veloren/common/src/comp/body/quadruped_small.rs

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use crate::{make_case_elim, make_proj_elim};
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use rand::{seq::SliceRandom, thread_rng};
use serde::{Deserialize, Serialize};
use strum::{Display, EnumString};
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make_proj_elim!(
body,
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#[derive(Copy, Clone, Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Serialize, Deserialize)]
pub struct Body {
pub species: Species,
pub body_type: BodyType,
}
);
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impl Body {
pub fn random() -> Self {
let mut rng = thread_rng();
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let species = *ALL_SPECIES.choose(&mut rng).unwrap();
Self::random_with(&mut rng, &species)
}
#[inline]
pub fn random_with(rng: &mut impl rand::Rng, &species: &Species) -> Self {
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let body_type = *ALL_BODY_TYPES.choose(rng).unwrap();
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Self { species, body_type }
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}
}
impl From<Body> for super::Body {
fn from(body: Body) -> Self { super::Body::QuadrupedSmall(body) }
}
// Renaming any enum entries here (re-ordering is fine) will require a
// database migration to ensure pets correctly de-serialize on player login.
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#[derive(
Copy,
Clone,
Debug,
Display,
EnumString,
PartialEq,
Eq,
PartialOrd,
Ord,
Hash,
Serialize,
Deserialize,
)]
#[repr(u32)]
pub enum Species {
Pig = 0,
Fox = 1,
Sheep = 2,
Boar = 3,
Jackalope = 4,
Skunk = 5,
Cat = 6,
Batfox = 7,
Raccoon = 8,
Quokka = 9,
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Goat = 10,
Holladon = 11,
Hyena = 12,
Rabbit = 13,
Truffler = 14,
Frog = 15,
Rat = 16,
Axolotl = 17,
Gecko = 18,
Turtle = 19,
Squirrel = 20,
Fungome = 21,
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Porcupine = 22,
Beaver = 23,
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Hare = 24,
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Dog = 25,
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Seal = 26,
}
/// Data representing per-species generic data.
///
/// NOTE: Deliberately don't (yet?) implement serialize.
#[derive(Clone, Debug, Deserialize)]
pub struct AllSpecies<SpeciesMeta> {
pub pig: SpeciesMeta,
pub fox: SpeciesMeta,
pub sheep: SpeciesMeta,
pub boar: SpeciesMeta,
pub jackalope: SpeciesMeta,
pub skunk: SpeciesMeta,
pub cat: SpeciesMeta,
pub batfox: SpeciesMeta,
pub raccoon: SpeciesMeta,
pub quokka: SpeciesMeta,
pub holladon: SpeciesMeta,
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pub hyena: SpeciesMeta,
pub rabbit: SpeciesMeta,
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pub truffler: SpeciesMeta,
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pub frog: SpeciesMeta,
pub rat: SpeciesMeta,
pub axolotl: SpeciesMeta,
pub gecko: SpeciesMeta,
pub turtle: SpeciesMeta,
pub squirrel: SpeciesMeta,
pub fungome: SpeciesMeta,
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pub porcupine: SpeciesMeta,
pub beaver: SpeciesMeta,
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pub hare: SpeciesMeta,
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pub dog: SpeciesMeta,
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pub goat: SpeciesMeta,
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pub seal: SpeciesMeta,
}
impl<'a, SpeciesMeta> core::ops::Index<&'a Species> for AllSpecies<SpeciesMeta> {
type Output = SpeciesMeta;
#[inline]
fn index(&self, &index: &'a Species) -> &Self::Output {
match index {
Species::Pig => &self.pig,
Species::Fox => &self.fox,
Species::Sheep => &self.sheep,
Species::Boar => &self.boar,
Species::Jackalope => &self.jackalope,
Species::Skunk => &self.skunk,
Species::Cat => &self.cat,
Species::Batfox => &self.batfox,
Species::Raccoon => &self.raccoon,
Species::Quokka => &self.quokka,
Species::Holladon => &self.holladon,
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Species::Hyena => &self.hyena,
Species::Rabbit => &self.rabbit,
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Species::Truffler => &self.truffler,
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Species::Frog => &self.frog,
Species::Rat => &self.rat,
Species::Axolotl => &self.axolotl,
Species::Gecko => &self.gecko,
Species::Turtle => &self.turtle,
Species::Squirrel => &self.squirrel,
Species::Fungome => &self.fungome,
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Species::Porcupine => &self.porcupine,
Species::Beaver => &self.beaver,
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Species::Hare => &self.hare,
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Species::Dog => &self.dog,
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Species::Goat => &self.goat,
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Species::Seal => &self.seal,
}
}
}
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pub const ALL_SPECIES: [Species; 27] = [
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Species::Pig,
Species::Fox,
Species::Sheep,
Species::Boar,
Species::Jackalope,
Species::Skunk,
Species::Cat,
Species::Batfox,
Species::Raccoon,
Species::Quokka,
Species::Holladon,
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Species::Hyena,
Species::Rabbit,
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Species::Truffler,
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Species::Frog,
Species::Rat,
Species::Axolotl,
Species::Gecko,
Species::Turtle,
Species::Squirrel,
Species::Fungome,
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Species::Porcupine,
Species::Beaver,
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Species::Hare,
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Species::Dog,
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Species::Goat,
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Species::Seal,
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];
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impl<'a, SpeciesMeta: 'a> IntoIterator for &'a AllSpecies<SpeciesMeta> {
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type IntoIter = std::iter::Copied<std::slice::Iter<'static, Self::Item>>;
type Item = Species;
fn into_iter(self) -> Self::IntoIter { ALL_SPECIES.iter().copied() }
}
// Renaming any enum entries here (re-ordering is fine) will require a
// database migration to ensure pets correctly de-serialize on player login.
make_case_elim!(
body_type,
#[derive(
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Copy,
Clone,
Debug,
Display,
EnumString,
PartialEq,
Eq,
PartialOrd,
Ord,
Hash,
Serialize,
Deserialize,
)]
#[repr(u32)]
pub enum BodyType {
Female = 0,
Male = 1,
}
);
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pub const ALL_BODY_TYPES: [BodyType; 2] = [BodyType::Female, BodyType::Male];