Merge branch 'veloren-poggly/chat_cmd_suggestion_and_links' into 'master'

[ #1286] Chat command suggestions + Fixing /help + code refactor

See merge request veloren/veloren!3699
This commit is contained in:
Isse 2023-01-28 02:06:23 +00:00
commit 0543c265c8
13 changed files with 189 additions and 52 deletions

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@ -11,6 +11,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Command to toggle experimental shaders.
- Faster Energy Regeneration while sitting.
- Lantern glow for dropped lanterns.
- Suggests commands when an invalid one is entered in chat and added Client-side commands to /help.
### Changed
- Bats move slower and use a simple proportional controller to maintain altitude

7
Cargo.lock generated
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@ -3216,6 +3216,12 @@ version = "0.2.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "884e2677b40cc8c339eaefcb701c32ef1fd2493d71118dc0ca4b6a736c93bd67"
[[package]]
name = "levenshtein"
version = "1.0.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "db13adb97ab515a3691f56e4dbab09283d0b86cb45abd991d8634a9d6f501760"
[[package]]
name = "lewton"
version = "0.10.2"
@ -7080,6 +7086,7 @@ dependencies = [
"itertools",
"keyboard-keynames",
"lazy_static",
"levenshtein",
"mimalloc",
"mumble-link",
"native-dialog",

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@ -28,6 +28,7 @@ macro_rules! synced_components {
health: Health,
poise: Poise,
light_emitter: LightEmitter,
loot_owner: LootOwner,
item: Item,
scale: Scale,
group: Group,
@ -56,10 +57,10 @@ macro_rules! synced_components {
// Synced to the client only for its own entity
admin: Admin,
combo: Combo,
active_abilities: ActiveAbilities,
can_build: CanBuild,
loot_owner: LootOwner,
}
};
}
@ -151,6 +152,10 @@ impl NetSync for LightEmitter {
const SYNC_FROM: SyncFrom = SyncFrom::AnyEntity;
}
impl NetSync for LootOwner {
const SYNC_FROM: SyncFrom = SyncFrom::AnyEntity;
}
impl NetSync for Item {
const SYNC_FROM: SyncFrom = SyncFrom::AnyEntity;
}
@ -217,6 +222,10 @@ impl NetSync for SkillSet {
// These are synced only from the client's own entity.
impl NetSync for Admin {
const SYNC_FROM: SyncFrom = SyncFrom::ClientEntity;
}
impl NetSync for Combo {
const SYNC_FROM: SyncFrom = SyncFrom::ClientEntity;
}
@ -228,7 +237,3 @@ impl NetSync for ActiveAbilities {
impl NetSync for CanBuild {
const SYNC_FROM: SyncFrom = SyncFrom::ClientEntity;
}
impl NetSync for LootOwner {
const SYNC_FROM: SyncFrom = SyncFrom::AnyEntity;
}

