starting on trot, removing some warnings

This commit is contained in:
jshipsey 2020-06-26 00:57:59 -04:00
parent 648e140be3
commit db64972e42
5 changed files with 171 additions and 147 deletions

View File

@ -17,19 +17,19 @@
lateral: ("npc.grolgar.male.leg_br"),
),
foot_fl: (
offset: (-2.5, -6.0, -3.0),
offset: (-2.5, -3.0, -6.0),//y pivot should be -3/4 of the y dimension of the model
lateral: ("npc.grolgar.male.foot_fl"),
),
foot_fr: (
offset: (-2.5, -6.0, -3.0),
offset: (-2.5, -3.0, -6.0),//y pivot should be -3/4 of the y dimension of the model
lateral: ("npc.grolgar.male.foot_fr"),
),
foot_bl: (
offset: (-2.5, -3.5, -2.0),
offset: (-2.5, -2.0, -4.0),//y pivot should be -3/4 of the y dimension of the model
lateral: ("npc.grolgar.male.foot_bl"),
),
foot_br: (
offset: (-2.5, -3.5, -2.0),
offset: (-2.5, -2.0, -4.0),//y pivot should be -3/4 of the y dimension of the model
lateral: ("npc.grolgar.male.foot_br"),
),
),
@ -51,19 +51,19 @@
lateral: ("npc.grolgar.female.leg_br"),
),
foot_fl: (
offset: (-2.5, -6.0, -3.0),
offset: (-2.5, -3.0, -6.0),
lateral: ("npc.grolgar.female.foot_fl"),
),
foot_fr: (
offset: (-2.5, -6.0, -3.0),
offset: (-2.5, -3.0, -6.0),
lateral: ("npc.grolgar.female.foot_fr"),
),
foot_bl: (
offset: (-2.5, -3.5, -2.0),
offset: (-2.5, -2.0, -4.0),
lateral: ("npc.grolgar.female.foot_bl"),
),
foot_br: (
offset: (-2.5, -3.5, -2.0),
offset: (-2.5, -2.0, -4.0),
lateral: ("npc.grolgar.female.foot_br"),
),
),
@ -221,19 +221,19 @@
lateral: ("npc.lion.male.leg_br"),
),
foot_fl: (
offset: (-2.5, -3.5, -2.5),
offset: (-2.5, -2.0, -2.5),
lateral: ("npc.lion.male.foot_fl"),
),
foot_fr: (
offset: (-2.5, -3.5, -2.5),
offset: (-2.5, -2.0, -2.5),
lateral: ("npc.lion.male.foot_fr"),
),
foot_bl: (
offset: (-2.5, -3.5, -6.0),
offset: (-2.5, -2.0, -6.0),
lateral: ("npc.lion.male.foot_bl"),
),
foot_br: (
offset: (-2.5, -3.5, -6.0),
offset: (-2.5, -2.0, -6.0),
lateral: ("npc.lion.male.foot_br"),
),
),
@ -255,19 +255,19 @@
lateral: ("npc.lion.female.leg_br"),
),
foot_fl: (
offset: (-2.5, -3.5, -2.5),
offset: (-2.5, -2.0, -2.5),
lateral: ("npc.lion.female.foot_fl"),
),
foot_fr: (
offset: (-2.5, -3.5, -2.5),
offset: (-2.5, -2.0, -2.5),
lateral: ("npc.lion.female.foot_fr"),
),
foot_bl: (
offset: (-2.5, -3.5, -6.0),
offset: (-2.5, -2.0, -6.0),
lateral: ("npc.lion.female.foot_bl"),
),
foot_br: (
offset: (-2.5, -3.5, -6.0),
offset: (-2.5, -2.0, -6.0),
lateral: ("npc.lion.female.foot_br"),
),
),

View File

@ -95,7 +95,6 @@ pub struct SkeletonAttr {
tail_rear: (f32, f32),
feet_f: (f32, f32, f32),
feet_b: (f32, f32, f32),
height: f32,
}
impl<'a> std::convert::TryFrom<&'a comp::Body> for SkeletonAttr {
@ -120,7 +119,6 @@ impl Default for SkeletonAttr {
tail_rear: (0.0, 0.0),
feet_f: (0.0, 0.0, 0.0),
feet_b: (0.0, 0.0, 0.0),
height: (0.0),
}
}
}
@ -201,15 +199,6 @@ impl<'a> From<&'a comp::quadruped_low::Body> for SkeletonAttr {
(Tortoise, _) => (8.0, -8.5, -3.0),
(Rocksnapper, _) => (12.0, -12.0, -7.5),
},
height: match (body.species, body.body_type) {
(Crocodile, _) => (1.0),
(Alligator, _) => (1.0),
(Salamander, _) => (1.0),
(Monitor, _) => (1.0),
(Asp, _) => (1.0),
(Tortoise, _) => (1.0),
(Rocksnapper, _) => (1.0),
},
}
}
}

