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Health, energy, mass, and density to RON
This commit is contained in:
parent
8702a5eb9a
commit
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204
assets/common/body/aggro.ron
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204
assets/common/body/aggro.ron
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@ -0,0 +1,204 @@
|
||||
(
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humanoid: (
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||||
body: 0.8,
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||||
species: (
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||||
danari: Some(0.9),
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||||
dwarf: Some(0.8),
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||||
elf: Some(0.7),
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||||
human: Some(0.6),
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||||
orc: Some(0.9),
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||||
undead: Some(0.9),
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||||
)
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||||
),
|
||||
quadruped_medium: (
|
||||
body: 0.6,
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||||
species: (
|
||||
grolgar: Some(0.8),
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saber: Some(0.8),
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||||
tuskram: Some(0.7),
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||||
lion: Some(0.8),
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||||
tarasque: Some(0.8),
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||||
tiger: Some(0.8),
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||||
wolf: Some(0.8),
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||||
frostfang: Some(0.9),
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mouflon: Some(0.7),
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catoblepas: Some(0.8),
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||||
bonerattler: Some(0.8),
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deer: Some(0.6),
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||||
hirdrasil: Some(0.7),
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||||
roshwalr: Some(0.8),
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donkey: Some(0.7),
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camel: Some(0.7),
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zebra: Some(0.7),
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antelope: Some(0.6),
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kelpie: Some(0.7),
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horse: Some(0.7),
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barghest: Some(0.5),
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cattle: Some(0.7),
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darkhound: Some(0.9),
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highland: Some(0.7),
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yak: Some(0.7),
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panda: Some(0.7),
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bear: Some(0.9),
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dreadhorn: Some(0.8),
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moose: Some(0.8),
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snowleopard: Some(0.9),
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)
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),
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quadruped_small: (
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||||
body: 0.0,
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||||
species: (
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||||
pig: Some(0.5),
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fox: Some(0.3),
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sheep: Some(0.5),
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boar: Some(0.8),
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jackalope: Some(0.4),
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skunk: Some(0.6),
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cat: Some(0.2),
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batfox: Some(0.6),
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raccoon: Some(0.4),
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quokka: Some(0.4),
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dodarock: Some(0.9),
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holladon: Some(1.0),
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hyena: Some(0.4),
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rabbit: Some(0.1),
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truffler: Some(0.8),
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frog: Some(0.4),
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rat: Some(0.0),
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axolotl: Some(0.0),
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gecko: Some(0.0),
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turtle: Some(0.8),
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squirrel: Some(0.1),
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fungome: Some(0.0),
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porcupine: Some(0.4),
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beaver: Some(0.5),
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hare: Some(0.3),
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dog: Some(0.5),
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goat: Some(0.5),
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)
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),
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bird_medium: (
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body: 0.8,
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species: (
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duck: Some(0.8),
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chicken: Some(0.8),
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goose: Some(0.8),
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peacock: Some(0.8),
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eagle: Some(0.8),
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owl: Some(0.8),
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parrot: Some(0.8),
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)
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),
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biped_large: (
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body: 1.0,
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species: (
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ogre: Some(1.0),
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cyclops: Some(1.0),
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wendigo: Some(1.0),
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troll: Some(1.0),
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dullahan: Some(1.0),
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werewolf: Some(1.0),
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saurok_occult: Some(1.0),
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saurok_mighty: Some(1.0),
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saurok_sly: Some(1.0),
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mindflayer: Some(1.0),
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minotaur: Some(1.0),
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tidalwarrior: Some(1.0),
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yeti: Some(1.0),
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harvester: Some(1.0),
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oni_blue: Some(1.0),
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oni_red: Some(1.0),
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)
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),
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golem: (
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body: 1.0,
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species: (
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stonegolem: Some(1.0),
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treant: Some(1.0),
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claygolem: Some(1.0),
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)
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),
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theropod: (
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body: 1.0,
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species: (
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archaeos: Some(1.0),
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odonto: Some(1.0),
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raptor_sand: Some(1.0),
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raptor_snow: Some(1.0),
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raptor_wood: Some(1.0),
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sunlizard: Some(1.0),
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yale: Some(1.0),
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ntouka: Some(1.0),
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)
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),
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dragon: (
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body: 1.0,
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species: (
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reddragon: Some(1.0),
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)
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),
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object: (
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body: 1.0,
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species: ()
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),
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ship: (
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body: 1.0,
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species: (),
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),
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biped_small: (
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body: 0.5,
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species: (
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gnome: Some(0.5),
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sahagin: Some(0.5),
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adlet: Some(0.5),
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gnarling: Some(0.5),
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mandragora: Some(0.5),
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kappa: Some(0.5),
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cactid: Some(0.5),
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gnoll: Some(0.5),
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haniwa: Some(0.5),
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myrmidon: Some(0.5),
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husk: Some(0.5),
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)
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),
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fish_small: (
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body: 0.0,
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species: (
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clownfish: Some(0.0),
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piranha: Some(0.0),
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)
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),
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fish_medium: (
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body: 0.15,
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species: (
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marlin: Some(0.15),
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icepike: Some(0.15),
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)
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),
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bird_large: (
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body: 0.9,
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species: (
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phoenix: Some(0.9),
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cockatrice: Some(0.9),
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)
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),
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quadruped_low: (
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body: 0.6,
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species: (
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crocodile: Some(0.8),
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alligator: Some(0.8),
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salamander: Some(0.7),
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monitor: Some(0.7),
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asp: Some(0.9),
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tortoise: Some(0.6),
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rocksnapper: Some(0.8),
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pangolin: Some(0.4),
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maneater: Some(0.8),
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sandshark: Some(0.9),
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hakulaq: Some(0.9),
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lavadrake: Some(0.9),
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basilisk: Some(0.8),
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deadwood: Some(0.6),
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)
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)
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)
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67
assets/common/body/base_energy.ron
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67
assets/common/body/base_energy.ron
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@ -0,0 +1,67 @@
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(
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humanoid: (
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body: 750,
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species: (),
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),
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quadruped_medium: (
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body: 1000,
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species: (),
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),
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quadruped_small: (
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body: 1000,
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species: (),
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),
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bird_medium: (
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body: 1000,
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species: (),
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),
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biped_large: (
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body: 3000,
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species: (
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dullahan: Some(4000),
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)
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),
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golem: (
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body: 1000,
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species: (),
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),
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theropod: (
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body: 1000,
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species: (),
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),
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dragon: (
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body: 1000,
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species: (),
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),
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object: (
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body: 1000,
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species: ()
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),
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ship: (
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body: 1000,
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species: (),
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),
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biped_small: (
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body: 1000,
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species: (),
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),
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fish_small: (
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body: 1000,
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species: (),
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),
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fish_medium: (
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body: 1000,
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species: (),
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),
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bird_large: (
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body: 3000,
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species: (
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phoenix: Some(6000),
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cockatrice: Some(4000),
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)
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),
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quadruped_low: (
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body: 1000,
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species: (),
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)
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)
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142
assets/common/body/base_health.ron
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142
assets/common/body/base_health.ron
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@ -0,0 +1,142 @@
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(
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humanoid: (
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body: 500,
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species: (),
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),
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quadruped_medium: (
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body: 700,
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species: (
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grolgar: Some(900),
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saber: Some(600),
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tuskram: Some(900),
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lion: Some(900),
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tarasque: Some(1500),
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tiger: Some(700),
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wolf: Some(550),
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frostfang: Some(400),
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mouflon: Some(500),
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catoblepas: Some(1000),
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bonerattler: Some(500),
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deer: Some(500),
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roshwalr: Some(800),
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donkey: Some(550),
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zebra: Some(550),
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antelope: Some(450),
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kelpie: Some(600),
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horse: Some(600),
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barghest: Some(1700),
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cattle: Some(1000),
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highland: Some(1200),
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yak: Some(1100),
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panda: Some(900),
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bear: Some(900),
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moose: Some(800),
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dreadhorn: Some(1100),
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snowleopard: Some(900),
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)
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),
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quadruped_small: (
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body: 400,
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species: (
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boar: Some(700),
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batfox: Some(400),
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dodarock: Some(1000),
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holladon: Some(800),
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hyena: Some(450),
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truffler: Some(450),
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)
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),
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bird_medium: (
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body: 250,
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species: (
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chicken: Some(300),
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duck: Some(300),
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goose: Some(300),
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peacock: Some(350),
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eagle: Some(450),
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)
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),
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biped_large: (
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body: 1200,
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species: (
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ogre: Some(3200),
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cyclops: Some(3200),
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wendigo: Some(2800),
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troll: Some(2400),
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dullahan: Some(3000),
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mindflayer: Some(12500),
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minotaur: Some(30000),
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tidalwarrior: Some(2500),
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yeti: Some(4000),
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harvester: Some(3000),
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oni_blue: Some(2400),
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oni_red: Some(2400),
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)
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),
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golem: (
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body: 10000,
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species: (
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claygolem: Some(7500),
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)
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),
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theropod: (
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body: 1100,
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species: (
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archaeos: Some(3500),
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odonto: Some(3000),
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)
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),
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dragon: (
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body: 5000,
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species: (),
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),
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object: (
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body: 10000,
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species: (),
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),
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ship: (
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body: 10000,
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species: (),
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),
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biped_small: (
|
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body: 600,
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species: (
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gnarling: Some(500),
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adlet: Some(600),
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sahagin: Some(800),
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haniwa: Some(900),
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myrmidon: Some(900),
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husk: Some(200),
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)
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),
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fish_small: (
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body: 20,
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species: (),
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),
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fish_medium: (
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body: 250,
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species: (),
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),
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bird_large: (
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body: 3000,
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species: (),
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),
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quadruped_low: (
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body: 700,
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species: (
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crocodile: Some(900),
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alligator: Some(800),
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monitor: Some(600),
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asp: Some(750),
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tortoise: Some(900),
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rocksnapper: Some(1200),
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pangolin: Some(400),
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maneater: Some(700),
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sandshark: Some(900),
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hakulaq: Some(500),
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lavadrake: Some(1000),
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basilisk: Some(1000),
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deadwood: Some(700),
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)
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)
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)
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114
assets/common/body/base_health_increase.ron
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114
assets/common/body/base_health_increase.ron
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@ -0,0 +1,114 @@
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(
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humanoid: (
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body: 50,
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species: (),
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),
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quadruped_medium: (
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body: 20,
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species: (
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grolgar: Some(30),
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tuskram: Some(30),
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lion: Some(40),
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tarasque: Some(60),
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wolf: Some(20),
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frostfang: Some(40),
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mouflon: Some(30),
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catoblepas: Some(50),
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bonerattler: Some(30),
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hirdrasil: Some(30),
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roshwalr: Some(40),
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donkey: Some(30),
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camel: Some(30),
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zebra: Some(30),
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kelpie: Some(30),
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horse: Some(30),
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barghest: Some(50),
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cattle: Some(30),
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highland: Some(30),
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yak: Some(30),
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panda: Some(40),
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bear: Some(40),
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moose: Some(30),
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dreadhorn: Some(50),
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)
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),
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quadruped_small: (
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body: 10,
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species: (
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boar: Some(20),
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dodarock: Some(30),
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holladon: Some(30),
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hyena: Some(20),
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truffler: Some(20),
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)
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),
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bird_medium: (
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body: 10,
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||||
species: (),
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),
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biped_large: (
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body: 100,
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||||
species: (
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ogre: Some(70),
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||||
cyclops: Some(80),
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||||
wendigo: Some(80),
|
||||
troll: Some(60),
|
||||
dullahan: Some(120),
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||||
tidalwarrior: Some(90),
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||||
yeti: Some(80),
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||||
harvester: Some(80),
|
||||
// Boss enemies have their health set,
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// not adjusted by level.
