limit ingame element size

Former-commit-id: b60e297096ad354cae77482fe84aca88bb9a8f3e
This commit is contained in:
Imbris 2019-05-27 15:20:02 -04:00
parent c41fc026a8
commit 061ab9f45e

@ -573,7 +573,15 @@ impl Ui {
/ 10.0)
.min(1.6)
.max(0.2);
Placement::InWorld(parameters.num, Some(parameters.res))
// Scale down ingame elements that are close to the camera
let res = if scale_factor > 3.2 {
parameters.res * scale_factor as f32 / 3.2
} else {
parameters.res
};
Placement::InWorld(parameters.num, Some(res))
} else {
Placement::InWorld(parameters.num, None)
};