veloren/voxygen/src/hud/map.rs

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Rust
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use super::{img_ids::Imgs, Fonts, Show, TEXT_COLOR};
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use client::{self, Client};
use common::{comp, terrain::TerrainChunkSize, vol::RectVolSize};
use conrod_core::{
color,
image::Id,
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widget::{self, Button, Image, Rectangle, Text},
widget_ids, Color, Colorable, Positionable, Sizeable, Widget, WidgetCommon,
};
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use specs::WorldExt;
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use vek::*;
widget_ids! {
struct Ids {
map_frame,
map_bg,
map_icon,
map_close,
map_title,
map_frame_l,
map_frame_r,
map_frame_bl,
map_frame_br,
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location_name,
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indicator,
grid,
}
}
#[derive(WidgetCommon)]
pub struct Map<'a> {
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_show: &'a Show,
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client: &'a Client,
world_map: (Id, Vec2<u32>),
imgs: &'a Imgs,
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fonts: &'a Fonts,
#[conrod(common_builder)]
common: widget::CommonBuilder,
pulse: f32,
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velocity: f32,
}
impl<'a> Map<'a> {
pub fn new(
show: &'a Show,
client: &'a Client,
imgs: &'a Imgs,
world_map: (Id, Vec2<u32>),
fonts: &'a Fonts,
pulse: f32,
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velocity: f32,
) -> Self {
Self {
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_show: show,
imgs,
world_map,
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client,
fonts,
common: widget::CommonBuilder::default(),
pulse,
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velocity,
}
}
}
pub struct State {
ids: Ids,
}
pub enum Event {
Close,
}
impl<'a> Widget for Map<'a> {
type Event = Option<Event>;
type State = State;
type Style = ();
fn init_state(&self, id_gen: widget::id::Generator) -> Self::State {
State {
ids: Ids::new(id_gen),
}
}
fn style(&self) -> Self::Style { () }
fn update(self, args: widget::UpdateArgs<Self>) -> Self::Event {
let widget::UpdateArgs { state, ui, .. } = args;
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// Set map transparency to 0.5 when player is moving
let mut fade = 1.0;
if self.velocity > 2.5 {
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fade = 0.7
};
// BG
Rectangle::fill_with([824.0, 976.0], color::TRANSPARENT)
.mid_top_with_margin_on(ui.window, 15.0)
.scroll_kids()
.scroll_kids_vertically()
.set(state.ids.map_bg, ui);
// Frame
Image::new(self.imgs.map_frame_l)
.top_left_with_margins_on(state.ids.map_bg, 0.0, 0.0)
.w_h(412.0, 488.0)
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.color(Some(Color::Rgba(1.0, 1.0, 1.0, fade)))
.set(state.ids.map_frame_l, ui);
Image::new(self.imgs.map_frame_r)
.right_from(state.ids.map_frame_l, 0.0)
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.color(Some(Color::Rgba(1.0, 1.0, 1.0, fade)))
.w_h(412.0, 488.0)
.set(state.ids.map_frame_r, ui);
Image::new(self.imgs.map_frame_br)
.down_from(state.ids.map_frame_r, 0.0)
.w_h(412.0, 488.0)
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.color(Some(Color::Rgba(1.0, 1.0, 1.0, fade)))
.set(state.ids.map_frame_br, ui);
Image::new(self.imgs.map_frame_bl)
.down_from(state.ids.map_frame_l, 0.0)
.w_h(412.0, 488.0)
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.color(Some(Color::Rgba(1.0, 1.0, 1.0, fade)))
.set(state.ids.map_frame_bl, ui);
// Icon
Image::new(self.imgs.map_icon)
.w_h(224.0 / 3.0, 224.0 / 3.0)
.top_left_with_margins_on(state.ids.map_frame, -10.0, -10.0)
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.color(Some(Color::Rgba(1.0, 1.0, 1.0, fade)))
.set(state.ids.map_icon, ui);
// X-Button
if Button::image(self.imgs.close_button)
.w_h(28.0, 28.0)
.hover_image(self.imgs.close_button_hover)
.press_image(self.imgs.close_button_press)
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.color(Color::Rgba(1.0, 1.0, 1.0, fade - 0.5))
.top_right_with_margins_on(state.ids.map_frame_r, 0.0, 0.0)
.set(state.ids.map_close, ui)
.was_clicked()
{
return Some(Event::Close);
}
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// Location Name
match self.client.current_chunk() {
Some(chunk) => Text::new(chunk.meta().name())
.mid_top_with_margin_on(state.ids.map_bg, 55.0)
.font_size(60)
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.color(TEXT_COLOR)
.font_id(self.fonts.alkhemi)
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.parent(state.ids.map_frame_r)
.set(state.ids.location_name, ui),
None => Text::new(" ")
.mid_top_with_margin_on(state.ids.map_bg, 3.0)
.font_size(40)
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.font_id(self.fonts.alkhemi)
.color(TEXT_COLOR)
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.set(state.ids.location_name, ui),
}
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// Map Image
let (world_map, worldsize) = self.world_map;
let worldsize = worldsize.map2(TerrainChunkSize::RECT_SIZE, |e, f| e as f64 * f as f64);
Image::new(world_map)
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.middle_of(state.ids.map_bg)
.color(Some(Color::Rgba(1.0, 1.0, 1.0, fade - 0.1)))
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.w_h(700.0, 700.0)
.parent(state.ids.map_bg)
.set(state.ids.grid, ui);
// Coordinates
let player_pos = self
.client
.state()
.ecs()
.read_storage::<comp::Pos>()
.get(self.client.entity())
.map_or(Vec3::zero(), |pos| pos.0);
let x = player_pos.x as f64 / worldsize.x * 700.0;
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let y = player_pos.y as f64 / worldsize.y * 700.0;
let indic_ani = (self.pulse * 6.0/*animation speed*/).cos()/*starts at 1.0*/ * 0.5 + 0.50; // changes the animation frame
let indic_scale = 1.2;
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// Indicator
Image::new(if indic_ani <= 0.3 {
self.imgs.indicator_mmap
} else if indic_ani <= 0.6 {
self.imgs.indicator_mmap_2
} else {
self.imgs.indicator_mmap_3
})
.bottom_left_with_margins_on(state.ids.grid, y, x - (20.0 * 1.2) / 2.0)
.w_h(
22.0 * 1.2,
if indic_ani <= 0.3 {
16.0 * indic_scale
} else if indic_ani <= 0.6 {
23.0 * indic_scale
} else {
34.0 * indic_scale
},
)
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.color(Some(Color::Rgba(1.0, 1.0, 1.0, fade + 0.2)))
.floating(true)
.parent(ui.window)
.set(state.ids.indicator, ui);
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None
}
}