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)
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),
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golem: (
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body: 0,
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||||
species: (),
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||||
),
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theropod: (
|
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body: 20,
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||||
species: (),
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||||
),
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||||
dragon: (
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||||
body: 500,
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||||
species: (),
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||||
),
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||||
object: (
|
||||
body: 10,
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||||
species: (),
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||||
),
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||||
ship: (
|
||||
body: 10,
|
||||
species: (),
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||||
),
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||||
biped_small: (
|
||||
body: 10,
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||||
species: (),
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||||
),
|
||||
fish_small: (
|
||||
body: 10,
|
||||
species: (),
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||||
),
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||||
fish_medium: (
|
||||
body: 10,
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||||
species: (),
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||||
),
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||||
bird_large: (
|
||||
body: 120,
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||||
species: (),
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||||
),
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quadruped_low: (
|
||||
body: 20,
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species: (
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salamander: Some(10),
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monitor: Some(10),
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||||
asp: Some(10),
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||||
rocksnapper: Some(50),
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pangolin: Some(10),
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maneater: Some(30),
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||||
sandshark: Some(40),
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||||
hakulaq: Some(10),
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||||
deadwood: Some(30),
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||||
)
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)
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||||
)
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62
assets/common/body/density.ron
Normal file
62
assets/common/body/density.ron
Normal file
@ -0,0 +1,62 @@
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(
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humanoid: (
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body: 990.0,
|
||||
species: (),
|
||||
),
|
||||
quadruped_medium: (
|
||||
body: 990.0,
|
||||
species: (),
|
||||
),
|
||||
quadruped_small: (
|
||||
body: 990.0,
|
||||
species: (),
|
||||
),
|
||||
biped_large: (
|
||||
body: 990.0,
|
||||
species: (),
|
||||
),
|
||||
golem: (
|
||||
body: 2500.0,
|
||||
species: (),
|
||||
),
|
||||
theropod: (
|
||||
body: 990.0,
|
||||
species: (),
|
||||
),
|
||||
dragon: (
|
||||
body: 3700.0,
|
||||
species: (),
|
||||
),
|
||||
object: (
|
||||
body: 990.0,
|
||||
species: ()
|
||||
),
|
||||
ship: (
|
||||
body: 990.0,
|
||||
species: (),
|
||||
),
|
||||
biped_small: (
|
||||
body: 990.0,
|
||||
species: (),
|
||||
),
|
||||
fish_small: (
|
||||
body: 999.1,
|
||||
species: (),
|
||||
),
|
||||
fish_medium: (
|
||||
body: 999.1,
|
||||
species: (),
|
||||
),
|
||||
bird_medium: (
|
||||
body: 700.0,
|
||||
species: (),
|
||||
),
|
||||
bird_large: (
|
||||
body: 990.0,
|
||||
species: (),
|
||||
),
|
||||
quadruped_low: (
|
||||
body: 990.0,
|
||||
species: (),
|
||||
)
|
||||
)
|
109
assets/common/body/mass.ron
Normal file
109
assets/common/body/mass.ron
Normal file
@ -0,0 +1,109 @@
|
||||
(
|
||||
humanoid: (
|
||||
body: 77.0,
|
||||
species: (
|
||||
danari: Some(60.0),
|
||||
dwarf: Some(80.0),
|
||||
elf: Some(77.0),
|
||||
human: Some(77.0),
|
||||
orc: Some(95.0),
|
||||
undead: Some(65.0),
|
||||
)
|
||||
),
|
||||
quadruped_medium: (
|
||||
body: 200.0,
|
||||
species: (
|
||||
saber: Some(130.0),
|
||||
lion: Some(170.0),
|
||||
deer: Some(80.0),
|
||||
antelope: Some(120.0),
|
||||
kelpie: Some(300.0),
|
||||
horse: Some(300.0),
|
||||
cattle: Some(575.0),
|
||||
highland: Some(600.0),
|
||||
yak: Some(600.0),
|
||||
bear: Some(500.0),
|
||||
moose: Some(500.0),
|
||||
)
|
||||
),
|
||||
quadruped_small: (
|
||||
body: 80.0,
|
||||
species: (
|
||||
boar: Some(80.0),
|
||||
batfox: Some(50.0),
|
||||
dodarock: Some(150.0),
|
||||
holladon: Some(100.0),
|
||||
hyena: Some(70.0),
|
||||
truffler: Some(150.0),
|
||||
)
|
||||
),
|
||||
biped_large: (
|
||||
body: 400.0,
|
||||
species: (
|
||||
mindflayer: Some(420.0),
|
||||
minotaur: Some(500.0),
|
||||
)
|
||||
),
|
||||
golem: (
|
||||
body: 1000.0,
|
||||
species: (),
|
||||
),
|
||||
theropod: (
|
||||
body: 1000.0,
|
||||
species: (
|
||||
archaeos: Some(10000.0),
|
||||
ntouka: Some(5000.0),
|
||||
odonto: Some(10000.0),
|
||||
raptor_sand: Some(500.0),
|
||||
raptor_snow: Some(500.0),
|
||||
raptor_wood: Some(500.0),
|
||||
sunlizard: Some(500.0),
|
||||
)
|
||||
),
|
||||
dragon: (
|
||||
body: 2000.0,
|
||||
species: (),
|
||||
),
|
||||
object: (
|
||||
body: 1.0,
|
||||
species: ()
|
||||
),
|
||||
ship: (
|
||||
body: 1.0,
|
||||
species: (),
|
||||
),
|
||||
biped_small: (
|
||||
body: 50.0,
|
||||
species: (),
|
||||
),
|
||||
fish_small: (
|
||||
body: 1.0,
|
||||
species: (),
|
||||
),
|
||||
fish_medium: (
|
||||
body: 2.5,
|
||||
species: (),
|
||||
),
|
||||
bird_medium: (
|
||||
body: 2.0,
|
||||
species: (),
|
||||
),
|
||||
bird_large: (
|
||||
body: 200.0,
|
||||
species: (),
|
||||
),
|
||||
quadruped_low: (
|
||||
body: 200.0,
|
||||
species: (
|
||||
crocodile: Some(360.0),
|
||||
alligator: Some(360.0),
|
||||
monitor: Some(100.0),
|
||||
asp: Some(300.0),
|
||||
tortoise: Some(200.0),
|
||||
rocksnapper: Some(300.0),
|
||||
pangolin: Some(60.0),
|
||||
lavadrake: Some(500.0),
|
||||
deadwood: Some(50.0),
|
||||
)
|
||||
)
|
||||
)
|
492
assets/server/manifests/psyche2.ron
Normal file
492
assets/server/manifests/psyche2.ron
Normal file
@ -0,0 +1,492 @@
|
||||
(
|
||||
humanoid: (
|
||||
body: (
|
||||
aggro: 0.8,
|
||||
),
|
||||
species: (
|
||||
danari: (
|
||||
aggro: 0.9,
|
||||
),
|
||||
dwarf: (
|
||||
aggro: 0.8,
|
||||
),
|
||||
elf: (
|
||||
aggro: 0.7,
|
||||
),
|
||||
human: (
|
||||
aggro: 0.6,
|
||||
),
|
||||
orc: (
|
||||
aggro: 0.9,
|
||||
),
|
||||
undead: (
|
||||
aggro: 0.9,
|
||||
)
|
||||
)
|
||||
),
|
||||
quadruped_medium: (
|
||||
body: (
|
||||
aggro: 0.8,
|
||||
),
|
||||
species: (
|
||||
grolgar: (
|
||||
aggro: 0.8,
|
||||
),
|
||||
saber: (
|
||||
aggro: 0.8,
|
||||
),
|
||||
tuskram: (
|
||||
aggro: 0.7,
|
||||
),
|
||||
lion: (
|
||||
aggro: 0.8,
|
||||
),
|
||||
tarasque: (
|
||||
aggro: 0.8,
|
||||
),
|
||||
tiger: (
|
||||
aggro: 0.8,
|
||||
),
|
||||
wolf: (
|
||||
aggro: 0.8,
|
||||
),
|
||||
frostfang: (
|
||||
aggro: 0.9,
|
||||
),
|
||||
mouflon: (
|
||||
aggro: 0.7,
|
||||
),
|
||||
catoblepas: (
|
||||
aggro: 0.8,
|
||||
),
|
||||
bonerattler: (
|
||||
aggro: 0.8,
|
||||
),
|
||||
deer: (
|
||||
aggro: 0.6,
|
||||
),
|
||||
hirdrasil: (
|
||||
aggro: 0.7,
|
||||
),
|
||||
roshwalr: (
|
||||
aggro: 0.8,
|
||||
),
|
||||
donkey: (
|
||||
aggro: 0.7,
|
||||
),
|
||||
camel: (
|
||||
aggro: 0.7,
|
||||
),
|
||||
zebra: (
|
||||
aggro: 0.7,
|
||||
),
|
||||
