2020-01-09 16:23:20 +00:00
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use super::utils::*;
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2020-02-24 18:17:16 +00:00
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use crate::{
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2020-03-07 18:15:02 +00:00
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comp::{CharacterState, StateUpdate},
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2020-03-07 19:02:54 +00:00
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sys::character_behavior::JoinData,
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2020-02-24 18:17:16 +00:00
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};
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2020-02-03 10:54:50 +00:00
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use std::collections::VecDeque;
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2019-12-28 16:10:39 +00:00
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2020-03-07 18:15:02 +00:00
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pub fn behavior(data: &JoinData) -> StateUpdate {
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let mut update = StateUpdate {
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character: *data.character,
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pos: *data.pos,
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vel: *data.vel,
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ori: *data.ori,
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energy: *data.energy,
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local_events: VecDeque::new(),
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server_events: VecDeque::new(),
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};
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2019-12-26 14:43:59 +00:00
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2020-03-07 18:15:02 +00:00
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handle_wield(data, &mut update);
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2020-01-05 23:17:22 +00:00
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2020-03-07 18:15:02 +00:00
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// Try to Fall/Stand up/Move
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if !data.physics.on_ground
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|| data.inputs.sit.is_just_pressed()
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|| data.inputs.move_dir.magnitude_squared() > 0.0
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{
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update.character = CharacterState::Idle {};
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2019-12-26 14:43:59 +00:00
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}
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2020-03-07 18:15:02 +00:00
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update
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2019-12-26 14:43:59 +00:00
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}
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