mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Merge branch 'DaforLynx/new-music-dec' into 'master'
River sounds and more See merge request veloren/veloren!3080
This commit is contained in:
commit
0cf0399a47
@ -28,6 +28,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
|
||||
- New outfit for merchants
|
||||
- Nightly linux Aarch64 builds are now produced (distribution via airshipper will follow soon)
|
||||
- Worldgen wildlife density modifier in features.ron
|
||||
- Rivers now make ambient sounds (again)
|
||||
|
||||
### Changed
|
||||
|
||||
|
BIN
assets/voxygen/audio/ambient/wind.ogg
(Stored with Git LFS)
BIN
assets/voxygen/audio/ambient/wind.ogg
(Stored with Git LFS)
Binary file not shown.
@ -55,7 +55,33 @@
|
||||
),
|
||||
RunningWater: (
|
||||
files: [
|
||||
"voxygen.audio.sfx.ambient.running_water_1",
|
||||
"voxygen.audio.sfx.ambient.river_sounds.running_water-001",
|
||||
"voxygen.audio.sfx.ambient.river_sounds.running_water-002",
|
||||
"voxygen.audio.sfx.ambient.river_sounds.running_water-003",
|
||||
"voxygen.audio.sfx.ambient.river_sounds.running_water-004",
|
||||
"voxygen.audio.sfx.ambient.river_sounds.running_water-005",
|
||||
"voxygen.audio.sfx.ambient.river_sounds.running_water-006",
|
||||
"voxygen.audio.sfx.ambient.river_sounds.running_water-007",
|
||||
"voxygen.audio.sfx.ambient.river_sounds.running_water-008",
|
||||
"voxygen.audio.sfx.ambient.river_sounds.running_water-009",
|
||||
"voxygen.audio.sfx.ambient.river_sounds.running_water-010",
|
||||
"voxygen.audio.sfx.ambient.river_sounds.running_water-011",
|
||||
"voxygen.audio.sfx.ambient.river_sounds.running_water-012",
|
||||
"voxygen.audio.sfx.ambient.river_sounds.running_water-013",
|
||||
"voxygen.audio.sfx.ambient.river_sounds.running_water-014",
|
||||
"voxygen.audio.sfx.ambient.river_sounds.running_water-015",
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||||
"voxygen.audio.sfx.ambient.river_sounds.running_water-016",
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||||
"voxygen.audio.sfx.ambient.river_sounds.running_water-017",
|
||||
"voxygen.audio.sfx.ambient.river_sounds.running_water-018",
|
||||
"voxygen.audio.sfx.ambient.river_sounds.running_water-019",
|
||||
"voxygen.audio.sfx.ambient.river_sounds.running_water-020",
|
||||
"voxygen.audio.sfx.ambient.river_sounds.running_water-021",
|
||||
"voxygen.audio.sfx.ambient.river_sounds.running_water-022",
|
||||
"voxygen.audio.sfx.ambient.river_sounds.running_water-023",
|
||||
"voxygen.audio.sfx.ambient.river_sounds.running_water-024",
|
||||
"voxygen.audio.sfx.ambient.river_sounds.running_water-025",
|
||||
"voxygen.audio.sfx.ambient.river_sounds.running_water-026",
|
||||
"voxygen.audio.sfx.ambient.river_sounds.running_water-027",
|
||||
],
|
||||
threshold: 7.0,
|
||||
),
|
||||
@ -69,7 +95,7 @@
|
||||
"voxygen.audio.sfx.footsteps.water_splash_3",
|
||||
"voxygen.audio.sfx.footsteps.water_splash_4",
|
||||
],
|
||||
threshold: 0.25,
|
||||
threshold: 0.5,
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||||
),
|
||||
Run(Earth): (
|
||||
files: [
|
||||
@ -113,6 +139,27 @@
|
||||
],
|
||||
threshold: 0.8,
|
||||
),
|
||||
// For when sand 1) exists and 2) has unique sounds
|
||||
// Run(Sand): (
|
||||
// files: [
|
||||
// "voxygen.audio.sfx.footsteps.stepdirt_1",
|
||||
// "voxygen.audio.sfx.footsteps.stepdirt_2",
|
||||
// "voxygen.audio.sfx.footsteps.stepdirt_3",
|
||||
// "voxygen.audio.sfx.footsteps.stepdirt_4",
|
||||
// "voxygen.audio.sfx.footsteps.stepdirt_5",
|
||||
// ],
|
||||
// threshold: 1.6,
|
||||
// ),
|
||||
// QuadRun(Sand): (
|
||||
// files: [
|
||||
// "voxygen.audio.sfx.footsteps.stepdirt_1",
|
||||
// "voxygen.audio.sfx.footsteps.stepdirt_2",
|
||||
// "voxygen.audio.sfx.footsteps.stepdirt_3",
|
||||
// "voxygen.audio.sfx.footsteps.stepdirt_4",
|
||||
// "voxygen.audio.sfx.footsteps.stepdirt_5",
|
||||
// ],
|
||||
// threshold: 0.8,
|
||||
// ),
|
||||
Run(Snow): (
|
||||
files: [
|
||||