antelope: (
|
||||
aggro: 0.6,
|
||||
),
|
||||
kelpie: (
|
||||
aggro: 0.7,
|
||||
),
|
||||
horse: (
|
||||
aggro: 0.7,
|
||||
),
|
||||
barghest: (
|
||||
aggro: 0.5,
|
||||
),
|
||||
cattle: (
|
||||
aggro: 0.7,
|
||||
),
|
||||
darkhound: (
|
||||
aggro: 0.9,
|
||||
),
|
||||
highland: (
|
||||
aggro: 0.7,
|
||||
),
|
||||
yak: (
|
||||
aggro: 0.7,
|
||||
),
|
||||
panda: (
|
||||
aggro: 0.7,
|
||||
),
|
||||
bear: (
|
||||
aggro: 0.9,
|
||||
),
|
||||
dreadhorn: (
|
||||
aggro: 0.8,
|
||||
),
|
||||
moose: (
|
||||
aggro: 0.8,
|
||||
),
|
||||
snowleopard: (
|
||||
aggro: 0.9,
|
||||
)
|
||||
)
|
||||
),
|
||||
quadruped_small: (
|
||||
body: (
|
||||
aggro: 0.8,
|
||||
),
|
||||
species: (
|
||||
pig: (
|
||||
aggro: 0.5,
|
||||
),
|
||||
fox: (
|
||||
aggro: 0.3,
|
||||
),
|
||||
sheep: (
|
||||
aggro: 0.5,
|
||||
),
|
||||
boar: (
|
||||
aggro: 0.8,
|
||||
),
|
||||
jackalope: (
|
||||
aggro: 0.4,
|
||||
),
|
||||
skunk: (
|
||||
aggro: 0.6,
|
||||
),
|
||||
cat: (
|
||||
aggro: 0.2,
|
||||
),
|
||||
batfox: (
|
||||
aggro: 0.6,
|
||||
),
|
||||
raccoon: (
|
||||
aggro: 0.4,
|
||||
),
|
||||
quokka: (
|
||||
aggro: 0.4,
|
||||
),
|
||||
dodarock: (
|
||||
aggro: 0.9,
|
||||
),
|
||||
holladon: (
|
||||
aggro: 1.0,
|
||||
),
|
||||
hyena: (
|
||||
aggro: 0.4,
|
||||
),
|
||||
rabbit: (
|
||||
aggro: 0.1,
|
||||
),
|
||||
truffler: (
|
||||
aggro: 0.8,
|
||||
),
|
||||
frog: (
|
||||
aggro: 0.4,
|
||||
),
|
||||
rat: (
|
||||
aggro: 0.0,
|
||||
),
|
||||
axolotl: (
|
||||
aggro: 0.0,
|
||||
),
|
||||
gecko: (
|
||||
aggro: 0.0,
|
||||
),
|
||||
turtle: (
|
||||
aggro: 0.8,
|
||||
),
|
||||
squirrel: (
|
||||
aggro: 0.1,
|
||||
),
|
||||
fungome: (
|
||||
aggro: 0.0,
|
||||
),
|
||||
porcupine: (
|
||||
aggro: 0.4,
|
||||
),
|
||||
beaver: (
|
||||
aggro: 0.5,
|
||||
),
|
||||
hare: (
|
||||
aggro: 0.3,
|
||||
),
|
||||
dog: (
|
||||
aggro: 0.5,
|
||||
),
|
||||
goat: (
|
||||
aggro: 0.5,
|
||||
)
|
||||
)
|
||||
),
|
||||
bird_medium: (
|
||||
body: (
|
||||
aggro: 0.8,
|
||||
),
|
||||
species: (
|
||||
duck: (
|
||||
aggro: 0.8,
|
||||
),
|
||||
chicken: (
|
||||
aggro: 0.8,
|
||||
),
|
||||
goose: (
|
||||
aggro: 0.8,
|
||||
),
|
||||
peacock: (
|
||||
aggro: 0.8,
|
||||
),
|
||||
eagle: (
|
||||
aggro: 0.8,
|
||||
),
|
||||
owl: (
|
||||
aggro: 0.8,
|
||||
),
|
||||
parrot: (
|
||||
aggro: 0.8,
|
||||
),
|
||||
)
|
||||
),
|
||||
biped_large: (
|
||||
body: (
|
||||
aggro: 1.0,
|
||||
),
|
||||
species: (
|
||||
ogre: (
|
||||
aggro: 1.0,
|
||||
),
|
||||
cyclops: (
|
||||
aggro: 1.0,
|
||||
),
|
||||
wendigo: (
|
||||
aggro: 1.0,
|
||||
),
|
||||
troll: (
|
||||
aggro: 1.0,
|
||||
),
|
||||
dullahan: (
|
||||
aggro: 1.0,
|
||||
),
|
||||
werewolf: (
|
||||
aggro: 1.0,
|
||||
),
|
||||
saurok_occult: (
|
||||
aggro: 1.0,
|
||||
),
|
||||
saurok_mighty: (
|
||||
aggro: 1.0,
|
||||
),
|
||||
saurok_sly: (
|
||||
aggro: 1.0,
|
||||
),
|
||||
mindflayer: (
|
||||
aggro: 1.0,
|
||||
),
|
||||
minotaur: (
|
||||
aggro: 1.0,
|
||||
),
|
||||
tidalwarrior: (
|
||||
aggro: 1.0,
|
||||
),
|
||||
yeti: (
|
||||
aggro: 1.0,
|
||||
),
|
||||
harvester: (
|
||||
aggro: 1.0,
|
||||
),
|
||||
oni_blue: (
|
||||
aggro: 1.0,
|
||||
),
|
||||
oni_red: (
|
||||
aggro: 1.0,
|
||||
),
|
||||
)
|
||||
),
|
||||
golem: (
|
||||
body: (
|
||||
aggro: 1.0,
|
||||
),
|
||||
species: (
|
||||
stonegolem: (
|
||||
aggro: 1.0,
|
||||
),
|
||||
treant: (
|
||||
aggro: 1.0,
|
||||
),
|
||||
claygolem: (
|
||||
aggro: 1.0,
|
||||
)
|
||||
)
|
||||
),
|
||||
theropod: (
|
||||
body: (
|
||||
aggro: 1.0,
|
||||
),
|
||||
species: (
|
||||
archaeos: (
|
||||
aggro: 1.0,
|
||||
),
|
||||
odonto: (
|
||||
aggro: 1.0,
|
||||
),
|
||||
raptor_sand: (
|
||||
aggro: 1.0,
|
||||
),
|
||||
raptor_snow: (
|
||||
aggro: 1.0,
|
||||
),
|
||||
raptor_wood: (
|
||||
aggro: 1.0,
|
||||
),
|
||||
sunlizard: (
|
||||
aggro: 1.0,
|
||||
),
|
||||
yale: (
|
||||
aggro: 1.0,
|
||||
),
|
||||
ntouka: (
|
||||
aggro: 1.0,
|
||||
)
|
||||
)
|
||||
),
|
||||
dragon: (
|
||||
body: (
|
||||
aggro: 1.0,
|
||||
),
|
||||
species: (
|
||||
reddragon: (
|
||||
aggro: 1.0,
|
||||
)
|
||||
)
|
||||
),
|
||||
object: (
|
||||
body: (
|
||||
aggro: 1.0,
|
||||
),
|
||||
species: ()
|
||||
),
|
||||
ship: (
|
||||
body: (
|
||||
aggro: 1.0,
|
||||
),
|
||||
species: (),
|
||||
),
|
||||
biped_small: (
|
||||
body: (
|
||||
aggro: 0.5,
|
||||
),
|
||||
species: (
|
||||
gnome: (
|
||||
aggro: 0.5,
|
||||
),
|
||||
sahagin: (
|
||||
aggro: 0.5,
|
||||
),
|
||||
adlet: (
|
||||
aggro: 0.5,
|
||||
),
|
||||
gnarling: (
|
||||
aggro: 0.5,
|
||||
),
|
||||
mandragora: (
|
||||
aggro: 0.5,
|
||||
),
|
||||
kappa: (
|
||||
aggro: 0.5,
|
||||
),
|
||||
cactid: (
|
||||
aggro: 0.5,
|
||||
),
|
||||
gnoll: (
|
||||
aggro: 0.5,
|
||||
),
|
||||
haniwa: (
|
||||
aggro: 0.5,
|
||||
),
|
||||
myrmidon: (
|
||||
aggro: 0.5,
|
||||
),
|
||||
husk: (
|
||||
aggro: 0.5,
|
||||
)
|
||||
)
|
||||
),
|
||||
fish_small: (
|
||||
body: (
|
||||
aggro: 0.0,
|
||||
),
|
||||
species: (
|
||||
clownfish: (
|
||||
aggro: 0.0,
|
||||
),
|
||||
piranha: (
|
||||
aggro: 0.0,
|
||||
)
|
||||
)
|
||||
),
|
||||
fish_medium: (
|
||||
body: (
|
||||
aggro: 0.15,
|
||||
),
|
||||
species: (
|
||||
marlin: (
|
||||
aggro: 0.15,
|
||||
),
|
||||
icepike: (
|
||||
aggro: 0.15,
|
||||
)
|
||||
)
|
||||
),
|
||||
bird_large: (
|
||||
body: (
|
||||
aggro: 0.9,
|
||||
),
|
||||
species: (
|
||||
phoenix: (
|
||||
aggro: 0.9,
|
||||
),
|
||||
cockatrice: (
|
||||
aggro: 0.9,
|
||||
),
|
||||
)
|
||||
),
|
||||
quadruped_low: (
|
||||
body: (
|
||||
aggro: 0.8,
|
||||
),
|
||||
species: (
|
||||
crocodile: (
|
||||
aggro: 0.8,
|
||||
),
|
||||
alligator: (
|
||||
aggro: 0.8,
|
||||
),
|
||||
salamander: (
|
||||
aggro: 0.7,
|
||||
),
|
||||
monitor: (
|
||||
aggro: 0.7,
|
||||
),
|
||||
asp: (
|
||||
aggro: 0.9,
|
||||
),
|
||||
tortoise: (
|
||||
aggro: 0.6,
|
||||
),
|
||||
rocksnapper: (
|
||||
aggro: 0.8,
|
||||
),
|
||||
pangolin: (
|
||||
aggro: 0.4,
|
||||
),
|
||||
maneater: (
|
||||
aggro: 0.8,
|
||||
),
|
||||
sandshark: (
|
||||
aggro: 0.9,
|
||||
),
|
||||
hakulaq: (
|
||||
aggro: 0.9,
|
||||
),
|
||||
lavadrake: (
|
||||
aggro: 0.9,
|
||||
),
|
||||
basilisk: (
|
||||
aggro: 0.8,
|
||||
),
|
||||
deadwood: (
|
||||
aggro: 0.6,
|
||||
),
|
||||
)
|
||||
)
|
||||
)
|
@ -1,5 +1,4 @@
|
||||
use crate::{
|
||||
comp::{humanoid, quadruped_low, quadruped_medium, quadruped_small, Body},
|
||||
path::Chaser,
|
||||
rtsim::RtSimController,
|
||||
trade::{PendingTrade, ReducedInventory, SiteId, SitePrices, TradeId, TradeResult},
|
||||
@ -163,80 +162,6 @@ pub struct Psyche {
|
||||
pub aggro: f32, // 0.0 = always flees, 1.0 = always attacks, 0.5 = flee at 50% health
|
||||
}
|
||||
|
||||
impl<'a> From<&'a Body> for Psyche {
|
||||
fn from(body: &'a Body) -> Self {
|
||||
Self {
|
||||
aggro: match body {
|
||||
Body::Humanoid(humanoid) => match humanoid.species {
|
||||
humanoid::Species::Danari => 0.9,
|
||||
humanoid::Species::Dwarf => 0.8,
|
||||
humanoid::Species::Elf => 0.7,
|
||||
humanoid::Species::Human => 0.6,
|
||||
humanoid::Species::Orc => 0.9,
|
||||
humanoid::Species::Undead => 0.9,
|
||||
},
|
||||
Body::QuadrupedSmall(quadruped_small) => match quadruped_small.species {
|
||||
quadruped_small::Species::Pig => 0.5,
|
||||
quadruped_small::Species::Fox => 0.3,
|
||||
quadruped_small::Species::Sheep => 0.5,
|
||||
quadruped_small::Species::Boar => 0.8,
|
||||
quadruped_small::Species::Jackalope => 0.4,
|
||||
quadruped_small::Species::Skunk => 0.6,
|
||||
quadruped_small::Species::Cat => 0.2,
|
||||
quadruped_small::Species::Batfox => 0.6,
|
||||
quadruped_small::Species::Raccoon => 0.4,
|
||||
quadruped_small::Species::Quokka => 0.4,
|
||||
quadruped_small::Species::Dodarock => 0.9,
|
||||
quadruped_small::Species::Holladon => 1.0,
|
||||
quadruped_small::Species::Hyena => 0.4,
|
||||
quadruped_small::Species::Rabbit => 0.1,
|
||||
quadruped_small::Species::Truffler => 0.8,
|
||||
quadruped_small::Species::Frog => 0.4,
|
||||
quadruped_small::Species::Hare => 0.2,
|
||||
quadruped_small::Species::Goat => 0.5,
|
||||
_ => 0.0,
|
||||
},
|
||||
Body::QuadrupedMedium(quadruped_medium) => match quadruped_medium.species {
|
||||
quadruped_medium::Species::Tuskram => 0.7,
