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animation tweaks, fix some idle
This commit is contained in:
parent
db64972e42
commit
03c1a97ba9
@ -13,11 +13,11 @@
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central: ("npc.grolgar.male.jaw"),
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),
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torso_front: (
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offset: (-7.0, -14.0, -8.0),
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offset: (-7.0, -14.0, -8.0),//value in y dimension is full length of model
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central: ("npc.grolgar.male.torso_front"),
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),
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torso_back: (
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offset: (-5.0, -6.0, -5.5),
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offset: (-5.0, -12.0, -5.5),//value in y dimension is full length of model
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central: ("npc.grolgar.male.torso_back"),
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),
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ears: (
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@ -47,7 +47,7 @@
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central: ("npc.grolgar.female.torso_front"),
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),
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torso_back: (
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offset: (-5.0, -6.0, -5.5),
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offset: (-5.0, -12.0, -5.5),
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central: ("npc.grolgar.female.torso_back"),
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),
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ears: (
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@ -77,7 +77,7 @@
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central: ("npc.saber.male.torso_front"),
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),
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torso_back: (
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offset: (-5.0, -6.0, -5.0),
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offset: (-5.0, -12.0, -5.0),
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central: ("npc.saber.male.torso_back"),
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),
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ears: (
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@ -107,7 +107,7 @@
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central: ("npc.saber.female.torso_front"),
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),
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torso_back: (
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offset: (-5.0, -6.0, -5.0),
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offset: (-5.0, -12.0, -5.0),
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central: ("npc.saber.female.torso_back"),
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),
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ears: (
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@ -137,7 +137,7 @@
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central: ("npc.tuskram.male.torso_front"),
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),
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torso_back: (
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offset: (-4.0, -5.0, -4.5),
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offset: (-4.0, -10.0, -4.5),
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central: ("npc.tuskram.male.torso_back"),
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),
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ears: (
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@ -167,7 +167,7 @@
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central: ("npc.tuskram.female.torso_front"),
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),
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torso_back: (
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offset: (-4.0, -5.0, -4.5),
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offset: (-4.0, -10.0, -4.5),
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central: ("npc.tuskram.female.torso_back"),
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),
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ears: (
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@ -197,7 +197,7 @@
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central: ("npc.lion.male.torso_front"),
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),
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torso_back: (
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offset: (-5.5, -6.0, -5.0),
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offset: (-5.5, -12.0, -5.0),
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central: ("npc.lion.male.torso_back"),
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),
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ears: (
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@ -227,7 +227,7 @@
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central: ("npc.lion.female.torso_front"),
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),
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torso_back: (
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offset: (-5.5, -6.0, -5.0),
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offset: (-5.5, -12.0, -5.0),
