mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Dungeon rework initial patch
This commit is contained in:
parent
fd5fdd1840
commit
102945b9e7
@ -72,6 +72,9 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
|
||||
- Durability free areas (`/area_add <area_name> no_durability ...`)
|
||||
- Added Brazilian Portuguese translation.
|
||||
- Added additional confirmation when trading for nothing.
|
||||
- Dwarven-Mine themed dungeon
|
||||
- Multiple item types can be dropped from enemies and chests now
|
||||
- Readable signs
|
||||
|
||||
### Changed
|
||||
|
||||
@ -91,6 +94,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
|
||||
- Collision damage can now be applied in horizontal axes, in addition to the vertical axis
|
||||
- Items will vanish after 5 minutes to minimise performance problems
|
||||
- The language identifiers used by the i18n translation system have been converted to IETF BCP 47 (RFC 5646) language tags.
|
||||
- Improved particle performance for lava and leaves
|
||||
- The wander-radius of entities can be defined in their .ron config now
|
||||
|
||||
### Removed
|
||||
|
||||
|
@ -139,7 +139,7 @@ hashbrown = { version = "0.13", features = ["rayon", "serde", "nightly"] }
|
||||
fxhash = { version = "0.2.1" }
|
||||
crossbeam-utils = { version = "0.8.1"}
|
||||
crossbeam-channel = { version = "0.5"}
|
||||
ordered-float = { version = "3", default-features = false, features = ["std"] }
|
||||
ordered-float = { version = "3", default-features = true }
|
||||
num = { version = "0.4" }
|
||||
num-traits = { version = "0.2" }
|
||||
vek = { version = "0.15.8", features = ["serde"] }
|
||||
|
@ -521,10 +521,17 @@
|
||||
secondary: Simple(None, "common.abilities.custom.turret.arrows"),
|
||||
abilities: [],
|
||||
),
|
||||
Custom("Flamethrower"): (
|
||||
primary: Simple(None, "common.abilities.custom.turret.flamethrower_strong"),
|
||||
secondary: Simple(None, "common.abilities.custom.turret.flamethrower_strong"),
|
||||
abilities: [],
|
||||
),
|
||||
Custom("Organ"): (
|
||||
primary: Simple(None, "common.abilities.custom.organ.organaura"),
|
||||
secondary: Simple(None, "common.abilities.custom.organ.organaura"),
|
||||
abilities: [],
|
||||
abilities: [
|
||||
Simple(None, "common.abilities.custom.arthropods.weevil.threadshot"),
|
||||
],
|
||||
),
|
||||
Custom("Haniwa Sentry"): (
|
||||
primary: Simple(None, "common.abilities.custom.turret.flamethrower"),
|
||||
@ -540,6 +547,31 @@
|
||||
Simple(None, "common.abilities.custom.mindflayer.summonminions"),
|
||||
],
|
||||
),
|
||||
Custom("Flamekeeper"): (
|
||||
primary: Simple(None, "common.abilities.custom.dwarves.flamekeeper.lava_mortar"),
|
||||
secondary: Simple(None, "common.abilities.custom.dwarves.flamekeeper.flamecrush"),
|
||||
abilities: [
|
||||
Simple(None, "common.abilities.custom.dwarves.flamekeeper.summon_flamethrower"),
|
||||
Simple(None, "common.abilities.custom.dwarves.flamekeeper.summon_clockwork"),
|
||||
Simple(None, "common.abilities.custom.dwarves.flamekeeper.flamethrower"),
|
||||
Simple(None, "common.abilities.custom.dwarves.flamekeeper.lavawave"),
|
||||
Simple(None, "common.abilities.custom.dwarves.flamekeeper.mines"),
|
||||
],
|
||||
),
|
||||
Custom("Clockwork"): (
|
||||
primary: Simple(None, "common.abilities.custom.dwarves.clockwork.singlestrike"),
|
||||
secondary: Simple(None, "common.abilities.custom.dwarves.clockwork.triplestrike"),
|
||||
abilities: [],
|
||||
),
|
||||
Custom("HermitAlligator"): (
|
||||
primary: Simple(None, "common.abilities.custom.dwarves.hermit_alligator.tail"),
|
||||
secondary: Simple(None, "common.abilities.custom.dwarves.hermit_alligator.wave"),
|
||||
abilities: [
|
||||
Simple(None, "common.abilities.custom.dwarves.hermit_alligator.bombs"),
|
||||
Simple(None, "common.abilities.custom.dwarves.hermit_alligator.beam"),
|
||||
Simple(None, "common.abilities.custom.dwarves.hermit_alligator.heal"),
|
||||
],
|
||||
),
|
||||
Custom("Minotaur"): (
|
||||
primary: Simple(None, "common.abilities.custom.minotaur.cleave"),
|
||||
secondary: Simple(None, "common.abilities.custom.minotaur.cripplingstrike"),
|
||||
|
@ -0,0 +1,26 @@
|
||||
ComboMelee2(
|
||||
strikes: [
|
||||
(
|
||||
melee_constructor: (
|
||||
kind: Bash(
|
||||
damage: 32,
|
||||
poise: 12,
|
||||
knockback: 5,
|
||||
energy_regen: 0,
|
||||
),
|
||||
range: 2.5,
|
||||
angle: 60.0,
|
||||
),
|
||||
buildup_duration: 0.5,
|
||||
swing_duration: 0.07,
|
||||
hit_timing: 0.5,
|
||||
recover_duration: 0.5,
|
||||
movement: (
|
||||
swing: Some(Forward(0.5)),
|
||||
),
|
||||
ori_modifier: 0.6,
|
||||
),
|
||||
],
|
||||
energy_cost_per_strike: 0,
|
||||
auto_progress: true,
|
||||
)
|
@ -0,0 +1,63 @@
|
||||
ComboMelee2(
|
||||
strikes: [
|
||||
(
|
||||
melee_constructor: (
|
||||
kind: Bash(
|
||||
damage: 32,
|
||||
poise: 6,
|
||||
knockback: 3,
|
||||
energy_regen: 0,
|
||||
),
|
||||
range: 2.5,
|
||||
angle: 30.0,
|
||||
),
|
||||
buildup_duration: 0.4,
|
||||
swing_duration: 0.07,
|
||||
hit_timing: 0.5,
|
||||
recover_duration: 0.4,
|
||||
movement: (
|
||||
swing: Some(Forward(1.0)),
|
||||
),
|
||||
ori_modifier: 0.6,
|
||||
),
|
||||
(
|
||||
melee_constructor: (
|
||||
kind: Bash(
|
||||
damage: 32,
|
||||
poise: 8,
|
||||
knockback: 3,
|
||||
energy_regen: 0,
|
||||
),
|
||||
range: 2.5,
|
||||
angle: 30.0,
|
||||
),
|
||||
buildup_duration: 0.44,
|
||||
swing_duration: 0.07,
|
||||
hit_timing: 0.5,
|
||||
recover_duration: 0.4,
|
||||
ori_modifier: 0.6,
|
||||
),
|
||||
(
|
||||
melee_constructor: (
|
||||
kind: Bash(
|
||||
damage: 32,
|
||||
poise: 10,
|
||||
knockback: 3,
|
||||
energy_regen: 0,
|
||||
),
|
||||
range: 2.5,
|
||||
angle: 30.0,
|
||||
),
|
||||
buildup_duration: 0.4,
|
||||
swing_duration: 0.07,
|
||||
hit_timing: 0.5,
|
||||
recover_duration: 0.4,
|
||||
movement: (
|
||||
swing: Some(Forward(1.0)),
|
||||
),
|
||||
ori_modifier: 0.6,
|
||||
),
|
||||
],
|
||||
energy_cost_per_strike: 0,
|
||||
auto_progress: true,
|
||||
)
|
@ -0,0 +1,24 @@
|
||||
BasicMelee(
|
||||
energy_cost: 0,
|
||||
buildup_duration: 0.8,
|
||||
swing_duration: 0.1,
|
||||
recover_duration: 0.7,
|
||||
melee_constructor: (
|
||||
kind: Bash(
|
||||
damage: 100.0,
|
||||
poise: 0.0,
|
||||
knockback: 10.0,
|
||||
energy_regen: 10.0,
|
||||
),
|
||||
range: 5.0,
|
||||
angle: 60.0,
|
||||
damage_effect: Some(Buff((
|
||||
kind: Bleeding,
|
||||
dur_secs: 1.0,
|
||||
strength: DamageFraction(0.1),
|
||||
chance: 0.3,
|
||||
))),
|
||||
multi_target: Some(Normal),
|
||||
),
|
||||
ori_modifier: 0.2,
|
||||
)
|
@ -0,0 +1,19 @@
|
||||
BasicBeam(
|
||||
buildup_duration: 0.1,
|
||||
recover_duration: 1.5,
|
||||
beam_duration: 1.0,
|
||||
damage: 10.0,
|
||||
tick_rate: 3.0,
