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Add prices for dragonscale, hard carapace, and plate, so that more craftable armors have prices.
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@ -44,7 +44,7 @@ good_scaling: [
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(Potions, 0.0075), // common.items.consumable.potion_minor
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(Food, 0.1), // common.items.food.mushroom
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(Coin, 1.0), // common.items.utility.coins
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(Armor, 0.5), // common.items.armor.misc.pants.worker_blue
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(Armor, 1.0), // common.items.armor.misc.pants.worker_blue
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(Tools, 0.25), // common.items.weapons.staff.starter_staff
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(Ingredients, 0.25), // common.items.crafting_ing.leather_scraps
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])
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@ -13,7 +13,10 @@
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(1.5, Item("common.items.mineral.ore.copper")),
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(1.5, Item("common.items.mineral.ore.tin")),
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// Animal Hide
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(0.05, Item("common.items.crafting_ing.hide.dragon_scale")),
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(0.05, Item("common.items.crafting_ing.hide.plate")),
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(0.1, Item("common.items.crafting_ing.leather.rigid_leather")),
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(0.1, Item("common.items.crafting_ing.hide.carapace")),
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(0.2, Item("common.items.crafting_ing.hide.scales")),
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(0.7, Item("common.items.crafting_ing.hide.tough_hide")),
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(1.0, Item("common.items.crafting_ing.hide.animal_hide")),
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