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central: ("npc.lion.female.torso_back"),
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),
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ears: (
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@ -257,7 +257,7 @@
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central: ("npc.tarasque.male.torso_front"),
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),
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torso_back: (
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offset: (-6.0, 0.0, -6.0),
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offset: (-6.0, -13.0, -6.0),
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central: ("npc.tarasque.male.torso_back"),
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),
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ears: (
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@ -287,7 +287,7 @@
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central: ("npc.tarasque.female.torso_front"),
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),
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torso_back: (
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offset: (-6.0, 0.0, -6.0),
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offset: (-6.0, -13.0, -6.0),
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central: ("npc.tarasque.female.torso_back"),
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),
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ears: (
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@ -317,7 +317,7 @@
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central: ("npc.tiger.male.torso_front"),
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),
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torso_back: (
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offset: (-5.5, -6.5, -5.0),///needs adjust
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offset: (-5.5, -13.0, -5.0),
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central: ("npc.tiger.male.torso_back"),
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),
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ears: (
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@ -347,7 +347,7 @@
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central: ("npc.tiger.female.torso_front"),
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),
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torso_back: (
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offset: (-5.5, -6.5, -5.0),///needs adjust
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offset: (-5.5, -13.0, -5.0),
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central: ("npc.tiger.female.torso_back"),
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),
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ears: (
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@ -377,7 +377,7 @@
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central: ("npc.wolf.male.torso_front"),
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),
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torso_back: (
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offset: (-4.0, -5.5, -5.0),
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offset: (-4.0, -11.0, -5.0),
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central: ("npc.wolf.male.torso_back"),
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),
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ears: (
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@ -407,7 +407,7 @@
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central: ("npc.wolf.female.torso_front"),
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),
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torso_back: (
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offset: (-4.0, -5.5, -5.0),
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offset: (-4.0, -11.0, -5.0),
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central: ("npc.wolf.female.torso_back"),
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),
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ears: (
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@ -497,7 +497,7 @@
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central: ("npc.mouflon.male.torso_front"),
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),
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torso_back: (
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offset: (-4.0, -5.5, -5.0),
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offset: (-4.0, -11.0, -5.0),
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central: ("npc.mouflon.male.torso_back"),
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),
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ears: (
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@ -505,7 +505,7 @@
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central: ("armor.empty"),
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),
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tail: (
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offset: (-2.0, -1.5, 0.0),
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offset: (-2.0, -1.5, -7.0),
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central: ("npc.mouflon.male.tail"),
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),
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),
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@ -527,7 +527,7 @@