|
||||
range: 80.0,
|
||||
max_angle: 20.0,
|
||||
damage_effect: Some(Buff((
|
||||
kind: Burning,
|
||||
dur_secs: 60.0,
|
||||
strength: DamageFraction(0.5),
|
||||
chance: 1.0,
|
||||
))),
|
||||
energy_regen: 0,
|
||||
energy_drain: 0,
|
||||
ori_rate: 5.0,
|
||||
specifier: Flamethrower,
|
||||
)
|
@ -0,0 +1,16 @@
|
||||
BasicRanged(
|
||||
energy_cost: 0,
|
||||
buildup_duration: 1.5,
|
||||
recover_duration: 2.5,
|
||||
projectile: ClayRocket(
|
||||
damage: 25.0,
|
||||
radius: 12.0,
|
||||
knockback: 10.0,
|
||||
min_falloff: 0.1,
|
||||
),
|
||||
projectile_body: Object(Mine),
|
||||
projectile_speed: 50.0,
|
||||
num_projectiles: 6,
|
||||
projectile_spread: 1.5,
|
||||
move_efficiency: 0.3,
|
||||
)
|
@ -0,0 +1,18 @@
|
||||
Shockwave(
|
||||
energy_cost: 0,
|
||||
buildup_duration: 1.2,
|
||||
swing_duration: 0.4,
|
||||
recover_duration: 1.2,
|
||||
damage: 20.0,
|
||||
poise_damage: 10,
|
||||
knockback: (strength: 30.0, direction: Away),
|
||||
shockwave_angle: 360.0,
|
||||
shockwave_vertical_angle: 90.0,
|
||||
shockwave_speed: 15.0,
|
||||
shockwave_duration: 3.0,
|
||||
requires_ground: true,
|
||||
move_efficiency: 0.0,
|
||||
damage_kind: Crushing,
|
||||
specifier: Fire,
|
||||
ori_rate: 1.0,
|
||||
)
|
16
assets/common/abilities/custom/dwarves/flamekeeper/mines.ron
Normal file
16
assets/common/abilities/custom/dwarves/flamekeeper/mines.ron
Normal file
@ -0,0 +1,16 @@
|
||||
BasicRanged(
|
||||
energy_cost: 0,
|
||||
buildup_duration: 1.75,
|
||||
recover_duration: 1.75,
|
||||
projectile: Mine(
|
||||
damage: 25.0,
|
||||
radius: 2.0,
|
||||
min_falloff: 0.3,
|
||||
),
|
||||
projectile_body: Object(Mine),
|
||||
projectile_light: None,
|
||||
projectile_speed: 30.0,
|
||||
num_projectiles: 12,
|
||||
projectile_spread: 0.6,
|
||||
move_efficiency: 0.8,
|
||||
)
|
@ -0,0 +1,18 @@
|
||||
BasicSummon(
|
||||
buildup_duration: 0.5,
|
||||
cast_duration: 1.3,
|
||||
recover_duration: 2.5,
|
||||
summon_amount: 3,
|
||||
summon_distance: (4, 4),
|
||||
summon_info: (
|
||||
body: BipedSmall((
|
||||
species: Clockwork,
|
||||
body_type: Male,
|
||||
)),
|
||||
scale: None,
|
||||
has_health: true,
|
||||
loadout_config: Some(ClockworkSummon),
|
||||
skillset_config: None,
|
||||
),
|
||||
duration: None,
|
||||
)
|
@ -0,0 +1,18 @@
|
||||
BasicSummon(
|
||||
buildup_duration: 0.5,
|
||||
cast_duration: 1.3,
|
||||
recover_duration: 2.5,
|
||||
summon_amount: 2,
|
||||
summon_distance: (8, 8),
|
||||
summon_info: (
|
||||
body: Object(Flamethrower),
|
||||
scale: None,
|
||||
has_health: true,
|
||||
loadout_config: None,
|
||||
skillset_config: None,
|
||||
),
|
||||
duration: Some((
|
||||
secs: 30,
|
||||
nanos: 0,
|
||||
)),
|
||||
)
|
@ -0,0 +1,19 @@
|
||||
BasicBeam(
|
||||
buildup_duration: 0.5,
|
||||
recover_duration: 0.5,
|
||||
beam_duration: 1.0,
|
||||
damage: 20.0,
|
||||
tick_rate: 3.0,
|
||||
range: 80.0,
|
||||
max_angle: 15.0,
|
||||
damage_effect: Some(Buff((
|
||||
kind: Wet,
|
||||
dur_secs: 60.0,
|
||||
strength: Value(0.5),
|
||||
chance: 1.0,
|
||||
))),
|
||||
energy_regen: 0,
|
||||
energy_drain: 0,
|
||||
ori_rate: 5.0,
|
||||
specifier: Bubbles,
|
||||
)
|
@ -0,0 +1,17 @@
|
||||
BasicRanged(
|
||||
energy_cost: 0,
|
||||
buildup_duration: 0.5,
|
||||
recover_duration: 1.5,
|
||||
projectile: Poisonball(
|
||||
damage: 25.0,
|
||||
knockback: 15.0,
|
||||
radius: 5.0,
|
||||
min_falloff: 0.1,
|
||||
),
|
||||
projectile_body: Object(FireworkPurple),
|
||||
projectile_light: None,
|
||||
projectile_speed: 40.0,
|
||||
num_projectiles: 1,
|
||||
projectile_spread: 0.0,
|
||||
move_efficiency: 0.3,
|
||||
)
|
@ -0,0 +1,19 @@
|
||||
BasicAura(
|
||||
buildup_duration: 0.2,
|
||||
cast_duration: 0.4,
|
||||
recover_duration: 5.0,
|
||||
targets: InGroup,
|
||||
auras: [
|
||||
(
|
||||
kind: Regeneration,
|
||||
strength: 250.0,
|
||||
duration: Some(5),
|
||||
category: Magical,
|
||||
),
|
||||
],
|
||||
aura_duration: 2.0,
|
||||
range: 10.0,
|
||||
energy_cost: 0.0,
|
||||
scales_with_combo: false,
|
||||
specifier: Some(HealingAura),
|
||||
)
|
@ -0,0 +1,25 @@
|
||||
ChargedMelee(
|
||||
energy_cost: 0,
|
||||
energy_drain: 0,
|
||||
melee_constructor: (
|
||||
kind: Bash(
|
||||
damage: 25.0,
|
||||
poise: 30.0,
|
||||
knockback: 10.0,
|
||||
energy_regen: 0.0,
|
||||
),
|
||||
scaled: Some(Bash(
|
||||
damage: 40.0,
|
||||
poise: 80.0,
|
||||
knockback: 20.0,
|
||||
energy_regen: 0.0,
|
||||
)),
|
||||
range: 6.0,
|
||||
angle: 90.0,
|
||||
multi_target: Some(Normal),
|
||||
),
|
||||
charge_duration: 3.2,
|
||||
swing_duration: 0.7,
|
||||
hit_timing: 0.9,
|
||||
recover_duration: 0.7,
|
||||
)
|
@ -0,0 +1,18 @@
|
||||
Shockwave(
|
||||
energy_cost: 0,
|
||||
buildup_duration: 1.0,
|
||||
swing_duration: 0.4,
|
||||
recover_duration: 1.0,
|
||||
damage: 20.0,
|
||||
poise_damage: 10,
|
||||
knockback: (strength: 30.0, direction: Away),
|
||||
shockwave_angle: 360.0,
|
||||
shockwave_vertical_angle: 90.0,
|
||||
shockwave_speed: 15.0,
|
||||
shockwave_duration: 3.0,
|
||||
requires_ground: true,
|
||||
move_efficiency: 0.0,
|
||||
damage_kind: Crushing,
|
||||
specifier: Water,
|
||||
ori_rate: 1.0,
|
||||
)
|
@ -1,27 +1,26 @@
|
||||
ComboMelee(
|
||||
stage_data: [
|
||||
ComboMelee2(
|
||||
strikes: [
|
||||
(
|
||||
stage: 1,
|
||||
base_damage: 32.0,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 12,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 5.0,
|
||||
range: 2.5,
|
||||
angle: 60.0,
|
||||
base_buildup_duration: 0.5,
|
||||
base_swing_duration: 0.07,
|
||||
melee_constructor: (
|
||||
kind: Bash(
|
||||
damage: 32,
|
||||
poise: 12,
|
||||
knockback: 5,
|
||||
energy_regen: 0,
|
||||
),
|
||||
range: 2.5,
|
||||
angle: 60.0,
|
||||
),
|
||||
buildup_duration: 0.5,
|
||||
swing_duration: 0.07,
|
||||
hit_timing: 0.5,
|
||||
base_recover_duration: 0.5,
|
||||
forward_movement: 0.5,
|
||||
damage_kind: Crushing,
|
||||
recover_duration: 0.5,
|
||||
movement: (
|
||||
swing: Some(Forward(0.5)),
|
||||
),
|
||||
ori_modifier: 0.6,
|
||||
),
|
||||
],
|
||||
initial_energy_gain: 0,
|
||||
max_energy_gain: 0,
|
||||
energy_increase: 0,
|
||||
speed_increase: 0.0,
|
||||
max_speed_increase: 0.0,
|
||||
scales_from_combo: 0,
|
||||
ori_modifier: 0.6,
|
||||
energy_cost_per_strike: 0,
|
||||
auto_progress: true,
|
||||
)
|
||||
|
@ -1,59 +1,63 @@
|
||||
ComboMelee(
|
||||
stage_data: [
|
||||
ComboMelee2(
|
||||
strikes: [
|
||||
(
|
||||
stage: 1,
|
||||
base_damage: 32.0,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 6,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 3.0,
|
||||
range: 2.5,
|
||||
angle: 30.0,
|
||||
base_buildup_duration: 0.4,
|
||||
base_swing_duration: 0.07,
|
||||
melee_constructor: (