|
||||
quadruped_medium::Species::Frostfang => 0.9,
|
||||
quadruped_medium::Species::Mouflon => 0.7,
|
||||
quadruped_medium::Species::Catoblepas => 0.8,
|
||||
quadruped_medium::Species::Deer => 0.6,
|
||||
quadruped_medium::Species::Hirdrasil => 0.7,
|
||||
quadruped_medium::Species::Donkey => 0.7,
|
||||
quadruped_medium::Species::Camel => 0.7,
|
||||
quadruped_medium::Species::Zebra => 0.7,
|
||||
quadruped_medium::Species::Antelope => 0.6,
|
||||
quadruped_medium::Species::Horse => 0.7,
|
||||
quadruped_medium::Species::Cattle => 0.7,
|
||||
quadruped_medium::Species::Darkhound => 0.9,
|
||||
quadruped_medium::Species::Dreadhorn => 0.8,
|
||||
quadruped_medium::Species::Snowleopard => 0.7,
|
||||
_ => 0.5,
|
||||
},
|
||||
Body::QuadrupedLow(quadruped_low) => match quadruped_low.species {
|
||||
quadruped_low::Species::Salamander => 0.7,
|
||||
quadruped_low::Species::Monitor => 0.7,
|
||||
quadruped_low::Species::Asp => 0.9,
|
||||
quadruped_low::Species::Pangolin => 0.4,
|
||||
_ => 0.6,
|
||||
},
|
||||
Body::BipedSmall(_) => 0.5,
|
||||
Body::BirdMedium(_) => 0.5,
|
||||
Body::BirdLarge(_) => 0.9,
|
||||
Body::FishMedium(_) => 0.15,
|
||||
Body::FishSmall(_) => 0.0,
|
||||
Body::BipedLarge(_) => 1.0,
|
||||
Body::Object(_) => 1.0,
|
||||
Body::Golem(_) => 1.0,
|
||||
Body::Theropod(_) => 1.0,
|
||||
Body::Dragon(_) => 1.0,
|
||||
Body::Ship(_) => 1.0,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
/// Events that affect agent behavior from other entities/players/environment
|
||||
pub enum AgentEvent {
|
||||
@ -338,16 +263,16 @@ impl Agent {
|
||||
|
||||
pub fn new(
|
||||
patrol_origin: Option<Vec3<f32>>,
|
||||
body: &Body,
|
||||
behavior: Behavior,
|
||||
no_flee: bool,
|
||||
aggro: f32,
|
||||
) -> Self {
|
||||
Agent {
|
||||
patrol_origin,
|
||||
psyche: if no_flee {
|
||||
Psyche { aggro: 1.0 }
|
||||
} else {
|
||||
Psyche::from(body)
|
||||
Psyche { aggro }
|
||||
},
|
||||
behavior,
|
||||
..Default::default()
|
||||
|
@ -16,7 +16,6 @@ pub mod theropod;
|
||||
|
||||
use crate::{
|
||||
assets::{self, Asset},
|
||||
consts::{HUMAN_DENSITY, WATER_DENSITY},
|
||||
make_case_elim,
|
||||
npc::NpcKind,
|
||||
};
|
||||
@ -146,126 +145,205 @@ impl<
|
||||
const EXTENSION: &'static str = "ron";
|
||||
}
|
||||
|
||||
pub type BodyAggro = f32;
|
||||
pub type SpeciesAggro = Option<f32>;
|
||||
/// Type holding aggro data for bodies and species.
|
||||
pub type AllBodiesAggro = AllBodies<BodyAggro, SpeciesAggro>;
|
||||
|
||||
pub type BodyDensity = f32;
|
||||
pub type SpeciesDensity = Option<f32>;
|
||||
/// Type holding density data for bodies and species.
|
||||
pub type AllBodiesDensity = AllBodies<BodyDensity, SpeciesDensity>;
|
||||
|
||||
pub type BodyMass = f32;
|
||||
pub type SpeciesMass = Option<f32>;
|
||||
/// Type holding mass data for bodies and species.
|
||||
pub type AllBodiesMass = AllBodies<BodyMass, SpeciesMass>;
|
||||
|
||||
pub type BodyBaseEnergy = u32;
|
||||
pub type SpeciesBaseEnergy = Option<u32>;
|
||||
/// Type holding mass data for bodies and species.
|
||||
pub type AllBodiesBaseEnergy = AllBodies<BodyBaseEnergy, SpeciesBaseEnergy>;
|
||||
|
||||
pub type BodyBaseHealth = u32;
|
||||
pub type SpeciesBaseHealth = Option<u32>;
|
||||
/// Type holding mass data for bodies and species.
|
||||
pub type AllBodiesBaseHealth = AllBodies<BodyBaseHealth, SpeciesBaseHealth>;
|
||||
|
||||
pub type BodyBaseHealthIncrease = u32;
|
||||
pub type SpeciesBaseHealthIncrease = Option<u32>;
|
||||
/// Type holding mass data for bodies and species.
|
||||
pub type AllBodiesBaseHealthIncrease = AllBodies<BodyBaseHealthIncrease, SpeciesBaseHealthIncrease>;
|
||||
|
||||
#[derive(Clone, Debug, Default, Deserialize)]
|
||||
pub struct BodyAttributes {
|
||||
pub aggro: Option<AllBodiesAggro>,
|
||||
pub density: Option<AllBodiesDensity>,
|
||||
pub mass: Option<AllBodiesMass>,
|
||||
pub base_energy: Option<AllBodiesBaseEnergy>,
|
||||
pub base_health: Option<AllBodiesBaseHealth>,
|
||||
pub base_health_increase: Option<AllBodiesBaseHealthIncrease>,
|
||||
}
|
||||
|
||||
impl assets::Compound for BodyAttributes {
|
||||
fn load<S: assets::source::Source>(
|
||||
cache: &assets::AssetCache<S>,
|
||||
_: &str,
|
||||
) -> Result<Self, assets::Error> {
|
||||
let aggro = cache.load_owned::<AllBodiesAggro>("common.body.aggro")?;
|
||||
let density = cache.load_owned::<AllBodiesDensity>("common.body.density")?;
|
||||
let mass = cache.load_owned::<AllBodiesMass>("common.body.mass")?;
|
||||
let energy = cache.load_owned::<AllBodiesBaseEnergy>("common.body.base_energy")?;
|
||||
let health = cache.load_owned::<AllBodiesBaseHealth>("common.body.base_health")?;
|
||||
let health_increase =
|
||||
cache.load_owned::<AllBodiesBaseHealthIncrease>("common.body.base_health_increase")?;
|
||||
|
||||
Ok(Self {
|
||||
aggro: Some(aggro),
|
||||
density: Some(density),
|
||||
mass: Some(mass),
|
||||
base_energy: Some(energy),
|
||||
base_health: Some(health),
|
||||
base_health_increase: Some(health_increase),
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_body_f32_attribute<
|
||||
'a,
|
||||
Species,
|
||||
SpeciesData: for<'b> core::ops::Index<&'b Species, Output = Option<f32>>,
|
||||
>(
|
||||
body_data: &'a BodyData<f32, SpeciesData>,
|
||||
species: Species,
|
||||
) -> f32 {
|
||||
body_data.species[&species].unwrap_or_else(|| body_data.body)
|
||||
}
|
||||
|
||||
pub fn get_body_u32_attribute<
|
||||
'a,
|
||||
Species,
|
||||
SpeciesData: for<'b> core::ops::Index<&'b Species, Output = Option<u32>>,
|
||||
>(
|
||||
body_data: &'a BodyData<u32, SpeciesData>,
|
||||
species: Species,
|
||||
) -> u32 {
|
||||
body_data.species[&species].unwrap_or_else(|| body_data.body)
|
||||
}
|
||||
|
||||
impl Body {
|
||||
pub fn is_humanoid(&self) -> bool { matches!(self, Body::Humanoid(_)) }
|
||||
|
||||
/// Average density of the body
|
||||
// Units are based on kg/m³
|
||||
pub fn density(&self) -> Density {
|
||||
let d = match self {
|
||||
// based on a house sparrow (Passer domesticus)
|
||||
Body::BirdMedium(_) => 700.0,
|
||||
Body::BirdLarge(_) => 2_200.0,
|
||||
|
||||
// based on its mass divided by the volume of a bird scaled up to the size of the dragon
|
||||
Body::Dragon(_) => 3_700.0,
|
||||
|
||||
Body::Golem(_) => WATER_DENSITY * 2.5,
|
||||
Body::Humanoid(_) => HUMAN_DENSITY,
|
||||
/// Units are based on kg/m³
|
||||
pub fn density(&self, body_densities: &AllBodiesDensity) -> Density {
|
||||
let density_value = match self {
|
||||
Body::BipedLarge(body) => {
|
||||
get_body_f32_attribute(&body_densities.biped_large, body.species)
|
||||
},
|
||||
Body::BipedSmall(body) => {
|
||||
get_body_f32_attribute(&body_densities.biped_small, body.species)
|
||||
},
|
||||
Body::BirdMedium(body) => {
|
||||
get_body_f32_attribute(&body_densities.bird_medium, body.species)
|
||||
},
|
||||
Body::BirdLarge(body) => {
|
||||
get_body_f32_attribute(&body_densities.bird_large, body.species)
|
||||
},
|
||||
Body::Dragon(body) => get_body_f32_attribute(&body_densities.dragon, body.species),
|
||||
Body::FishMedium(body) => {
|
||||
get_body_f32_attribute(&body_densities.fish_medium, body.species)
|
||||
},
|
||||
Body::FishSmall(body) => {
|
||||
get_body_f32_attribute(&body_densities.fish_small, body.species)
|
||||
},
|
||||
Body::Golem(body) => get_body_f32_attribute(&body_densities.golem, body.species),
|
||||
Body::Humanoid(body) => get_body_f32_attribute(&body_densities.humanoid, body.species),
|
||||
Body::QuadrupedLow(body) => {
|
||||
get_body_f32_attribute(&body_densities.quadruped_low, body.species)
|
||||
},
|
||||
Body::QuadrupedMedium(body) => {
|
||||
get_body_f32_attribute(&body_densities.quadruped_medium, body.species)
|
||||
},
|
||||
Body::QuadrupedSmall(body) => {
|
||||
get_body_f32_attribute(&body_densities.quadruped_small, body.species)
|
||||
},
|
||||
Body::Theropod(body) => get_body_f32_attribute(&body_densities.theropod, body.species),
|
||||
Body::Ship(ship) => ship.density().0,
|
||||
Body::Object(object) => object.density().0,
|
||||
_ => HUMAN_DENSITY,
|
||||
};
|
||||
Density(d)
|
||||
Density(density_value)
|
||||
}
|
||||
|
||||
// Values marked with ~✅ are checked based on their RL equivalent.