View File

@ -14,7 +14,7 @@ impl Animation for RunAnimation {
#[cfg_attr(feature = "be-dyn-lib", export_name = "quadruped_low_run")]
fn update_skeleton_inner(
skeleton: &Self::Skeleton,
(_velocity, global_time): Self::Dependency,
(_velocity, _global_time): Self::Dependency,
anim_time: f64,
_rate: &mut f32,
skeleton_attr: &SkeletonAttr,
@ -23,21 +23,7 @@ impl Animation for RunAnimation {
let lab = 0.5;
let wave_ultra_slow_cos = (anim_time as f32 * 3.0 + PI).cos();
let wave_slow = (anim_time as f32 * 4.5).sin();
let vertlf = (anim_time as f32 * lab as f32 + PI * 1.8).sin().max(0.15);
let vertrfoffset = (anim_time as f32 * lab as f32 + PI * 0.80).sin().max(0.15);
let vertlboffset = (anim_time as f32 * lab as f32).sin().max(0.15);
let vertrb = (anim_time as f32 * lab as f32 + PI).sin().max(0.15);
let horilf = (anim_time as f32 * lab as f32 + PI * 1.2).sin();
let horirfoffset = (anim_time as f32 * lab as f32 + PI * 0.20).sin();
let horilboffset = (anim_time as f32 * lab as f32 + PI * 1.4).sin();
let horirb = (anim_time as f32 * lab as f32 + PI * 0.4).sin();
let vertchest = (anim_time as f32 * lab as f32 + PI * 0.3).sin().max(0.2);
let horichest = (anim_time as f32 * lab as f32 + PI * 0.8).sin();
let center = (anim_time as f32 * lab as f32 + PI / 2.0).sin();
let centeroffset = (anim_time as f32 * lab as f32 + PI * 1.5).sin();
@ -85,7 +71,7 @@ impl Animation for RunAnimation {
.powf(2.0 as f32)))
.sqrt())
* ((anim_time as f32 * 16.0 * lab as f32 + PI * 0.4).sin());
///
//
let foothorilb = (((5.0)
/ (1.0
+ (4.0)
@ -125,20 +111,6 @@ impl Animation for RunAnimation {
let dragon_look = Vec2::new(
((global_time + anim_time) as f32 / 4.0)
.floor()
.mul(7331.0)
.sin()
* 0.25,
((global_time + anim_time) as f32 / 4.0)
.floor()
.mul(1337.0)
.sin()
* 0.125,
);
next.head_upper.offset =
Vec3::new(0.0, skeleton_attr.head_upper.0, skeleton_attr.head_upper.1);
next.head_upper.ori =

View File

@ -106,7 +106,6 @@ pub struct SkeletonAttr {
leg_b: (f32, f32, f32),
feet_f: (f32, f32, f32),
feet_b: (f32, f32, f32),
height: f32,
}
impl<'a> std::convert::TryFrom<&'a comp::Body> for SkeletonAttr {
@ -134,7 +133,6 @@ impl Default for SkeletonAttr {
leg_b: (0.0, 0.0, 0.0),
feet_f: (0.0, 0.0, 0.0),
feet_b: (0.0, 0.0, 0.0),
height: (0.0),
}
}
}
@ -232,7 +230,7 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
(Mouflon, _) => (3.5, -5.5, -5.0),
},
leg_b: match (body.species, body.body_type) {
(Grolgar, _) => (6.0, -0.5, -5.5),
(Grolgar, _) => (6.0, -0.5, -3.5),
(Saber, _) => (6.0, -1.0, -4.0),
(Tuskram, _) => (5.0, 0.5, -3.5),
(Lion, _) => (6.0, 0.0, -2.0),
@ -243,7 +241,7 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
(Mouflon, _) => (3.5, -2.0, -4.5),
},
feet_f: match (body.species, body.body_type) {
(Grolgar, _) => (0.0, 1.0, -6.0),
(Grolgar, _) => (0.0, -2.0, -4.0),
(Saber, _) => (1.0, 3.0, -1.0),
(Tuskram, _) => (0.5, 2.0, -5.0),
(Lion, _) => (0.0, 2.0, -4.5),
@ -258,23 +256,12 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
(Saber, _) => (1.0, 0.0, 0.0),
(Tuskram, _) => (0.5, 0.0, -4.0),
(Lion, _) => (0.5, 0.5, -4.0),
(Tarasque, _) => (1.5, -2.5, -2.5),
(Tarasque, _) => (1.5, -1.0, -2.5),
(Tiger, _) => (1.0, 0.5, -4.0),
(Wolf, _) => (0.0, -0.5, -2.5),
(Frostfang, _) => (0.0, -0.5, -3.5),
(Mouflon, _) => (-1.0, -2.5, -2.5),
},
height: match (body.species, body.body_type) {
(Grolgar, _) => (1.2),
(Saber, _) => (1.0),
(Tuskram, _) => (1.0),
(Lion, _) => (1.4),
(Tarasque, _) => (1.1),
(Tiger, _) => (1.0),
(Wolf, _) => (1.0),
(Frostfang, _) => (1.0),
(Mouflon, _) => (1.0),
},
}
}
}

