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Execute
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@ -1,22 +1,17 @@
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ComboMelee2(
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strikes: [
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(
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melee_constructor: (
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kind: Slash(
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damage: 4,
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poise: 5,
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knockback: 0,
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energy_regen: 5,
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),
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range: 3.0,
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angle: 45.0,
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),
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buildup_duration: 0.15,
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swing_duration: 0.05,
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hit_timing: 0.5,
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recover_duration: 0.1,
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ori_modifier: 0.6,
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FinisherMelee(
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energy_cost: 0,
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buildup_duration: 0.6,
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swing_duration: 0.2,
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recover_duration: 0.4,
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melee_constructor: (
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kind: Slash(
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damage: 60,
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poise: 100,
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knockback: 0,
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energy_regen: 0,
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),
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],
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energy_cost_per_strike: 0,
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range: 3.0,
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angle: 15.0,
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),
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minimum_combo: 30,
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)
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@ -138,6 +138,44 @@ impl Animation for FinisherMeleeAnimation {
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next.control.orientation.rotate_x(move2 * 0.5);
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next.control.position += Vec3::new(move2 * 7.0, 0.0, move2 * 6.0);
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},
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Some("common.abilities.axe.execute") => {
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let (move1, move2, move3) = match stage_section {
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Some(StageSection::Buildup) => (anim_time, 0.0, 0.0),
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Some(StageSection::Action) => (1.0, anim_time, 0.0),
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Some(StageSection::Recover) => (1.0, 1.0, anim_time),
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_ => (0.0, 0.0, 0.0),
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};
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let pullback = 1.0 - move3;
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let move1 = move1 * pullback;
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let move2 = move2 * pullback;
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next.hand_l.position = Vec3::new(s_a.ahl.0, s_a.ahl.1, s_a.ahl.2);
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next.hand_l.orientation =
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Quaternion::rotation_x(s_a.ahl.3) * Quaternion::rotation_y(s_a.ahl.4);
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next.hand_r.position = Vec3::new(s_a.ahr.0, s_a.ahr.1, s_a.ahr.2);
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next.hand_r.orientation =
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Quaternion::rotation_x(s_a.ahr.3) * Quaternion::rotation_z(s_a.ahr.5);
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next.control.position = Vec3::new(s_a.ac.0, s_a.ac.1, s_a.ac.2);
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next.control.orientation = Quaternion::rotation_x(s_a.ac.3)
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* Quaternion::rotation_y(s_a.ac.4)
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* Quaternion::rotation_z(s_a.ac.5);
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next.control.orientation.rotate_x(move1 * 0.9);
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next.chest.orientation.rotate_z(move1 * 1.2);
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next.head.orientation.rotate_z(move1 * -0.5);
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next.belt.orientation.rotate_z(move1 * -0.3);
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next.shorts.orientation.rotate_z(move1 * -0.7);
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next.control.position += Vec3::new(move1 * 4.0, move1 * -12.0, move1 * 11.0);
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next.chest.orientation.rotate_z(move2 * -2.0);
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next.head.orientation.rotate_z(move2 * 0.9);
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next.belt.orientation.rotate_z(move2 * 0.4);
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next.shorts.orientation.rotate_z(move2 * 1.1);
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next.control.orientation.rotate_x(move2 * -5.0);
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next.control.position += Vec3::new(move2 * -3.0, move2 * 12.0, move2 * -17.0);
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next.control.orientation.rotate_z(move2 * 0.7);
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},
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_ => {},
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}
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@ -31,7 +31,7 @@ impl Animation for SelfBuffAnimation {
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match ability_id {
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Some("common.abilities.sword.heavy_fortitude") => {
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let (move1, move2, move3) = match stage_section {
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Some(StageSection::Movement) => (anim_time.powf(0.25), 0.0, 0.0),
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Some(StageSection::Buildup) => (anim_time.powf(0.25), 0.0, 0.0),
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Some(StageSection::Action) => (1.0, anim_time.powi(2), 0.0),
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Some(StageSection::Recover) => (1.0, 1.0, anim_time.powi(4)),
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_ => (0.0, 0.0, 0.0),
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@ -65,7 +65,7 @@ impl Animation for SelfBuffAnimation {
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},
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Some("common.abilities.sword.defensive_stalwart_sword") => {
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let (move1, move2, move3) = match stage_section {
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Some(StageSection::Movement) => (anim_time.powf(0.25), 0.0, 0.0),
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Some(StageSection::Buildup) => (anim_time.powf(0.25), 0.0, 0.0),
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Some(StageSection::Action) => (1.0, anim_time.powi(2), 0.0),
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Some(StageSection::Recover) => (1.0, 1.0, anim_time.powi(4)),
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_ => (0.0, 0.0, 0.0),
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@ -103,7 +103,7 @@ impl Animation for SelfBuffAnimation {
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},
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Some("common.abilities.sword.agile_dancing_edge") => {
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let (move1, move2, move3) = match stage_section {
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Some(StageSection::Movement) => (anim_time.powf(0.25), 0.0, 0.0),
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Some(StageSection::Buildup) => (anim_time.powf(0.25), 0.0, 0.0),
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Some(StageSection::Action) => (1.0, anim_time.powi(2), 0.0),
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Some(StageSection::Recover) => (1.0, 1.0, anim_time.powi(4)),
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_ => (0.0, 0.0, 0.0),
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@ -132,7 +132,7 @@ impl Animation for SelfBuffAnimation {
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},
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Some("common.abilities.sword.cleaving_blade_fever") => {
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let (move1, move2, move3) = match stage_section {
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Some(StageSection::Movement) => (anim_time.powf(0.25), 0.0, 0.0),
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Some(StageSection::Buildup) => (anim_time.powf(0.25), 0.0, 0.0),
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Some(StageSection::Action) => (1.0, anim_time.powi(2), 0.0),
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Some(StageSection::Recover) => (1.0, 1.0, anim_time.powi(4)),
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_ => (0.0, 0.0, 0.0),
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@ -166,7 +166,7 @@ impl Animation for SelfBuffAnimation {
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},
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Some("common.abilities.axe.berserk") => {
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let (move1, move2, move3) = match stage_section {
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Some(StageSection::Movement) => (anim_time, 0.0, 0.0),
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Some(StageSection::Buildup) => (anim_time, 0.0, 0.0),
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Some(StageSection::Action) => (1.0, anim_time, 0.0),
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Some(StageSection::Recover) => (1.0, 1.0, anim_time),
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_ => (0.0, 0.0, 0.0),
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@ -196,7 +196,7 @@ impl Animation for SelfBuffAnimation {
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},
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Some("common.abilities.axe.savage_sense") => {
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let (move1, move2, move3) = match stage_section {
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Some(StageSection::Movement) => (anim_time, 0.0, 0.0),
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Some(StageSection::Buildup) => (anim_time, 0.0, 0.0),
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Some(StageSection::Action) => (1.0, anim_time, 0.0),
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Some(StageSection::Recover) => (1.0, 1.0, anim_time),
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_ => (0.0, 0.0, 0.0),
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@ -229,7 +229,7 @@ impl Animation for SelfBuffAnimation {
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},
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Some("common.abilities.axe.adrenaline_rush") => {
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let (move1, move2, move3) = match stage_section {
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Some(StageSection::Movement) => (anim_time, 0.0, 0.0),
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Some(StageSection::Buildup) => (anim_time, 0.0, 0.0),
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Some(StageSection::Action) => (1.0, anim_time, 0.0),
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Some(StageSection::Recover) => (1.0, 1.0, anim_time),
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_ => (0.0, 0.0, 0.0),
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