|
||||
// Discrepancy in size compared to their RL equivalents has not necessarily been
|
||||
// taken into account.
|
||||
pub fn mass(&self) -> Mass {
|
||||
/// Units are kg
|
||||
pub fn mass(&self, body_masses: &AllBodiesMass) -> Mass {
|
||||
let m = match self {
|
||||
Body::BipedLarge(body) => match body.species {
|
||||
biped_large::Species::Slysaurok => 400.0,
|
||||
biped_large::Species::Occultsaurok => 400.0,
|
||||
biped_large::Species::Mightysaurok => 400.0,
|
||||
biped_large::Species::Mindflayer => 420.0,
|
||||
biped_large::Species::Minotaur => 500.0,
|
||||
_ => 400.0,
|
||||
Body::BipedLarge(body) => {
|
||||
get_body_f32_attribute(&body_masses.biped_large, body.species)
|
||||
},
|
||||
Body::BipedSmall(_) => 50.0,
|
||||
|
||||
// ravens are 0.69-2 kg, crows are 0.51 kg on average
|
||||
Body::BirdMedium(_) => 1.0,
|
||||
Body::BirdLarge(_) => 200.0,
|
||||
|
||||
Body::Dragon(_) => 20_000.0,
|
||||
Body::FishMedium(_) => 2.5,
|
||||
Body::FishSmall(_) => 1.0,
|
||||
Body::Golem(_) => 10_000.0,
|
||||
Body::Humanoid(humanoid) => {
|
||||
// humanoids are quite a bit larger than in real life, so we multiply their mass
|
||||
// to scale it up proportionally (remember cube law)
|
||||
1.0 * match (humanoid.species, humanoid.body_type) {
|
||||
(humanoid::Species::Orc, humanoid::BodyType::Male) => 120.0,
|
||||
(humanoid::Species::Orc, humanoid::BodyType::Female) => 120.0,
|
||||
(humanoid::Species::Human, humanoid::BodyType::Male) => 77.0, // ~✅
|
||||
(humanoid::Species::Human, humanoid::BodyType::Female) => 59.0, // ~✅
|
||||
(humanoid::Species::Elf, humanoid::BodyType::Male) => 77.0,
|
||||
(humanoid::Species::Elf, humanoid::BodyType::Female) => 59.0,
|
||||
(humanoid::Species::Dwarf, humanoid::BodyType::Male) => 70.0,
|
||||
(humanoid::Species::Dwarf, humanoid::BodyType::Female) => 70.0,
|
||||
(humanoid::Species::Undead, humanoid::BodyType::Male) => 70.0,
|
||||
(humanoid::Species::Undead, humanoid::BodyType::Female) => 50.0,
|
||||
(humanoid::Species::Danari, humanoid::BodyType::Male) => 80.0,
|
||||
(humanoid::Species::Danari, humanoid::BodyType::Female) => 60.0,
|
||||
}
|
||||
Body::BipedSmall(body) => {
|
||||
get_body_f32_attribute(&body_masses.biped_small, body.species)
|
||||
},
|
||||
Body::Object(obj) => obj.mass().0,
|
||||
Body::QuadrupedLow(body) => match body.species {
|
||||
quadruped_low::Species::Alligator => 360.0, // ~✅
|
||||
quadruped_low::Species::Asp => 300.0,
|
||||
// saltwater crocodiles can weigh around 1 ton, but our version is the size of an
|
||||
// alligator or smaller, so whatever
|
||||
quadruped_low::Species::Crocodile => 360.0,
|
||||
quadruped_low::Species::Deadwood => 400.0,
|
||||
quadruped_low::Species::Lavadrake => 500.0,
|
||||
quadruped_low::Species::Monitor => 100.0,
|
||||
quadruped_low::Species::Pangolin => 100.0,
|
||||
quadruped_low::Species::Salamander => 65.0,
|
||||
quadruped_low::Species::Tortoise => 200.0,
|
||||
_ => 200.0,
|
||||
Body::BirdMedium(body) => {
|
||||
get_body_f32_attribute(&body_masses.bird_medium, body.species)
|
||||
},
|
||||
Body::QuadrupedMedium(body) => match body.species {
|
||||
quadruped_medium::Species::Bear => 500.0, // ~✅ (350-700 kg)
|
||||
quadruped_medium::Species::Cattle => 575.0, // ~✅ (500-650 kg)
|
||||
quadruped_medium::Species::Deer => 80.0,
|
||||
quadruped_medium::Species::Donkey => 200.0,
|
||||
quadruped_medium::Species::Highland => 200.0,
|
||||
quadruped_medium::Species::Horse => 500.0, // ~✅
|
||||
quadruped_medium::Species::Kelpie => 200.0,
|
||||
quadruped_medium::Species::Lion => 170.0, // ~✅ (110-225 kg)
|
||||
quadruped_medium::Species::Panda => 200.0,
|
||||
quadruped_medium::Species::Saber => 130.0,
|
||||
quadruped_medium::Species::Yak => 200.0,
|
||||
_ => 200.0,
|
||||
Body::BirdLarge(body) => get_body_f32_attribute(&body_masses.bird_large, body.species),
|
||||
Body::Dragon(body) => get_body_f32_attribute(&body_masses.dragon, body.species),
|
||||
Body::FishMedium(body) => {
|
||||
get_body_f32_attribute(&body_masses.fish_medium, body.species)
|
||||
},
|
||||
Body::QuadrupedSmall(body) => match body.species {
|
||||
quadruped_small::Species::Batfox => 50.0,
|
||||
quadruped_small::Species::Boar => 80.0, // ~✅ (60-100 kg)
|
||||
quadruped_small::Species::Dodarock => 150.0,
|
||||
quadruped_small::Species::Holladon => 150.0,
|
||||
quadruped_small::Species::Hyena => 70.0, // ~✅ (vaguely)
|
||||
quadruped_small::Species::Truffler => 150.0,
|
||||
_ => 80.0,
|
||||
Body::FishSmall(body) => get_body_f32_attribute(&body_masses.fish_small, body.species),
|
||||
Body::Golem(body) => get_body_f32_attribute(&body_masses.golem, body.species),
|
||||
Body::Humanoid(body) => get_body_f32_attribute(&body_masses.humanoid, body.species),
|
||||
Body::QuadrupedLow(body) => {
|
||||
get_body_f32_attribute(&body_masses.quadruped_low, body.species)
|
||||
},
|
||||
Body::Theropod(body) => match body.species {
|
||||
// for reference, elephants are in the range of 2.6-6.9 tons
|
||||
// and Tyrannosaurus rex were ~8.4-14 tons
|
||||
theropod::Species::Archaeos => 13_000.0,
|
||||
theropod::Species::Ntouka => 13_000.0,
|
||||
theropod::Species::Odonto => 13_000.0,
|
||||
|
||||
theropod::Species::Sandraptor => 500.0,
|
||||
theropod::Species::Snowraptor => 500.0,
|
||||
theropod::Species::Sunlizard => 500.0,
|
||||
theropod::Species::Woodraptor => 500.0,
|
||||
theropod::Species::Yale => 1_000.0,
|
||||
Body::QuadrupedMedium(body) => {
|
||||
get_body_f32_attribute(&body_masses.quadruped_medium, body.species)
|
||||
},
|
||||
Body::Ship(ship) => ship.mass().0,
|
||||
Body::QuadrupedSmall(body) => {
|
||||
get_body_f32_attribute(&body_masses.quadruped_small, body.species)
|
||||
},
|
||||
Body::Theropod(body) => get_body_f32_attribute(&body_masses.theropod, body.species),
|
||||
Body::Ship(ship) => ship.density().0,
|
||||
Body::Object(object) => object.density().0,
|
||||
};
|
||||
Mass(m)
|
||||
}
|
||||
|
||||
pub fn aggro(&self, body_aggros: &AllBodiesAggro) -> f32 {
|
||||
match self {
|
||||
Body::BipedLarge(body) => {
|
||||
get_body_f32_attribute(&body_aggros.biped_large, body.species)
|
||||
},
|
||||
Body::BipedSmall(body) => {
|
||||
get_body_f32_attribute(&body_aggros.biped_small, body.species)
|
||||
},
|
||||
Body::BirdMedium(body) => {
|
||||
get_body_f32_attribute(&body_aggros.bird_medium, body.species)
|
||||
},
|
||||
Body::BirdLarge(body) => get_body_f32_attribute(&body_aggros.bird_large, body.species),
|
||||
Body::FishSmall(body) => get_body_f32_attribute(&body_aggros.fish_small, body.species),
|
||||
Body::FishMedium(body) => {
|
||||
get_body_f32_attribute(&body_aggros.fish_medium, body.species)
|
||||
},
|
||||
Body::Humanoid(body) => get_body_f32_attribute(&body_aggros.humanoid, body.species),
|
||||
Body::QuadrupedMedium(body) => {
|
||||
get_body_f32_attribute(&body_aggros.quadruped_medium, body.species)
|
||||
},
|
||||
Body::QuadrupedSmall(body) => {
|
||||
get_body_f32_attribute(&body_aggros.quadruped_small, body.species)
|
||||
},
|
||||
Body::Theropod(body) => get_body_f32_attribute(&body_aggros.theropod, body.species),
|
||||
Body::Dragon(body) => get_body_f32_attribute(&body_aggros.dragon, body.species),
|
||||
Body::QuadrupedLow(body) => {
|
||||
get_body_f32_attribute(&body_aggros.quadruped_low, body.species)
|
||||
},
|
||||
Body::Golem(body) => get_body_f32_attribute(&body_aggros.golem, body.species),
|
||||
Body::Ship(_) | Body::Object(_) => 0.0,
|
||||
}
|
||||
}
|
||||
|
||||
/// The width (shoulder to shoulder), length (nose to tail) and height
|
||||
/// respectively
|
||||
pub fn dimensions(&self) -> Vec3<f32> {
|
||||
@ -367,226 +445,123 @@ impl Body {
|
||||
|
||||
pub fn height(&self) -> f32 { self.dimensions().z }
|
||||
|
||||
pub fn base_energy(&self) -> u32 {
|
||||
pub fn base_energy(&self, body_energies: &AllBodiesBaseEnergy) -> u32 {
|
||||
match self {
|
||||
Body::BipedLarge(biped_large) => match biped_large.species {
|
||||
biped_large::Species::Dullahan => 4000,
|
||||
_ => 3000,
|
||||
Body::BipedLarge(body) => {
|
||||
get_body_u32_attribute(&body_energies.biped_large, body.species)
|
||||
},
|
||||
Body::BirdLarge(body) => match body.species {
|
||||
bird_large::Species::Cockatrice => 4000,
|
||||
bird_large::Species::Phoenix => 6000,
|
||||
Body::BipedSmall(body) => {
|
||||
get_body_u32_attribute(&body_energies.biped_small, body.species)
|
||||
},
|
||||
Body::Humanoid(_) => 750,
|
||||
_ => 1000,
|
||||
Body::BirdMedium(body) => {
|
||||
get_body_u32_attribute(&body_energies.bird_medium, body.species)
|
||||
},
|
||||
Body::BirdLarge(body) => {
|
||||
get_body_u32_attribute(&body_energies.bird_large, body.species)
|
||||
},
|
||||
Body::FishSmall(body) => {
|
||||
get_body_u32_attribute(&body_energies.fish_small, body.species)
|
||||
},
|
||||
Body::FishMedium(body) => {
|
||||
get_body_u32_attribute(&body_energies.fish_medium, body.species)
|
||||
},
|
||||
Body::Humanoid(body) => get_body_u32_attribute(&body_energies.humanoid, body.species),
|
||||
Body::QuadrupedMedium(body) => {
|
||||
get_body_u32_attribute(&body_energies.quadruped_medium, body.species)
|
||||
},
|
||||
Body::QuadrupedSmall(body) => {
|
||||
get_body_u32_attribute(&body_energies.quadruped_small, body.species)
|
||||
},
|
||||
Body::Theropod(body) => get_body_u32_attribute(&body_energies.theropod, body.species),
|
||||
Body::Dragon(body) => get_body_u32_attribute(&body_energies.dragon, body.species),
|
||||
Body::QuadrupedLow(body) => {
|
||||
get_body_u32_attribute(&body_energies.quadruped_low, body.species)
|
||||
},
|
||||
Body::Golem(body) => get_body_u32_attribute(&body_energies.golem, body.species),
|
||||
Body::Ship(_) | Body::Object(_) => 1000,