"voxygen.audio.sfx.footsteps.snow_step_1",
|
||||
|
BIN
assets/voxygen/audio/sfx/abilities/fire_shot_1.ogg
(Stored with Git LFS)
BIN
assets/voxygen/audio/sfx/abilities/fire_shot_1.ogg
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/audio/sfx/ambient/river_sounds/running_water-001.ogg
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/audio/sfx/ambient/river_sounds/running_water-001.ogg
(Stored with Git LFS)
Normal file
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BIN
assets/voxygen/audio/sfx/ambient/river_sounds/running_water-002.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/ambient/river_sounds/running_water-002.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/ambient/river_sounds/running_water-003.ogg
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BIN
assets/voxygen/audio/sfx/ambient/river_sounds/running_water-003.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/ambient/river_sounds/running_water-004.ogg
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BIN
assets/voxygen/audio/sfx/ambient/river_sounds/running_water-004.ogg
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BIN
assets/voxygen/audio/sfx/ambient/river_sounds/running_water-005.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-005.ogg
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BIN
assets/voxygen/audio/sfx/ambient/river_sounds/running_water-006.ogg
(Stored with Git LFS)
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-006.ogg
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BIN
assets/voxygen/audio/sfx/ambient/river_sounds/running_water-007.ogg
(Stored with Git LFS)
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-007.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/ambient/river_sounds/running_water-008.ogg
(Stored with Git LFS)
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-008.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/ambient/river_sounds/running_water-009.ogg
(Stored with Git LFS)
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-009.ogg
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BIN
assets/voxygen/audio/sfx/ambient/river_sounds/running_water-010.ogg
(Stored with Git LFS)
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-010.ogg
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BIN
assets/voxygen/audio/sfx/ambient/river_sounds/running_water-011.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-011.ogg
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BIN
assets/voxygen/audio/sfx/ambient/river_sounds/running_water-012.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-012.ogg
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BIN
assets/voxygen/audio/sfx/ambient/river_sounds/running_water-013.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-013.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/ambient/river_sounds/running_water-014.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/ambient/river_sounds/running_water-014.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/ambient/river_sounds/running_water-015.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/ambient/river_sounds/running_water-015.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/ambient/river_sounds/running_water-016.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/ambient/river_sounds/running_water-016.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/ambient/river_sounds/running_water-017.ogg
(Stored with Git LFS)
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-017.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/ambient/river_sounds/running_water-018.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/ambient/river_sounds/running_water-018.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/ambient/river_sounds/running_water-019.ogg
(Stored with Git LFS)
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-019.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/ambient/river_sounds/running_water-020.ogg
