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Adrenaline rush
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parent
4a690840e4
commit
6f31067b1a
@ -1,22 +1,11 @@
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ComboMelee2(
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strikes: [
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(
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melee_constructor: (
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kind: Slash(
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damage: 4,
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poise: 5,
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knockback: 0,
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energy_regen: 5,
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),
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range: 3.0,
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angle: 45.0,
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),
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buildup_duration: 0.15,
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swing_duration: 0.05,
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hit_timing: 0.5,
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recover_duration: 0.1,
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ori_modifier: 0.6,
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),
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],
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energy_cost_per_strike: 0,
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)
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SelfBuff(
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buildup_duration: 0.2,
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cast_duration: 0.2,
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recover_duration: 0.2,
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buff_kind: EnergyRegen,
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buff_strength: 0.1,
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buff_duration: Some(10.0),
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combo_cost: 1,
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combo_scaling: Some(Linear),
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energy_cost: 0,
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)
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@ -6,7 +6,7 @@ ComboMelee2(
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damage: 16,
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poise: 5,
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knockback: 0,
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energy_regen: 5,
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energy_regen: 0,
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),
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range: 3.0,
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angle: 45.0,
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@ -5,5 +5,5 @@ SelfBuff(
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buff_kind: ImminentCritical,
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buff_strength: 1.0,
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buff_duration: Some(30.0),
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energy_cost: /*15*/0,
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energy_cost: 15,
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)
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@ -23,7 +23,7 @@ use crate::{
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resources::Secs,
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states::{
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behavior::JoinData,
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utils::{AbilityInfo, StageSection},
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utils::{AbilityInfo, ScalingKind, StageSection},
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*,
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},
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terrain::SpriteKind,
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@ -813,6 +813,7 @@ pub enum CharacterAbility {
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energy_cost: f32,
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#[serde(default)]
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combo_cost: u32,
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combo_scaling: Option<ScalingKind>,
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#[serde(default)]
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meta: AbilityMeta,
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},
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@ -1454,6 +1455,7 @@ impl CharacterAbility {
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buff_duration: _,
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ref mut energy_cost,
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combo_cost: _,
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combo_scaling: _,
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meta: _,
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} => {
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*buff_strength *= stats.diminished_buff_strength();
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@ -2672,6 +2674,7 @@ impl From<(&CharacterAbility, AbilityInfo, &JoinData<'_>)> for CharacterState {
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buff_duration,
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energy_cost: _,
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combo_cost,
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combo_scaling,
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meta: _,
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} => CharacterState::SelfBuff(self_buff::Data {
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static_data: self_buff::StaticData {
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@ -2682,6 +2685,8 @@ impl From<(&CharacterAbility, AbilityInfo, &JoinData<'_>)> for CharacterState {
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buff_strength: *buff_strength,
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buff_duration: *buff_duration,
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combo_cost: *combo_cost,
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combo_scaling: *combo_scaling,
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combo_on_use: data.combo.map_or(0, |c| c.counter()),
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ability_info,
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},
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timer: Duration::default(),
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@ -236,7 +236,7 @@ impl BuffKind {
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BuffKind::EnergyRegen => vec![BuffEffect::EnergyChangeOverTime {
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rate: data.strength,
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kind: ModifierKind::Additive,
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tick_dur: Secs(1.0),
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tick_dur: Secs(0.25),
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}],
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BuffKind::IncreaseMaxEnergy => vec![BuffEffect::MaxEnergyModifier {
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value: data.strength,
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@ -83,24 +83,20 @@ impl CharacterBehavior for Data {
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let mut melee_constructor = self.static_data.melee_constructor;
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if let Some(scaling) = self.static_data.scaling {
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let scaled_by = match scaling.kind {
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ScalingKind::Linear => {
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self.static_data.combo_on_use as f32
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/ self.static_data.minimum_combo as f32
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},
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ScalingKind::Sqrt => (self.static_data.combo_on_use as f32
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/ self.static_data.minimum_combo as f32)
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.sqrt(),
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};
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let scaling_factor = scaling.kind.factor(
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self.static_data.combo_on_use as f32,
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self.static_data.minimum_combo as f32,
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);
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match scaling.target {
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ScalingTarget::Attack => {
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melee_constructor = melee_constructor.handle_scaling(scaled_by);
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melee_constructor =
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melee_constructor.handle_scaling(scaling_factor);
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},