|
||||
kind: Bash(
|
||||
damage: 32,
|
||||
poise: 6,
|
||||
knockback: 3,
|
||||
energy_regen: 0,
|
||||
),
|
||||
range: 2.5,
|
||||
angle: 30.0,
|
||||
),
|
||||
buildup_duration: 0.4,
|
||||
swing_duration: 0.07,
|
||||
hit_timing: 0.5,
|
||||
base_recover_duration: 0.4,
|
||||
forward_movement: 1.0,
|
||||
damage_kind: Crushing,
|
||||
recover_duration: 0.4,
|
||||
movement: (
|
||||
swing: Some(Forward(1.0)),
|
||||
),
|
||||
ori_modifier: 0.6,
|
||||
),
|
||||
(
|
||||
stage: 2,
|
||||
base_damage: 32.0,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 8,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 3.0,
|
||||
range: 2.5,
|
||||
angle: 30.0,
|
||||
base_buildup_duration: 0.44,
|
||||
base_swing_duration: 0.07,
|
||||
melee_constructor: (
|
||||
kind: Bash(
|
||||
damage: 32,
|
||||
poise: 8,
|
||||
knockback: 3,
|
||||
energy_regen: 0,
|
||||
),
|
||||
range: 2.5,
|
||||
angle: 30.0,
|
||||
),
|
||||
buildup_duration: 0.44,
|
||||
swing_duration: 0.07,
|
||||
hit_timing: 0.5,
|
||||
base_recover_duration: 0.4,
|
||||
forward_movement: 0.0,
|
||||
damage_kind: Crushing,
|
||||
recover_duration: 0.4,
|
||||
ori_modifier: 0.6,
|
||||
),
|
||||
(
|
||||
stage: 3,
|
||||
base_damage: 32.0,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 10,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 3.0,
|
||||
range: 2.5,
|
||||
angle: 30.0,
|
||||
base_buildup_duration: 0.4,
|
||||
base_swing_duration: 0.07,
|
||||
melee_constructor: (
|
||||
kind: Bash(
|
||||
damage: 32,
|
||||
poise: 10,
|
||||
knockback: 3,
|
||||
energy_regen: 0,
|
||||
),
|
||||
range: 2.5,
|
||||
angle: 30.0,
|
||||
),
|
||||
buildup_duration: 0.4,
|
||||
swing_duration: 0.07,
|
||||
hit_timing: 0.5,
|
||||
base_recover_duration: 0.4,
|
||||
forward_movement: 1.0,
|
||||
damage_kind: Crushing,
|
||||
recover_duration: 0.4,
|
||||
movement: (
|
||||
swing: Some(Forward(1.0)),
|
||||
),
|
||||
ori_modifier: 0.6,
|
||||
),
|
||||
],
|
||||
initial_energy_gain: 0,
|
||||
max_energy_gain: 0,
|
||||
energy_increase: 0,
|
||||
speed_increase: 0.0,
|
||||
max_speed_increase: 0.0,
|
||||
scales_from_combo: 0,
|
||||
ori_modifier: 0.6,
|
||||
energy_cost_per_strike: 0,
|
||||
auto_progress: true,
|
||||
)
|
||||
|
@ -1,7 +1,7 @@
|
||||
BasicRanged(
|
||||
energy_cost: 0,
|
||||
buildup_duration: 1.5,
|
||||
recover_duration: 0.45,
|
||||
buildup_duration: 0.1,
|
||||
recover_duration: 0.5,
|
||||
projectile: Arrow(
|
||||
damage: 30.0,
|
||||
knockback: 5.0,
|
||||
|
@ -1,8 +1,8 @@
|
||||
BasicBeam(
|
||||
buildup_duration: 0.375,
|
||||
buildup_duration: 2.0,
|
||||
recover_duration: 0.375,
|
||||
beam_duration: 2.0,
|
||||
damage: 5.25,
|
||||
beam_duration: 0.1,
|
||||
damage: 3.5,
|
||||
tick_rate: 3.0,
|
||||
range: 20.0,
|
||||
max_angle: 15.0,
|
||||
|
@ -0,0 +1,19 @@
|
||||
BasicBeam(
|
||||
buildup_duration: 2.5,
|
||||
recover_duration: 0.01,
|
||||
beam_duration: 0.3,
|
||||
damage: 10.0,
|
||||
tick_rate: 3.0,
|
||||
range: 20.0,
|
||||
max_angle: 20.0,
|
||||
damage_effect: Some(Buff((
|
||||
kind: Burning,
|
||||
dur_secs: 10.0,
|
||||
strength: DamageFraction(0.5),
|
||||
chance: 0.25,
|
||||
))),
|
||||
energy_regen: 0,
|
||||
energy_drain: 0,
|
||||
ori_rate: 10.0,
|
||||
specifier: Flamethrower,
|
||||
)
|
11
assets/common/entity/dungeon/dwarven_quarry/alligator.ron
Normal file
11
assets/common/entity/dungeon/dwarven_quarry/alligator.ron
Normal file
@ -0,0 +1,11 @@
|
||||
#![enable(implicit_some)]
|
||||
(
|
||||
name: Name("Hermit Alligator"),
|
||||
body: RandomWith("hermit_alligator"),
|
||||
alignment: Alignment(Enemy),
|
||||
loot: LootTable("common.loot_tables.dungeon.dwarven_quarry.alligator"),
|
||||
inventory: (
|
||||
loadout: FromBody,
|
||||
),
|
||||
meta: [],
|
||||
)
|
22
assets/common/entity/dungeon/dwarven_quarry/captain.ron
Normal file
22
assets/common/entity/dungeon/dwarven_quarry/captain.ron
Normal file
@ -0,0 +1,22 @@
|
||||
#![enable(implicit_some)]
|
||||
(
|
||||
name: Name("Captain"),
|
||||
body: RandomWith("dwarf"),
|
||||
alignment: Alignment(Enemy),
|
||||
loot: LootTable("common.loot_tables.dungeon.dwarven_quarry.captain"),
|
||||
inventory: (
|
||||
loadout: Inline((
|
||||
inherit: Asset("common.loadout.dungeon.dwarven_quarry.overseer"),
|
||||
active_hands: InHands((
|
||||
ModularWeapon(tool: Sword, material: Orichalcum, hands: Two),
|
||||
None
|
||||
)),
|
||||
)),
|
||||
),
|
||||
agent: (
|
||||
idle_wander_factor: 0.1,
|
||||
),
|
||||
meta: [
|
||||
SkillSetAsset("common.skillset.preset.rank5.fullskill"),
|
||||
],
|
||||
)
|
17
assets/common/entity/dungeon/dwarven_quarry/clockwork.ron
Normal file
17
assets/common/entity/dungeon/dwarven_quarry/clockwork.ron
Normal file
@ -0,0 +1,17 @@
|
||||
#![enable(implicit_some)]
|
||||
(
|
||||
name: Name("Clockwork"),
|
||||
body: RandomWith("clockwork"),
|
||||
alignment: Alignment(Enemy),
|
||||
loot: LootTable("common.loot_tables.nothing"),
|
||||
inventory: (
|
||||
loadout: Inline((
|
||||
active_hands: InHands((Item("common.items.npc_weapons.unique.husk"), None)),
|
||||
inherit: Asset("common.loadout.dungeon.dwarven_quarry.clockwork"),
|
||||
)),
|
||||
),
|
||||
agent: (
|
||||
idle_wander_factor: 0.1,
|
||||
),
|
||||
meta: [],
|
||||
)
|
15
assets/common/entity/dungeon/dwarven_quarry/cyclops.ron
Normal file
15
assets/common/entity/dungeon/dwarven_quarry/cyclops.ron
Normal file
@ -0,0 +1,15 @@
|
||||
#![enable(implicit_some)]
|
||||
(
|
||||
name: Automatic,
|
||||
body: RandomWith("cyclops"),
|
||||
alignment: Alignment(Enemy),
|
||||
loot: LootTable("common.loot_tables.dungeon.dwarven_quarry.cyclops"),
|
||||
inventory: (
|
||||
loadout: FromBody,
|
||||
),
|
||||
agent: (
|
||||
idle_wander_factor: 0.0,
|
||||
aggro_range_multiplier: 0.1,
|
||||
),
|
||||
meta: [],
|
||||
)
|
18
assets/common/entity/dungeon/dwarven_quarry/flamekeeper.ron
Normal file
18
assets/common/entity/dungeon/dwarven_quarry/flamekeeper.ron
Normal file
@ -0,0 +1,18 @@
|
||||
#![enable(implicit_some)]
|
||||
(
|
||||
name: Name("Flamekeeper"),
|
||||
body: RandomWith("flamekeeper"),
|
||||
alignment: Alignment(Enemy),
|
||||
loot: LootTable("common.loot_tables.dungeon.dwarven_quarry.flamekeeper"),
|
||||
inventory: (
|
||||
loadout: Inline((
|
||||
active_hands: InHands((Item("common.items.npc_weapons.unique.flamekeeper_staff"), None)),
|
||||
inherit: Asset("common.loadout.dungeon.dwarven_quarry.flamekeeper"),
|
||||
|
||||
)), ),
|
||||
agent: (
|
||||
idle_wander_factor: 0.0,
|
||||
aggro_range_multiplier: 2.0,
|
||||
),
|
||||
meta: [],
|
||||
)
|
14
assets/common/entity/dungeon/dwarven_quarry/flamethrower.ron
Normal file
14
assets/common/entity/dungeon/dwarven_quarry/flamethrower.ron
Normal file
@ -0,0 +1,14 @@
|