(Stored with Git LFS)
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-020.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/ambient/river_sounds/running_water-021.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/ambient/river_sounds/running_water-021.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/ambient/river_sounds/running_water-022.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/ambient/river_sounds/running_water-022.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/ambient/river_sounds/running_water-023.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/ambient/river_sounds/running_water-023.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/ambient/river_sounds/running_water-024.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/ambient/river_sounds/running_water-024.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/ambient/river_sounds/running_water-025.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/ambient/river_sounds/running_water-025.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/ambient/river_sounds/running_water-026.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/ambient/river_sounds/running_water-026.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/ambient/river_sounds/running_water-027.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/ambient/river_sounds/running_water-027.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/ambient/running_water_1.ogg
(Stored with Git LFS)
BIN
assets/voxygen/audio/sfx/ambient/running_water_1.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/character/parry_1.ogg
(Stored with Git LFS)
BIN
assets/voxygen/audio/sfx/character/parry_1.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/character/parry_2.ogg
(Stored with Git LFS)
BIN
assets/voxygen/audio/sfx/character/parry_2.ogg
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@ -9,6 +9,26 @@
|
||||
|
||||
(
|
||||
tracks: [
|
||||
Individual((
|
||||
title: "The Quiet After the Battle",
|
||||
path: "voxygen.audio.soundtrack.town.the_quiet_after_the_battle",
|
||||
length: 240.0,
|
||||
timing: Some(Night),
|
||||
biomes: [],
|
||||
site: Some(Settlement),
|
||||
music_state: Activity(Explore),
|
||||
artist: "Tobias Thy - (Thy SFX)",
|
||||
)),
|
||||
Individual((
|
||||
title: "A Rest Under the Sunset",
|
||||
path: "voxygen.audio.soundtrack.town.a_rest_under_the_sunset",
|
||||
length: 83.0,
|
||||
timing: Some(Day),
|
||||
biomes: [],
|
||||
site: Some(Settlement),
|
||||
music_state: Activity(Explore),
|
||||
artist: "phoenix13032005",
|
||||
)),
|
||||
Individual((
|
||||
title: "Raising Below Like Thunder",
|
||||
path: "voxygen.audio.soundtrack.town.raising_below_like_thunder",
|
||||
@ -101,7 +121,7 @@
|
||||
biomes: [
|
||||
(Desert, 1)
|
||||
],
|
||||
site: Some(Void),
|
||||
site: Some(Settlement),
|
||||
music_state: Activity(Explore),
|
||||
artist: "Aeronic; mixed by Robotnik",
|
||||
)),
|
||||
|
BIN
assets/voxygen/audio/soundtrack/town/a_rest_under_the_sunset.ogg
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/audio/soundtrack/town/a_rest_under_the_sunset.ogg
(Stored with Git LFS)
Normal file
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BIN
assets/voxygen/audio/soundtrack/town/the_quiet_after_the_battle.ogg
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/audio/soundtrack/town/the_quiet_after_the_battle.ogg
(Stored with Git LFS)
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@ -6,7 +6,7 @@
|
||||
//!
|
||||
//! When constructing a new [`AudioFrontend`](../struct.AudioFrontend.html), two
|
||||
//! music channels are created internally (to achieve crossover fades) while the
|
||||
//! number of sfx channels are determined by the `max_sfx_channels` value
|
||||
//! number of sfx channels are determined by the `num_sfx_channels` value
|
||||
//! defined in the client
|
||||
//! [`AudioSettings`](../../settings/struct.AudioSettings.html)
|
||||
//!