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central: ("npc.mouflon.female.torso_front"),
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),
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torso_back: (
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offset: (-4.0, -5.5, -5.0),
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offset: (-4.0, -11.0, -5.0),
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central: ("npc.mouflon.female.torso_back"),
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),
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ears: (
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@ -535,7 +535,7 @@
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central: ("armor.empty"),
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),
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tail: (
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offset: (-2.0, -1.5, 0.0),
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offset: (-2.0, -1.5, -7.0),
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central: ("npc.mouflon.female.tail"),
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),
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),
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@ -17,11 +17,11 @@
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lateral: ("npc.grolgar.male.leg_br"),
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),
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foot_fl: (
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offset: (-2.5, -3.0, -6.0),//y pivot should be -3/4 of the y dimension of the model
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offset: (-2.5, -9.0, -6.0),//y pivot should be -3/4 of the y dimension of the model
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lateral: ("npc.grolgar.male.foot_fl"),
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),
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foot_fr: (
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offset: (-2.5, -3.0, -6.0),//y pivot should be -3/4 of the y dimension of the model
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offset: (-2.5, -9.0, -6.0),//y pivot should be -3/4 of the y dimension of the model
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lateral: ("npc.grolgar.male.foot_fr"),
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),
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foot_bl: (
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@ -51,7 +51,7 @@
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lateral: ("npc.grolgar.female.leg_br"),
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),
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foot_fl: (
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offset: (-2.5, -3.0, -6.0),
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offset: (-2.5, -9.0, -6.0),
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lateral: ("npc.grolgar.female.foot_fl"),
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),
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foot_fr: (
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@ -289,19 +289,19 @@
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lateral: ("npc.tarasque.male.leg_br"),
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),
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foot_fl: (
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offset: (-4.0, -3.0, -9.0),
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offset: (-4.0, -9.0, -9.0),
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lateral: ("npc.tarasque.male.foot_fl"),
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),
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foot_fr: (
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offset: (-4.0, -3.0, -9.0),
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offset: (-4.0, -9.0, -9.0),
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lateral: ("npc.tarasque.male.foot_fr"),
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),
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foot_bl: (
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offset: (-2.5, -2.0, -8.0),
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offset: (-2.5, -6.0, -8.0),
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lateral: ("npc.tarasque.male.foot_bl"),
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),
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foot_br: (
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offset: (-2.5, -2.0, -8.0),
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offset: (-2.5, -6.0, -8.0),
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lateral: ("npc.tarasque.male.foot_br"),
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),
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),
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@ -323,19 +323,19 @@
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lateral: ("npc.tarasque.female.leg_br"),
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),
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foot_fl: (
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offset: (-4.0, -3.0, -9.0), //(1/4) Y dimension, (1/1) Z dimension
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offset: (-4.0, -9.0, -9.0), //(1/4) Y dimension, (1/1) Z dimension
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lateral: ("npc.tarasque.female.foot_fl"),
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),
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foot_fr: (