||||
#![enable(implicit_some)]
|
||||
(
|
||||
name: Name("Lava Thrower"),
|
||||
body: Exact(Object(Flamethrower)),
|
||||
alignment: Alignment(Enemy),
|
||||
loot: Nothing,
|
||||
inventory: (
|
||||
loadout: FromBody,
|
||||
),
|
||||
agent: (
|
||||
aggro_range_multiplier: 6.0,
|
||||
),
|
||||
meta: [],
|
||||
)
|
19
assets/common/entity/dungeon/dwarven_quarry/hoplite.ron
Normal file
19
assets/common/entity/dungeon/dwarven_quarry/hoplite.ron
Normal file
@ -0,0 +1,19 @@
|
||||
#![enable(implicit_some)]
|
||||
(
|
||||
name: Name("Myrmidon Hoplite"),
|
||||
body: RandomWith("myrmidon"),
|
||||
alignment: Alignment(Enemy),
|
||||
loot: LootTable("common.loot_tables.dungeon.tier-4.enemy"),
|
||||
inventory: (
|
||||
loadout: Inline((
|
||||
inherit: Asset("common.loadout.dungeon.tier-4.hoplite"),
|
||||
active_hands: InHands((Item("common.items.npc_weapons.biped_small.myrmidon.hoplite"), None)),
|
||||
)),
|
||||
),
|
||||
agent: (
|
||||
idle_wander_factor: 0.1,
|
||||
),
|
||||
meta: [
|
||||
SkillSetAsset("common.skillset.preset.rank4.fullskill"),
|
||||
],
|
||||
)
|
19
assets/common/entity/dungeon/dwarven_quarry/marksman.ron
Normal file
19
assets/common/entity/dungeon/dwarven_quarry/marksman.ron
Normal file
@ -0,0 +1,19 @@
|
||||
#![enable(implicit_some)]
|
||||
(
|
||||
name: Name("Myrmidon Marksman"),
|
||||
body: RandomWith("myrmidon"),
|
||||
alignment: Alignment(Enemy),
|
||||
loot: LootTable("common.loot_tables.dungeon.tier-4.enemy"),
|
||||
inventory: (
|
||||
loadout: Inline((
|
||||
inherit: Asset("common.loadout.dungeon.tier-4.marksman"),
|
||||
active_hands: InHands((Item("common.items.npc_weapons.biped_small.myrmidon.marksman"), None)),
|
||||
)),
|
||||
),
|
||||
agent: (
|
||||
idle_wander_factor: 0.1,
|
||||
),
|
||||
meta: [
|
||||
SkillSetAsset("common.skillset.preset.rank4.fullskill"),
|
||||
],
|
||||
)
|
23
assets/common/entity/dungeon/dwarven_quarry/mine_guard.ron
Normal file
23
assets/common/entity/dungeon/dwarven_quarry/mine_guard.ron
Normal file
@ -0,0 +1,23 @@
|
||||
#![enable(implicit_some)]
|
||||
(
|
||||
name: Name("Mine Guard"),
|
||||
body: RandomWith("dwarf"),
|
||||
alignment: Alignment(Enemy),
|
||||
loot: LootTable("common.loot_tables.spots.bandit"),
|
||||
inventory: (
|
||||
loadout: Inline((
|
||||
inherit: Asset("common.loadout.dungeon.dwarven_quarry.mine_guard"),
|
||||
active_hands: InHands((
|
||||
ModularWeapon(tool: Bow, material: Eldwood, hands: Two),
|
||||
None
|
||||
)),
|
||||
)),
|
||||
),
|
||||
agent: (
|
||||
idle_wander_factor: 0.2,
|
||||
aggro_range_multiplier: 1.0,
|
||||
),
|
||||
meta: [
|
||||
SkillSetAsset("common.skillset.preset.rank5.fullskill"),
|
||||
],
|
||||
)
|
20
assets/common/entity/dungeon/dwarven_quarry/miner.ron
Normal file
20
assets/common/entity/dungeon/dwarven_quarry/miner.ron
Normal file
@ -0,0 +1,20 @@
|
||||
#![enable(implicit_some)]
|
||||
(
|
||||
name: Name("Greedy Miner"),
|
||||
body: RandomWith("dwarf"),
|
||||
alignment: Alignment(Enemy),
|
||||
loot: LootTable("common.loot_tables.spots.bandit"),
|
||||
inventory: (
|
||||
loadout: Inline((
|
||||
inherit: Asset("common.loadout.dungeon.dwarven_quarry.greedy_miner"),
|
||||
active_hands: InHands((Item("common.items.npc_weapons.sword.pickaxe_velorite_sword"), None)),
|
||||
)),
|
||||
),
|
||||
agent: (
|
||||
idle_wander_factor: 0.1,
|
||||
aggro_range_multiplier: 2.0,
|
||||
),
|
||||
meta: [
|
||||
SkillSetAsset("common.skillset.preset.rank5.fullskill"),
|
||||
],
|
||||
)
|
16
assets/common/entity/dungeon/dwarven_quarry/miner_draugr.ron
Normal file
16
assets/common/entity/dungeon/dwarven_quarry/miner_draugr.ron
Normal file
@ -0,0 +1,16 @@
|
||||
#![enable(implicit_some)]
|
||||
(
|
||||
name: Name("Greedy Miner"),
|
||||
body: RandomWith("draugr"),
|
||||
alignment: Alignment(Enemy),
|
||||
loot: LootTable("common.loot_tables.spots.bandit"),
|
||||
inventory: (
|
||||
loadout: Inline((
|
||||
inherit: Asset("common.loadout.dungeon.dwarven_quarry.greedy_miner"),
|
||||
active_hands: InHands((Item("common.items.npc_weapons.sword.pickaxe_velorite_sword"), None)),
|
||||
)),
|
||||
),
|
||||
meta: [
|
||||
SkillSetAsset("common.skillset.preset.rank3.fullskill"),
|
||||
],
|
||||
)
|
15
assets/common/entity/dungeon/dwarven_quarry/minotaur.ron
Normal file
15
assets/common/entity/dungeon/dwarven_quarry/minotaur.ron
Normal file
@ -0,0 +1,15 @@
|
||||
#![enable(implicit_some)]
|
||||
(
|
||||
name: Name("Minotaur"),
|
||||
body: RandomWith("minotaur"),
|
||||
alignment: Alignment(Enemy),
|
||||
loot: LootTable("common.loot_tables.dungeon.dwarven_quarry.minotaur"),
|
||||
inventory: (
|
||||
loadout: FromBody,
|
||||
),
|
||||
agent: (
|
||||
idle_wander_factor: 0.0,
|
||||
aggro_range_multiplier: 0.1,
|
||||
),
|
||||
meta: [],
|
||||
)
|
22
assets/common/entity/dungeon/dwarven_quarry/overseer.ron
Normal file
22
assets/common/entity/dungeon/dwarven_quarry/overseer.ron
Normal file
@ -0,0 +1,22 @@
|
||||
#![enable(implicit_some)]
|
||||
(
|
||||
name: Name("Overseer"),
|
||||
body: RandomWith("dwarf"),
|
||||
alignment: Alignment(Enemy),
|
||||
loot: LootTable("common.loot_tables.dungeon.dwarven_quarry.overseer"),
|
||||
inventory: (
|
||||
loadout: Inline((
|
||||
inherit: Asset("common.loadout.dungeon.dwarven_quarry.overseer"),
|
||||
active_hands: InHands((
|
||||
ModularWeapon(tool: Hammer, material: Orichalcum, hands: Two),
|
||||
None
|
||||
)),
|
||||
)),
|
||||
),
|
||||
agent: (
|
||||
idle_wander_factor: 0.0,
|
||||
),
|
||||
meta: [
|
||||
SkillSetAsset("common.skillset.preset.rank5.fullskill"),
|
||||
],
|
||||
)
|
20
assets/common/entity/dungeon/dwarven_quarry/sniper.ron
Normal file
20
assets/common/entity/dungeon/dwarven_quarry/sniper.ron
Normal file
@ -0,0 +1,20 @@
|
||||
#![enable(implicit_some)]
|
||||
(
|
||||
name: Name("Myrmidon Sniper"),
|
||||
body: RandomWith("myrmidon"),
|
||||
alignment: Alignment(Enemy),
|
||||
loot: LootTable("common.loot_tables.dungeon.tier-4.enemy"),
|
||||
inventory: (
|
||||
loadout: Inline((
|
||||
inherit: Asset("common.loadout.dungeon.tier-4.marksman"),
|
||||
active_hands: InHands((Item("common.items.npc_weapons.biped_small.myrmidon.marksman"), None)),
|
||||
)),
|
||||
),
|
||||
agent: (
|
||||
idle_wander_factor: 0.1,
|
||||
aggro_range_multiplier: 4.0,
|
||||
),
|
||||
meta: [
|
||||
SkillSetAsset("common.skillset.preset.rank1.fullskill"),
|
||||
],
|
||||
)
|
19
assets/common/entity/dungeon/dwarven_quarry/strategian.ron
Normal file
19
assets/common/entity/dungeon/dwarven_quarry/strategian.ron
Normal file
@ -0,0 +1,19 @@
|
||||
#![enable(implicit_some)]
|
||||
(
|
||||
name: Name("Myrmidon Strategian"),
|
||||
body: RandomWith("myrmidon"),
|
||||
alignment: Alignment(Enemy),
|
||||