|
||||
|
@ -53,7 +53,7 @@ pub struct AudioFrontend {
|
||||
|
||||
impl AudioFrontend {
|
||||
/// Construct with given device
|
||||
pub fn new(/* dev: String, */ max_sfx_channels: usize) -> Self {
|
||||
pub fn new(/* dev: String, */ num_sfx_channels: usize) -> Self {
|
||||
// Commented out until audio device switcher works
|
||||
//let audio_device = get_device_raw(&dev);
|
||||
|
||||
@ -76,9 +76,9 @@ impl AudioFrontend {
|
||||
},
|
||||
};
|
||||
|
||||
let mut sfx_channels = Vec::with_capacity(max_sfx_channels);
|
||||
let mut sfx_channels = Vec::with_capacity(num_sfx_channels);
|
||||
if let Some(audio_stream) = &audio_stream {
|
||||
sfx_channels.resize_with(max_sfx_channels, || SfxChannel::new(audio_stream));
|
||||
sfx_channels.resize_with(num_sfx_channels, || SfxChannel::new(audio_stream));
|
||||
};
|
||||
|
||||
Self {
|
||||
|
@ -16,7 +16,7 @@ use common::{
|
||||
};
|
||||
use common_state::State;
|
||||
use hashbrown::HashMap;
|
||||
use rand::{thread_rng, Rng};
|
||||
use rand::{seq::SliceRandom, thread_rng, Rng};
|
||||
use std::time::{Duration, Instant};
|
||||
use vek::*;
|
||||
|
||||
@ -97,13 +97,13 @@ impl EventMapper for BlockEventMapper {
|
||||
volume: 1.0,
|
||||
cond: |st| st.get_day_period().is_dark(),
|
||||
},
|
||||
// BlockSounds {
|
||||
// blocks: |boi| &boi.river,
|
||||
// range: 1,
|
||||
// sfx: SfxEvent::RunningWater,
|
||||
// volume: 1.0,
|
||||
// cond: |_| true,
|
||||
// },
|
||||
BlockSounds {
|
||||
blocks: |boi| &boi.river,
|
||||
range: 1,
|
||||
sfx: SfxEvent::RunningWater,
|
||||
volume: 1.5,
|
||||
cond: |_| true,
|
||||
},
|
||||
//BlockSounds {
|
||||
// blocks: |boi| &boi.embers,
|
||||
// range: 1,
|
||||
@ -187,14 +187,25 @@ impl EventMapper for BlockEventMapper {
|
||||
let absolute_pos: Vec3<i32> =
|
||||
Vec3::from(chunk_pos * TerrainChunk::RECT_SIZE.map(|e| e as i32));
|
||||
|
||||
// Replace all RunningWater blocks with just one random one per tick
|
||||
let blocks = if sounds.sfx == SfxEvent::RunningWater {
|
||||
blocks
|
||||
.choose(&mut thread_rng())
|
||||
.map(std::slice::from_ref)
|
||||
.unwrap_or(&[])
|
||||
} else {
|
||||
blocks
|
||||
};
|
||||
|
||||
// Iterate through each individual block
|
||||
for block in blocks {
|
||||
// TODO Address this hack properly, potentially by making a new
|
||||
// block of interest type which picks fewer leaf blocks
|
||||
// Hack to reduce the number of bird sounds (too many leaf blocks)
|
||||
// Hack to reduce the number of bird, frog, and water sounds
|
||||
if ((sounds.sfx == SfxEvent::Birdcall || sounds.sfx == SfxEvent::Owl)
|
||||
&& thread_rng().gen_bool(0.999))
|
||||
|| (sounds.sfx == SfxEvent::Frog && thread_rng().gen_bool(0.75))
|
||||
|| (sounds.sfx == SfxEvent::RunningWater && thread_rng().gen_bool(0.5))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
@ -192,7 +192,7 @@ impl MovementEventMapper {
|
||||
underfoot_block_kind: BlockKind,
|
||||
) -> SfxEvent {
|
||||
// Match run / roll / swim state
|
||||
if physics_state.in_liquid().is_some() && vel.magnitude() > 0.1
|
||||
if physics_state.in_liquid().is_some() && vel.magnitude() > 2.0
|
||||
|| !previous_state.in_water && physics_state.in_liquid().is_some()
|
||||
{
|
||||
return SfxEvent::Swim;
|
||||
@ -209,6 +209,7 @@ impl MovementEventMapper {
|
||||
BlockKind::Rock | BlockKind::WeakRock | BlockKind::Ice => {
|
||||