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(unreachable_patterns)]
|
||||
pub fn base_health(&self) -> u32 {
|
||||
pub fn base_health(&self, body_healths: &AllBodiesBaseHealth) -> u32 {
|
||||
match self {
|
||||
Body::Humanoid(_) => 500,
|
||||
Body::QuadrupedSmall(quadruped_small) => match quadruped_small.species {
|
||||
quadruped_small::Species::Boar => 700,
|
||||
quadruped_small::Species::Batfox => 400,
|
||||
quadruped_small::Species::Dodarock => 1000,
|
||||
quadruped_small::Species::Holladon => 800,
|
||||
quadruped_small::Species::Hyena => 450,
|
||||
quadruped_small::Species::Truffler => 450,
|
||||
_ => 400,
|
||||
Body::BipedLarge(body) => {
|
||||
get_body_u32_attribute(&body_healths.biped_large, body.species)
|
||||
},
|
||||
Body::QuadrupedMedium(quadruped_medium) => match quadruped_medium.species {
|
||||
quadruped_medium::Species::Grolgar => 900,
|
||||
quadruped_medium::Species::Saber => 600,
|
||||
quadruped_medium::Species::Tiger => 700,
|
||||
quadruped_medium::Species::Lion => 900,
|
||||
quadruped_medium::Species::Tarasque => 1500,
|
||||
quadruped_medium::Species::Wolf => 550,
|
||||
quadruped_medium::Species::Frostfang => 400,
|
||||
quadruped_medium::Species::Mouflon => 500,
|
||||
quadruped_medium::Species::Catoblepas => 1000,
|
||||
quadruped_medium::Species::Bonerattler => 500,
|
||||
quadruped_medium::Species::Deer => 500,
|
||||
quadruped_medium::Species::Hirdrasil => 700,
|
||||
quadruped_medium::Species::Roshwalr => 800,
|
||||
quadruped_medium::Species::Donkey => 550,
|
||||
quadruped_medium::Species::Zebra => 550,
|
||||
quadruped_medium::Species::Antelope => 450,
|
||||
quadruped_medium::Species::Kelpie => 600,
|
||||
quadruped_medium::Species::Horse => 600,
|
||||
quadruped_medium::Species::Barghest => 1700,
|
||||
quadruped_medium::Species::Cattle => 1000,
|
||||
quadruped_medium::Species::Highland => 1200,
|
||||
quadruped_medium::Species::Yak => 1100,
|
||||
quadruped_medium::Species::Panda => 900,
|
||||
quadruped_medium::Species::Bear => 900,
|
||||
quadruped_medium::Species::Moose => 800,
|
||||
quadruped_medium::Species::Dreadhorn => 1100,
|
||||
_ => 700,
|
||||
Body::BipedSmall(body) => {
|
||||
get_body_u32_attribute(&body_healths.biped_small, body.species)
|
||||
},
|
||||
Body::BirdMedium(bird_medium) => match bird_medium.species {
|
||||
bird_medium::Species::Chicken => 300,
|
||||
bird_medium::Species::Duck => 300,
|
||||
bird_medium::Species::Goose => 300,
|
||||
bird_medium::Species::Parrot => 250,
|
||||
bird_medium::Species::Peacock => 350,
|
||||
bird_medium::Species::Eagle => 450,
|
||||
_ => 250,
|
||||
Body::BirdMedium(body) => {
|
||||
get_body_u32_attribute(&body_healths.bird_medium, body.species)
|
||||
},
|
||||
Body::FishMedium(_) => 250,
|
||||
Body::Dragon(_) => 5000,
|
||||
Body::BirdLarge(_) => 3000,
|
||||
Body::FishSmall(_) => 20,
|
||||
Body::BipedLarge(biped_large) => match biped_large.species {
|
||||
biped_large::Species::Ogre => 3200,
|
||||
biped_large::Species::Cyclops => 3200,
|
||||
biped_large::Species::Wendigo => 2800,
|
||||
biped_large::Species::Troll => 2400,
|
||||
biped_large::Species::Dullahan => 3000,
|
||||
biped_large::Species::Mindflayer => 12500,
|
||||
biped_large::Species::Tidalwarrior => 2500,
|
||||
biped_large::Species::Yeti => 4000,
|
||||
biped_large::Species::Minotaur => 30000,
|
||||
biped_large::Species::Harvester => 3000,
|
||||
biped_large::Species::Blueoni => 2400,
|
||||
biped_large::Species::Redoni => 2400,
|
||||
_ => 1200,
|
||||
Body::BirdLarge(body) => get_body_u32_attribute(&body_healths.bird_large, body.species),
|
||||
Body::FishSmall(body) => get_body_u32_attribute(&body_healths.fish_small, body.species),
|
||||
Body::FishMedium(body) => {
|
||||
get_body_u32_attribute(&body_healths.fish_medium, body.species)
|
||||
},
|
||||
Body::BipedSmall(biped_small) => match biped_small.species {
|
||||
biped_small::Species::Gnarling => 500,
|
||||
biped_small::Species::Adlet => 600,
|
||||
biped_small::Species::Sahagin => 800,
|
||||
biped_small::Species::Haniwa => 900,
|
||||
biped_small::Species::Myrmidon => 900,
|
||||
biped_small::Species::Husk => 200,
|
||||
_ => 600,
|
||||
Body::Humanoid(body) => get_body_u32_attribute(&body_healths.humanoid, body.species),
|
||||
Body::QuadrupedMedium(body) => {
|
||||
get_body_u32_attribute(&body_healths.quadruped_medium, body.species)
|
||||
},
|
||||
Body::QuadrupedSmall(body) => {
|
||||
get_body_u32_attribute(&body_healths.quadruped_small, body.species)
|
||||
},
|
||||
Body::Theropod(body) => get_body_u32_attribute(&body_healths.theropod, body.species),
|
||||
Body::Dragon(body) => get_body_u32_attribute(&body_healths.dragon, body.species),
|
||||
Body::QuadrupedLow(body) => {
|
||||
get_body_u32_attribute(&body_healths.quadruped_low, body.species)
|
||||
},
|
||||
Body::Golem(body) => get_body_u32_attribute(&body_healths.golem, body.species),
|
||||
Body::Ship(_) => 10000,
|
||||
Body::Object(object) => match object {
|
||||
object::Body::TrainingDummy => 10000,
|
||||
object::Body::Crossbow => 800,
|
||||
object::Body::HaniwaSentry => 600,
|
||||
_ => 10000,
|
||||
},
|
||||
Body::Golem(golem) => match golem.species {
|
||||
golem::Species::ClayGolem => 7500,
|
||||
_ => 10000,
|
||||
},
|
||||
Body::Theropod(theropod) => match theropod.species {
|
||||
theropod::Species::Archaeos => 3500,
|
||||
theropod::Species::Odonto => 3000,
|
||||
_ => 1100,
|
||||
},
|
||||
Body::QuadrupedLow(quadruped_low) => match quadruped_low.species {
|
||||
quadruped_low::Species::Crocodile => 800,
|
||||
quadruped_low::Species::Alligator => 900,
|
||||
quadruped_low::Species::Monitor => 600,
|
||||
quadruped_low::Species::Asp => 750,
|
||||
quadruped_low::Species::Tortoise => 900,
|
||||
quadruped_low::Species::Rocksnapper => 1200,
|
||||
quadruped_low::Species::Pangolin => 400,
|
||||
quadruped_low::Species::Maneater => 700,
|
||||
quadruped_low::Species::Sandshark => 900,
|
||||
quadruped_low::Species::Hakulaq => 500,
|
||||
quadruped_low::Species::Lavadrake => 1000,
|
||||
quadruped_low::Species::Basilisk => 1000,
|
||||
quadruped_low::Species::Deadwood => 700,
|
||||
_ => 700,
|
||||
},
|
||||
Body::Ship(_) => 10000,
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(unreachable_patterns)]
|
||||
pub fn base_health_increase(&self) -> u32 {
|
||||
pub fn base_health_increase(&self, body_health_increases: &AllBodiesBaseHealthIncrease) -> u32 {
|
||||
match self {
|
||||
Body::Humanoid(_) => 50,
|
||||
Body::QuadrupedSmall(quadruped_small) => match quadruped_small.species {
|
||||
quadruped_small::Species::Boar => 20,
|
||||
quadruped_small::Species::Batfox => 10,
|
||||
quadruped_small::Species::Dodarock => 30,
|
||||
quadruped_small::Species::Holladon => 30,
|
||||
quadruped_small::Species::Hyena => 20,
|
||||
quadruped_small::Species::Truffler => 20,
|
||||
_ => 10,
|
||||
Body::BipedLarge(body) => {
|
||||
get_body_u32_attribute(&body_health_increases.biped_large, body.species)
|
||||
},
|
||||
Body::QuadrupedMedium(quadruped_medium) => match quadruped_medium.species {
|
||||
quadruped_medium::Species::Grolgar => 30,
|
||||
quadruped_medium::Species::Saber => 20,
|
||||
quadruped_medium::Species::Tiger => 20,
|
||||
quadruped_medium::Species::Tuskram => 30,
|
||||
quadruped_medium::Species::Lion => 40,
|
||||
quadruped_medium::Species::Tarasque => 60,
|
||||
quadruped_medium::Species::Wolf => 20,
|
||||
quadruped_medium::Species::Frostfang => 40,
|
||||
quadruped_medium::Species::Mouflon => 30,
|
||||
quadruped_medium::Species::Catoblepas => 50,
|
||||
quadruped_medium::Species::Bonerattler => 30,
|
||||
quadruped_medium::Species::Deer => 20,
|
||||
quadruped_medium::Species::Hirdrasil => 30,
|
||||
quadruped_medium::Species::Roshwalr => 40,
|
||||
quadruped_medium::Species::Donkey => 30,
|
||||
quadruped_medium::Species::Camel => 30,
|
||||
quadruped_medium::Species::Zebra => 30,
|
||||
quadruped_medium::Species::Antelope => 20,
|
||||
quadruped_medium::Species::Kelpie => 30,
|
||||
quadruped_medium::Species::Horse => 30,
|
||||
quadruped_medium::Species::Barghest => 50,
|
||||
quadruped_medium::Species::Cattle => 30,
|
||||
quadruped_medium::Species::Highland => 30,
|
||||
quadruped_medium::Species::Yak => 30,
|
||||
quadruped_medium::Species::Panda => 40,
|
||||
quadruped_medium::Species::Bear => 40,
|
||||
quadruped_medium::Species::Moose => 30,
|
||||
quadruped_medium::Species::Dreadhorn => 50,
|
||||
_ => 20,
|
||||
Body::BipedSmall(body) => {
|
||||
get_body_u32_attribute(&body_health_increases.biped_small, body.species)
|
||||
},
|
||||
Body::BirdMedium(bird_medium) => match bird_medium.species {
|
||||
bird_medium::Species::Chicken => 10,
|
||||
bird_medium::Species::Duck => 10,
|
||||
bird_medium::Species::Goose => 10,
|
||||
bird_medium::Species::Parrot => 10,
|
||||
bird_medium::Species::Peacock => 10,
|
||||
bird_medium::Species::Eagle => 10,
|
||||
_ => 20,
|
||||
Body::BirdMedium(body) => {
|
||||
get_body_u32_attribute(&body_health_increases.bird_medium, body.species)
|
||||
},
|
||||
Body::FishMedium(_) => 10,
|
||||
Body::Dragon(_) => 500,
|
||||
Body::BirdLarge(_) => 120,
|
||||
Body::FishSmall(_) => 10,
|
||||
Body::BipedLarge(biped_large) => match biped_large.species {
|
||||
biped_large::Species::Ogre => 70,
|
||||
biped_large::Species::Cyclops => 80,
|
||||
biped_large::Species::Wendigo => 80,
|
||||
biped_large::Species::Troll => 60,
|
||||
biped_large::Species::Dullahan => 120,
|
||||
biped_large::Species::Tidalwarrior => 90,
|
||||
biped_large::Species::Yeti => 80,
|
||||
biped_large::Species::Harvester => 80,
|
||||
// Boss enemies have their health set, not adjusted by level.
