veloren/voxygen/src/anim/character/mod.rs

260 lines
9.0 KiB
Rust
Raw Normal View History

2020-03-27 03:51:55 +00:00
pub mod alpha;
2020-03-27 05:57:30 +00:00
pub mod beta;
2019-08-25 16:48:12 +00:00
pub mod block;
pub mod blockidle;
pub mod charge;
pub mod climb;
2020-03-28 03:59:05 +00:00
pub mod dash;
pub mod equip;
pub mod gliding;
pub mod idle;
pub mod jump;
2019-06-11 04:08:55 +00:00
pub mod roll;
2019-06-13 18:09:50 +00:00
pub mod run;
pub mod shoot;
pub mod sit;
2020-03-21 18:54:29 +00:00
pub mod spin;
pub mod stand;
pub mod swim;
pub mod wield;
2019-01-14 14:40:22 +00:00
// Reexports
pub use self::{
2020-03-27 05:57:30 +00:00
alpha::AlphaAnimation, beta::BetaAnimation, block::BlockAnimation,
blockidle::BlockIdleAnimation, charge::ChargeAnimation, climb::ClimbAnimation,
2020-03-28 03:59:05 +00:00
dash::DashAnimation, equip::EquipAnimation, gliding::GlidingAnimation, idle::IdleAnimation,
jump::JumpAnimation, roll::RollAnimation, run::RunAnimation, shoot::ShootAnimation,
sit::SitAnimation, spin::SpinAnimation, stand::StandAnimation, swim::SwimAnimation,
wield::WieldAnimation,
};
use super::{Bone, Skeleton};
use crate::render::FigureBoneData;
use common::comp::{self, item::ToolKind};
2019-01-14 14:40:22 +00:00
2020-01-26 00:22:48 +00:00
#[derive(Clone, Default)]
pub struct CharacterSkeleton {
head: Bone,
chest: Bone,
belt: Bone,
shorts: Bone,
l_hand: Bone,
r_hand: Bone,
l_foot: Bone,
r_foot: Bone,
l_shoulder: Bone,
r_shoulder: Bone,
glider: Bone,
2020-03-05 14:02:11 +00:00
main: Bone,
second: Bone,
lantern: Bone,
torso: Bone,
2020-03-05 14:02:11 +00:00
control: Bone,
l_control: Bone,
r_control: Bone,
}
impl CharacterSkeleton {
pub fn new() -> Self { Self::default() }
}
2019-01-14 14:40:22 +00:00
impl Skeleton for CharacterSkeleton {
2020-01-26 00:22:48 +00:00
type Attr = SkeletonAttr;
2020-03-05 14:02:11 +00:00
fn compute_matrices(&self) -> [FigureBoneData; 18] {
let chest_mat = self.chest.compute_base_matrix();
let torso_mat = self.torso.compute_base_matrix();
let l_hand_mat = self.l_hand.compute_base_matrix();
2020-03-05 14:02:11 +00:00
let r_hand_mat = self.r_hand.compute_base_matrix();
let control_mat = self.control.compute_base_matrix();
let l_control_mat = self.l_control.compute_base_matrix();
let r_control_mat = self.r_control.compute_base_matrix();
let main_mat = self.main.compute_base_matrix();
2020-03-05 14:02:11 +00:00
let second_mat = self.second.compute_base_matrix();
let head_mat = self.head.compute_base_matrix();
[
FigureBoneData::new(torso_mat * chest_mat * head_mat),
FigureBoneData::new(torso_mat * chest_mat),
FigureBoneData::new(torso_mat * chest_mat * self.belt.compute_base_matrix()),
FigureBoneData::new(torso_mat * chest_mat * self.shorts.compute_base_matrix()),
2020-03-05 14:02:11 +00:00
FigureBoneData::new(torso_mat * chest_mat * control_mat * l_control_mat * l_hand_mat),
FigureBoneData::new(torso_mat * chest_mat * control_mat * r_control_mat * r_hand_mat),
FigureBoneData::new(torso_mat * self.l_foot.compute_base_matrix()),
FigureBoneData::new(torso_mat * self.r_foot.compute_base_matrix()),
FigureBoneData::new(torso_mat * chest_mat * self.l_shoulder.compute_base_matrix()),
FigureBoneData::new(torso_mat * chest_mat * self.r_shoulder.compute_base_matrix()),
FigureBoneData::new(torso_mat * self.glider.compute_base_matrix()),
2020-03-05 14:02:11 +00:00
FigureBoneData::new(torso_mat * chest_mat * control_mat * l_control_mat * main_mat),
FigureBoneData::new(torso_mat * chest_mat * control_mat * r_control_mat * second_mat),
FigureBoneData::new(torso_mat * chest_mat * self.lantern.compute_base_matrix()),
FigureBoneData::new(torso_mat),
2020-03-05 14:02:11 +00:00
FigureBoneData::new(control_mat),
FigureBoneData::new(l_control_mat),
FigureBoneData::new(r_control_mat),
]
}
fn interpolate(&mut self, target: &Self, dt: f32) {
self.head.interpolate(&target.head, dt);
self.chest.interpolate(&target.chest, dt);
self.belt.interpolate(&target.belt, dt);
self.shorts.interpolate(&target.shorts, dt);
