+ Adjusted damage, crit chance, and attack speed of weapons

+ Adjusted boss and chest loot table to match it's new intended tier of difficulty while providing an intermediate stage for new players to explore between T0(T1) and T1(T2)
This commit is contained in:
UncomfySilence 2021-11-08 23:05:28 +01:00
parent b92d104ca0
commit 10e6de3e89
24 changed files with 90 additions and 30 deletions

View File

@ -6,11 +6,15 @@ ItemDef(
stats: (
protection: Normal(14.0),
poise_resilience: Normal(2.0),
<<<<<<< HEAD
<<<<<<< HEAD
energy_max: 4.4,
=======
energy_max: 5.4,
>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
=======
energy_max: 4.4,
>>>>>>> 264bce1a3 (+ Adjusted damage, crit chance, and attack speed of weapons)
energy_reward: 0.054,
crit_power: 0.05,
stealth: 0.0,

View File

@ -6,11 +6,15 @@ ItemDef(
stats: (
protection: Normal(38.0),
poise_resilience: Normal(5.0),
<<<<<<< HEAD
<<<<<<< HEAD
energy_max: 5.0,
=======
energy_max: 10.8,
>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
=======
energy_max: 5.0,
>>>>>>> 264bce1a3 (+ Adjusted damage, crit chance, and attack speed of weapons)
energy_reward: 0.108,
crit_power: 0.1,
stealth: 0.0,

View File

@ -6,11 +6,15 @@ ItemDef(
stats: (
protection: Normal(10.0),
poise_resilience: Normal(5.0),
<<<<<<< HEAD
<<<<<<< HEAD
energy_max: 5.0,
=======
energy_max: 3.6,
>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
=======
energy_max: 5.0,
>>>>>>> 264bce1a3 (+ Adjusted damage, crit chance, and attack speed of weapons)
energy_reward: 0.036,
crit_power: 0.032,
stealth: 0.0,

View File

@ -6,11 +6,15 @@ ItemDef(
stats: (
protection: Normal(10.0),
poise_resilience: Normal(5.0),
<<<<<<< HEAD
<<<<<<< HEAD
energy_max: 5.0,
=======
energy_max: 3.6,
>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
=======
energy_max: 5.0,
>>>>>>> 264bce1a3 (+ Adjusted damage, crit chance, and attack speed of weapons)
energy_reward: 0.036,
crit_power: 0.032,
stealth: 0.0,

View File

@ -6,11 +6,15 @@ ItemDef(
stats: (
protection: Normal(19.0),
poise_resilience: Normal(5.0),
<<<<<<< HEAD
<<<<<<< HEAD
energy_max: 5.0,
=======
energy_max: 7.2,
>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
=======
energy_max: 5.0,
>>>>>>> 264bce1a3 (+ Adjusted damage, crit chance, and attack speed of weapons)
energy_reward: 0.08,
crit_power: 0.064,
stealth: 0.0,

View File

@ -6,11 +6,15 @@ ItemDef(
stats: (
protection: Normal(19.0),
poise_resilience: Normal(5.0),
<<<<<<< HEAD
<<<<<<< HEAD
energy_max: 5.0,
=======
energy_max: 7.2,
>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
=======
energy_max: 5.0,
>>>>>>> 264bce1a3 (+ Adjusted damage, crit chance, and attack speed of weapons)
energy_reward: 0.08,
crit_power: 0.064,
stealth: 0.0,

View File

@ -6,11 +6,15 @@ ItemDef(
stats: (
protection: Normal(26.0),
poise_resilience: Normal(4.0),
<<<<<<< HEAD
<<<<<<< HEAD
energy_max: 3.4,
=======
energy_max: 8.1,
>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
=======
energy_max: 3.4,
>>>>>>> 264bce1a3 (+ Adjusted damage, crit chance, and attack speed of weapons)
energy_reward: 0.81,
crit_power: 0.075,
stealth: 0.0,

View File

@ -6,11 +6,15 @@ ItemDef(
stats: (
protection: Normal(7.0),
poise_resilience: Normal(4.0),
<<<<<<< HEAD
<<<<<<< HEAD
energy_max: 3.4,
=======
energy_max: 2.7,
>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
=======
energy_max: 3.4,
>>>>>>> 264bce1a3 (+ Adjusted damage, crit chance, and attack speed of weapons)
energy_reward: 0.027,
crit_power: 0.024,
stealth: 0.0,

