veloren/voxygen/shaders/figure.vert

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#version 330 core
#include <globals.glsl>
in vec3 v_pos;
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in vec3 v_norm;
in vec3 v_col;
in uint v_bone_idx;
layout (std140)
uniform u_locals {
mat4 model_mat;
vec4 model_col;
};
struct BoneData {
mat4 bone_mat;
};
layout (std140)
uniform u_bones {
BoneData bones[16];
};
out vec3 f_pos;
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out vec3 f_norm;
out vec3 f_col;
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flat out uint f_bone_idx;
void main() {
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f_pos = (model_mat *
bones[v_bone_idx].bone_mat *
vec4(v_pos, 1)).xyz;
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f_norm = v_norm;
f_col = v_col;
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f_bone_idx = v_bone_idx;
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gl_Position = proj_mat * view_mat * vec4(f_pos, 1);
}