SfxEvent::Run(BlockKind::Rock)
|
||||
},
|
||||
BlockKind::Earth => SfxEvent::Run(BlockKind::Earth),
|
||||
BlockKind::Sand => SfxEvent::Run(BlockKind::Sand),
|
||||
BlockKind::Air => SfxEvent::Idle,
|
||||
_ => SfxEvent::Run(BlockKind::Grass),
|
||||
@ -237,13 +238,14 @@ impl MovementEventMapper {
|
||||
vel: Vec3<f32>,
|
||||
underfoot_block_kind: BlockKind,
|
||||
) -> SfxEvent {
|
||||
if physics_state.in_liquid().is_some() && vel.magnitude() > 0.1 {
|
||||
if physics_state.in_liquid().is_some() && vel.magnitude() > 2.0 {
|
||||
SfxEvent::Swim
|
||||
} else if physics_state.on_ground.is_some() && vel.magnitude() > 0.1 {
|
||||
match underfoot_block_kind {
|
||||
BlockKind::Snow => SfxEvent::Run(BlockKind::Snow),
|
||||
BlockKind::Rock | BlockKind::WeakRock => SfxEvent::Run(BlockKind::Rock),
|
||||
BlockKind::Sand => SfxEvent::Run(BlockKind::Sand),
|
||||
BlockKind::Earth => SfxEvent::Run(BlockKind::Earth),
|
||||
BlockKind::Air => SfxEvent::Idle,
|
||||
_ => SfxEvent::Run(BlockKind::Grass),
|
||||
}
|
||||
@ -258,13 +260,14 @@ impl MovementEventMapper {
|
||||
vel: Vec3<f32>,
|
||||
underfoot_block_kind: BlockKind,
|
||||
) -> SfxEvent {
|
||||
if physics_state.in_liquid().is_some() && vel.magnitude() > 0.1 {
|
||||
if physics_state.in_liquid().is_some() && vel.magnitude() > 2.0 {
|
||||
SfxEvent::Swim
|
||||
} else if physics_state.on_ground.is_some() && vel.magnitude() > 0.1 {
|
||||
match underfoot_block_kind {
|
||||
BlockKind::Snow => SfxEvent::QuadRun(BlockKind::Snow),
|
||||
BlockKind::Rock | BlockKind::WeakRock => SfxEvent::QuadRun(BlockKind::Rock),
|
||||
BlockKind::Sand => SfxEvent::QuadRun(BlockKind::Sand),
|
||||
BlockKind::Earth => SfxEvent::QuadRun(BlockKind::Earth),
|
||||
BlockKind::Air => SfxEvent::Idle,
|
||||
_ => SfxEvent::QuadRun(BlockKind::Grass),
|
||||
}
|
||||
|
@ -211,7 +211,7 @@ fn main() {
|
||||
// Setup audio
|
||||
let mut audio = match settings.audio.output {
|
||||
AudioOutput::Off => AudioFrontend::no_audio(),
|
||||
AudioOutput::Automatic => AudioFrontend::new(settings.audio.max_sfx_channels),
|
||||
AudioOutput::Automatic => AudioFrontend::new(settings.audio.num_sfx_channels),
|
||||
// AudioOutput::Device(ref dev) => Some(dev.clone()),
|
||||
};
|
||||
|
||||
|
@ -75,9 +75,7 @@ impl BlocksOfInterest {
|
||||
_ => {},
|
||||
}
|
||||
},
|
||||
BlockKind::Water if chunk.meta().contains_river() && rng.gen_range(0..16) == 0 => {
|
||||
river.push(pos)
|
||||
},
|
||||
BlockKind::Water if chunk.meta().contains_river() => river.push(pos),
|
||||
BlockKind::Snow if rng.gen_range(0..16) == 0 => snow.push(pos),
|
||||
BlockKind::Lava if rng.gen_range(0..5) == 0 => fires.push(pos + Vec3::unit_z()),
|
||||
BlockKind::Snow | BlockKind::Ice if rng.gen_range(0..16) == 0 => snow.push(pos),
|
||||
|
@ -25,7 +25,7 @@ pub struct AudioSettings {
|
||||
pub inactive_master_volume_perc: f32,
|
||||
pub music_volume: f32,
|
||||
pub sfx_volume: f32,
|
||||
pub max_sfx_channels: usize,
|
||||
pub num_sfx_channels: usize,
|
||||
|
||||
/// Audio Device that Voxygen will use to play audio.
|
||||
pub output: AudioOutput,
|
||||
@ -38,7 +38,7 @@ impl Default for AudioSettings {
|
||||
inactive_master_volume_perc: 0.5,
|
||||
music_volume: 0.4,
|
||||
sfx_volume: 0.6,
|
||||
max_sfx_channels: 30,
|
||||
num_sfx_channels: 60,
|
||||
output: AudioOutput::Automatic,
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user