loot: LootTable("common.loot_tables.dungeon.tier-4.enemy"),
|
||||
inventory: (
|
||||
loadout: Inline((
|
||||
inherit: Asset("common.loadout.dungeon.tier-4.strategian"),
|
||||
active_hands: InHands((Item("common.items.npc_weapons.biped_small.myrmidon.strategian"), None)),
|
||||
)),
|
||||
),
|
||||
agent: (
|
||||
idle_wander_factor: 0.1,
|
||||
),
|
||||
meta: [
|
||||
SkillSetAsset("common.skillset.preset.rank4.fullskill"),
|
||||
],
|
||||
)
|
14
assets/common/entity/dungeon/dwarven_quarry/turret.ron
Normal file
14
assets/common/entity/dungeon/dwarven_quarry/turret.ron
Normal file
@ -0,0 +1,14 @@
|
||||
#![enable(implicit_some)]
|
||||
(
|
||||
name: Name("Mechanical Turret"),
|
||||
body: Exact(Object(Crossbow)),
|
||||
alignment: Alignment(Enemy),
|
||||
loot: Item("common.items.crafting_ing.twigs"),
|
||||
inventory: (
|
||||
loadout: FromBody,
|
||||
),
|
||||
agent: (
|
||||
aggro_range_multiplier: 4.0,
|
||||
),
|
||||
meta: [],
|
||||
)
|
@ -6,11 +6,11 @@
|
||||
loot: LootTable("common.loot_tables.dungeon.tier-5.enemy"),
|
||||
inventory: (
|
||||
loadout: Inline((
|
||||
inherit: Asset("common.loadout.spots.wizard_tower.wizard_low"),
|
||||
inherit: Asset("common.loadout.spots.wizard_tower.wizard_low"),
|
||||
active_hands: InHands((Choice([
|
||||
(2, ModularWeapon(tool: Axe, material: Orichalcum, hands: One)),
|
||||
(2, ModularWeapon(tool: Axe, material: Orichalcum, hands: One)),
|
||||
(2, ModularWeapon(tool: Hammer, material: Orichalcum, hands: One)),
|
||||
|
||||
|
||||
]), None)),
|
||||
)),
|
||||
),
|
||||
|
@ -6,9 +6,9 @@
|
||||
loot: LootTable("common.loot_tables.dungeon.tier-5.enemy"),
|
||||
inventory: (
|
||||
loadout: Inline((
|
||||
inherit: Asset("common.loadout.spots.wizard_tower.wizard_low"),
|
||||
active_hands: InHands((Choice([
|
||||
(2, Item("common.items.weapons.staff.cultist_staff")),
|
||||
inherit: Asset("common.loadout.spots.wizard_tower.wizard_low"),
|
||||
active_hands: InHands((Choice([
|
||||
(2, Item("common.items.weapons.staff.cultist_staff")),
|
||||
(1, Item("common.items.weapons.sceptre.sceptre_velorite_0")),
|
||||
]), None)),
|
||||
)),
|
||||
|
@ -6,7 +6,7 @@
|
||||
loot: LootTable("common.loot_tables.dungeon.tier-5.enemy"),
|
||||
inventory: (
|
||||
loadout: Inline((
|
||||
inherit: Asset("common.loadout.spots.wizard_tower.wizard_overseer"),
|
||||
inherit: Asset("common.loadout.spots.wizard_tower.wizard_overseer"),
|
||||
active_hands: InHands((Choice([
|
||||
(1, Item("common.items.npc_weapons.staff.bipedlarge-cultist")),
|
||||
(1, Item("common.items.npc_weapons.bow.bipedlarge-velorite")),
|
||||
|
@ -6,7 +6,7 @@
|
||||
loot: LootTable("common.loot_tables.dungeon.tier-5.enemy"),
|
||||
inventory: (
|
||||
loadout: Inline((
|
||||
inherit: Asset("common.loadout.spots.wizard_tower.wizard_spellbinder"),
|
||||
inherit: Asset("common.loadout.spots.wizard_tower.wizard_spellbinder"),
|
||||
active_hands: InHands((Choice([
|
||||
(1, Item("common.items.npc_weapons.staff.bipedlarge-cultist")),
|
||||
(1, Item("common.items.npc_weapons.bow.bipedlarge-velorite")),
|
||||
|
@ -7,9 +7,9 @@
|
||||
loot: LootTable("common.loot_tables.dungeon.tier-5.miniboss"),
|
||||
inventory: (
|
||||
loadout: Inline((
|
||||
inherit: Asset("common.loadout.spots.wizard_tower.wizard_boss"),
|
||||
active_hands: InHands((Choice([
|
||||
(1, Item("common.items.weapons.sceptre.sceptre_velorite_0")),
|
||||
inherit: Asset("common.loadout.spots.wizard_tower.wizard_boss"),
|
||||
active_hands: InHands((Choice([
|
||||
(1, Item("common.items.weapons.sceptre.sceptre_velorite_0")),
|
||||
]), None)),
|
||||
)),
|
||||
),
|
||||
|
@ -8,8 +8,8 @@
|
||||
inventory: (
|
||||
loadout: Inline((
|
||||
inherit: Asset("common.loadout.spots.wizard_tower.wizard_boss"),
|
||||
active_hands: InHands((Choice([
|
||||
(1, Item("common.items.weapons.sceptre.sceptre_velorite_0")),
|
||||
active_hands: InHands((Choice([
|
||||
(1, Item("common.items.weapons.sceptre.sceptre_velorite_0")),
|
||||
]), None)),
|
||||
)),
|
||||
),
|
||||
|
@ -8,8 +8,8 @@
|
||||
inventory: (
|
||||
loadout: Inline((
|
||||
inherit: Asset("common.loadout.spots.wizard_tower.wizard_boss"),
|
||||
active_hands: InHands((Choice([
|
||||
(1, Item("common.items.weapons.sceptre.sceptre_velorite_0")),
|
||||
active_hands: InHands((Choice([
|
||||
(1, Item("common.items.weapons.sceptre.sceptre_velorite_0")),
|
||||
]), None)),
|
||||
)),
|
||||
),
|
||||
|
@ -6,13 +6,13 @@
|
||||
loot: LootTable("common.loot_tables.nothing"),
|
||||
inventory: (
|
||||
loadout: Inline((
|
||||
inherit: Choice([
|
||||
(1, Asset("common.loadout.world.traveler1.leather")),
|
||||
(1, Asset("common.loadout.world.traveler2.carapace")),
|
||||
(1, Asset("common.loadout.world.traveler2.scale")),
|
||||
inherit: Choice([
|
||||
(1, Asset("common.loadout.world.traveler1.leather")),
|
||||
(1, Asset("common.loadout.world.traveler2.carapace")),
|
||||
(1, Asset("common.loadout.world.traveler2.scale")),
|
||||
]),
|
||||
active_hands: InHands((Choice([
|
||||
(1, ModularWeapon(tool: Bow, material: Ironwood, hands: None)),
|
||||
(1, ModularWeapon(tool: Bow, material: Ironwood, hands: None)),
|
||||
|
||||
]), None)),
|
||||
)),
|
||||
|
@ -6,12 +6,12 @@
|
||||
loot: LootTable("common.loot_tables.nothing"),
|
||||
inventory: (
|
||||
loadout: Inline((
|
||||
inherit: Choice([
|
||||
(1, Asset("common.loadout.world.traveler1.leather")),
|
||||
(1, Asset("common.loadout.world.traveler2.carapace")),
|
||||
(1, Asset("common.loadout.world.traveler2.scale")),
|
||||
inherit: Choice([
|
||||
(1, Asset("common.loadout.world.traveler1.leather")),
|
||||
(1, Asset("common.loadout.world.traveler2.carapace")),
|
||||
(1, Asset("common.loadout.world.traveler2.scale")),
|
||||
]),
|
||||
active_hands: InHands((Choice([
|
||||
active_hands: InHands((Choice([
|
||||
(1, ModularWeapon(tool: Axe, material: Cobalt, hands: None)),
|
||||
|
||||
]), None)),
|
||||
|
10
assets/common/items/armor/miner/back.ron
Normal file
10
assets/common/items/armor/miner/back.ron
Normal file
@ -0,0 +1,10 @@
|
||||
ItemDef(
|
||||
name: "Miner's Backpack",
|
||||
description: "Battered from heavy rocks being carried inside.",
|
||||
kind: Armor((
|
||||
kind: Back,
|
||||
stats: FromSet("Miner"),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [],
|
||||
)
|
10
assets/common/items/armor/miner/belt.ron
Normal file
10
assets/common/items/armor/miner/belt.ron
Normal file
@ -0,0 +1,10 @@
|
||||
ItemDef(
|
||||
name: "Miner's Belt",
|
||||
description: "",
|
||||
kind: Armor((
|
||||
kind: Belt,
|
||||
stats: FromSet("Miner"),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [],
|
||||
)
|
10
assets/common/items/armor/miner/chest.ron
Normal file
10
assets/common/items/armor/miner/chest.ron