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@ -242,18 +242,20 @@ pub enum ServerChatCommand {
Adminify,
Airship,
Alias,
ApplyBuff,
Ban,
BattleMode,
BattleModeForce,
Body,
Buff,
Build,
BuildAreaAdd,
BuildAreaList,
BuildAreaRemove,
Campfire,
CreateLocation,
DebugColumn,
DebugWays,
DeleteLocation,
DisconnectAllPlayers,
DropAll,
Dummy,
@ -277,9 +279,12 @@ pub enum ServerChatCommand {
Kit,
Lantern,
Light,
Lightning,
Location,
MakeBlock,
MakeNpc,
MakeSprite,
MakeVolume,
Motd,
Object,
PermitBuild,
@ -305,15 +310,10 @@ pub enum ServerChatCommand {
Unban,
Version,
Waypoint,
WeatherZone,
Whitelist,
Wiring,
World,
MakeVolume,
Location,
CreateLocation,
DeleteLocation,
WeatherZone,
Lightning,
}
impl ServerChatCommand {
@ -339,7 +339,7 @@ impl ServerChatCommand {
"Change your alias",
Some(Moderator),
),
ServerChatCommand::ApplyBuff => cmd(
ServerChatCommand::Buff => cmd(
vec![
Enum("buff", BUFFS.clone(), Required),
Float("strength", 0.01, Optional),
@ -734,11 +734,11 @@ impl ServerChatCommand {
ServerChatCommand::Adminify => "adminify",
ServerChatCommand::Airship => "airship",
ServerChatCommand::Alias => "alias",
ServerChatCommand::ApplyBuff => "buff",
ServerChatCommand::Ban => "ban",
ServerChatCommand::BattleMode => "battlemode",
ServerChatCommand::BattleModeForce => "battlemode_force",
ServerChatCommand::Body => "body",
ServerChatCommand::Buff => "buff",
ServerChatCommand::Build => "build",
ServerChatCommand::BuildAreaAdd => "build_area_add",
ServerChatCommand::BuildAreaList => "build_area_list",
@ -759,14 +759,14 @@ impl ServerChatCommand {
ServerChatCommand::GroupPromote => "group_promote",
ServerChatCommand::GroupLeave => "group_leave",
ServerChatCommand::Health => "health",
ServerChatCommand::JoinFaction => "join_faction",
ServerChatCommand::Help => "help",
ServerChatCommand::Home => "home",
ServerChatCommand::JoinFaction => "join_faction",
ServerChatCommand::Jump => "jump",
ServerChatCommand::Kick => "kick",
ServerChatCommand::Kill => "kill",
ServerChatCommand::Kit => "kit",
ServerChatCommand::KillNpcs => "kill_npcs",
ServerChatCommand::Kit => "kit",
ServerChatCommand::Lantern => "lantern",
ServerChatCommand::Light => "light",
ServerChatCommand::MakeBlock => "make_block",
@ -824,7 +824,9 @@ impl ServerChatCommand {
}
/// Produce an iterator over all the available commands
pub fn iter() -> impl Iterator<Item = Self> { <Self as IntoEnumIterator>::iter() }
pub fn iter() -> impl Iterator<Item = Self> + Clone {
<Self as IntoEnumIterator>::iter()
}
/// A message that explains what the command does
pub fn help_string(&self) -> String {
@ -1042,6 +1044,18 @@ mod tests {
use super::*;
use crate::comp::Item;
#[test]
fn verify_cmd_list_sorted() {
let mut list = ServerChatCommand::iter()
.map(|c| c.keyword())
.collect::<Vec<_>>();
// Vec::is_sorted is unstable, so we do it the hard way
let list2 = list.clone();
list.sort_unstable();
assert_eq!(list, list2);
}
#[test]
fn test_loading_skill_presets() { SkillPresetManifest::load_expect(PRESET_MANIFEST_PATH); }

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@ -1,17 +1,18 @@
use clap::arg_enum;
use specs::Component;
use serde::{Deserialize, Serialize};
use specs::{Component, DerefFlaggedStorage, VecStorage};
arg_enum! {
#[derive(Clone, Copy, Debug, Eq, Ord, PartialEq, PartialOrd)]
#[derive(Clone, Copy, Debug, Eq, Ord, PartialEq, PartialOrd, Serialize, Deserialize)]
pub enum AdminRole {
Moderator = 0,
Admin = 1,
}
}
#[derive(Clone, Copy)]
#[derive(Copy, Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub struct Admin(pub AdminRole);
impl Component for Admin {
type Storage = specs::VecStorage<Self>;
type Storage = DerefFlaggedStorage<Self, VecStorage<Self>>;
}

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@ -18,6 +18,7 @@ use crate::{
use serde::{Deserialize, Serialize};
use specs::Entity as EcsEntity;
use std::{collections::VecDeque, ops::DerefMut, sync::Mutex};
use uuid::Uuid;
use vek::*;
pub type SiteId = u64;
@ -227,6 +228,11 @@ pub enum ServerEvent {
entity: EcsEntity,
update: comp::MapMarkerChange,
},
MakeAdmin {
entity: EcsEntity,
admin: comp::Admin,
uuid: Uuid,
},
}
pub struct EventBus<E> {