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ScalingTarget::Buff => {
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if let Some(CombatEffect::Buff(CombatBuff { strength, .. })) =
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&mut melee_constructor.damage_effect
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{
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*strength *= scaled_by;
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*strength *= scaling_factor;
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}
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},
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}
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@ -153,15 +149,6 @@ pub enum ScalingTarget {
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Buff,
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}
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
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pub enum ScalingKind {
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// Reaches a scaling of 1 when at minimum combo, and a scaling of 2 when at double minimum
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// combo
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Linear,
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// Reaches a scaling of 1 when at minimum combo, and a scaling of 2 when at 4x minimum combo
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Sqrt,
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}
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
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pub struct Scaling {
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pub target: ScalingTarget,
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@ -30,6 +30,8 @@ pub struct StaticData {
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/// How long buff lasts
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pub buff_duration: Option<Secs>,
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pub combo_cost: u32,
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pub combo_scaling: Option<ScalingKind>,
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pub combo_on_use: u32,
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/// What key is used to press ability
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pub ability_info: AbilityInfo,
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}
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@ -62,15 +64,26 @@ impl CharacterBehavior for Data {
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});
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} else {
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// Consume combo
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let combo_consumption = if self.static_data.combo_scaling.is_some() {
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self.static_data.combo_on_use
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} else {
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self.static_data.combo_cost
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};
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output_events.emit_server(ServerEvent::ComboChange {
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entity: data.entity,
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change: -(self.static_data.combo_cost as i32),
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change: -(combo_consumption as i32),
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});
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let scaling_factor = self.static_data.combo_scaling.map_or(1.0, |cs| {
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cs.factor(
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self.static_data.combo_on_use as f32,
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self.static_data.combo_cost as f32,
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)
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});
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// Creates buff
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let buff = Buff::new(
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self.static_data.buff_kind,
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BuffData {
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strength: self.static_data.buff_strength,
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strength: self.static_data.buff_strength * scaling_factor,
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duration: self.static_data.buff_duration,
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delay: None,
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},
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@ -1593,3 +1593,21 @@ pub fn leave_stance(data: &JoinData<'_>, output_events: &mut OutputEvents) {
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});
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}
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}
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
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pub enum ScalingKind {
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// Reaches a scaling of 1 when at minimum combo, and a scaling of 2 when at double minimum
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// combo
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Linear,
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// Reaches a scaling of 1 when at minimum combo, and a scaling of 2 when at 4x minimum combo
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Sqrt,
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}
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impl ScalingKind {
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pub fn factor(&self, val: f32, norm: f32) -> f32 {
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match self {
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Self::Linear => val / norm,
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Self::Sqrt => (val / norm).sqrt(),
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}
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}
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}
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@ -227,6 +227,37 @@ impl Animation for SelfBuffAnimation {
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next.foot_r.position += Vec3::new(0.0, move2 * 4.0, move2 * -4.0);
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next.foot_r.orientation.rotate_x(move2 * -1.2);
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},
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Some("common.abilities.axe.adrenaline_rush") => {
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let (move1, move2, move3) = match stage_section {
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Some(StageSection::Movement) => (anim_time, 0.0, 0.0),
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Some(StageSection::Action) => (1.0, anim_time, 0.0),
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Some(StageSection::Recover) => (1.0, 1.0, anim_time),
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_ => (0.0, 0.0, 0.0),
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};
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let pullback = 1.0 - move3;
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let move1 = move1 * pullback;
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let move2 = move2 * pullback;
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next.hand_l.position = Vec3::new(s_a.ahl.0, s_a.ahl.1, s_a.ahl.2);
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next.hand_l.orientation =
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Quaternion::rotation_x(s_a.ahl.3) * Quaternion::rotation_y(s_a.ahl.4);
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next.hand_r.position = Vec3::new(s_a.ahr.0, s_a.ahr.1, s_a.ahr.2);
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next.hand_r.orientation =
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Quaternion::rotation_x(s_a.ahr.3) * Quaternion::rotation_z(s_a.ahr.5);
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next.control.position = Vec3::new(s_a.ac.0, s_a.ac.1, s_a.ac.2);
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next.control.orientation = Quaternion::rotation_x(s_a.ac.3)
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* Quaternion::rotation_y(s_a.ac.4)
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* Quaternion::rotation_z(s_a.ac.5);
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next.control.orientation.rotate_z(move1 * -1.8);
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next.control.orientation.rotate_y(move1 * 1.5);
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next.control.position += Vec3::new(move1 * 11.0, 0.0, 0.0);
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next.control.orientation.rotate_y(move2 * 0.7);
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next.control.orientation.rotate_z(move2 * 1.6);
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next.control.position += Vec3::new(move2 * -8.0, 0.0, move2 * -3.0);
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},
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_ => {},
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}
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