Normal file
@ -0,0 +1,10 @@
|
||||
ItemDef(
|
||||
name: "Miner's Vestment",
|
||||
description: "Rock dust is covering most of the leather parts.",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: FromSet("Miner"),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [],
|
||||
)
|
10
assets/common/items/armor/miner/foot.ron
Normal file
10
assets/common/items/armor/miner/foot.ron
Normal file
@ -0,0 +1,10 @@
|
||||
ItemDef(
|
||||
name: "Miner's Footwear",
|
||||
description: "Someone carved 'Mine!' into the inside.",
|
||||
kind: Armor((
|
||||
kind: Foot,
|
||||
stats: FromSet("Miner"),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [],
|
||||
)
|
10
assets/common/items/armor/miner/hand.ron
Normal file
10
assets/common/items/armor/miner/hand.ron
Normal file
@ -0,0 +1,10 @@
|
||||
ItemDef(
|
||||
name: "Miner's Gloves",
|
||||
description: "Someone carved 'Mine!' into the inside.",
|
||||
kind: Armor((
|
||||
kind: Hand,
|
||||
stats: FromSet("Miner"),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [],
|
||||
)
|
10
assets/common/items/armor/miner/helmet_blue.ron
Normal file
10
assets/common/items/armor/miner/helmet_blue.ron
Normal file
@ -0,0 +1,10 @@
|
||||
ItemDef(
|
||||
name: "Miner Captain's Helmet.",
|
||||
description: "Someone carved 'Mine!' into the inside.",
|
||||
kind: Armor((
|
||||
kind: Head,
|
||||
stats: FromSet("Miner"),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [],
|
||||
)
|
10
assets/common/items/armor/miner/helmet_orange.ron
Normal file
10
assets/common/items/armor/miner/helmet_orange.ron
Normal file
@ -0,0 +1,10 @@
|
||||
ItemDef(
|
||||
name: "Miner's Helmet.",
|
||||
description: "Someone carved 'Mine!' into the inside.",
|
||||
kind: Armor((
|
||||
kind: Head,
|
||||
stats: FromSet("Miner"),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [],
|
||||
)
|
10
assets/common/items/armor/miner/helmet_red.ron
Normal file
10
assets/common/items/armor/miner/helmet_red.ron
Normal file
@ -0,0 +1,10 @@
|
||||
ItemDef(
|
||||
name: "Flamekeeper Miner Helmet.",
|
||||
description: "Someone carved 'Mine!' into the inside.",
|
||||
kind: Armor((
|
||||
kind: Head,
|
||||
stats: FromSet("Miner"),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [],
|
||||
)
|
10
assets/common/items/armor/miner/pants.ron
Normal file
10
assets/common/items/armor/miner/pants.ron
Normal file
@ -0,0 +1,10 @@
|
||||
ItemDef(
|
||||
name: "Miner's pantaloons.",
|
||||
description: "",
|
||||
kind: Armor((
|
||||
kind: Pants,
|
||||
stats: FromSet("Miner"),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [],
|
||||
)
|
10
assets/common/items/armor/miner/shoulder.ron
Normal file
10
assets/common/items/armor/miner/shoulder.ron
Normal file
@ -0,0 +1,10 @@
|
||||
ItemDef(
|
||||
name: "Miner's Pauldrons.",
|
||||
description: "Protects Cave-in and out.",
|
||||
kind: Armor((
|
||||
kind: Shoulder,
|
||||
stats: FromSet("Miner"),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [],
|
||||
)
|
10
assets/common/items/armor/miner/shoulder_captain.ron
Normal file
10
assets/common/items/armor/miner/shoulder_captain.ron
Normal file
@ -0,0 +1,10 @@
|
||||
ItemDef(
|
||||
name: "Captain's Pauldrons.",
|
||||
description: "",
|
||||
kind: Armor((
|
||||
kind: Shoulder,
|
||||
stats: FromSet("Miner"),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [],
|
||||
)
|
10
assets/common/items/armor/miner/shoulder_flame.ron
Normal file
10
assets/common/items/armor/miner/shoulder_flame.ron
Normal file
@ -0,0 +1,10 @@
|
||||
ItemDef(
|
||||
name: "Flamekeeper's Pauldrons.",
|
||||
description: "",
|
||||
kind: Armor((
|
||||
kind: Shoulder,
|
||||
stats: FromSet("Miner"),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [],
|
||||
)
|
10
assets/common/items/armor/miner/shoulder_overseer.ron
Normal file
10
assets/common/items/armor/miner/shoulder_overseer.ron
Normal file
@ -0,0 +1,10 @@
|
||||
ItemDef(
|
||||
name: "Overseer's Pauldrons.",
|
||||
description: "",
|
||||
kind: Armor((
|
||||
kind: Shoulder,
|
||||
stats: FromSet("Miner"),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [],
|
||||
)
|
@ -12,7 +12,7 @@ ItemDef(
|
||||
),
|
||||
cat_ids: [Natural],
|
||||
)),
|
||||
|
||||
|
||||
])
|
||||
),
|
||||
quality: Legendary,
|
||||
|
@ -12,7 +12,7 @@ ItemDef(
|
||||
),
|
||||
cat_ids: [Natural],
|
||||
)),
|
||||
|
||||
|
||||
])
|
||||
),
|
||||
quality: Legendary,
|
||||
|
@ -12,7 +12,7 @@ ItemDef(
|
||||
),
|
||||
cat_ids: [Natural],
|
||||
)),
|
||||
|
||||
|
||||
])
|
||||
),
|
||||
quality: Legendary,
|
||||
|
11
assets/common/items/keys/quarry_keys/ancient.ron
Normal file
11
assets/common/items/keys/quarry_keys/ancient.ron
Normal file
@ -0,0 +1,11 @@
|
||||
ItemDef(
|
||||
name: "Ancient Key",
|
||||
description: "If you are lucky it works one more time before breaking.",
|
||||
kind: Utility(
|
||||
kind: Key,
|
||||
),
|
||||
amount: 1,
|
||||
quality: High,
|
||||
tags: [],
|
||||
)
|
||||
|
11
assets/common/items/keys/quarry_keys/backdoor.ron
Normal file
11
assets/common/items/keys/quarry_keys/backdoor.ron
Normal file
@ -0,0 +1,11 @@
|
||||
ItemDef(
|
||||
name: "Backdoor Key",
|
||||
description: "If you are lucky it works one more time before breaking.",
|
||||
kind: Utility(
|
||||
kind: Key,
|
||||
),
|
||||
amount: 1,
|
||||
quality: High,
|
||||
tags: [],
|
||||
)
|
||||
|
11
assets/common/items/keys/quarry_keys/cyclops_eye.ron
Normal file
11
assets/common/items/keys/quarry_keys/cyclops_eye.ron
Normal file
@ -0,0 +1,11 @@
|
||||
ItemDef(
|
||||
name: "Cyclops Eye",
|
||||
description: "Looks like it could open an ancient mechanism.",
|
||||
kind: Utility(
|
||||
kind: Key,
|
||||
),
|
||||
amount: 1,
|
||||
quality: High,
|
||||
tags: [],
|
||||
)
|
||||
|
11
assets/common/items/keys/quarry_keys/flamekeeper_left.ron
Normal file
11
assets/common/items/keys/quarry_keys/flamekeeper_left.ron
Normal file
@ -0,0 +1,11 @@
|
||||
ItemDef(
|
||||
name: "Left Goggle-Glass",
|
||||
description: "Looks like it could open a door...",
|
||||
kind: Utility(
|
||||
kind: Key,
|
||||
),
|
||||
amount: 1,
|
||||
quality: High,
|
||||
tags: [],
|
||||
)
|
||||
|
11
assets/common/items/keys/quarry_keys/flamekeeper_right.ron
Normal file
11
assets/common/items/keys/quarry_keys/flamekeeper_right.ron
Normal file
@ -0,0 +1,11 @@
|
||||
ItemDef(
|
||||
name: "Right Goggle-Glass",
|
||||
description: "Looks like it could open a door...",
|
||||
kind: Utility(
|
||||
kind: Key,
|
||||
),
|
||||
amount: 1,
|
||||
quality: High,
|
||||
tags: [],
|
||||
)
|
||||
|
11
assets/common/items/keys/quarry_keys/overseer.ron
Normal file
11
assets/common/items/keys/quarry_keys/overseer.ron
Normal file
@ -0,0 +1,11 @@
|
||||
ItemDef(
|
||||
name: "Overseer Key",
|
||||