View File

@ -6,11 +6,15 @@ ItemDef(
stats: (
protection: Normal(7.0),
poise_resilience: Normal(4.0),
<<<<<<< HEAD
<<<<<<< HEAD
energy_max: 3.4,
=======
energy_max: 2.7,
>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
=======
energy_max: 3.4,
>>>>>>> 264bce1a3 (+ Adjusted damage, crit chance, and attack speed of weapons)
energy_reward: 0.027,
crit_power: 0.024,
stealth: 0.0,

View File

@ -6,11 +6,15 @@ ItemDef(
stats: (
protection: Normal(13.0),
poise_resilience: Normal(4.0),
<<<<<<< HEAD
<<<<<<< HEAD
energy_max: 3.4,
=======
energy_max: 5.4,
>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
=======
energy_max: 3.4,
>>>>>>> 264bce1a3 (+ Adjusted damage, crit chance, and attack speed of weapons)
energy_reward: 0.06,
crit_power: 0.048,
stealth: 0.0,

View File

@ -6,11 +6,15 @@ ItemDef(
stats: (
protection: Normal(13.0),
poise_resilience: Normal(4.0),
<<<<<<< HEAD
<<<<<<< HEAD
energy_max: 3.4,
=======
energy_max: 5.4,
>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
=======
energy_max: 3.4,
>>>>>>> 264bce1a3 (+ Adjusted damage, crit chance, and attack speed of weapons)
energy_reward: 0.06,
crit_power: 0.048,
stealth: 0.0,

View File

@ -6,11 +6,15 @@ ItemDef(
stats: (
protection: Normal(5.0),
poise_resilience: Normal(4.0),
<<<<<<< HEAD
<<<<<<< HEAD
energy_max: 3.4,
=======
energy_max: 1.2,
>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
=======
energy_max: 3.4,
>>>>>>> 264bce1a3 (+ Adjusted damage, crit chance, and attack speed of weapons)
energy_reward: 0.015,
crit_power: 0.012,
stealth: 0.0,

View File

@ -6,9 +6,9 @@ ItemDef(
hands: Two,
stats: Direct((
equip_time_secs: 0.0,
power: 0.8,
power: 0.7,
effect_power: 0.8,
speed: 0.6,
speed: 0.7,
crit_chance: 0.08406594,
range: 1.0,
energy_efficiency: 1.0,

View File

@ -6,9 +6,9 @@ ItemDef(
hands: Two,
stats: Direct((
equip_time_secs: 0.0,
power: 0.8,
power: 0.7,
effect_power: 0.8,
speed: 0.7,
speed: 0.6,
crit_chance: 0.05059524,
range: 1.0,
energy_efficiency: 1.0,

View File

@ -6,7 +6,7 @@ ItemDef(
hands: Two,
stats: Direct((
equip_time_secs: 0.0,
power: 0.8,
power: 0.7,
effect_power: 1.0,
speed: 1.0,
crit_chance: 0.07589286,

View File

@ -8,8 +8,8 @@ ItemDef(
equip_time_secs: 0.0,
power: 0.3,
effect_power: 0.8,
speed: 0.5,
crit_chance: 0.26764706,
speed: 0.6,
crit_chance: 0.13541667,
range: 1.0,
energy_efficiency: 1.0,
buff_strength: 1.0,

View File

@ -8,8 +8,8 @@ ItemDef(
equip_time_secs: 0.0,
power: 0.3,
effect_power: 0.8,
speed: 0.6,
crit_chance: 0.12037037,
speed: 0.5,
crit_chance: 0.26764706,
range: 1.0,
energy_efficiency: 1.0,
buff_strength: 1.0,

View File

@ -6,9 +6,13 @@ ItemDef(
hands: Two,
stats: Direct((
equip_time_secs: 0.0,
power: 1.8,
power: 1.6,
effect_power: 0.8,
<<<<<<< HEAD
speed: 0.7,
=======
speed: 0.9,
>>>>>>> 264bce1a3 (+ Adjusted damage, crit chance, and attack speed of weapons)
crit_chance: 0.043827,
range: 1.0,
energy_efficiency: 1.0,

View File

@ -8,7 +8,11 @@ ItemDef(
equip_time_secs: 0.0,
power: 1.6,
effect_power: 0.8,
<<<<<<< HEAD
speed: 0.8,
=======
speed: 0.9,
>>>>>>> 264bce1a3 (+ Adjusted damage, crit chance, and attack speed of weapons)
crit_chance: 0.043827,
range: 1.0,
energy_efficiency: 1.0,

View File

@ -8,7 +8,11 @@ ItemDef(
equip_time_secs: 0.0,
power: 1.2,
effect_power: 0.8,
<<<<<<< HEAD
speed: 0.7,
=======
speed: 0.9,
>>>>>>> 264bce1a3 (+ Adjusted damage, crit chance, and attack speed of weapons)
crit_chance: 0.05965909,
range: 1.0,
energy_efficiency: 1.0,