View File

@ -14,37 +14,38 @@ impl Animation for RunAnimation {
#[cfg_attr(feature = "be-dyn-lib", export_name = "quadruped_medium_run")]
fn update_skeleton_inner(
skeleton: &Self::Skeleton,
(_velocity, global_time): Self::Dependency,
(velocity, _global_time): Self::Dependency,
anim_time: f64,
_rate: &mut f32,
rate: &mut f32,
skeleton_attr: &SkeletonAttr,
) -> Self::Skeleton {
let mut next = (*skeleton).clone();
let lab = 0.1;
let speed = Vec2::<f32>::from(velocity).magnitude();
*rate = 1.0;
let lab = 0.6;
let short = (((5.0)
/ (3.6
+ 1.4 * ((anim_time as f32 *16.0* lab as f32+ PI * 1.0).sin()).powf(2.0 as f32)))
let short = (((1.0)
/ (0.72
+ 0.28 * ((anim_time as f32 *16.0* lab as f32+ PI * 1.0).sin()).powf(2.0 as f32)))
.sqrt())
* ((anim_time as f32 *16.0* lab as f32+ PI * 1.0).sin());
let foothoril = (((5.0)
/ (1.0
+ (4.0)
let foothoril = (((1.0)
/ (0.2
+ (0.8)
* ((anim_time as f32 * 16.0 * lab as f32 + PI * 1.45).sin())
.powf(2.0 as f32)))
.sqrt())
* ((anim_time as f32 * 16.0 * lab as f32 + PI * 1.45).sin());
let foothorir = (((5.0)
/ (1.0
+ (4.0)
let foothorir = (((1.0)
/ (0.2
+ (0.8)
* ((anim_time as f32 * 16.0 * lab as f32 + PI *0.45).sin())
.powf(2.0 as f32)))
.sqrt())
@ -52,22 +53,22 @@ impl Animation for RunAnimation {
let footvertl = (anim_time as f32 * 16.0 * lab as f32+PI*0.0).sin();
let footvertr = (anim_time as f32 * 16.0 * lab as f32 + PI).sin();
let footrotl = (((5.0)
/ (2.5
+ (2.5)
let footrotl = (((1.0)
/ (0.5
+ (0.5)
* ((anim_time as f32 * 16.0 * lab as f32 + PI * 1.4).sin())
.powf(2.0 as f32)))
.sqrt())
* ((anim_time as f32 * 16.0 * lab as f32 + PI * 1.4).sin());
let footrotr = (((5.0)
/ (2.5
+ (2.5)
let footrotr = (((1.0)
/ (0.5
+ (0.5)
* ((anim_time as f32 * 16.0 * lab as f32 + PI * 0.4).sin())
.powf(2.0 as f32)))
.sqrt())
* ((anim_time as f32 * 16.0 * lab as f32 + PI * 0.4).sin());
///
//
let foothorilb = (((5.0)
/ (1.0
+ (4.0)
@ -75,9 +76,9 @@ impl Animation for RunAnimation {
.powf(2.0 as f32)))
.sqrt())
* ((anim_time as f32 * 16.0 * lab as f32 + PI * 1.05).sin());
let foothorirb = (((5.0)
/ (1.0
+ (4.0)
let foothorirb = (((1.0)
/ (0.2
+ (0.8)
* ((anim_time as f32 * 16.0 * lab as f32 + PI *0.05).sin())
.powf(2.0 as f32)))
.sqrt())
@ -85,17 +86,17 @@ impl Animation for RunAnimation {
let footvertlb = (anim_time as f32 * 16.0 * lab as f32+PI*(-0.4)).sin();
let footvertrb = (anim_time as f32 * 16.0 * lab as f32 + PI*0.6).sin();
let footrotlb = (((5.0)
/ (2.5
+ (2.5)
let footrotlb = (((1.0)
/ (0.5
+ (0.5)
* ((anim_time as f32 * 16.0 * lab as f32 + PI * 1.0).sin())
.powf(2.0 as f32)))
.sqrt())
* ((anim_time as f32 * 16.0 * lab as f32 + PI * 1.0).sin());
let footrotrb = (((5.0)
/ (2.5
+ (2.5)
let footrotrb = (((1.0)
/ (0.5
+ (0.5)
