mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
+ Adjusted damage, crit chance, and attack speed of weapons
+ Adjusted boss and chest loot table to match it's new intended tier of difficulty while providing an intermediate stage for new players to explore between T0(T1) and T1(T2)
This commit is contained in:
parent
b92d104ca0
commit
10e6de3e89
@ -6,11 +6,15 @@ ItemDef(
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stats: (
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protection: Normal(14.0),
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poise_resilience: Normal(2.0),
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<<<<<<< HEAD
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<<<<<<< HEAD
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energy_max: 4.4,
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=======
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energy_max: 5.4,
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>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
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=======
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energy_max: 4.4,
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>>>>>>> 264bce1a3 (+ Adjusted damage, crit chance, and attack speed of weapons)
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energy_reward: 0.054,
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crit_power: 0.05,
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stealth: 0.0,
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@ -6,11 +6,15 @@ ItemDef(
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stats: (
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protection: Normal(38.0),
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poise_resilience: Normal(5.0),
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<<<<<<< HEAD
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<<<<<<< HEAD
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energy_max: 5.0,
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=======
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energy_max: 10.8,
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>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
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=======
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energy_max: 5.0,
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>>>>>>> 264bce1a3 (+ Adjusted damage, crit chance, and attack speed of weapons)
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energy_reward: 0.108,
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crit_power: 0.1,
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stealth: 0.0,
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@ -6,11 +6,15 @@ ItemDef(
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stats: (
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protection: Normal(10.0),
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poise_resilience: Normal(5.0),
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<<<<<<< HEAD
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<<<<<<< HEAD
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energy_max: 5.0,
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=======
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energy_max: 3.6,
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>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
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=======
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energy_max: 5.0,
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>>>>>>> 264bce1a3 (+ Adjusted damage, crit chance, and attack speed of weapons)
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energy_reward: 0.036,
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crit_power: 0.032,
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stealth: 0.0,
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@ -6,11 +6,15 @@ ItemDef(
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stats: (
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protection: Normal(10.0),
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poise_resilience: Normal(5.0),
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<<<<<<< HEAD
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<<<<<<< HEAD
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energy_max: 5.0,
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=======
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energy_max: 3.6,
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>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
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=======
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energy_max: 5.0,
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>>>>>>> 264bce1a3 (+ Adjusted damage, crit chance, and attack speed of weapons)
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energy_reward: 0.036,
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crit_power: 0.032,
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stealth: 0.0,
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@ -6,11 +6,15 @@ ItemDef(
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stats: (
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protection: Normal(19.0),
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poise_resilience: Normal(5.0),
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<<<<<<< HEAD
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<<<<<<< HEAD
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energy_max: 5.0,
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=======
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energy_max: 7.2,
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>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
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=======
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energy_max: 5.0,
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>>>>>>> 264bce1a3 (+ Adjusted damage, crit chance, and attack speed of weapons)
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energy_reward: 0.08,
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crit_power: 0.064,
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stealth: 0.0,
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@ -6,11 +6,15 @@ ItemDef(
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stats: (
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protection: Normal(19.0),
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poise_resilience: Normal(5.0),
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<<<<<<< HEAD
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<<<<<<< HEAD
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energy_max: 5.0,
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=======
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energy_max: 7.2,
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>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
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=======
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energy_max: 5.0,
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>>>>>>> 264bce1a3 (+ Adjusted damage, crit chance, and attack speed of weapons)
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energy_reward: 0.08,
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crit_power: 0.064,
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stealth: 0.0,
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@ -6,11 +6,15 @@ ItemDef(
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stats: (
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protection: Normal(26.0),
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poise_resilience: Normal(4.0),
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<<<<<<< HEAD
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<<<<<<< HEAD
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energy_max: 3.4,
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=======
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energy_max: 8.1,
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>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
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=======
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energy_max: 3.4,
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>>>>>>> 264bce1a3 (+ Adjusted damage, crit chance, and attack speed of weapons)
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energy_reward: 0.81,
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crit_power: 0.075,
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stealth: 0.0,
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@ -6,11 +6,15 @@ ItemDef(
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stats: (
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protection: Normal(7.0),
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poise_resilience: Normal(4.0),
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<<<<<<< HEAD
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<<<<<<< HEAD
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energy_max: 3.4,
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=======
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energy_max: 2.7,
