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Undo mistake, axe ability corrected.
Axe m2 cost 0 -> 100 Axe m2 dmg 8 -> 12
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@ -87,19 +87,19 @@ impl ToolData {
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needs_timing: true,
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},
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BasicMelee {
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energy_cost: 0,
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energy_cost: 100,
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buildup_duration: Duration::from_millis(700),
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recover_duration: Duration::from_millis(100),
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base_healthchange: -8,
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base_healthchange: -12,
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range: 3.5,
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max_angle: 30.0,
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},
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],
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Hammer(_) => vec![BasicMelee {
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energy_cost: 50,
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energy_cost: 0,
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buildup_duration: Duration::from_millis(700),
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recover_duration: Duration::from_millis(300),
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base_healthchange: -15,
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base_healthchange: -10,
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range: 3.5,
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max_angle: 60.0,
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}],
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