|
||||
biped_large::Species::Mindflayer => 0,
|
||||
biped_large::Species::Minotaur => 0,
|
||||
_ => 100,
|
||||
Body::BirdLarge(body) => {
|
||||
get_body_u32_attribute(&body_health_increases.bird_large, body.species)
|
||||
},
|
||||
Body::BipedSmall(_) => 10,
|
||||
Body::Object(_) => 10,
|
||||
Body::Golem(_) => 0,
|
||||
Body::Theropod(_) => 20,
|
||||
Body::QuadrupedLow(quadruped_low) => match quadruped_low.species {
|
||||
quadruped_low::Species::Crocodile => 20,
|
||||
quadruped_low::Species::Alligator => 20,
|
||||
quadruped_low::Species::Salamander => 10,
|
||||
quadruped_low::Species::Monitor => 10,
|
||||
quadruped_low::Species::Asp => 10,
|
||||
quadruped_low::Species::Tortoise => 20,
|
||||
quadruped_low::Species::Rocksnapper => 50,
|
||||
quadruped_low::Species::Pangolin => 10,
|
||||
quadruped_low::Species::Maneater => 30,
|
||||
quadruped_low::Species::Sandshark => 40,
|
||||
quadruped_low::Species::Hakulaq => 10,
|
||||
quadruped_low::Species::Deadwood => 30,
|
||||
_ => 20,
|
||||
Body::FishSmall(body) => {
|
||||
get_body_u32_attribute(&body_health_increases.fish_small, body.species)
|
||||
},
|
||||
Body::FishMedium(body) => {
|
||||
get_body_u32_attribute(&body_health_increases.fish_medium, body.species)
|
||||
},
|
||||
Body::Humanoid(body) => {
|
||||
get_body_u32_attribute(&body_health_increases.humanoid, body.species)
|
||||
},
|
||||
Body::QuadrupedMedium(body) => {
|
||||
get_body_u32_attribute(&body_health_increases.quadruped_medium, body.species)
|
||||
},
|
||||
Body::QuadrupedSmall(body) => {
|
||||
get_body_u32_attribute(&body_health_increases.quadruped_small, body.species)
|
||||
},
|
||||
Body::Theropod(body) => {
|
||||
get_body_u32_attribute(&body_health_increases.theropod, body.species)
|
||||
},
|
||||
Body::Dragon(body) => {
|
||||
get_body_u32_attribute(&body_health_increases.dragon, body.species)
|
||||
},
|
||||
Body::QuadrupedLow(body) => {
|
||||
get_body_u32_attribute(&body_health_increases.quadruped_low, body.species)
|
||||
},
|
||||
Body::Golem(body) => get_body_u32_attribute(&body_health_increases.golem, body.species),
|
||||
Body::Ship(_) => 500,
|
||||
Body::Object(_) => 10,
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,4 +1,3 @@
|
||||
use crate::comp::Body;
|
||||
use serde::{Deserialize, Serialize};
|
||||
use specs::{Component, DerefFlaggedStorage};
|
||||
use specs_idvs::IdvStorage;
|
||||
@ -31,10 +30,10 @@ pub enum StatChangeError {
|
||||
}
|
||||
|
||||
impl Energy {
|
||||
pub fn new(body: Body, level: u16) -> Energy {
|
||||
pub fn new(base_energy: u32, level: u16) -> Energy {
|
||||
let mut energy = Energy::empty();
|
||||
|
||||
energy.update_max_energy(Some(body), level);
|
||||
energy.update_max_energy(base_energy, level);
|
||||
energy.set_to(energy.maximum(), EnergySource::Revive);
|
||||
|
||||
energy
|
||||
@ -96,15 +95,13 @@ impl Energy {
|
||||
// it'll set it to base max
|
||||
pub fn last_set(&mut self) { self.last_max = self.maximum }
|
||||
|
||||
pub fn update_max_energy(&mut self, body: Option<Body>, level: u16) {
|
||||
if let Some(body) = body {
|
||||
self.set_base_max(body.base_energy() + 50 * level as u32);
|
||||
self.set_maximum(body.base_energy() + 50 * level as u32);
|
||||
self.change_by(EnergyChange {
|
||||
amount: 50,
|
||||
source: EnergySource::LevelUp,
|
||||
});
|
||||
}
|
||||
pub fn update_max_energy(&mut self, base_energy: u32, level: u16) {
|
||||
self.set_base_max(base_energy + 50 * level as u32);
|
||||
self.set_maximum(base_energy + 50 * level as u32);
|
||||
self.change_by(EnergyChange {
|
||||
amount: 50,
|
||||
source: EnergySource::LevelUp,
|
||||
});
|
||||
}
|
||||
|
||||
pub fn reset_max(&mut self) {
|
||||
|
@ -1,5 +1,4 @@
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
use crate::comp::Body;
|
||||
use crate::{uid::Uid, DamageSource};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
@ -45,10 +44,10 @@ pub struct Health {
|
||||
|
||||
impl Health {
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub fn new(body: Body, level: u16) -> Self {
|
||||
pub fn new(base_health: u32, base_health_increase: u32, level: u16) -> Self {
|
||||
let mut health = Health::empty();
|
||||
|
||||
health.update_max_hp(Some(body), level);
|
||||
health.update_max_health(base_health, base_health_increase, level);
|
||||
health.set_to(health.maximum(), HealthSource::Revive);
|
||||
|
||||
health
|
||||
@ -120,15 +119,13 @@ impl Health {
|
||||
|
||||
// TODO: Delete this once stat points will be a thing
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub fn update_max_hp(&mut self, body: Option<Body>, level: u16) {
|
||||
if let Some(body) = body {
|
||||
self.set_base_max(body.base_health() + body.base_health_increase() * level as u32);
|
||||
self.set_maximum(body.base_health() + body.base_health_increase() * level as u32);
|
||||
self.change_by(HealthChange {
|
||||
amount: body.base_health_increase() as i32,
|
||||
cause: HealthSource::LevelUp,
|
||||
});
|
||||
}
|
||||
pub fn update_max_health(&mut self, base_health: u32, base_health_increase: u32, level: u16) {
|
||||
self.set_base_max(base_health + base_health_increase * level as u32);
|
||||
self.set_maximum(base_health + base_health_increase * level as u32);
|
||||
self.change_by(HealthChange {
|
||||
amount: base_health_increase as i32,
|
||||
cause: HealthSource::LevelUp,
|
||||
});
|
||||
}
|
||||
|
||||
/// Returns the fraction of health an entity has remaining
|
||||
|
@ -41,6 +41,14 @@ pub enum ServerEvent {
|
||||
explosion: Explosion,
|
||||
owner: Option<Uid>,
|
||||
},
|
||||
ModifyHealthLevel {
|
||||
entity: EcsEntity,
|
||||
level: u16,
|
||||
},
|
||||
ModifyEnergyLevel {
|
||||
entity: EcsEntity,
|
||||
level: u16,
|
||||
},
|
||||
Damage {
|
||||
entity: EcsEntity,
|
||||
change: comp::HealthChange,
|
||||
|
@ -98,8 +98,10 @@ impl CharacterBehavior for Data {
|
||||
pos: *data.pos,
|
||||
stats,
|
||||
skill_set,
|
||||
// FIXME somehow get husk health in here
|
||||
health: comp::Health::new(
|
||||
body,
|
||||
200,
|
||||
10,
|
||||
self.static_data.summon_info.health_scaling,
|
||||
),
|
||||
poise: comp::Poise::new(body),
|
||||
@ -107,9 +109,9 @@ impl CharacterBehavior for Data {
|
||||
body,
|
||||
agent: Some(comp::Agent::new(
|
||||
None,
|
||||
&body,
|
||||
Behavior::from(BehaviorCapability::SPEAK),
|
||||
true,
|
||||
0.0,
|
||||
)),
|
||||
alignment: comp::Alignment::Owned(*data.uid),
|
||||
scale: self
|
||||
|
@ -160,35 +160,40 @@ impl Body {
|
||||
|
||||
/// Returns thrust force if the body type can swim, otherwise None
|
||||
pub fn swim_thrust(&self) -> Option<f32> {
|
||||
match self {
|
||||
Body::Object(_) | Body::Ship(_) => None,
|
||||
Body::BipedLarge(_) | Body::Golem(_) => Some(200.0 * self.mass().0),
|
||||
Body::BipedSmall(_) => Some(100.0 * self.mass().0),
|
||||
Body::BirdMedium(_) => Some(50.0 * self.mass().0),
|
||||
Body::BirdLarge(_) => Some(50.0 * self.mass().0),
|
||||
Body::FishMedium(_) => Some(50.0 * self.mass().0),
|
||||
Body::FishSmall(_) => Some(50.0 * self.mass().0),
|
||||
Body::Dragon(_) => Some(200.0 * self.mass().0),
|
||||
Body::Humanoid(_) => Some(200.0 * self.mass().0),
|
||||
Body::Theropod(body) => match body.species {
|
||||
theropod::Species::Sandraptor
|
||||
| theropod::Species::Snowraptor
|
||||
| theropod::Species::Sunlizard
|
||||
| theropod::Species::Woodraptor
|
||||
| theropod::Species::Yale => Some(200.0 * self.mass().0),
|
||||
_ => Some(100.0 * self.mass().0),
|
||||
},
|
||||
Body::QuadrupedLow(_) => Some(300.0 * self.mass().0),
|
||||
Body::QuadrupedMedium(_) => Some(300.0 * self.mass().0),
|
||||
Body::QuadrupedSmall(_) => Some(300.0 * self.mass().0),
|
||||
}
|
||||
Some(14000.0)
|
||||