self.l_hand.interpolate(&target.l_hand, dt);
self.r_hand.interpolate(&target.r_hand, dt);
self.l_foot.interpolate(&target.l_foot, dt);
self.r_foot.interpolate(&target.r_foot, dt);
self.l_shoulder.interpolate(&target.l_shoulder, dt);
self.r_shoulder.interpolate(&target.r_shoulder, dt);
self.glider.interpolate(&target.glider, dt);
2020-03-05 14:02:11 +00:00
self.main.interpolate(&target.main, dt);
self.second.interpolate(&target.second, dt);
self.lantern.interpolate(&target.lantern, dt);
self.torso.interpolate(&target.torso, dt);
2020-03-05 14:02:11 +00:00
self.control.interpolate(&target.control, dt);
self.l_control.interpolate(&target.l_control, dt);
self.r_control.interpolate(&target.r_control, dt);
}
2019-01-14 14:40:22 +00:00
}
2020-01-26 00:22:48 +00:00
pub struct SkeletonAttr {
scaler: f32,
head_scale: f32,
neck_height: f32,
neck_forward: f32,
neck_right: f32,
weapon_x: f32,
weapon_y: f32,
}
impl SkeletonAttr {
pub fn calculate_scale(body: &comp::humanoid::Body) -> f32 {
use comp::humanoid::{BodyType::*, Race::*};
match (body.race, body.body_type) {
(Orc, Male) => 0.95,
(Orc, Female) => 0.8,
(Human, Male) => 0.8,
(Human, Female) => 0.75,
(Elf, Male) => 0.85,
(Elf, Female) => 0.8,
(Dwarf, Male) => 0.7,
(Dwarf, Female) => 0.65,
(Undead, Male) => 0.8,
(Undead, Female) => 0.75,
(Danari, Male) => 0.58,
(Danari, Female) => 0.58,
}
}
}
impl Default for SkeletonAttr {
fn default() -> Self {
Self {
scaler: 1.0,
head_scale: 1.0,
neck_height: 1.0,
neck_forward: 1.0,
neck_right: 1.0,
weapon_x: 1.0,
weapon_y: 1.0,
}
}
}
impl<'a> std::convert::TryFrom<&'a comp::Body> for SkeletonAttr {
type Error = ();
fn try_from(body: &'a comp::Body) -> Result<Self, Self::Error> {
match body {
comp::Body::Humanoid(body) => Ok(SkeletonAttr::from(body)),
_ => Err(()),
}
}
}
impl<'a> From<&'a comp::humanoid::Body> for SkeletonAttr {
fn from(body: &'a comp::humanoid::Body) -> Self {
use comp::humanoid::{BodyType::*, Race::*};
Self {
scaler: SkeletonAttr::calculate_scale(body),
head_scale: match (body.race, body.body_type) {
(Orc, Male) => 0.9,
(Orc, Female) => 1.0,
(Human, Male) => 1.0,
(Human, Female) => 1.0,
(Elf, Male) => 0.95,
(Elf, Female) => 1.0,
(Dwarf, Male) => 1.0,
(Dwarf, Female) => 1.0,
(Undead, Male) => 1.0,
(Undead, Female) => 1.0,
(Danari, Male) => 1.15,
(Danari, Female) => 1.15,
},
neck_height: match (body.race, body.body_type) {
(Orc, Male) => 0.0,
(Orc, Female) => 0.0,
(Human, Male) => 0.0,
(Human, Female) => 0.0,
(Elf, Male) => 0.0,
(Elf, Female) => 0.0,
(Dwarf, Male) => 0.0,
(Dwarf, Female) => 0.0,
(Undead, Male) => 0.5,
(Undead, Female) => 0.5,
(Danari, Male) => 0.5,
(Danari, Female) => 0.5,
},
neck_forward: match (body.race, body.body_type) {
(Orc, Male) => 0.0,
(Orc, Female) => 0.0,
(Human, Male) => 0.5,
(Human, Female) => 0.0,
(Elf, Male) => 0.5,
(Elf, Female) => 0.5,
(Dwarf, Male) => 0.5,
(Dwarf, Female) => 0.0,
(Undead, Male) => 0.5,
(Undead, Female) => 0.5,
(Danari, Male) => 0.0,
(Danari, Female) => 0.0,
},
neck_right: match (body.race, body.body_type) {
(Orc, Male) => 0.0,
(Orc, Female) => 0.0,
(Human, Male) => 0.0,
(Human, Female) => 0.0,
(Elf, Male) => 0.0,
(Elf, Female) => 0.0,
(Dwarf, Male) => 0.0,
(Dwarf, Female) => 0.0,
(Undead, Male) => 0.0,
(Undead, Female) => 0.0,
(Danari, Male) => 0.0,
(Danari, Female) => 0.0,
},
weapon_x: match ToolKind::Empty {
ToolKind::Sword(_) => 0.0,
ToolKind::Axe(_) => 3.0,
ToolKind::Hammer(_) => 0.0,
ToolKind::Shield(_) => 3.0,
ToolKind::Staff(_) => 3.0,
ToolKind::Bow(_) => 0.0,
ToolKind::Dagger(_) => 0.0,
ToolKind::Debug(_) => 0.0,
2020-03-16 13:27:52 +00:00
ToolKind::Empty => 0.0,
2020-01-26 00:22:48 +00:00
},
weapon_y: match ToolKind::Empty {
ToolKind::Sword(_) => -1.25,
ToolKind::Axe(_) => 0.0,
ToolKind::Hammer(_) => -2.0,
ToolKind::Shield(_) => 0.0,
ToolKind::Staff(_) => 0.0,
ToolKind::Bow(_) => -2.0,
ToolKind::Dagger(_) => -2.0,
ToolKind::Debug(_) => 0.0,
2020-03-16 13:27:52 +00:00
ToolKind::Empty => 0.0,
2020-01-26 00:22:48 +00:00
},
}
}
}