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Remove unused LoadoutConfig-s
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6656cfe010
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00b182c183
@ -1,15 +0,0 @@
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({
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"shoulder": Item("common.items.armor.assassin.shoulder"),
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"chest": Item("common.items.armor.assassin.chest"),
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"belt": Item("common.items.armor.assassin.belt"),
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"hands": Item("common.items.armor.assassin.hand"),
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"pants": Item("common.items.armor.assassin.pants"),
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"feet": Item("common.items.armor.assassin.foot"),
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"lantern": Choice([
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(1.0, Some(Item("common.items.lantern.black_0"))),
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(2.0, None),
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]),
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"glider": Item("common.items.glider.glider_cloverleaf"),
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})
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@ -1,17 +0,0 @@
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({
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"shoulder": Item("common.items.armor.cultist.shoulder"),
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"chest": Item("common.items.armor.cultist.chest"),
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"belt": Item("common.items.armor.cultist.belt"),
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"hands": Item("common.items.armor.cultist.hand"),
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"pants": Item("common.items.armor.cultist.pants"),
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"feet": Item("common.items.armor.cultist.foot"),
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"back": Item("common.items.armor.misc.back.dungeon_purple"),
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"lantern": Choice([
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(1.0, Some(Item("common.items.lantern.black_0"))),
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(2.0, None),
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]),
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"glider": Item("common.items.glider.glider_blue"),
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})
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@ -1,17 +0,0 @@
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({
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"shoulder": Item("common.items.armor.steel.shoulder"),
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"chest": Item("common.items.armor.steel.chest"),
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"belt": Item("common.items.armor.steel.belt"),
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"hands": Item("common.items.armor.steel.hand"),
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"pants": Item("common.items.armor.steel.pants"),
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"feet": Item("common.items.armor.steel.foot"),
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"back": Item("common.items.armor.misc.back.dungeon_purple"),
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"lantern": Choice([
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(1.0, Some(Item("common.items.lantern.black_0"))),
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(2.0, None),
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]),
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"glider": Item("common.items.glider.glider_blue"),
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})
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@ -1,15 +0,0 @@
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({
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"shoulder": Item("common.items.armor.swift.shoulder"),
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"chest": Item("common.items.armor.swift.chest"),
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"belt": Item("common.items.armor.swift.belt"),
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"hands": Item("common.items.armor.swift.hand"),
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"pants": Item("common.items.armor.swift.pants"),
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"feet": Item("common.items.armor.swift.foot"),
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"lantern": Choice([
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(1.0, Some(Item("common.items.lantern.black_0"))),
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(2.0, None),
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]),
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"glider": Item("common.items.glider.glider_cloverleaf"),
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})
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@ -1,13 +0,0 @@
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({
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"shoulder": Item("common.items.armor.cloth_purple.shoulder"),
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"chest": Item("common.items.armor.cloth_purple.chest"),
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"belt": Item("common.items.armor.cloth_purple.belt"),
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"hands": Item("common.items.armor.cloth_purple.hand"),
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"pants": Item("common.items.armor.cloth_purple.pants"),
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"feet": Item("common.items.armor.cloth_purple.foot"),
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"lantern": Choice([
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(1.0, Some(Item("common.items.lantern.black_0"))),
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(2.0, None),
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]),
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})
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@ -41,23 +41,18 @@ pub struct LoadoutBuilder(Loadout);
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#[derive(Copy, Clone, PartialEq, Serialize, Deserialize, Debug, EnumIter)]
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pub enum LoadoutConfig {
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Adlet,
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Gnarling,
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Adlet,
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Sahagin,
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Haniwa,
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Myrmidon,
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Husk,
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Guard,
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Villager,
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Merchant,
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Outcast,
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Highwayman,
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Bandit,
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CultistNovice,
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CultistAcolyte,
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Beastmaster,
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Warlord,
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Warlock,
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Villager,
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Guard,
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Merchant,
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}
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#[derive(Debug, Deserialize, Clone)]
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@ -504,26 +499,6 @@ impl LoadoutBuilder {
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.complete_from_spec("common.loadouts.village.merchant")
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.build()
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},
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Outcast => LoadoutBuilder::new()
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.active_mainhand(active_item)
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.complete_from_spec("common.loadouts.unused.outcast")
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.build(),
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Highwayman => LoadoutBuilder::new()
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.active_mainhand(active_item)
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.complete_from_spec("common.loadouts.unused.highwayman")
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.build(),
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Bandit => LoadoutBuilder::new()
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.active_mainhand(active_item)
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.complete_from_spec("common.loadouts.unused.bandit")
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.build(),
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CultistNovice => LoadoutBuilder::new()
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.active_mainhand(active_item)
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.complete_from_spec("common.loadouts.unused.cultist_novice")
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.build(),
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CultistAcolyte => LoadoutBuilder::new()
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.active_mainhand(active_item)
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.complete_from_spec("common.loadouts.unused.cultist_acolyte")
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.build(),
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}
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} else {
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match body {
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