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Merge branch 'tormod/site-placement-refactor' into 'master'
Get rid of redundant sources of truth on site locations. See merge request veloren/veloren!3702
This commit is contained in:
commit
0312639491
@ -100,68 +100,64 @@ impl Civs {
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// this.generate_caves(&mut ctx);
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info!("starting civilisation creation");
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let mut start_locations: Vec<Vec2<i32>> = Vec::new();
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for _ in 0..initial_civ_count {
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debug!("Creating civilisation...");
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if this
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.birth_civ(&mut ctx.reseed(), &mut start_locations)
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.is_none()
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{
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if this.birth_civ(&mut ctx.reseed()).is_none() {
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warn!("Failed to find starting site for civilisation.");
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}
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}
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info!(?initial_civ_count, "all civilisations created");
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let mut gnarling_enemies: Vec<Vec2<i32>> = start_locations.clone();
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let mut chapel_site_enemies: Vec<Vec2<i32>> = start_locations.clone();
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let mut dungeon_enemies: Vec<Vec2<i32>> = start_locations.clone();
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let mut tree_enemies: Vec<Vec2<i32>> = start_locations.clone();
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let mut castle_enemies: Vec<Vec2<i32>> = Vec::new();
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for _ in 0..initial_civ_count * 3 {
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attempt(5, || {
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let (kind, avoid) = match ctx.rng.gen_range(0..64) {
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0..=5 => (SiteKind::Castle, (&castle_enemies, 40)),
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let (loc, kind) = match ctx.rng.gen_range(0..64) {
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0..=5 => (
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find_site_loc(&mut ctx, (&this.castle_enemies(), 40), SiteKind::Castle)?,
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SiteKind::Castle,
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),
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28..=31 => {
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if index.features().site2_giant_trees {
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(SiteKind::GiantTree, (&tree_enemies, 40))
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(
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find_site_loc(
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&mut ctx,
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(&this.tree_enemies(), 40),
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SiteKind::GiantTree,
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)?,
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SiteKind::GiantTree,
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)
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} else {
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(SiteKind::Tree, (&tree_enemies, 40))
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(
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find_site_loc(
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&mut ctx,
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(&this.tree_enemies(), 40),
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SiteKind::Tree,
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)?,
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SiteKind::Tree,
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)
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}
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},
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32..=37 => (SiteKind::Gnarling, (&gnarling_enemies, 40)),
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32..=37 => (
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find_site_loc(
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&mut ctx,
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(&this.gnarling_enemies(), 40),
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SiteKind::Gnarling,
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)?,
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SiteKind::Gnarling,
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),
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// 32..=37 => (SiteKind::Citadel, (&castle_enemies, 20)),
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38..=43 => (SiteKind::ChapelSite, (&chapel_site_enemies, 40)),
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_ => (SiteKind::Dungeon, (&dungeon_enemies, 40)),
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38..=43 => (
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find_site_loc(
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&mut ctx,
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(&this.chapel_site_enemies(), 40),
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SiteKind::ChapelSite,
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)?,
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SiteKind::ChapelSite,
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),
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_ => (
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find_site_loc(&mut ctx, (&this.dungeon_enemies(), 40), SiteKind::Dungeon)?,
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SiteKind::Dungeon,
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),
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};
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let loc = find_site_loc(&mut ctx, avoid, kind)?;
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match kind {
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SiteKind::Castle => {
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gnarling_enemies.push(loc);
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chapel_site_enemies.push(loc);
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dungeon_enemies.push(loc);
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tree_enemies.push(loc);
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castle_enemies.push(loc);
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},
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SiteKind::Gnarling => {
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castle_enemies.push(loc);
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dungeon_enemies.push(loc);
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gnarling_enemies.push(loc);
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chapel_site_enemies.push(loc);
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},
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SiteKind::ChapelSite => {
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castle_enemies.push(loc);
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dungeon_enemies.push(loc);
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gnarling_enemies.push(loc);
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chapel_site_enemies.push(loc);
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},
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SiteKind::Dungeon => {
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gnarling_enemies.push(loc);
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chapel_site_enemies.push(loc);
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dungeon_enemies.push(loc);
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castle_enemies.push(loc);
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},
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_ => (),
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}
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Some(this.establish_site(&mut ctx.reseed(), loc, |place| Site {
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kind,
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center: loc,
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@ -578,11 +574,7 @@ impl Civs {
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.and_then(|path| astar.get_cheapest_cost().map(|cost| (path, cost)))
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}
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fn birth_civ(
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&mut self,
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ctx: &mut GenCtx<impl Rng>,
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start_locations: &mut Vec<Vec2<i32>>,
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) -> Option<Id<Civ>> {
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fn birth_civ(&mut self, ctx: &mut GenCtx<impl Rng>) -> Option<Id<Civ>> {
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// TODO: specify SiteKind based on where a suitable location is found
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let kind = match ctx.rng.gen_range(0..64) {
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0..=10 => SiteKind::CliffTown,
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@ -591,8 +583,7 @@ impl Civs {
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_ => SiteKind::Refactor,
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};
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let site = attempt(100, || {
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let loc = find_site_loc(ctx, (start_locations, 60), kind)?;
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start_locations.push(loc);
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let loc = find_site_loc(ctx, (&self.town_enemies(), 60), kind)?;
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Some(self.establish_site(ctx, loc, |place| Site {
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kind,
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site_tmp: None,
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@ -1073,6 +1064,62 @@ impl Civs {
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site
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}
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fn gnarling_enemies(&self) -> Vec<Vec2<i32>> {
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self.sites()
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.filter_map(|s| match s.kind {
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SiteKind::Tree | SiteKind::GiantTree => None,
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_ => Some(s.center),
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})
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.collect()
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}
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fn chapel_site_enemies(&self) -> Vec<Vec2<i32>> {
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self.sites()
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.filter_map(|s| match s.kind {
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SiteKind::Tree | SiteKind::GiantTree => None,
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_ => Some(s.center),
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})
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.collect()
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}
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fn dungeon_enemies(&self) -> Vec<Vec2<i32>> {
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self.sites()
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.filter_map(|s| match s.kind {
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SiteKind::Tree | SiteKind::GiantTree => None,
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_ => Some(s.center),
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})
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.collect()
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}
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fn tree_enemies(&self) -> Vec<Vec2<i32>> {
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self.sites()
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.filter_map(|s| match s.kind {
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SiteKind::Castle => Some(s.center),
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_ if s.is_settlement() => Some(s.center),
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_ => None,
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})
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.collect()
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}
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fn castle_enemies(&self) -> Vec<Vec2<i32>> {
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self.sites()
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.filter_map(|s| match s.kind {
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SiteKind::Tree | SiteKind::GiantTree => None,
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_ if s.is_settlement() => None,
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_ => Some(s.center),
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})
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.collect()
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}
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fn town_enemies(&self) -> Vec<Vec2<i32>> {
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self.sites()
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.filter_map(|s| match s.kind {
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SiteKind::Castle | SiteKind::Citadel => None,
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_ => Some(s.center),
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})
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.collect()
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}
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}
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/// Attempt to find a path between two locations
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