Gravity(0.5)),
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projectile_speed: 40.0,
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),
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45
assets/common/abilities/staff/firebomb.ron
Normal file
45
assets/common/abilities/staff/firebomb.ron
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BasicRanged(
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energy_cost: 0,
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buildup_duration: 500,
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recover_duration: 350,
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projectile: (
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hit_solid: [
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Explode((
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effects: [Entity(
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Some(OutOfGroup),
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Damage((
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source: Explosion,
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value: 100.0,
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)),
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)],
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radius: 5.0,
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energy_regen: 50,
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)),
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Vanish,
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],
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hit_entity: vec![
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Explode((
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effects: [Entity(
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Some(OutOfGroup),
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Damage((
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source: Explosion,
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value: 100.0,
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)),
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)],
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radius: 5.0,
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energy_regen: 50,
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)),
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Vanish,
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],
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time_left: 20, // seconds
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owner: None,
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ignore_group: true,
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),
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projectile_body: Object(BoltFire),
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/*projectile_light: Some(LightEmitter {
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col: (1.0, 0.75, 0.11).into(),
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..Default::default()
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}),*/
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projectile_gravity: Some(Gravity(0.3)),
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projectile_speed: 60.0,
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),
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14
assets/common/abilities/staff/fireshockwave.ron
Normal file
14
assets/common/abilities/staff/fireshockwave.ron
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@ -0,0 +1,14 @@
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Shockwave(
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energy_cost: 600,
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buildup_duration: 700,
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swing_duration: 100,
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recover_duration: 300,
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damage: 200,
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knockback: Away(25.0),
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shockwave_angle: 360.0,
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shockwave_vertical_angle: 90.0,
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shockwave_speed: 20.0,
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shockwave_duration: 500,
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requires_ground: false,
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move_efficiency: 0.1,
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),
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14
assets/common/abilities/staff/flamethrower.ron
Normal file
14
assets/common/abilities/staff/flamethrower.ron
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BasicBeam(
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buildup_duration: 250,
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recover_duration: 250,
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beam_duration: 500,
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base_hps: 0,
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base_dps: 150,
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tick_rate: 3.0,
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range: 15.0,
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max_angle: 22.5,
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lifesteal_eff: 0.0,
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energy_regen: 0,
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energy_cost: 0,
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energy_drain: 350,
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),
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17
assets/common/abilities/sword/dash.ron
Normal file
17
assets/common/abilities/sword/dash.ron
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DashMelee(
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energy_cost: 200,
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base_damage: 120,
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max_damage: 240,
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base_knockback: 8.0,
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max_knockback: 15.0,
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range: 5.0,
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angle: 45.0,
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energy_drain: 500,
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forward_speed: 4.0,
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buildup_duration: 250,
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charge_duration: 600,
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swing_duration: 100,
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recover_duration: 500,
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infinite_charge: true,
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is_interruptible: true,
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),
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14
assets/common/abilities/sword/spin.ron
Normal file
14
assets/common/abilities/sword/spin.ron
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SpinMelee(
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buildup_duration: 750,
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swing_duration: 500,
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recover_duration: 500,
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base_damage: 140,
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knockback: 10.0,
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range: 3.5,
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energy_cost: 200,
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is_infinite: false,
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is_helicopter: false,
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is_interruptible: true,
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forward_speed: 1.0,
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num_spins: 3,
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),
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49
assets/common/abilities/sword/triplestrike.ron
Normal file
49
assets/common/abilities/sword/triplestrike.ron
Normal file
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ComboMelee (
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stage_data: [
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(
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stage: 1,
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base_damage: 100,
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max_damage: 120,
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damage_increase: 10,
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knockback: 10.0,
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range: 4.0,
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angle: 30.0,
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base_buildup_duration: 350,
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base_swing_duration: 100,
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base_recover_duration: 400,
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forward_movement: 0.5,
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),
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(
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stage: 2,
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base_damage: 80,
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max_damage: 110,
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damage_increase: 15,
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knockback: 12.0,
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range: 3.5,
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angle: 180.0,
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base_buildup_duration: 400,
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base_swing_duration: 600,
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base_recover_duration: 400
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forward_movement: 0.0,
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),
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(
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stage: 3,
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base_damage: 130,
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max_damage: 170,
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damage_increase: 20,
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knockback: 14.0,
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range: 6.0,
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angle: 10.0,
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base_buildup_duration: 500,
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base_swing_duration: 200,
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base_recover_duration: 300,
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forward_movement: 1.2,
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),
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],
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initial_energy_gain: 0,
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max_energy_gain: 100,
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energy_increase: 20,
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speed_increase: 0.05,
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max_speed_increase: 1.8,
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is_interruptible: true,
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),
|
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