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>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
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=======
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energy_max: 3.4,
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>>>>>>> 264bce1a3 (+ Adjusted damage, crit chance, and attack speed of weapons)
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energy_reward: 0.027,
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crit_power: 0.024,
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stealth: 0.0,
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@ -6,11 +6,15 @@ ItemDef(
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stats: (
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protection: Normal(7.0),
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poise_resilience: Normal(4.0),
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<<<<<<< HEAD
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<<<<<<< HEAD
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energy_max: 3.4,
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=======
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energy_max: 2.7,
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>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
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=======
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energy_max: 3.4,
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>>>>>>> 264bce1a3 (+ Adjusted damage, crit chance, and attack speed of weapons)
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energy_reward: 0.027,
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crit_power: 0.024,
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stealth: 0.0,
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@ -6,11 +6,15 @@ ItemDef(
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stats: (
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protection: Normal(13.0),
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poise_resilience: Normal(4.0),
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<<<<<<< HEAD
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<<<<<<< HEAD
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energy_max: 3.4,
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=======
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energy_max: 5.4,
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>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
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=======
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energy_max: 3.4,
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>>>>>>> 264bce1a3 (+ Adjusted damage, crit chance, and attack speed of weapons)
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energy_reward: 0.06,
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crit_power: 0.048,
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stealth: 0.0,
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@ -6,11 +6,15 @@ ItemDef(
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stats: (
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protection: Normal(13.0),
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poise_resilience: Normal(4.0),
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<<<<<<< HEAD
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<<<<<<< HEAD
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energy_max: 3.4,
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=======
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energy_max: 5.4,
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>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
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=======
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energy_max: 3.4,
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>>>>>>> 264bce1a3 (+ Adjusted damage, crit chance, and attack speed of weapons)
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energy_reward: 0.06,
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crit_power: 0.048,
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stealth: 0.0,
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@ -6,11 +6,15 @@ ItemDef(
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stats: (
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protection: Normal(5.0),
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poise_resilience: Normal(4.0),
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<<<<<<< HEAD
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<<<<<<< HEAD
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energy_max: 3.4,
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=======
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energy_max: 1.2,
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>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
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=======
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energy_max: 3.4,
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>>>>>>> 264bce1a3 (+ Adjusted damage, crit chance, and attack speed of weapons)
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energy_reward: 0.015,
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crit_power: 0.012,
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stealth: 0.0,
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@ -6,9 +6,9 @@ ItemDef(
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hands: Two,
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stats: Direct((
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equip_time_secs: 0.0,
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power: 0.8,
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power: 0.7,
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effect_power: 0.8,
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speed: 0.6,
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speed: 0.7,
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crit_chance: 0.08406594,
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range: 1.0,
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energy_efficiency: 1.0,
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@ -6,9 +6,9 @@ ItemDef(
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hands: Two,
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stats: Direct((
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equip_time_secs: 0.0,
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power: 0.8,
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power: 0.7,
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effect_power: 0.8,
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speed: 0.7,
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speed: 0.6,
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crit_chance: 0.05059524,
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range: 1.0,
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energy_efficiency: 1.0,
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@ -6,7 +6,7 @@ ItemDef(
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hands: Two,
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stats: Direct((
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equip_time_secs: 0.0,
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power: 0.8,
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power: 0.7,
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effect_power: 1.0,
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speed: 1.0,
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crit_chance: 0.07589286,
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@ -8,8 +8,8 @@ ItemDef(
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equip_time_secs: 0.0,
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power: 0.3,
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effect_power: 0.8,
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speed: 0.5,
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crit_chance: 0.26764706,
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speed: 0.6,
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crit_chance: 0.13541667,
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range: 1.0,
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energy_efficiency: 1.0,
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buff_strength: 1.0,
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@ -8,8 +8,8 @@ ItemDef(
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equip_time_secs: 0.0,
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power: 0.3,
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effect_power: 0.8,
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speed: 0.6,
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crit_chance: 0.12037037,
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speed: 0.5,
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crit_chance: 0.26764706,
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range: 1.0,
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energy_efficiency: 1.0,
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buff_strength: 1.0,
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@ -6,9 +6,13 @@ ItemDef(
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hands: Two,
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stats: Direct((