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offset: (-4.0, -3.0, -9.0), //(1/4) Y dimension, (1/1) Z dimension
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offset: (-4.0, -9.0, -9.0), //(1/4) Y dimension, (1/1) Z dimension
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lateral: ("npc.tarasque.female.foot_fr"),
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),
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foot_bl: (
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offset: (-2.5, -2.0, -8.0),
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offset: (-2.5, -6.0, -8.0),
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lateral: ("npc.tarasque.female.foot_bl"),
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),
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foot_br: (
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offset: (-2.5, -2.0, -8.0),
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offset: (-2.5, -6.0, -8.0),
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lateral: ("npc.tarasque.female.foot_br"),
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),
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),
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@ -357,19 +357,19 @@
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lateral: ("npc.tiger.male.leg_br"),
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),
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foot_fl: (
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offset: (-2.5, -2.0, -6.0),
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offset: (-2.5, -6.0, -6.0),
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lateral: ("npc.tiger.male.foot_fl"),
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),
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foot_fr: (
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offset: (-2.5, -2.0, -6.0),
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offset: (-2.5, -6.0, -6.0),
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lateral: ("npc.tiger.male.foot_fr"),
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),
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foot_bl: (
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offset: (-2.5, -2.0, -6.0),
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offset: (-2.5, -5.0, -6.0),
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lateral: ("npc.tiger.male.foot_bl"),
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),
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foot_br: (
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offset: (-2.5, -2.0, -6.0),
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offset: (-2.5, -5.0, -6.0),
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lateral: ("npc.tiger.male.foot_br"),
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),
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),
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@ -391,19 +391,19 @@
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lateral: ("npc.tiger.female.leg_br"),
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),
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foot_fl: (
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offset: (-2.5, -2.0, -6.0),
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offset: (-2.5, -6.0, -6.0),
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lateral: ("npc.tiger.female.foot_fl"),
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),
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foot_fr: (
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offset: (-2.5, -2.0, -6.0),
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offset: (-2.5, -6.0, -6.0),
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lateral: ("npc.tiger.female.foot_fr"),
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),
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foot_bl: (
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offset: (-2.5, -2.0, -6.0),
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offset: (-2.5, -5.0, -6.0),
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lateral: ("npc.tiger.female.foot_bl"),
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),
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foot_br: (
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offset: (-2.5, -2.0, -6.0),
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offset: (-2.5, -5.0, -6.0),
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lateral: ("npc.tiger.female.foot_br"),
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),
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),
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@ -425,19 +425,19 @@
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lateral: ("npc.wolf.male.leg_br"),
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),
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foot_fl: (
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offset: (-1.5, -3.0, -9.0),
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offset: (-1.5, -4.0, -9.0),
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lateral: ("npc.wolf.male.foot_fl"),
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),
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foot_fr: (
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offset: (-1.5, -3.0, -9.0),
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offset: (-1.5, -4.0, -9.0),
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lateral: ("npc.wolf.male.foot_fr"),