* ((anim_time as f32 * 16.0 * lab as f32 + PI * 0.0).sin())
.powf(2.0 as f32)))
.sqrt())
@ -116,60 +117,131 @@ impl Animation for RunAnimation {
let vertlf = (anim_time as f32 * lab as f32 + PI * 1.8).sin().max(0.15);
let vertrfoffset = (anim_time as f32 * lab as f32 + PI * 0.80).sin().max(0.15);
let vertlboffset = (anim_time as f32 * lab as f32).sin().max(0.15);
let vertrb = (anim_time as f32 * lab as f32 + PI).sin().max(0.15);
let horilf = (anim_time as f32 * lab as f32 + PI * 1.2).sin();
let horirfoffset = (anim_time as f32 * lab as f32 + PI * 0.20).sin();
let horilboffset = (anim_time as f32 * lab as f32 + PI * 1.4).sin();
let horirb = (anim_time as f32 * lab as f32 + PI * 0.4).sin();
let vertchest = (anim_time as f32 * lab as f32 + PI * 0.3).sin().max(0.2);
let horichest = (anim_time as f32 * lab as f32 + PI * 0.8).sin();
let verthead = (anim_time as f32 * lab as f32 + PI * 0.3).sin();
let wolf_look = Vec2::new(
((global_time + anim_time) as f32 / 4.0)
.floor()
.mul(7331.0)
.sin()
* 0.25,
((global_time + anim_time) as f32 / 4.0)
.floor()
.mul(1337.0)
.sin()
* 0.125,
);
let wave_ultra_slow = (anim_time as f32 * 1.0 + PI).sin();
let wave_ultra_slow_cos = (anim_time as f32 * 1.0 + PI).cos();
let wave_slow = (anim_time as f32 * 3.5 + PI).sin();
let wave_slow_cos = (anim_time as f32 * 3.5 + PI).cos();
let look = Vec2::new(
((global_time + anim_time) as f32 / 8.0)
.floor()
.mul(7331.0)
.sin()
* 0.5,
((global_time + anim_time) as f32 / 8.0)
.floor()
.mul(1337.0)
.sin()
* 0.25,
);
if speed < 8.0{
next.head_upper.offset = Vec3::new(
0.0,
skeleton_attr.head_upper.0,
skeleton_attr.head_upper.1,
);
next.head_upper.ori =
Quaternion::rotation_x(wolf_look.y) * Quaternion::rotation_z(wolf_look.x);
Quaternion::rotation_x(0.0) * Quaternion::rotation_z(0.0);
next.head_upper.scale = Vec3::one();
next.head_lower.offset = Vec3::new(
0.0,
skeleton_attr.head_lower.0 + horichest * 0.8,
skeleton_attr.head_lower.1 + vertchest * -0.8,
);
next.head_lower.ori = Quaternion::rotation_z(0.0);
next.head_lower.scale = Vec3::one() * 1.02;
next.jaw.offset = Vec3::new(0.0, skeleton_attr.jaw.0, skeleton_attr.jaw.1);
next.jaw.ori = Quaternion::rotation_x(0.0);
next.jaw.scale = Vec3::one() * 1.02;
next.tail.offset = Vec3::new(0.0, skeleton_attr.tail.0, skeleton_attr.tail.1);
next.tail.ori = Quaternion::rotation_x(shortalt*0.08);
next.tail.scale = Vec3::one();
next.torso_front.offset = Vec3::new(
0.0,
skeleton_attr.torso_front.0,
skeleton_attr.torso_front.1+shortalt*0.8,
) / 8.0;
next.torso_front.ori = Quaternion::rotation_x(short * 0.06);
next.torso_front.scale = Vec3::one() / 8.0;
next.torso_back.offset = Vec3::new(
0.0,
skeleton_attr.torso_back.0,
skeleton_attr.torso_back.1,
);