View File

@ -5,11 +5,11 @@
(1.0, LootTable("common.loot_tables.weapons.tier-1")),
(1.0, LootTable("common.loot_tables.armor.tier-1")),
// Currency
(3.0, ItemQuantity("common.items.utility.coins", 10, 20)),
(6.0, ItemQuantity("common.items.utility.coins", 10, 20)),
// Materials
(1.0, ItemQuantity("common.items.crafting_ing.cloth.linen", 3, 10)),
(1.0, ItemQuantity("common.items.crafting_ing.leather.simple_leather", 3, 10)),
(1.0, ItemQuantity("common.items.mineral.ingot.bronze", 3, 10)),
(2.0, ItemQuantity("common.items.crafting_ing.cloth.linen", 3, 10)),
(2.0, ItemQuantity("common.items.crafting_ing.leather.simple_leather", 3, 10)),
(2.0, ItemQuantity("common.items.mineral.ingot.bronze", 3, 10)),
// Consumables
(2.0, LootTable("common.loot_tables.consumable.poor")),
(4.0, LootTable("common.loot_tables.consumable.poor")),
]

View File

@ -6,11 +6,11 @@
(1.0, LootTable("common.loot_tables.armor.tier-2")),
(0.5, Item("common.items.armor.misc.head.hog_hood")),
// Currency
(3.0, ItemQuantity("common.items.utility.coins", 20, 50)),
(6.0, ItemQuantity("common.items.utility.coins", 20, 50)),
// Materials
(1.0, ItemQuantity("common.items.crafting_ing.cloth.wool", 3, 10)),
(1.0, ItemQuantity("common.items.crafting_ing.leather.thick_leather", 3, 10)),
(1.0, ItemQuantity("common.items.mineral.ingot.iron", 3, 10)),
(2.0, ItemQuantity("common.items.crafting_ing.cloth.wool", 3, 10)),
(2.0, ItemQuantity("common.items.crafting_ing.leather.thick_leather", 3, 10)),
(2.0, ItemQuantity("common.items.mineral.ingot.iron", 3, 10)),
// Consumables
(2.0, LootTable("common.loot_tables.consumable.poor")),
(4.0, LootTable("common.loot_tables.consumable.poor")),
]

View File

@ -5,11 +5,11 @@
(1.0, LootTable("common.loot_tables.weapons.tier-3")),
(1.0, LootTable("common.loot_tables.armor.tier-3")),
// Currency
(3.0, ItemQuantity("common.items.utility.coins", 50, 100)),
(6.0, ItemQuantity("common.items.utility.coins", 50, 100)),
// Materials
(1.0, ItemQuantity("common.items.crafting_ing.cloth.silk", 3, 10)),
(1.0, ItemQuantity("common.items.crafting_ing.hide.scales", 3, 10)),
(1.0, ItemQuantity("common.items.mineral.ingot.steel", 3, 10)),
(2.0, ItemQuantity("common.items.crafting_ing.cloth.silk", 3, 10)),
(2.0, ItemQuantity("common.items.crafting_ing.hide.scales", 3, 10)),
(2.0, ItemQuantity("common.items.mineral.ingot.steel", 3, 10)),
// Consumables
(2.0, LootTable("common.loot_tables.consumable.moderate")),
(4.0, LootTable("common.loot_tables.consumable.moderate")),
]

View File

@ -5,11 +5,11 @@
(1.0, LootTable("common.loot_tables.weapons.tier-4")),
(1.0, LootTable("common.loot_tables.armor.tier-4")),
// Currency
(3.0, ItemQuantity("common.items.utility.coins", 100, 200)),
(6.0, ItemQuantity("common.items.utility.coins", 100, 200)),
// Materials
(1.0, ItemQuantity("common.items.crafting_ing.cloth.lifecloth", 3, 10)),
(1.0, ItemQuantity("common.items.crafting_ing.hide.carapace", 3, 10)),
(1.0, ItemQuantity("common.items.mineral.ingot.cobalt", 3, 10)),
(2.0, ItemQuantity("common.items.crafting_ing.cloth.lifecloth", 3, 10)),
(2.0, ItemQuantity("common.items.crafting_ing.hide.carapace", 3, 10)),
(2.0, ItemQuantity("common.items.mineral.ingot.cobalt", 3, 10)),
// Consumables
(2.0, LootTable("common.loot_tables.consumable.moderate")),
(4.0, LootTable("common.loot_tables.consumable.moderate")),
]