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equip_time_secs: 0.0,
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power: 1.8,
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power: 1.6,
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effect_power: 0.8,
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<<<<<<< HEAD
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speed: 0.7,
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=======
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speed: 0.9,
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>>>>>>> 264bce1a3 (+ Adjusted damage, crit chance, and attack speed of weapons)
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crit_chance: 0.043827,
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range: 1.0,
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energy_efficiency: 1.0,
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@ -8,7 +8,11 @@ ItemDef(
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equip_time_secs: 0.0,
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power: 1.6,
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effect_power: 0.8,
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<<<<<<< HEAD
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speed: 0.8,
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=======
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speed: 0.9,
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>>>>>>> 264bce1a3 (+ Adjusted damage, crit chance, and attack speed of weapons)
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crit_chance: 0.043827,
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range: 1.0,
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energy_efficiency: 1.0,
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@ -8,7 +8,11 @@ ItemDef(
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equip_time_secs: 0.0,
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power: 1.2,
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effect_power: 0.8,
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<<<<<<< HEAD
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speed: 0.7,
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=======
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speed: 0.9,
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>>>>>>> 264bce1a3 (+ Adjusted damage, crit chance, and attack speed of weapons)
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crit_chance: 0.05965909,
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range: 1.0,
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energy_efficiency: 1.0,
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@ -5,11 +5,11 @@
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(1.0, LootTable("common.loot_tables.weapons.tier-1")),
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(1.0, LootTable("common.loot_tables.armor.tier-1")),
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// Currency
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(3.0, ItemQuantity("common.items.utility.coins", 10, 20)),
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(6.0, ItemQuantity("common.items.utility.coins", 10, 20)),
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// Materials
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(1.0, ItemQuantity("common.items.crafting_ing.cloth.linen", 3, 10)),
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(1.0, ItemQuantity("common.items.crafting_ing.leather.simple_leather", 3, 10)),
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(1.0, ItemQuantity("common.items.mineral.ingot.bronze", 3, 10)),
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(2.0, ItemQuantity("common.items.crafting_ing.cloth.linen", 3, 10)),
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(2.0, ItemQuantity("common.items.crafting_ing.leather.simple_leather", 3, 10)),
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(2.0, ItemQuantity("common.items.mineral.ingot.bronze", 3, 10)),
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// Consumables
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(2.0, LootTable("common.loot_tables.consumable.poor")),
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(4.0, LootTable("common.loot_tables.consumable.poor")),
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]
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@ -6,11 +6,11 @@
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(1.0, LootTable("common.loot_tables.armor.tier-2")),
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(0.5, Item("common.items.armor.misc.head.hog_hood")),
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// Currency
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(3.0, ItemQuantity("common.items.utility.coins", 20, 50)),
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(6.0, ItemQuantity("common.items.utility.coins", 20, 50)),
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// Materials
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(1.0, ItemQuantity("common.items.crafting_ing.cloth.wool", 3, 10)),
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(1.0, ItemQuantity("common.items.crafting_ing.leather.thick_leather", 3, 10)),
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(1.0, ItemQuantity("common.items.mineral.ingot.iron", 3, 10)),
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(2.0, ItemQuantity("common.items.crafting_ing.cloth.wool", 3, 10)),
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(2.0, ItemQuantity("common.items.crafting_ing.leather.thick_leather", 3, 10)),
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(2.0, ItemQuantity("common.items.mineral.ingot.iron", 3, 10)),
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// Consumables
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(2.0, LootTable("common.loot_tables.consumable.poor")),
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(4.0, LootTable("common.loot_tables.consumable.poor")),
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]
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@ -5,11 +5,11 @@
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(1.0, LootTable("common.loot_tables.weapons.tier-3")),
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(1.0, LootTable("common.loot_tables.armor.tier-3")),
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// Currency
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(3.0, ItemQuantity("common.items.utility.coins", 50, 100)),
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(6.0, ItemQuantity("common.items.utility.coins", 50, 100)),
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// Materials
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(1.0, ItemQuantity("common.items.crafting_ing.cloth.silk", 3, 10)),
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(1.0, ItemQuantity("common.items.crafting_ing.hide.scales", 3, 10)),
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(1.0, ItemQuantity("common.items.mineral.ingot.steel", 3, 10)),
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(2.0, ItemQuantity("common.items.crafting_ing.cloth.silk", 3, 10)),
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(2.0, ItemQuantity("common.items.crafting_ing.hide.scales", 3, 10)),
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(2.0, ItemQuantity("common.items.mineral.ingot.steel", 3, 10)),
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// Consumables
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(2.0, LootTable("common.loot_tables.consumable.moderate")),
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(4.0, LootTable("common.loot_tables.consumable.moderate")),
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]
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(1.0, LootTable("common.loot_tables.weapons.tier-4")),
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(1.0, LootTable("common.loot_tables.armor.tier-4")),
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// Currency
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(3.0, ItemQuantity("common.items.utility.coins", 100, 200)),
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(6.0, ItemQuantity("common.items.utility.coins", 100, 200)),
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// Materials
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(1.0, ItemQuantity("common.items.crafting_ing.cloth.lifecloth", 3, 10)),
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(1.0, ItemQuantity("common.items.crafting_ing.hide.carapace", 3, 10)),
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(1.0, ItemQuantity("common.items.mineral.ingot.cobalt", 3, 10)),
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(2.0, ItemQuantity("common.items.crafting_ing.cloth.lifecloth", 3, 10)),
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(2.0, ItemQuantity("common.items.crafting_ing.hide.carapace", 3, 10)),
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(2.0, ItemQuantity("common.items.mineral.ingot.cobalt", 3, 10)),
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// Consumables
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(2.0, LootTable("common.loot_tables.consumable.moderate")),
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(4.0, LootTable("common.loot_tables.consumable.moderate")),
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]
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