next.torso_back.ori = Quaternion::rotation_x(short * -0.05);
next.torso_back.scale = Vec3::one();
next.ears.offset = Vec3::new(0.0, skeleton_attr.ears.0, skeleton_attr.ears.1);
next.ears.ori = Quaternion::rotation_x(0.0);
next.ears.scale = Vec3::one() * 1.02;
////left and right functions currently swapped on some bones to change gait
next.leg_fl.offset = Vec3::new(
-skeleton_attr.leg_f.0,
skeleton_attr.leg_f.1 + foothoril * -1.0,
skeleton_attr.leg_f.2 +1.0+ footvertl * -0.06,
);
next.leg_fl.ori = Quaternion::rotation_x(footrotl * -0.15);
next.leg_fl.scale = Vec3::one()*0.99;
next.leg_fr.offset = Vec3::new(
skeleton_attr.leg_f.0,
skeleton_attr.leg_f.1 + foothorir * -1.0,
skeleton_attr.leg_f.2 +1.0+ footvertr * -0.6,
);
next.leg_fr.ori = Quaternion::rotation_x(footrotr * -0.15);
next.leg_fr.scale = Vec3::one()*0.99;
next.leg_bl.offset = Vec3::new(
-skeleton_attr.leg_b.0,
skeleton_attr.leg_b.1 + foothorilb * -1.0,
skeleton_attr.leg_b.2 +1.0+ footvertlb * -0.8,
);
next.leg_bl.ori = Quaternion::rotation_x(footrotlb * -0.15);
next.leg_bl.scale = Vec3::one() *0.99;
next.leg_br.offset = Vec3::new(
skeleton_attr.leg_b.0,
skeleton_attr.leg_b.1 + foothorirb * -1.0,
skeleton_attr.leg_b.2 +1.0+ footvertrb * -0.8,
);
next.leg_br.ori = Quaternion::rotation_x(footrotrb * -0.15);
next.leg_br.scale = Vec3::one() *0.99;
next.foot_fl.offset = Vec3::new(
-skeleton_attr.feet_f.0,
skeleton_attr.feet_f.1,
skeleton_attr.feet_f.2+ ((footvertl * -1.5).max(-1.0)),
);
next.foot_fl.ori = Quaternion::rotation_x(footrotl * -0.3);
next.foot_fl.scale = Vec3::one()*0.97;
next.foot_fr.offset = Vec3::new(
skeleton_attr.feet_f.0,
skeleton_attr.feet_f.1,
skeleton_attr.feet_f.2+ ((footvertr * -1.5).max(-1.0)),
);
next.foot_fr.ori = Quaternion::rotation_x(footrotr * -0.3);
next.foot_fr.scale = Vec3::one()*0.98;
next.foot_bl.offset = Vec3::new(
-skeleton_attr.feet_b.0,
skeleton_attr.feet_b.1,
skeleton_attr.feet_b.2+ ((footvertlb * -1.5).max(-1.0)),
);
next.foot_bl.ori = Quaternion::rotation_x(footrotlb * -0.3);
next.foot_bl.scale = Vec3::one()*0.98;
next.foot_br.offset = Vec3::new(
skeleton_attr.feet_b.0,
skeleton_attr.feet_b.1,
skeleton_attr.feet_b.2 + ((footvertrb * -1.5).max(-1.0)),
);
next.foot_br.ori = Quaternion::rotation_x(footrotrb * -0.3);
next.foot_br.scale = Vec3::one()*0.98;
}
else {
next.head_upper.offset = Vec3::new(
0.0,
skeleton_attr.head_upper.0,
skeleton_attr.head_upper.1,
);
next.head_upper.ori =
Quaternion::rotation_x(0.0) * Quaternion::rotation_z(0.0);
next.head_upper.scale = Vec3::one();
next.head_lower.offset = Vec3::new(
@ -276,6 +348,10 @@ impl Animation for RunAnimation {
next.foot_br.ori = Quaternion::rotation_x(footrotrb * -0.7);
next.foot_br.scale = Vec3::one()*0.98;
}
next
}
}