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@ -203,6 +203,7 @@ impl State {
ecs.register::<comp::BeamSegment>();
ecs.register::<comp::Alignment>();
ecs.register::<comp::LootOwner>();
ecs.register::<comp::Admin>();
// Register components send from clients -> server
ecs.register::<comp::Controller>();
@ -236,7 +237,6 @@ impl State {
ecs.register::<comp::WaypointArea>();
ecs.register::<comp::ForceUpdate>();
ecs.register::<comp::InventoryUpdate>();
ecs.register::<comp::Admin>();
ecs.register::<comp::Waypoint>();
ecs.register::<comp::MapMarker>();
ecs.register::<comp::Projectile>();

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@ -1,7 +1,6 @@
//! # Implementing new commands.
//! To implement a new command provide a handler function
//! in [do_command].
use crate::{
client::Client,
location::Locations,
@ -125,11 +124,11 @@ fn do_command(
ServerChatCommand::Adminify => handle_adminify,
ServerChatCommand::Airship => handle_spawn_airship,
ServerChatCommand::Alias => handle_alias,
ServerChatCommand::ApplyBuff => handle_apply_buff,
ServerChatCommand::Ban => handle_ban,
ServerChatCommand::BattleMode => handle_battlemode,
ServerChatCommand::BattleModeForce => handle_battlemode_force,
ServerChatCommand::Body => handle_body,
ServerChatCommand::Buff => handle_buff,
ServerChatCommand::Build => handle_build,
ServerChatCommand::BuildAreaAdd => handle_build_area_add,
ServerChatCommand::BuildAreaList => handle_build_area_list,
@ -3510,7 +3509,7 @@ fn handle_server_physics(
}
}
fn handle_apply_buff(
fn handle_buff(
server: &mut Server,
_client: EcsEntity,
target: EcsEntity,

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@ -11,6 +11,7 @@ use crate::{
sys::terrain::SAFE_ZONE_RADIUS,
Server, SpawnPoint, StateExt,
};
use authc::Uuid;
use common::{
combat,
combat::DamageContributor,
@ -1458,3 +1459,16 @@ pub fn handle_update_map_marker(
}
}
}
pub fn handle_make_admin(server: &mut Server, entity: EcsEntity, admin: comp::Admin, uuid: Uuid) {
if server
.state
.read_storage::<Player>()
.get(entity)
.map_or(false, |player| player.uuid() == uuid)
{
server
.state
.write_component_ignore_entity_dead(entity, admin);
}
}

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@ -13,7 +13,8 @@ use entity_manipulation::{
handle_aura, handle_bonk, handle_buff, handle_change_ability, handle_combo_change,
handle_delete, handle_destroy, handle_energy_change, handle_entity_attacked_hook,
handle_explosion, handle_health_change, handle_knockback, handle_land_on_ground,
handle_parry_hook, handle_poise, handle_respawn, handle_teleport_to, handle_update_map_marker,
handle_make_admin, handle_parry_hook, handle_poise, handle_respawn, handle_teleport_to,
handle_update_map_marker,
};
use group_manip::handle_group;
use information::handle_site_info;
@ -288,6 +289,11 @@ impl Server {
ServerEvent::UpdateMapMarker { entity, update } => {
handle_update_map_marker(self, entity, update)
},
ServerEvent::MakeAdmin {
entity,
admin,
uuid,
} => handle_make_admin(self, entity, admin, uuid),
}
}

