veloren/common/src/states/sit.rs

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743 B
Rust
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use super::utils::*;
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use crate::{
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comp::{CharacterState, StateUpdate},
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sys::character_behavior::JoinData,
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};
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use std::collections::VecDeque;
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pub fn behavior(data: &JoinData) -> StateUpdate {
let mut update = StateUpdate {
character: *data.character,
pos: *data.pos,
vel: *data.vel,
ori: *data.ori,
energy: *data.energy,
local_events: VecDeque::new(),
server_events: VecDeque::new(),
};
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handle_wield(data, &mut update);
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// Try to Fall/Stand up/Move
if !data.physics.on_ground
|| data.inputs.sit.is_just_pressed()
|| data.inputs.move_dir.magnitude_squared() > 0.0
{
update.character = CharacterState::Idle {};
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}
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update
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}