veloren/common/src/assets/mod.rs

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Rust
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//! Load assets (images or voxel data) from files
use dot_vox::DotVoxData;
use image::DynamicImage;
use lazy_static::lazy_static;
use serde_json::Value;
use std::{
any::Any,
collections::HashMap,
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env,
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fs::{self, read_link, File, ReadDir},
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io::{BufReader, Read},
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path::{Path, PathBuf},
sync::{Arc, RwLock},
};
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/// The error returned by asset loading functions
#[derive(Debug, Clone)]
pub enum Error {
/// An asset of a different type has already been loaded with this specifier.
InvalidType,
/// Asset does not exist.
NotFound(String),
}
impl From<Arc<dyn Any + 'static + Sync + Send>> for Error {
fn from(_: Arc<dyn Any + 'static + Sync + Send>) -> Self {
Error::InvalidType
}
}
impl From<std::io::Error> for Error {
fn from(err: std::io::Error) -> Self {
Error::NotFound(format!("{:?}", err))
}
}
lazy_static! {
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/// The HashMap where all loaded assets are stored in.
static ref ASSETS: RwLock<HashMap<String, Arc<dyn Any + 'static + Sync + Send>>> =
RwLock::new(HashMap::new());
}
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// TODO: Remove this function. It's only used in world/ in a really ugly way.To do this properly
// assets should have all their necessary data in one file. A ron file could be used to combine
// voxel data with positioning data for example.
/// Function used to load assets from the filesystem or the cache. Permits manipulating the loaded asset with a mapping function.
/// Example usage:
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/// ```no_run
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/// use veloren_common::{assets, terrain::Structure};
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/// use vek::*;
///
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/// let my_tree_structure = assets::load_map(
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/// "world.tree.oak_green.1",
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/// |s: Structure| s.with_center(Vec3::new(15, 18, 14)),
/// ).unwrap();
/// ```
pub fn load_map<A: Asset + 'static, F: FnOnce(A) -> A>(
specifier: &str,
f: F,
) -> Result<Arc<A>, Error> {
let mut assets_write = ASSETS.write().unwrap();
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match assets_write.get(&(specifier.to_owned() + A::ENDINGS[0])) {
Some(asset) => Ok(Arc::clone(asset).downcast()?),
None => {
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let asset = Arc::new(f(A::parse(load_file(specifier, A::ENDINGS)?)?));
let clone = Arc::clone(&asset);
assets_write.insert(specifier.to_owned(), clone);
Ok(asset)
}
}
}
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/// Function used to load assets from the filesystem or the cache.
/// Example usage:
/// ```no_run
/// use image::DynamicImage;
/// use veloren_common::assets;
///
/// let my_image = assets::load::<DynamicImage>("core.ui.backgrounds.city").unwrap();
/// ```
pub fn load<A: Asset + 'static>(specifier: &str) -> Result<Arc<A>, Error> {
load_map(specifier, |x| x)
}
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/// Function used to load essential assets from the filesystem or the cache. It will panic if the asset is not found.
/// Example usage:
/// ```no_run
/// use image::DynamicImage;
/// use veloren_common::assets;
///
/// let my_image = assets::load_expect::<DynamicImage>("core.ui.backgrounds.city");
/// ```
pub fn load_expect<A: Asset + 'static>(specifier: &str) -> Arc<A> {
load(specifier).unwrap_or_else(|_| panic!("Failed loading essential asset: {}", specifier))
}
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/// The Asset trait, which is implemented by all structures that have their data stored in the
/// filesystem.
pub trait Asset: Send + Sync + Sized {
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const ENDINGS: &'static [&'static str];
/// Parse the input file and return the correct Asset.
fn parse(buf_reader: BufReader<File>) -> Result<Self, Error>;
}
impl Asset for DynamicImage {
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const ENDINGS: &'static [&'static str] = &["png", "jpg"];
fn parse(mut buf_reader: BufReader<File>) -> Result<Self, Error> {
let mut buf = Vec::new();
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buf_reader.read_to_end(&mut buf)?;
Ok(image::load_from_memory(&buf).unwrap())
}
}
impl Asset for DotVoxData {
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const ENDINGS: &'static [&'static str] = &["vox"];
fn parse(mut buf_reader: BufReader<File>) -> Result<Self, Error> {
let mut buf = Vec::new();
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buf_reader.read_to_end(&mut buf)?;
Ok(dot_vox::load_bytes(&buf).unwrap())
}
}
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// Read a JSON file
impl Asset for Value {
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const ENDINGS: &'static [&'static str] = &["json"];
fn parse(buf_reader: BufReader<File>) -> Result<Self, Error> {
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Ok(serde_json::from_reader(buf_reader).unwrap())
}
}
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/// Function to find where the asset/ directory is.
fn assets_dir() -> PathBuf {
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let mut paths = Vec::new();
// VELOREN_ASSETS environment variable
if let Ok(var) = std::env::var("VELOREN_ASSETS") {
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paths.push(var.to_owned().into());
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}
// Executable path
if let Ok(mut path) = std::env::current_exe() {
path.pop();
paths.push(path);
}
// Working path
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if let Ok(path) = std::env::current_dir() {
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paths.push(path);
}
// System paths
#[cfg(target_os = "linux")]
paths.push("/usr/share/veloren/assets".into());
for path in paths.clone() {
match find_folder::Search::ParentsThenKids(3, 1)
.of(path)
.for_folder("assets")
{
Ok(assets_path) => return assets_path,
Err(_) => continue,
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}
}
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panic!(
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"Asset directory not found. In attempting to find it, we searched:\n{})",
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paths.iter().fold(String::new(), |mut a, path| {
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a += &path.to_string_lossy();
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a += "\n";
a
}),
);
}
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/// Converts a specifier like "core.backgrounds.city" to ".../veloren/assets/core/backgrounds/city".
fn unpack_specifier(specifier: &str) -> PathBuf {
let mut path = assets_dir();
path.push(specifier.replace(".", "/"));
path
}
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/// Loads a file based on the specifier and possible extensions
pub fn load_file(specifier: &str, endings: &[&str]) -> Result<BufReader<File>, Error> {
let mut path = unpack_specifier(specifier);
for ending in endings {
let mut path = path.clone();
path.set_extension(ending);
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debug!("Trying to access \"{:?}\"", path);
if let Ok(file) = File::open(path) {
return Ok(BufReader::new(file));
}
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}
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Err(Error::NotFound(path.to_string_lossy().into_owned()))
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}
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/// Read directory from `veloren/assets/*`
pub fn read_dir(specifier: &str) -> Result<ReadDir, Error> {
let dir_name = unpack_specifier(specifier);
if dir_name.exists() {
Ok(fs::read_dir(dir_name).expect("`read_dir` failed."))
} else {
Err(Error::NotFound(dir_name.to_string_lossy().into_owned()))
}
}