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@ -61,10 +61,10 @@ pub struct ReadData<'a> {
pub struct Sys;
impl<'a> System<'a> for Sys {
type SystemData = (
Read<'a, EventBus<ServerEvent>>,
ReadData<'a>,
WriteStorage<'a, Client>,
WriteStorage<'a, Player>,
WriteStorage<'a, Admin>,
WriteStorage<'a, PendingLogin>,
);
@ -74,7 +74,7 @@ impl<'a> System<'a> for Sys {
fn run(
_job: &mut Job<Self>,
(read_data, mut clients, mut players, mut admins, mut pending_logins): Self::SystemData,
(event_bus, read_data, mut clients, mut players, mut pending_logins): Self::SystemData,
) {
// Player list to send new players, and lookup from UUID to entity (so we don't
// have to do a linear scan over all entities on each login to see if
@ -87,7 +87,7 @@ impl<'a> System<'a> for Sys {
&read_data.uids,
&players,
read_data.stats.maybe(),
admins.maybe(),
read_data.trackers.admin.maybe(),
)
.join()
.map(|(entity, uid, player, stats, admin)| {
@ -379,6 +379,7 @@ impl<'a> System<'a> for Sys {
.into_values()
.map(|(entity, player, admin, msg)| {
let username = &player.alias;
let uuid = player.uuid();
info!(?username, "New User");
// Add Player component to this client.
//
@ -396,9 +397,13 @@ impl<'a> System<'a> for Sys {
// Give the Admin component to the player if their name exists in
// admin list
if let Some(admin) = admin {
admins
.insert(entity, Admin(admin.role.into()))
.expect("Inserting into players proves the entity exists.");
// We need to defer writing to the Admin storage since it's borrowed immutably
// by this system via TrackedStorages.
event_bus.emit_now(ServerEvent::MakeAdmin {
entity,
admin: Admin(admin.role.into()),
uuid,
});
}
msg
})

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@ -87,6 +87,7 @@ specs = { version = "0.18", features = ["serde", "storage-event-control", "deriv
# Mathematics
vek = {version = "0.15.8", features = ["serde"]}
levenshtein = "1.0.5"
# Controller
gilrs = {version = "0.10.0", features = ["serde-serialize"]}