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),
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foot_bl: (
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offset: (-1.5, -3.0, -9.0),
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offset: (-1.5, -4.0, -9.0),
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lateral: ("npc.wolf.male.foot_bl"),
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),
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foot_br: (
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offset: (-1.5, -3.0, -9.0),
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offset: (-1.5, -4.0, -9.0),
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lateral: ("npc.wolf.male.foot_br"),
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),
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),
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@ -459,19 +459,19 @@
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lateral: ("npc.wolf.female.leg_br"),
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),
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foot_fl: (
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offset: (-1.5, -3.0, -9.0),
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offset: (-1.5, -4.0, -9.0),
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lateral: ("npc.wolf.female.foot_fl"),
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),
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foot_fr: (
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offset: (-1.5, -3.0, -9.0),
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offset: (-1.5, -4.0, -9.0),
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lateral: ("npc.wolf.female.foot_fr"),
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),
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foot_bl: (
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offset: (-1.5, -3.0, -9.0),
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offset: (-1.5, -4.0, -9.0),
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lateral: ("npc.wolf.female.foot_bl"),
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),
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foot_br: (
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offset: (-1.5, -3.0, -9.0),
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offset: (-1.5, -4.0, -9.0),
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lateral: ("npc.wolf.female.foot_br"),
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),
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),
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@ -493,19 +493,19 @@
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lateral: ("npc.frostfang.male.leg_br"),
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),
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foot_fl: (
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offset: (-2.5, -3.0, -6.0),
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offset: (-2.5, -4.0, -6.0),
|
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lateral: ("npc.frostfang.male.foot_fl"),
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),
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foot_fr: (
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offset: (-2.5, -3.0, -6.0),
|
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offset: (-2.5, -4.0, -6.0),
|
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lateral: ("npc.frostfang.male.foot_fr"),
|
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),
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foot_bl: (
|
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offset: (-2.5, -3.0, -6.0),
|
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offset: (-2.5, -4.0, -6.0),
|
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lateral: ("npc.frostfang.male.foot_bl"),
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),
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foot_br: (
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offset: (-2.5, -3.0, -6.0),
|
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offset: (-2.5, -4.0, -6.0),
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lateral: ("npc.frostfang.male.foot_br"),
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),
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),
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@ -527,19 +527,19 @@
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lateral: ("npc.frostfang.female.leg_br"),
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),
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foot_fl: (
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offset: (-2.5, -3.0, -6.0),
|
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offset: (-2.5, -4.0, -6.0),
|
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lateral: ("npc.frostfang.female.foot_fl"),
|
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),
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foot_fr: (
|
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offset: (-2.5, -3.0, -6.0),
|
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offset: (-2.5, -4.0, -6.0),
|
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lateral: ("npc.frostfang.female.foot_fr"),
|
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),
|
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foot_bl: (
|
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offset: (-2.5, -3.0, -6.0),
|
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offset: (-2.5, -4.0, -6.0),
