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Remove temporary test files from git repo
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a4908cf5ae
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.gitignore
vendored
1
.gitignore
vendored
@ -35,6 +35,7 @@ maps
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screenshots
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todo.txt
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userdata
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temp
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# Profiling and traces
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heaptrack.*
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@ -1,32 +0,0 @@
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({
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// Weapons
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ActiveMainhand: Item("common.items.weapons.sword_1h.bloodsteel-0"),
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ActiveOffhand: Item("common.items.weapons.sword_1h.bloodsteel-0"),
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InactiveMainhand: Item("common.items.weapons.sword_1h.bloodsteel-0"),
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InactiveOffhand: Item("common.items.weapons.sword_1h.bloodsteel-0"),
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// Gear
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Armor(Head): Item("common.items.npc_armor.biped_small.myrmidon.head.hoplite"),
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Armor(Shoulders): Item("common.items.armor.twigsflowers.shoulder"),
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Armor(Chest): Item("common.items.armor.twigsflowers.chest"),
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Armor(Hands): Item("common.items.armor.twigsflowers.hand"),
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Armor(Legs): Item("common.items.armor.twigsflowers.pants"),
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Armor(Feet): Item("common.items.armor.twigsflowers.foot"),
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Armor(Belt): Item("common.items.armor.twigsflowers.belt"),
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// Biju
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Armor(Back): Item("common.items.armor.misc.back.dungeon_purple"),
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Armor(Neck): Item("common.items.armor.misc.neck.gem_of_resilience"),
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Armor(Ring1): Item("common.items.armor.misc.ring.gold"),
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Armor(Ring2): Item("common.items.armor.misc.ring.gold"),
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// Misc
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Lantern: Item("common.items.lantern.black_0"),
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Armor(Tabard): Item("common.items.debug.admin"),
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Glider: Item("common.items.glider.basic_red"),
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Armor(Bag1): Item("common.items.armor.misc.bag.tiny_leather_pouch"),
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Armor(Bag2): Item("common.items.armor.misc.bag.tiny_leather_pouch"),
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Armor(Bag3): Item("common.items.armor.misc.bag.tiny_leather_pouch"),
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Armor(Bag4): Item("common.items.armor.misc.bag.tiny_leather_pouch"),
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})
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@ -1,7 +0,0 @@
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#![enable(implicit_some)]
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(
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inherit: Choice([
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(1, Asset("common.loadout_new.test.rings")),
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(1, Asset("common.loadout_new.test.choice_hands")),
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]),
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)
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@ -1,17 +0,0 @@
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#![enable(implicit_some)]
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(
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active_hands: Choice([
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(1, InHands((
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Item("common.items.axe_1h.orichalcum"),
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Item("common.items.axe_1h.orichalcum"),
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))),
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(1, InHands((
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Item("common.items.hammer_1h.orichalcum"),
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Item("common.items.axe_1h.orichalcum"),
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))),
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(1, InHands((
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Item("common.items.sword.cultist"),
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None,
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))),
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]),
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)
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@ -1,7 +0,0 @@
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#![enable(implicit_some)]
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(
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inherit: Combine([
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Asset("common.loadout_new.test.rings"),
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Asset("common.loadout_new.test.choice_hands"),
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]),
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)
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@ -1,5 +0,0 @@
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#![enable(implicit_some)]
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(
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ring1: Item("common.items.armor.cultist.ring"),
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ring2: Item("common.items.armor.cultist.ring"),
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)
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@ -1,12 +0,0 @@
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#![enable(implicit_some)]
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(
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inherit: Asset("common.loadout_new.rings"),
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head: Item("common.items.armor.cultist.bandana"),
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active_hands: InHands((
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Item("common.items.axe_1h.orichalcum"),
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Choice([
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(1, Item("common.items.hammer_1h.orichalcum")),
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(1, Item("common.items.axe_1h.orichalcum")),
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]),
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)),
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)
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