description: "If you are lucky it works one more time before breaking.",
|
||||
kind: Utility(
|
||||
kind: Key,
|
||||
),
|
||||
amount: 1,
|
||||
quality: High,
|
||||
tags: [],
|
||||
)
|
||||
|
11
assets/common/items/keys/quarry_keys/smelting.ron
Normal file
11
assets/common/items/keys/quarry_keys/smelting.ron
Normal file
@ -0,0 +1,11 @@
|
||||
ItemDef(
|
||||
name: "Smelting Room Key",
|
||||
description: "If you are lucky it works one more time before breaking.",
|
||||
kind: Utility(
|
||||
kind: Key,
|
||||
),
|
||||
amount: 1,
|
||||
quality: High,
|
||||
tags: [],
|
||||
)
|
||||
|
@ -0,0 +1,14 @@
|
||||
ItemDef(
|
||||
name: "Clockwork Chest",
|
||||
description: "Clockwork Chest",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(8.0)),
|
||||
poise_resilience: Some(Normal(3.0)),
|
||||
crit_power: Some(0.06),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
name: "Clockwork Foot",
|
||||
description: "Clockwork Foot.",
|
||||
kind: Armor((
|
||||
kind: Foot,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(2.0)),
|
||||
poise_resilience: Some(Normal(2.0)),
|
||||
energy_max: Some(1.8),
|
||||
energy_reward: Some(0.018),
|
||||
crit_power: Some(0.016),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,14 @@
|
||||
ItemDef(
|
||||
name: "Clockwork Hand",
|
||||
description: "Clockwork Hand",
|
||||
kind: Armor((
|
||||
kind: Hand,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(3.0)),
|
||||
poise_resilience: Some(Normal(3.0)),
|
||||
crit_power: Some(0.016),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,14 @@
|
||||
ItemDef(
|
||||
name: "Clockwork Head",
|
||||
description: "Clockwork Head",
|
||||
kind: Armor((
|
||||
kind: Head,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(4.5)),
|
||||
poise_resilience: Some(Normal(3.0)),
|
||||
crit_power: Some(0.032),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,14 @@
|
||||
ItemDef(
|
||||
name: "Clockwork Pants",
|
||||
description: "Clockwork Pants",
|
||||
kind: Armor((
|
||||
kind: Pants,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(4.5)),
|
||||
poise_resilience: Some(Normal(3.0)),
|
||||
crit_power: Some(0.032),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,14 @@
|
||||
ItemDef(
|
||||
name: "Flamekeeper Chest",
|
||||
description: "Flamekeeper Chest",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(16.0)),
|
||||
poise_resilience: Some(Normal(3.0)),
|
||||
crit_power: Some(0.06),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
name: "Flamekeeper Foot",
|
||||
description: "Flamekeeper Foot.",
|
||||
kind: Armor((
|
||||
kind: Foot,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(4.0)),
|
||||
poise_resilience: Some(Normal(2.0)),
|
||||
energy_max: Some(1.8),
|
||||
energy_reward: Some(0.018),
|
||||
crit_power: Some(0.016),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,14 @@
|
||||
ItemDef(
|
||||
name: "Flamekeeper Hand",
|
||||
description: "Flamekeeper Hand",
|
||||
kind: Armor((
|
||||
kind: Hand,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(6.0)),
|
||||
poise_resilience: Some(Normal(3.0)),
|
||||
crit_power: Some(0.016),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,14 @@
|
||||
ItemDef(
|
||||
name: "Flamekeeper Head",
|
||||
description: "Flamekeeper Head",
|
||||
kind: Armor((
|
||||
kind: Head,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(9.0)),
|
||||
poise_resilience: Some(Normal(3.0)),
|
||||
crit_power: Some(0.032),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,14 @@
|
||||
ItemDef(
|
||||
name: "Flamekeeper Pants",
|
||||
description: "Flamekeeper Pants",
|
||||
kind: Armor((
|
||||
kind: Pants,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(9.0)),
|
||||
poise_resilience: Some(Normal(3.0)),
|
||||
crit_power: Some(0.032),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,21 @@
|
||||
ItemDef(
|
||||
name: "Velorite Pickaxe",
|
||||
description: "",
|
||||
kind: Tool((
|
||||
kind: Sword,
|
||||
hands: Two,
|
||||
stats: (
|
||||
equip_time_secs: 0.5,
|
||||
power: 2.0,
|
||||
effect_power: 1.2,
|
||||
speed: 0.7,
|
||||
crit_chance: 0.2,
|
||||
range: 1.0,
|
||||
energy_efficiency: 0.8,
|
||||
buff_strength: 1.2,
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [],
|
||||
ability_spec: None,
|
||||
)
|
21
assets/common/items/npc_weapons/unique/clockwork.ron
Normal file
21
assets/common/items/npc_weapons/unique/clockwork.ron
Normal file
@ -0,0 +1,21 @@
|
||||
ItemDef(
|
||||
name: "Clockwork",
|
||||
description: "testing123",
|
||||
kind: Tool((
|
||||
kind: Natural,
|
||||
hands: Two,
|
||||
stats: (
|
||||
equip_time_secs: 0.01,
|
||||
power: 1.0,
|
||||
effect_power: 1.0,
|
||||
speed: 1.0,
|
||||
crit_chance: 0.0625,
|
||||
range: 1.0,
|
||||
energy_efficiency: 1.0,
|
||||
buff_strength: 1.0,
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
ability_spec: Some(Custom("Clockwork")),
|
||||
)
|
21
assets/common/items/npc_weapons/unique/flamekeeper_staff.ron
Normal file
21
assets/common/items/npc_weapons/unique/flamekeeper_staff.ron
Normal file
@ -0,0 +1,21 @@
|
||||
ItemDef(
|
||||
name: "Flamekeeper Staff",
|
||||
description: "Flamekeeper Staff",
|
||||
kind: Tool((
|
||||
kind: Staff,
|
||||
hands: Two,
|
||||
stats: (
|
||||
equip_time_secs: 0.01,
|
||||
power: 1.0,
|
||||
effect_power: 1.0,
|
||||
speed: 1.0,
|
||||
crit_chance: 0.0,
|
||||
range: 1.0,
|
||||
energy_efficiency: 1.0,
|
||||
buff_strength: 1.0,
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [],
|
||||
ability_spec: Some(Custom("Flamekeeper")),
|
||||
)
|
21
assets/common/items/npc_weapons/unique/flamethrower.ron
Normal file
21
assets/common/items/npc_weapons/unique/flamethrower.ron
Normal file
@ -0,0 +1,21 @@
|
||||
ItemDef(
|
||||
name: "Flamethrower",
|
||||
description: "Throwing Flames",
|
||||
kind: Tool((
|
||||
kind: Natural,
|
||||
hands: Two,
|
||||
stats: (
|
||||
equip_time_secs: 0.01,
|
||||
power: 1.0,
|
||||
effect_power: 1.0,
|
||||
speed: 2.0,
|
||||
crit_chance: 0.0,
|
||||
range: 1.5,
|
||||
energy_efficiency: 1.0,
|
||||
buff_strength: 1.0,
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
ability_spec: Some(Custom("Flamethrower")),
|
||||
)
|
21
assets/common/items/npc_weapons/unique/hermit_alligator.ron
Normal file
21
assets/common/items/npc_weapons/unique/hermit_alligator.ron
Normal file
@ -0,0 +1,21 @@
|
||||
ItemDef(
|
||||
name: "Hermit Alligator Teeth",
|
||||
description: "Grrr!",
|
||||
kind: Tool((
|
||||
kind: Natural,
|
||||
hands: Two,
|
||||
stats: (
|
||||
equip_time_secs: 0.001,
|
||||
power: 1.0,
|
||||
effect_power: 1.0,
|
||||
speed: 1.0,
|
||||
crit_chance: 0.05078125,
|
||||
range: 1.0,
|
||||
energy_efficiency: 1.0,
|
||||
buff_strength: 1.0,
|
||||