|
||||
lateral: ("npc.frostfang.female.foot_bl"),
|
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),
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foot_br: (
|
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offset: (-2.5, -3.0, -6.0),
|
||||
offset: (-2.5, -4.0, -6.0),
|
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lateral: ("npc.frostfang.female.foot_br"),
|
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),
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),
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@ -561,19 +561,19 @@
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lateral: ("npc.mouflon.male.leg_br"),
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),
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foot_fl: (
|
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offset: (-1.0, -2.0, -7.0),
|
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offset: (-1.0, -3.0, -7.0),
|
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lateral: ("npc.mouflon.male.foot_fl"),
|
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),
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foot_fr: (
|
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offset: (-1.0, -2.0, -7.0),
|
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offset: (-1.0, -3.0, -7.0),
|
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lateral: ("npc.mouflon.male.foot_fr"),
|
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),
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foot_bl: (
|
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offset: (-1.0, -1.0, -6.0),
|
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offset: (-1.0, -2.0, -6.0),
|
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lateral: ("npc.mouflon.male.foot_bl"),
|
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),
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foot_br: (
|
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offset: (-1.0, -1.0, -6.0),
|
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offset: (-1.0, -2.0, -6.0),
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lateral: ("npc.mouflon.male.foot_br"),
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),
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),
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@ -595,19 +595,19 @@
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lateral: ("npc.mouflon.female.leg_br"),
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),
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foot_fl: (
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offset: (-1.0, -2.0, -7.0),
|
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offset: (-1.0, -3.0, -7.0),
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lateral: ("npc.mouflon.female.foot_fl"),
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),
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foot_fr: (
|
||||
offset: (-1.0, -2.0, -7.0),
|
||||
offset: (-1.0, -3.0, -7.0),
|
||||
lateral: ("npc.mouflon.female.foot_fr"),
|
||||
),
|
||||
foot_bl: (
|
||||
offset: (-1.0, -1.0, -6.0),
|
||||
offset: (-1.0, -2.0, -6.0),
|
||||
lateral: ("npc.mouflon.female.foot_bl"),
|
||||
),
|
||||
foot_br: (
|
||||
offset: (-1.0, -1.0, -6.0),
|
||||
offset: (-1.0, -2.0, -6.0),
|
||||
lateral: ("npc.mouflon.female.foot_br"),
|
||||
),
|
||||
),
|
||||
|
@ -59,7 +59,7 @@ impl Animation for IdleAnimation {
|
||||
next.feet_b.scale = Vec3::one() / 18.0;
|
||||
|
||||
next.tail.offset =
|
||||
Vec3::new(0.0, skeleton_attr.tail.0 + wave * 1.0, skeleton_attr.tail.1) / 18.0;
|
||||
Vec3::new(0.0, skeleton_attr.tail.0 + wave * 0.2, skeleton_attr.tail.1) / 18.0;
|
||||
next.tail.ori = Quaternion::rotation_y(wave_slow * 0.05);
|
||||
next.tail.scale = Vec3::one() / 18.0;
|
||||
|
||||
|
@ -21,9 +21,9 @@ impl Animation for IdleAnimation {
|
||||
) -> Self::Skeleton {
|
||||
let mut next = (*skeleton).clone();
|
||||
|
||||
let wave_ultra_slow = (anim_time as f32 * 1.0 + PI).sin();
|
||||
let slower = (anim_time as f32 * 1.0 + PI).sin();
|
||||
let wave_ultra_slow_cos = (anim_time as f32 * 1.0 + PI).cos();
|
||||
let wave_slow = (anim_time as f32 * 3.5 + PI).sin();
|
||||
let slow = (anim_time as f32 * 3.5 + PI).sin();
|
||||
let wave_slow_cos = (anim_time as f32 * 3.5 + PI).cos();
|
||||
|
||||
let look = Vec2::new(
|
||||
@ -54,7 +54,7 @@ impl Animation for IdleAnimation {
|
||||
next.head_upper.offset = Vec3::new(
|
||||
0.0,
|
||||
skeleton_attr.head_upper.0,
|
||||
skeleton_attr.head_upper.1 + wave_ultra_slow * 0.4,
|
||||
skeleton_attr.head_upper.1 + slower * 0.2,
|
||||
);
|
||||
next.head_upper.ori =
|
||||
Quaternion::rotation_z(0.3 * look.x) * Quaternion::rotation_x(0.3 * look.y);
|
||||
@ -63,7 +63,7 @@ impl Animation for IdleAnimation {
|
||||
next.head_lower.offset = Vec3::new(
|
||||
0.0,
|
||||
skeleton_attr.head_lower.0,
|
||||
skeleton_attr.head_lower.1 + wave_ultra_slow * 0.20,
|
||||
skeleton_attr.head_lower.1 + slower * 0.1,
|
||||
);
|
||||
next.head_lower.ori =
|
||||
Quaternion::rotation_z(0.0) * Quaternion::rotation_x(0.0);
|
||||
@ -72,17 +72,17 @@ impl Animation for IdleAnimation {
|
||||
next.jaw.offset = Vec3::new(
|
||||
0.0,
|
||||
skeleton_attr.jaw.0 - wave_ultra_slow_cos * 0.12,
|
||||
skeleton_attr.jaw.1 + wave_slow * 0.2,
|
||||
skeleton_attr.jaw.1 + slow * 0.2,
|
||||
);
|
||||
next.jaw.ori = Quaternion::rotation_x(wave_slow * 0.05);
|
||||
next.jaw.ori = Quaternion::rotation_x(slow * 0.05);
|
||||
next.jaw.scale = Vec3::one() * 1.02;
|
||||
|
||||
next.tail.offset = Vec3::new(
|
||||
0.0,
|
||||
skeleton_attr.tail.0,