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@ -4,13 +4,15 @@ use crate::{
render::ExperimentalShader, session::settings_change::change_render_mode, GlobalState,
};
use client::Client;
use common::{cmd::*, parse_cmd_args, uuid::Uuid};
use common::{cmd::*, comp::Admin, parse_cmd_args, uuid::Uuid};
use levenshtein::levenshtein;
use strum::IntoEnumIterator;
// Please keep this sorted alphabetically, same as with server commands :-)
#[derive(Clone, Copy, strum::EnumIter)]
pub enum ClientChatCommand {
ExperimentalShader,
Help,
Mute,
Unmute,
}
@ -21,16 +23,6 @@ impl ClientChatCommand {
use Requirement::*;
let cmd = ChatCommandData::new;
match self {
ClientChatCommand::Mute => cmd(
vec![PlayerName(Required)],
"Mutes chat messages from a player.",
None,
),
ClientChatCommand::Unmute => cmd(
vec![PlayerName(Required)],
"Unmutes a player muted with the 'mute' command.",
None,
),
ClientChatCommand::ExperimentalShader => cmd(
vec![Enum(
"Shader",
@ -42,14 +34,30 @@ impl ClientChatCommand {
"Toggles an experimental shader.",
None,
),
ClientChatCommand::Help => cmd(
vec![Command(Optional)],
"Display information about commands",
None,
),
ClientChatCommand::Mute => cmd(
vec![PlayerName(Required)],
"Mutes chat messages from a player.",
None,
),
ClientChatCommand::Unmute => cmd(
vec![PlayerName(Required)],
"Unmutes a player muted with the 'mute' command.",
None,
),
}
}
pub fn keyword(&self) -> &'static str {
match self {
ClientChatCommand::ExperimentalShader => "experimental_shader",
ClientChatCommand::Help => "help",
ClientChatCommand::Mute => "mute",
ClientChatCommand::Unmute => "unmute",
ClientChatCommand::ExperimentalShader => "experimental_shader",
}
}
@ -85,7 +93,9 @@ impl ClientChatCommand {
}
/// Produce an iterator over all the available commands
pub fn iter() -> impl Iterator<Item = Self> { <Self as strum::IntoEnumIterator>::iter() }
pub fn iter() -> impl Iterator<Item = Self> + Clone {
<Self as strum::IntoEnumIterator>::iter()
}
/// Produce an iterator that first goes over all the short keywords
/// and their associated commands and then iterates over all the normal
@ -113,15 +123,15 @@ pub enum ChatCommandKind {
}
impl FromStr for ChatCommandKind {
type Err = String;
type Err = ();
fn from_str(s: &str) -> Result<Self, String> {
fn from_str(s: &str) -> Result<Self, ()> {
if let Ok(cmd) = s.parse::<ClientChatCommand>() {
Ok(ChatCommandKind::Client(cmd))
} else if let Ok(cmd) = s.parse::<ServerChatCommand>() {
Ok(ChatCommandKind::Server(cmd))
} else {
Err(format!("Could not find a command named {}.", s))
Err(())
}
}
}
@ -142,19 +152,49 @@ pub fn run_command(
cmd: &str,
args: Vec<String>,
) -> CommandResult {
let command = ChatCommandKind::from_str(cmd)?;
let command = ChatCommandKind::from_str(cmd);
match command {
ChatCommandKind::Server(cmd) => {
Ok(ChatCommandKind::Server(cmd)) => {
client.send_command(cmd.keyword().into(), args);
Ok(None) // The server will provide a response when the command is run
},
ChatCommandKind::Client(cmd) => {
Ok(ChatCommandKind::Client(cmd)) => {
Ok(Some(run_client_command(client, global_state, cmd, args)?))
},
Err(()) => Err(invalid_command_message(client, cmd.to_string())),
}
}
fn invalid_command_message(client: &Client, user_entered_invalid_command: String) -> String {
let entity_role = client
.state()
.read_storage::<Admin>()
.get(client.entity())
.map(|admin| admin.0);
let usable_commands = ServerChatCommand::iter()
.filter(|cmd| cmd.needs_role() <= entity_role)
.map(|cmd| cmd.keyword())
.chain(ClientChatCommand::iter().map(|cmd| cmd.keyword()));
let most_similar_str = usable_commands
.clone()
.min_by_key(|cmd| levenshtein(&user_entered_invalid_command, cmd))
.expect("At least one command exists.");
let commands_with_same_prefix = usable_commands
.filter(|cmd| cmd.starts_with(&user_entered_invalid_command) && cmd != &most_similar_str);
format!(
"Could not find a command named {}. Did you mean any of the following? \n/{} {} \n\nType \
/help to see a list of all commands.",
user_entered_invalid_command,
most_similar_str,
commands_with_same_prefix.fold(String::new(), |s, arg| s + "\n/" + arg)
)
}
fn run_client_command(
client: &mut Client,
global_state: &mut GlobalState,
@ -162,14 +202,52 @@ fn run_client_command(
args: Vec<String>,
) -> Result<String, String> {
let command = match command {
ClientChatCommand::ExperimentalShader => handle_experimental_shader,
ClientChatCommand::Help => handle_help,
ClientChatCommand::Mute => handle_mute,
ClientChatCommand::Unmute => handle_unmute,
ClientChatCommand::ExperimentalShader => handle_experimental_shader,
};
command(client, global_state, args)
}
fn handle_help(
client: &Client,
_global_state: &mut GlobalState,
args: Vec<String>,
) -> Result<String, String> {
if let Some(cmd) = parse_cmd_args!(args, ServerChatCommand) {
Ok(cmd.help_string())
} else {
let mut message = String::new();
let entity_role = client
.state()
.read_storage::<Admin>()
.get(client.entity())
.map(|admin| admin.0);
ClientChatCommand::iter().for_each(|cmd| {
message += &cmd.help_string();
message += "\n";
});
// Iterate through all ServerChatCommands you have permission to use.
ServerChatCommand::iter()
.filter(|cmd| cmd.needs_role() <= entity_role)
.for_each(|cmd| {
message += &cmd.help_string();
message += "\n";
});
message += "Additionally, you can use the following shortcuts:";
ServerChatCommand::iter()
.filter(|cmd| cmd.needs_role() <= entity_role)
.filter_map(|cmd| cmd.short_keyword().map(|k| (k, cmd)))
.for_each(|(k, cmd)| {
message += &format!(" /{} => /{}", k, cmd.keyword());
});
Ok(message)
}
}
fn handle_mute(
client: &Client,
global_state: &mut GlobalState,