),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [],
|
||||
ability_spec: Some(Custom("HermitAlligator")),
|
||||
)
|
@ -3,7 +3,7 @@ ItemDef(
|
||||
description: "Worn by Gnarlings and their Chieftains.",
|
||||
kind: TagExamples(
|
||||
item_ids: [
|
||||
"common.items.armor.mist.head.gnarling_mask",
|
||||
"common.items.armor.mist.head.gnarling_mask",
|
||||
],
|
||||
),
|
||||
quality: Common,
|
||||
|
23
assets/common/items/tool/pickaxe_velorite.ron
Normal file
23
assets/common/items/tool/pickaxe_velorite.ron
Normal file
@ -0,0 +1,23 @@
|
||||
ItemDef(
|
||||
name: "Velorite Pickaxe",
|
||||
description: "Allows for swift excavation of any ore in sight.",
|
||||
kind: Tool((
|
||||
kind: Pick,
|
||||
hands: Two,
|
||||
stats: (
|
||||
equip_time_secs: 0.25,
|
||||
power: 1.75,
|
||||
effect_power: 0.25,
|
||||
speed: 1.0,
|
||||
crit_chance: 0.1,
|
||||
range: 1.0,
|
||||
energy_efficiency: 1.0,
|
||||
buff_strength: 1.0,
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [
|
||||
CraftingTool,
|
||||
],
|
||||
ability_spec: None,
|
||||
)
|
11
assets/common/loadout/dungeon/dwarven_quarry/captain.ron
Normal file
11
assets/common/loadout/dungeon/dwarven_quarry/captain.ron
Normal file
@ -0,0 +1,11 @@
|
||||
#![enable(implicit_some)]
|
||||
(
|
||||
shoulders: Item("common.items.armor.miner.shoulder"),
|
||||
back: Item("common.items.armor.miner.back"),
|
||||
chest: Item("common.items.armor.miner.chest"),
|
||||
gloves: Item("common.items.armor.miner.hand"),
|
||||
belt: Item("common.items.armor.miner.belt"),
|
||||
legs: Item("common.items.armor.miner.pants"),
|
||||
feet: Item("common.items.armor.miner.foot"),
|
||||
lantern: Item("common.items.lantern.black_0"),
|
||||
)
|
@ -0,0 +1,8 @@
|
||||
#![enable(implicit_some)]
|
||||
(
|
||||
head: Item("common.items.npc_armor.biped_small.clockwork.head.clockwork"),
|
||||
chest: Item("common.items.npc_armor.biped_small.clockwork.chest.clockwork"),
|
||||
gloves: Item("common.items.npc_armor.biped_small.clockwork.hand.clockwork"),
|
||||
legs: Item("common.items.npc_armor.biped_small.clockwork.pants.clockwork"),
|
||||
feet: Item("common.items.npc_armor.biped_small.clockwork.foot.clockwork"),
|
||||
)
|
@ -0,0 +1,8 @@
|
||||
#![enable(implicit_some)]
|
||||
(
|
||||
head: Item("common.items.npc_armor.biped_small.flamekeeper.head.flamekeeper"),
|
||||
chest: Item("common.items.npc_armor.biped_small.flamekeeper.chest.flamekeeper"),
|
||||
gloves: Item("common.items.npc_armor.biped_small.flamekeeper.hand.flamekeeper"),
|
||||
legs: Item("common.items.npc_armor.biped_small.flamekeeper.pants.flamekeeper"),
|
||||
feet: Item("common.items.npc_armor.biped_small.flamekeeper.foot.flamekeeper"),
|
||||
)
|
@ -0,0 +1,10 @@
|
||||
#![enable(implicit_some)]
|
||||
(
|
||||
head: Item("common.items.armor.miner.helmet_orange"),
|
||||
chest: Item("common.items.armor.miner.chest"),
|
||||
gloves: Item("common.items.armor.miner.hand"),
|
||||
belt: Item("common.items.armor.miner.belt"),
|
||||
legs: Item("common.items.armor.miner.pants"),
|
||||
feet: Item("common.items.armor.miner.foot"),
|
||||
lantern: Item("common.items.lantern.black_0"),
|
||||
)
|
10
assets/common/loadout/dungeon/dwarven_quarry/mine_guard.ron
Normal file
10
assets/common/loadout/dungeon/dwarven_quarry/mine_guard.ron
Normal file
@ -0,0 +1,10 @@
|
||||
#![enable(implicit_some)]
|
||||
(
|
||||
head: Item("common.items.armor.misc.head.winged_coronet"),
|
||||
chest: Item("common.items.armor.miner.chest"),
|
||||
gloves: Item("common.items.armor.miner.hand"),
|
||||
belt: Item("common.items.armor.miner.belt"),
|
||||
legs: Item("common.items.armor.miner.pants"),
|
||||
feet: Item("common.items.armor.miner.foot"),
|
||||
lantern: Item("common.items.lantern.black_0"),
|
||||
)
|
12
assets/common/loadout/dungeon/dwarven_quarry/overseer.ron
Normal file
12
assets/common/loadout/dungeon/dwarven_quarry/overseer.ron
Normal file
@ -0,0 +1,12 @@
|
||||
#![enable(implicit_some)]
|
||||
(
|
||||
head: Item("common.items.armor.misc.head.winged_coronet"),
|
||||
shoulders: Item("common.items.armor.miner.shoulder"),
|
||||
back: Item("common.items.armor.miner.back"),
|
||||
chest: Item("common.items.armor.miner.chest"),
|
||||
gloves: Item("common.items.armor.miner.hand"),
|
||||
belt: Item("common.items.armor.miner.belt"),
|
||||
legs: Item("common.items.armor.miner.pants"),
|
||||
feet: Item("common.items.armor.miner.foot"),
|
||||
lantern: Item("common.items.lantern.black_0"),
|
||||
)
|
@ -1,3 +1,3 @@
|
||||
[
|
||||
[
|
||||
(1.0, Item("common.items.food.meat.fish_raw")),
|
||||
]
|
||||
|
@ -0,0 +1,8 @@
|
||||
[
|
||||
(1, All([
|
||||
Item("common.items.keys.quarry_keys.smelting"),
|
||||
MultiDrop(Item("common.items.crafting_ing.hide.plate"), 1, 1),
|
||||
LootTable("common.loot_tables.weapons.components.tier-4"),
|
||||
],
|
||||
)),
|
||||
]
|
@ -0,0 +1,8 @@
|
||||
[
|
||||
(1, All([
|
||||
Item("common.items.keys.quarry_keys.backdoor"),
|
||||
MultiDrop(Item("common.items.utility.coins"), 50, 150),
|
||||
LootTable("common.loot_tables.weapons.components.tier-4"),
|
||||
],
|
||||
)),
|
||||
]
|
10
assets/common/loot_tables/dungeon/dwarven_quarry/cyclops.ron
Normal file
10
assets/common/loot_tables/dungeon/dwarven_quarry/cyclops.ron
Normal file
@ -0,0 +1,10 @@
|
||||
[
|
||||
(1, All([
|
||||
Item("common.items.keys.quarry_keys.cyclops_eye"),
|
||||
LootTable("common.loot_tables.dungeon.dwarven_quarry.t4"),
|
||||
MultiDrop(LootTable("common.loot_tables.dungeon.dwarven_quarry.t4-mats"), 1, 3),
|
||||
MultiDrop(Item("common.items.utility.coins"), 200, 500),
|
||||
LootTable("common.loot_tables.dungeon.tier-4.boss"),
|
||||
],
|
||||
)),
|
||||
]
|
@ -0,0 +1,9 @@
|
||||
[
|
||||
(1, All([
|
||||
Item("common.items.keys.quarry_keys.flamekeeper_left"),
|
||||
Item("common.items.keys.quarry_keys.flamekeeper_right"),
|
||||
MultiDrop(Item("common.items.crafting_ing.hide.plate"), 1, 1),
|
||||
LootTable("common.loot_tables.weapons.components.tier-4"),
|
||||
],
|
||||
)),
|
||||
]
|
@ -0,0 +1,10 @@
|
||||
[
|
||||
(1, All([
|
||||
Item("common.items.keys.quarry_keys.ancient"),
|
||||
LootTable("common.loot_tables.dungeon.dwarven_quarry.t4"),
|
||||
MultiDrop(LootTable("common.loot_tables.dungeon.dwarven_quarry.t4-mats"), 1, 3),
|
||||
MultiDrop(Item("common.items.utility.coins"), 200, 500),
|
||||
LootTable("common.loot_tables.dungeon.tier-4.boss"),
|
||||
],
|
||||
)),
|
||||
]
|
@ -0,0 +1,8 @@
|
||||
[
|
||||
(1, All([
|
||||
Item("common.items.keys.quarry_keys.overseer"),
|
||||
MultiDrop(Item("common.items.crafting_ing.hide.plate"), 1, 1),
|
||||
LootTable("common.loot_tables.weapons.components.tier-2"),
|
||||
],
|
||||
)),
|
||||
]
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user