|
||||
skeleton_attr.tail.1 + wave_ultra_slow * 0.6,
|
||||
skeleton_attr.tail.1 + slower * 0.6,
|
||||
);
|
||||
next.tail.ori = Quaternion::rotation_z(0.0 + wave_slow * 0.2 + tailmove.x)
|
||||
next.tail.ori = Quaternion::rotation_z(0.0 + slow * 0.2 + tailmove.x)
|
||||
* Quaternion::rotation_x(0.0);
|
||||
next.tail.scale = Vec3::one();
|
||||
|
||||
@ -91,15 +91,15 @@ impl Animation for IdleAnimation {
|
||||
next.torso_front.offset = Vec3::new(
|
||||
0.0,
|
||||
skeleton_attr.torso_front.0,
|
||||
skeleton_attr.torso_front.1 + wave_ultra_slow * 0.5,
|
||||
skeleton_attr.torso_front.1 + slower * 0.5,
|
||||
)/8.0;
|
||||
next.torso_front.ori = Quaternion::rotation_y(wave_slow * 0.015);
|
||||
next.torso_front.ori = Quaternion::rotation_y(slow * 0.015);
|
||||
next.torso_front.scale = Vec3::one() / 8.0;
|
||||
|
||||
next.torso_back.offset = Vec3::new(
|
||||
0.0,
|
||||
skeleton_attr.torso_back.0,
|
||||
skeleton_attr.torso_back.1 + wave_ultra_slow * 0.2,
|
||||
skeleton_attr.torso_back.1 + slower * 0.2,
|
||||
);
|
||||
next.torso_back.ori = Quaternion::rotation_y(wave_slow_cos * 0.015)
|
||||
* Quaternion::rotation_z(0.0)
|
||||
@ -107,45 +107,45 @@ impl Animation for IdleAnimation {
|
||||
next.torso_back.scale = Vec3::one();
|
||||
|
||||
next.ears.offset = Vec3::new(0.0, skeleton_attr.ears.0, skeleton_attr.ears.1);
|
||||
next.ears.ori = Quaternion::rotation_x(0.0 + wave_ultra_slow * 0.03);
|
||||
next.ears.ori = Quaternion::rotation_x(0.0 + slower * 0.03);
|
||||
next.ears.scale = Vec3::one() * 1.02;
|
||||
|
||||
next.leg_fl.offset = Vec3::new(
|
||||
-skeleton_attr.leg_f.0,
|
||||
skeleton_attr.leg_f.1,
|
||||
skeleton_attr.leg_f.2,
|
||||
skeleton_attr.leg_f.2 + slower * -0.2,
|
||||
);
|
||||
next.leg_fl.ori = Quaternion::rotation_x(0.0);
|
||||
next.leg_fl.ori = Quaternion::rotation_y(slow * -0.015);
|
||||
next.leg_fl.scale = Vec3::one();
|
||||
|
||||
next.leg_fr.offset = Vec3::new(
|
||||
skeleton_attr.leg_f.0,
|
||||
skeleton_attr.leg_f.1,
|
||||
skeleton_attr.leg_f.2,
|
||||
skeleton_attr.leg_f.2 + slower * -0.2,
|
||||
);
|
||||
next.leg_fr.ori = Quaternion::rotation_x(0.0);
|
||||
next.leg_fr.ori = Quaternion::rotation_y(slow * -0.015);
|
||||
next.leg_fr.scale = Vec3::one();
|
||||
|
||||
next.leg_bl.offset = Vec3::new(
|
||||
-skeleton_attr.leg_b.0,
|
||||
skeleton_attr.leg_b.1,
|
||||
skeleton_attr.leg_b.2,
|
||||
skeleton_attr.leg_b.2 + slower * -0.2,
|
||||
);
|
||||
next.leg_bl.ori = Quaternion::rotation_x(0.0);
|
||||
next.leg_bl.ori = Quaternion::rotation_y(slow * -0.015+wave_slow_cos * -0.015);
|
||||
next.leg_bl.scale = Vec3::one();
|
||||
|
||||
next.leg_br.offset = Vec3::new(
|
||||
skeleton_attr.leg_b.0,
|
||||
skeleton_attr.leg_b.1,
|
||||
skeleton_attr.leg_b.2,
|
||||
skeleton_attr.leg_b.2 + slower * -0.2,
|
||||
);
|
||||
next.leg_br.ori = Quaternion::rotation_x(0.0);
|
||||
next.leg_br.ori = Quaternion::rotation_y(slow * -0.015+wave_slow_cos * -0.015);
|
||||
next.leg_br.scale = Vec3::one();
|
||||
|
||||
next.foot_fl.offset = Vec3::new(
|
||||
-skeleton_attr.feet_f.0,
|
||||
skeleton_attr.feet_f.1,
|
||||
skeleton_attr.feet_f.2,
|
||||
skeleton_attr.feet_f.2+ slower * -0.2,
|
||||
);
|
||||
next.foot_fl.ori = Quaternion::rotation_x(0.0);
|
||||
next.foot_fl.scale = Vec3::one();
|
||||
@ -153,7 +153,7 @@ impl Animation for IdleAnimation {
|
||||
next.foot_fr.offset = Vec3::new(
|
||||
skeleton_attr.feet_f.0,
|
||||
skeleton_attr.feet_f.1,
|
||||
skeleton_attr.feet_f.2,
|
||||
skeleton_attr.feet_f.2+ slower * -0.2,
|
||||
);
|
||||
next.foot_fr.ori = Quaternion::rotation_x(0.0);
|
||||
next.foot_fr.scale = Vec3::one();
|
||||
@ -161,7 +161,7 @@ impl Animation for IdleAnimation {
|
||||
next.foot_bl.offset = Vec3::new(
|
||||
-skeleton_attr.feet_b.0,
|
||||
skeleton_attr.feet_b.1,
|
||||
skeleton_attr.feet_b.2,
|
||||
skeleton_attr.feet_b.2+ slower * -0.2,
|
||||
);
|
||||
next.foot_bl.ori = Quaternion::rotation_x(0.0);
|
||||
next.foot_bl.scale = Vec3::one();
|
||||
@ -169,7 +169,7 @@ impl Animation for IdleAnimation {
|
||||
next.foot_br.offset = Vec3::new(
|
||||
skeleton_attr.feet_b.0,
|
||||
skeleton_attr.feet_b.1,
|
||||
skeleton_attr.feet_b.2,
|
||||
skeleton_attr.feet_b.2+ slower * -0.2,
|
||||
);
|
||||
next.foot_br.ori = Quaternion::rotation_x(0.0);
|
||||
next.foot_br.scale = Vec3::one();
|
||||
|
@ -175,15 +175,15 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
|
||||
(Mouflon, _) => (10.5, -4.0),
|
||||
},
|
||||
tail: match (body.species, body.body_type) {
|
||||
(Grolgar, _) => (-5.5, -0.5),
|
||||
(Saber, _) => (-6.0, 1.0),
|
||||
(Tuskram, _) => (-4.0, 2.0),
|
||||
(Lion, _) => (-6.0, 1.0),
|
||||
(Tarasque, _) => (2.0, 0.0),
|
||||
(Tiger, _) => (-6.5, -7.0),
|
||||
(Wolf, _) => (-5.0, 0.0),
|
||||
(Frostfang, _) => (-4.0, -3.5),
|
||||
(Mouflon, _) => (-5.0, -3.5),
|
||||
(Grolgar, _) => (-11.5, -0.5),
|
||||
(Saber, _) => (-11.0, 1.0),
|
||||
(Tuskram, _) => (-10.0, 2.0),
|
||||
(Lion, _) => (-11.0, 1.0),
|
||||
(Tarasque, _) => (-11.0, 0.0),
|
||||
(Tiger, _) => (-12.5, -7.0),
|
||||
(Wolf, _) => (-11.0, 0.0),
|
||||
(Frostfang, _) => (-10.0, -3.5),
|
||||
(Mouflon, _) => (-12.0, 1.5),
|
||||
},
|
||||
torso_front: match (body.species, body.body_type) {
|
||||
(Grolgar, _) => (10.0, 11.0),
|
||||
@ -197,15 +197,15 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
|
||||
(Mouflon, _) => (11.0, 13.5),
|
||||
},
|
||||
torso_back: match (body.species, body.body_type) {
|
||||
(Grolgar, _) => (-20.0, 1.5),
|
||||
(Saber, _) => (-19.5, 0.0),
|
||||
(Tuskram, _) => (-18.0, -2.0),
|
||||
(Lion, _) => (-19.0, -1.0),
|
||||
(Tarasque, _) => (-26.0, -1.0),
|
||||
