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Christmas tweaks
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parent
824a978cdb
commit
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@ -4,10 +4,9 @@ ItemDef(
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kind: Armor((
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kind: Head("BambooTwig"),
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stats: (
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protection: Some(Normal(4.0)),
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poise_resilience: Some(Normal(3.0)),
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energy_reward: Some(0.08),
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crit_power: Some(0.01),
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poise_resilience: Some(Normal(2.0)),
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energy_reward: Some(0.06),
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crit_power: Some(0.005),
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),
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)),
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quality: Common,
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@ -4,6 +4,7 @@ ItemDef(
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kind: Armor((
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kind: Head("Red"),
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stats: (
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crit_power: Some(0.08),
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stealth: Some(0.15),
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),
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)),
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@ -4,6 +4,7 @@ ItemDef(
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kind: Armor((
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kind: Head("Thief"),
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stats: (
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crit_power: Some(0.07),
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stealth: Some(0.18),
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),
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)),
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@ -4,6 +4,8 @@ ItemDef(
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kind: Armor((
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kind: Head("Helmet"),
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stats: (
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protection: Some(Normal(16.0)),
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poise_resilience: Some(Normal(3.0)),
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),
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)),
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quality: Moderate,
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@ -4,10 +4,10 @@ ItemDef(
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kind: Armor((
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kind: Head("HogHood"),
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stats: (
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protection: Some(Normal(6.5)),
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poise_resilience: Some(Normal(1.0)),
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crit_power: Some(0.0355),
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stealth: Some(0.0335),
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protection: Some(Normal(5.0)),
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poise_resilience: Some(Normal(-1.0)),
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crit_power: Some(0.007),
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stealth: Some(0.35),
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),
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)),
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quality: Moderate,
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@ -6,8 +6,8 @@ ItemDef(
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stats: (
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protection: Some(Normal(6.0)),
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poise_resilience: Some(Normal(1.0)),
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crit_power: Some(0.04),
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stealth: Some(0.12),
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crit_power: Some(0.01),
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stealth: Some(0.22),
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),
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)),
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quality: Moderate,
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@ -6,8 +6,8 @@ ItemDef(
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stats: (
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protection: Some(Normal(7.0)),
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poise_resilience: Some(Normal(1.0)),
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crit_power: Some(0.02),
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stealth: Some(0.1),
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crit_power: Some(0.008),
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stealth: Some(0.15),
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),
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)),
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quality: Moderate,
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@ -7,9 +7,9 @@ ItemDef(
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protection: Some(Normal(3.0)),
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poise_resilience: Some(Normal(1.0)),
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energy_max: Some(1.0),
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energy_reward: Some(0.025),
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crit_power: Some(0.02),
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stealth: Some(0.025),
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energy_reward: Some(0.02),
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crit_power: Some(0.01),
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stealth: Some(0.05),
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),
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)),
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quality: High,
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@ -7,11 +7,11 @@ ItemDef(
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protection: Some(Normal(4.0)),
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poise_resilience: Some(Normal(1.0)),
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energy_max: Some(1.0),
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energy_reward: Some(0.025),
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energy_reward: Some(0.015),
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crit_power: Some(0.02),
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),
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)),
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quality: Epic,
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quality: High,
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tags: [
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],
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)
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@ -6,7 +6,8 @@ ItemDef(
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stats: (
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protection: Some(Normal(4.0)),
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poise_resilience: Some(Normal(3.0)),
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energy_reward: Some(0.08),
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energy_max: Some(12.0),
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energy_reward: Some(0.4),
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crit_power: Some(0.01),
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),
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)),
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@ -7,9 +7,8 @@
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Armor(Feet): Item("common.items.armor.leather_plate.foot"),
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Armor(Head): Choice([
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// Christmas event
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(2.0, Some(Item("common.items.armor.misc.head.boreal_warhelm"))),
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(1.0, Some(Item("common.items.calendar.christmas.armor.misc.head.woolly_wintercap"))),
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//(4.0, Some(Item("common.items.armor.leather_plate.helmet"))),
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(2.0, Some(Item("common.items.armor.misc.head.helmet"))),
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]),
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Lantern: Choice([
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@ -1,6 +1,5 @@
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[
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(4.0, ItemQuantity("common.items.food.blue_cheese", 1, 30)),
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(3.0, Item("common.items.calendar.christmas.armor.misc.head.woolly_wintercap")),
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(4.0, ItemQuantity("common.items.crafting_ing.animal_misc.icy_fang", 1, 20)),
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(2.0, Item("common.items.armor.misc.head.boreal_warhelm")),
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(1.0, Item("common.items.lantern.polaris")),
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]
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@ -1,5 +1,6 @@
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[
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(5.0, ItemQuantity("common.items.food.blue_cheese", 1, 10)),
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(6.0, ItemQuantity("common.items.mineral.ore.coal", 1, 3)),
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(1.0, ItemQuantity("common.items.mineral.gem.diamond", 1, 1)),
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(4.0, ItemQuantity("common.items.food.blue_cheese", 1, 15)),
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(3.0, Item("common.items.calendar.christmas.armor.misc.head.woolly_wintercap")),
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(2.0, Item("common.items.armor.misc.head.boreal_warhelm")),
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(1.0, Item("common.items.lantern.polaris")),
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]
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@ -2263,6 +2263,10 @@
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"voxel.armor.misc.head.woolly_wintercap",
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(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.3,
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),
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Armor(Head("Helmet")): VoxTrans(
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"voxel.armor.misc.head.helmet",
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(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.3,
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),
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// Rings
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Armor(Ring("Scratched")): VoxTrans(
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"voxel.armor.misc.ring.scratched",
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BIN
assets/voxygen/voxel/armor/misc/head/helmet.vox
(Stored with Git LFS)
BIN
assets/voxygen/voxel/armor/misc/head/helmet.vox
(Stored with Git LFS)
Binary file not shown.