(Tiger, _) => (-19.0, 0.0),
|
||||
(Wolf, _) => (-18.5, 1.0),
|
||||
(Frostfang, _) => (-15.0, 0.0),
|
||||
(Mouflon, _) => (-14.5, -0.5),
|
||||
(Grolgar, _) => (-14.0, 1.5),
|
||||
(Saber, _) => (-13.5, 0.0),
|
||||
(Tuskram, _) => (-12.0, -2.0),
|
||||
(Lion, _) => (-13.0, -1.0),
|
||||
(Tarasque, _) => (-14.0, -1.0),
|
||||
(Tiger, _) => (-13.0, 0.0),
|
||||
(Wolf, _) => (-12.5, 1.0),
|
||||
(Frostfang, _) => (-9.0, 0.0),
|
||||
(Mouflon, _) => (-8.5, -0.5),
|
||||
},
|
||||
ears: match (body.species, body.body_type) {
|
||||
(Grolgar, _) => (5.0, 9.5),
|
||||
@ -225,20 +225,20 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
|
||||
(Lion, _) => (7.5, -4.5, -6.0),
|
||||
(Tarasque, _) => (7.0, -8.0, -6.0),
|
||||
(Tiger, _) => (7.0, -2.0, -1.0),
|
||||
(Wolf, _) => (4.0, -6.5, -1.0),
|
||||
(Wolf, _) => (4.5, -6.5, -1.0),
|
||||
(Frostfang, _) => (5.5, -5.5, -2.0),
|
||||
(Mouflon, _) => (3.5, -5.5, -5.0),
|
||||
(Mouflon, _) => (5.0, -5.5, -5.0),
|
||||
},
|
||||
leg_b: match (body.species, body.body_type) {
|
||||
(Grolgar, _) => (6.0, -0.5, -3.5),
|
||||
(Saber, _) => (6.0, -1.0, -4.0),
|
||||
(Tuskram, _) => (5.0, 0.5, -3.5),
|
||||
(Lion, _) => (6.0, 0.0, -2.0),
|
||||
(Tarasque, _) => (6.0, 7.5, -6.5),
|
||||
(Tiger, _) => (7.0, -2.0, -1.0),
|
||||
(Wolf, _) => (4.5, 0.0, -2.5),
|
||||
(Frostfang, _) => (3.5, -0.5, -2.0),
|
||||
(Mouflon, _) => (3.5, -2.0, -4.5),
|
||||
(Grolgar, _) => (6.0, -6.5, -3.5),
|
||||
(Saber, _) => (6.0, -7.0, -4.0),
|
||||
(Tuskram, _) => (5.0, -5.5, -3.5),
|
||||
(Lion, _) => (6.0, -6.0, -2.0),
|
||||
(Tarasque, _) => (6.0, -6.5, -6.5),
|
||||
(Tiger, _) => (7.0, -8.0, -1.0),
|
||||
(Wolf, _) => (5.0, -6.5, -2.5),
|
||||
(Frostfang, _) => (3.5, -6.5, -2.0),
|
||||
(Mouflon, _) => (3.5, -5.0, -4.5),
|
||||
},
|
||||
feet_f: match (body.species, body.body_type) {
|
||||
(Grolgar, _) => (0.0, -2.0, -4.0),
|
||||
@ -260,7 +260,7 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
|
||||
(Tiger, _) => (1.0, 0.5, -4.0),
|
||||
(Wolf, _) => (0.0, -0.5, -2.5),
|
||||
(Frostfang, _) => (0.0, -0.5, -3.5),
|
||||
(Mouflon, _) => (-1.0, -2.5, -2.5),
|
||||
(Mouflon, _) => (-1.0, -0.5, -2.5),
|
||||
},
|
||||
}
|
||||
}
|
||||
|
@ -120,7 +120,7 @@ impl Animation for RunAnimation {
|
||||
let vertchest = (anim_time as f32 * lab as f32 + PI * 0.3).sin().max(0.2);
|
||||
let horichest = (anim_time as f32 * lab as f32 + PI * 0.8).sin();
|
||||
|
||||
if speed < 8.0{
|
||||
if speed < 8.0{//Trot
|
||||
next.head_upper.offset = Vec3::new(
|
||||
0.0,
|
||||
skeleton_attr.head_upper.0,
|
||||
@ -173,7 +173,7 @@ if speed < 8.0{
|
||||
skeleton_attr.leg_f.1 + foothoril * -1.0,
|
||||
skeleton_attr.leg_f.2 +1.0+ footvertl * -0.06,
|
||||
);
|
||||
next.leg_fl.ori = Quaternion::rotation_x(footrotl * -0.15);
|
||||
next.leg_fl.ori = Quaternion::rotation_x(footrotl * -0.09);
|
||||
next.leg_fl.scale = Vec3::one()*0.99;
|
||||
|
||||
|
||||
@ -182,7 +182,7 @@ if speed < 8.0{
|
||||
skeleton_attr.leg_f.1 + foothorir * -1.0,
|
||||
skeleton_attr.leg_f.2 +1.0+ footvertr * -0.6,
|
||||
);
|
||||
next.leg_fr.ori = Quaternion::rotation_x(footrotr * -0.15);
|
||||
next.leg_fr.ori = Quaternion::rotation_x(footrotr * -0.09);
|
||||
next.leg_fr.scale = Vec3::one()*0.99;
|
||||
|
||||
next.leg_bl.offset = Vec3::new(
|
||||
@ -191,7 +191,7 @@ if speed < 8.0{
|
||||
skeleton_attr.leg_b.2 +1.0+ footvertlb * -0.8,
|
||||
|
||||
);
|
||||
next.leg_bl.ori = Quaternion::rotation_x(footrotlb * -0.15);
|
||||
next.leg_bl.ori = Quaternion::rotation_x(footrotlb * -0.09);
|
||||
next.leg_bl.scale = Vec3::one() *0.99;
|
||||
|
||||
next.leg_br.offset = Vec3::new(
|
||||
@ -199,7 +199,7 @@ if speed < 8.0{
|
||||
skeleton_attr.leg_b.1 + foothorirb * -1.0,
|
||||
skeleton_attr.leg_b.2 +1.0+ footvertrb * -0.8,
|
||||
);
|
||||
next.leg_br.ori = Quaternion::rotation_x(footrotrb * -0.15);
|
||||
next.leg_br.ori = Quaternion::rotation_x(footrotrb * -0.09);
|
||||
next.leg_br.scale = Vec3::one() *0.99;
|
||||
|
||||
next.foot_fl.offset = Vec3::new(
|
||||
@ -207,7 +207,7 @@ if speed < 8.0{
|
||||
skeleton_attr.feet_f.1,
|
||||
skeleton_attr.feet_f.2+ ((footvertl * -1.5).max(-1.0)),
|
||||
);
|
||||
next.foot_fl.ori = Quaternion::rotation_x(footrotl * -0.3);
|
||||
next.foot_fl.ori = Quaternion::rotation_x(footrotl * -0.6);
|
||||
next.foot_fl.scale = Vec3::one()*0.97;
|
||||
|
||||
next.foot_fr.offset = Vec3::new(
|
||||
@ -215,7 +215,7 @@ if speed < 8.0{
|
||||
skeleton_attr.feet_f.1,
|
||||
skeleton_attr.feet_f.2+ ((footvertr * -1.5).max(-1.0)),
|
||||
);
|
||||
next.foot_fr.ori = Quaternion::rotation_x(footrotr * -0.3);
|
||||
next.foot_fr.ori = Quaternion::rotation_x(footrotr * -0.6);
|
||||
next.foot_fr.scale = Vec3::one()*0.98;
|
||||
|
||||
next.foot_bl.offset = Vec3::new(
|
||||
@ -223,7 +223,7 @@ if speed < 8.0{
|
||||
skeleton_attr.feet_b.1,
|
||||
skeleton_attr.feet_b.2+ ((footvertlb * -1.5).max(-1.0)),
|
||||
);
|
||||
next.foot_bl.ori = Quaternion::rotation_x(footrotlb * -0.3);
|
||||
next.foot_bl.ori = Quaternion::rotation_x(footrotlb * -0.6);
|
||||
next.foot_bl.scale = Vec3::one()*0.98;
|
||||
|
||||
next.foot_br.offset = Vec3::new(
|
||||
@ -231,10 +231,10 @@ if speed < 8.0{
|
||||
skeleton_attr.feet_b.1,
|
||||
skeleton_attr.feet_b.2 + ((footvertrb * -1.5).max(-1.0)),
|
||||
);
|
||||
next.foot_br.ori = Quaternion::rotation_x(footrotrb * -0.3);
|
||||
next.foot_br.ori = Quaternion::rotation_x(footrotrb * -0.6);
|
||||
next.foot_br.scale = Vec3::one()*0.98;
|
||||
}
|
||||
else {
|
||||
else {//Gallop
|
||||
next.head_upper.offset = Vec3::new(
|
||||
0.0,
|
||||
skeleton_attr.head_upper.0,
|
||||
|
Loading…
Reference in New Issue
Block a user