@ -813,53 +813,53 @@
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vox_spec: ("armor.misc.head.spikeguard", (-3.0, -5.0, -2.0)),
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color: None
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),
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// Village Guard
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(Human, Male, "LeatherPlate"): (
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vox_spec: ("armor.leather_plate.helmet_undead_m", (-3.0, -3.0, -0.0)),
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// Village Guard Helmet
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(Human, Male, "Helmet"): (
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vox_spec: ("armor.misc.head.helmet", (-4.0, -6.0, -1.0)),
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color: None
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),
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(Human, Female, "LeatherPlate"): (
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vox_spec: ("armor.leather_plate.helmet_undead_m", (-3.0, -1.0, -0.0)),
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(Human, Female, "Helmet"): (
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vox_spec: ("armor.misc.head.helmet", (-4.0, -5.0, -1.0)),
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color: None
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),
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(Elf, Male, "LeatherPlate"): (
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vox_spec: ("armor.leather_plate.helmet_orc_m", (-5.0, -2.0, 0.0)),
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(Elf, Male, "Helmet"): (
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vox_spec: ("armor.misc.head.helmet", (-3.0, -6.0, -1.0)),
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color: None
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),
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(Elf, Female, "LeatherPlate"): (
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vox_spec: ("armor.leather_plate.helmet_undead_m", (-5.0, -2.0, 0.0)),
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(Elf, Female, "Helmet"): (
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vox_spec: ("armor.misc.head.helmet", (-3.0, -6.0, -1.0)),
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color: None
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),
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(Dwarf, Male, "LeatherPlate"): (
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vox_spec: ("armor.leather_plate.helmet_undead_m", (-5.0, -2.0, 0.0)),
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(Dwarf, Male, "Helmet"): (
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vox_spec: ("armor.misc.head.helmet", (-5.0, -5.0, -1.0)),
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color: None
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),
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(Dwarf, Female, "LeatherPlate"): (
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vox_spec: ("armor.leather_plate.helmet_undead_m", (-5.0, -2.0, 0.0)),
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(Dwarf, Female, "Helmet"): (
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vox_spec: ("armor.misc.head.helmet", (-5.0, -5.0, -1.0)),
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color: None
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),
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(Danari, Male, "LeatherPlate"): (
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vox_spec: ("armor.leather_plate.helmet_undead_m", (-5.0, -2.0, 0.0)),
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(Danari, Male, "Helmet"): (
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vox_spec: ("armor.misc.head.helmet", (-2.0, -6.0, 1.0)),
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color: None
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),
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(Danari, Female, "LeatherPlate"): (
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vox_spec: ("armor.leather_plate.helmet_undead_m", (-5.0, -2.0, 0.0)),
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(Danari, Female, "Helmet"): (
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vox_spec: ("armor.misc.head.helmet", (-2.0, -6.0, 1.0)),
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color: None
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),
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(Undead, Male, "LeatherPlate"): (
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vox_spec: ("armor.leather_plate.helmet_undead_m", (-5.0, -2.0, 0.0)),
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(Undead, Male, "Helmet"): (
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vox_spec: ("armor.misc.head.helmet", (-6.0, -6.0, 0.0)),
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color: None
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),
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(Undead, Female, "LeatherPlate"): (
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vox_spec: ("armor.leather_plate.helmet_undead_m", (-5.0, -2.0, 0.0)),
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(Undead, Female, "Helmet"): (
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vox_spec: ("armor.misc.head.helmet", (-6.0, -6.0, 0.0)),
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color: None
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),
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(Orc, Male, "LeatherPlate"): (
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vox_spec: ("armor.leather_plate.helmet_orc_m", (-2.0, -1.0, 1.0)),
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(Orc, Male, "Helmet"): (
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vox_spec: ("armor.misc.head.helmet", (-3.0, -4.0, 1.0)),
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color: None
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),
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(Orc, Female, "LeatherPlate"): (
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vox_spec: ("armor.leather_plate.helmet_undead_m", (-5.0, -2.0, 0.0)),
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(Orc, Female, "Helmet"): (
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vox_spec: ("armor.misc.head.helmet", (-3.0, -7.0, -1.0)),
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color: None
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),
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// Merchant Turban
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