//match self {
|
||||
// Body::Object(_) | Body::Ship(_) => None,
|
||||
// Body::BipedLarge(_) | Body::Golem(_) => Some(200.0 *
|
||||
// self.mass().0), Body::BipedSmall(_) => Some(100.0 *
|
||||
// self.mass().0), Body::BirdMedium(_) => Some(50.0 *
|
||||
// self.mass().0), Body::BirdLarge(_) => Some(50.0 *
|
||||
// self.mass().0), Body::FishMedium(_) => Some(50.0 *
|
||||
// self.mass().0), Body::FishSmall(_) => Some(50.0 *
|
||||
// self.mass().0), Body::Dragon(_) => Some(200.0 *
|
||||
// self.mass().0), Body::Humanoid(_) => Some(200.0 *
|
||||
// self.mass().0), Body::Theropod(body) => match body.species
|
||||
// { theropod::Species::Sandraptor
|
||||
// | theropod::Species::Snowraptor
|
||||
// | theropod::Species::Sunlizard
|
||||
// | theropod::Species::Woodraptor
|
||||
// | theropod::Species::Yale => Some(200.0 * self.mass().0),
|
||||
// _ => Some(100.0 * self.mass().0),
|
||||
// },
|
||||
// Body::QuadrupedLow(_) => Some(300.0 * self.mass().0),
|
||||
// Body::QuadrupedMedium(_) => Some(300.0 * self.mass().0),
|
||||
// Body::QuadrupedSmall(_) => Some(300.0 * self.mass().0),
|
||||
//}
|
||||
}
|
||||
|
||||
/// Returns thrust force if the body type can fly, otherwise None
|
||||
pub fn fly_thrust(&self) -> Option<f32> {
|
||||
match self {
|
||||
Body::BirdMedium(_) => Some(GRAVITY * self.mass().0 * 2.0),
|
||||
Body::BirdLarge(_) => Some(GRAVITY * self.mass().0 * 0.5),
|
||||
//Body::BirdMedium(_) => Some(GRAVITY * self.mass().0 * 2.0),
|
||||
//Body::BirdLarge(_) => Some(GRAVITY * self.mass().0 * 0.5),
|
||||
//Body::Dragon(_) => Some(200_000.0),
|
||||
//Body::Ship(ship::Body::DefaultAirship) => Some(300_000.0),
|
||||
Body::BirdMedium(_) => Some(GRAVITY * 0.5),
|
||||
Body::BirdLarge(_) => Some(GRAVITY * 2.0),
|
||||
Body::Dragon(_) => Some(200_000.0),
|
||||
Body::Ship(ship::Body::DefaultAirship) => Some(300_000.0),
|
||||
_ => None,
|
||||
@ -197,20 +202,21 @@ impl Body {
|
||||
|
||||
/// Returns jump impulse if the body type can jump, otherwise None
|
||||
pub fn jump_impulse(&self) -> Option<f32> {
|
||||
match self {
|
||||
Body::Object(_) | Body::Ship(_) => None,
|
||||
Body::BipedLarge(_) | Body::Dragon(_) | Body::Golem(_) | Body::QuadrupedLow(_) => {
|
||||
Some(0.1 * self.mass().0)
|
||||
},
|
||||
Body::QuadrupedMedium(_) => Some(0.4 * self.mass().0),
|
||||
Body::Theropod(body) => match body.species {
|
||||
theropod::Species::Snowraptor
|
||||
| theropod::Species::Sandraptor
|
||||
| theropod::Species::Woodraptor => Some(0.4 * self.mass().0),
|
||||
_ => None,
|
||||
},
|
||||
_ => Some(0.4 * self.mass().0),
|
||||
}
|
||||
Some(30.0)
|
||||
//match self {
|
||||
// Body::Object(_) | Body::Ship(_) => None,
|
||||
// Body::BipedLarge(_) | Body::Dragon(_) | Body::Golem(_) | Body::QuadrupedLow(_) => {
|
||||
// Some(0.1 * self.mass().0)
|
||||
// },
|
||||
// Body::QuadrupedMedium(_) => Some(0.4 * self.mass().0),
|
||||
// Body::Theropod(body) => match body.species {
|
||||
// theropod::Species::Snowraptor
|
||||
// | theropod::Species::Sandraptor
|
||||
// | theropod::Species::Woodraptor => Some(0.4 * self.mass().0),
|
||||
// _ => None,
|
||||
// },
|
||||
// _ => Some(0.4 * self.mass().0),
|
||||
//}
|
||||
.map(|f| f * GRAVITY)
|
||||
}
|
||||
|
||||
|
@ -2,8 +2,8 @@ use common::{
|
||||
comp::{
|
||||
self,
|
||||
skills::{GeneralSkill, Skill},
|
||||
Body, CharacterState, Combo, Energy, EnergyChange, EnergySource, Health, Poise,
|
||||
PoiseChange, PoiseSource, Pos, SkillSet, Stats,
|
||||
CharacterState, Combo, Energy, EnergyChange, EnergySource, Health, Poise, PoiseChange,
|
||||
PoiseSource, Pos, SkillSet, Stats,
|
||||
},
|
||||
event::{EventBus, ServerEvent},
|
||||
outcome::Outcome,
|
||||
@ -28,7 +28,6 @@ pub struct ReadData<'a> {
|
||||
server_bus: Read<'a, EventBus<ServerEvent>>,
|
||||
positions: ReadStorage<'a, Pos>,
|
||||
uids: ReadStorage<'a, Uid>,
|
||||
bodies: ReadStorage<'a, Body>,
|
||||
char_states: ReadStorage<'a, CharacterState>,
|
||||
}
|
||||
|
||||
@ -112,13 +111,13 @@ impl<'a> System<'a> for Sys {
|
||||
}
|
||||
let stat = stats;
|
||||
|
||||
let update_max_hp = {
|
||||
let update_max_health = {
|
||||
let health = health.get_unchecked();
|
||||
(stat.max_health_modifier - 1.0).abs() > f32::EPSILON
|
||||
|| health.base_max() != health.maximum()
|
||||
};
|
||||
|
||||
if update_max_hp {
|
||||
if update_max_health {
|
||||
let mut health = health.get_mut_unchecked();
|
||||
health.scale_maximum(stat.max_health_modifier);
|
||||
}
|
||||
@ -148,33 +147,32 @@ impl<'a> System<'a> for Sys {
|
||||
}
|
||||
|
||||
// Apply effects from leveling skills
|
||||
for (mut skill_set, mut health, mut energy, body) in (
|
||||
&mut skill_sets.restrict_mut(),
|
||||
&mut healths.restrict_mut(),
|
||||
&mut energies.restrict_mut(),
|
||||
&read_data.bodies,
|
||||
)
|
||||
.join()
|
||||
for (entity, mut skill_set) in (&read_data.entities, &mut skill_sets.restrict_mut()).join()
|
||||
{
|
||||
let skillset = skill_set.get_unchecked();
|
||||
if skillset.modify_health {
|
||||
let mut health = health.get_mut_unchecked();
|
||||
//let mut health = health.get_mut_unchecked();
|
||||
let health_level = skillset
|
||||
.skill_level(Skill::General(GeneralSkill::HealthIncrease))
|
||||
.unwrap_or(None)
|
||||
.unwrap_or(0);
|
||||
health.update_max_hp(Some(*body), health_level);
|
||||
server_event_emitter.emit(ServerEvent::ModifyHealthLevel {
|
||||
entity,
|
||||
level: health_level,
|
||||
});
|
||||
let mut skillset = skill_set.get_mut_unchecked();
|
||||
skillset.modify_health = false;
|
||||
}
|
||||
let skillset = skill_set.get_unchecked();
|
||||
if skillset.modify_energy {
|
||||
let mut energy = energy.get_mut_unchecked();
|
||||
let energy_level = skillset
|
||||
.skill_level(Skill::General(GeneralSkill::EnergyIncrease))
|
||||
.unwrap_or(None)
|
||||
.unwrap_or(0);
|
||||
energy.update_max_energy(Some(*body), energy_level);
|
||||
server_event_emitter.emit(ServerEvent::ModifyEnergyLevel {
|
||||
entity,
|
||||
level: energy_level,
|
||||
});
|
||||
let mut skill_set = skill_set.get_mut_unchecked();
|
||||
skill_set.modify_energy = false;
|
||||
}
|
||||
|
@ -1007,6 +1007,23 @@ fn handle_spawn(
|
||||
let body = body();
|
||||
let loadout = LoadoutBuilder::build_loadout(body, None, None, None).build();
|
||||
let inventory = Inventory::new_with_loadout(loadout);
|
||||
let (base_health, base_health_increase) = {
|
||||
let body_attributes = server
|
||||
.state
|
||||
.ecs()
|
||||
.read_resource::<comp::body::BodyAttributes>();
|
||||
(
|
||||
body_attributes
|
||||
.base_health
|
||||
.as_ref()
|
||||
.map_or(500, |bh| body.base_health(&bh)),
|
||||
body_attributes
|
||||
.base_health_increase
|
||||
.as_ref()
|
||||
.map_or(30, |bhi| body.base_health_increase(&bhi)),
|
||||
)
|
||||
//(500, 30)
|
||||
};
|
||||
|
||||
let mut entity_base = server
|
||||
.state
|
||||
@ -1014,7 +1031,7 @@ fn handle_spawn(
|
||||
pos,
|
||||
comp::Stats::new(get_npc_name(id, npc::BodyType::from_body(body))),
|
||||
comp::SkillSet::default(),
|
||||
comp::Health::new(body, 1),
|
||||
comp::Health::new(base_health, base_health_increase, 1),
|
||||
comp::Poise::new(body),
|
||||
inventory,
|
||||
body,
|
||||
@ -1107,7 +1124,24 @@ fn handle_spawn_training_dummy(
|
||||
|
||||
let stats = comp::Stats::new("Training Dummy".to_string());
|
||||
let skill_set = comp::SkillSet::default();
|
||||
let health = comp::Health::new(body, 0);
|
||||
let (base_health, base_health_increase) = {
|
||||
let body_attributes = server
|
||||
.state
|
||||
.ecs()
|
||||
.read_resource::<comp::body::BodyAttributes>();
|
||||
(
|
||||
body_attributes
|
||||
.base_health
|
||||
.as_ref()
|
||||
.map_or(500, |bh| body.base_health(&bh)),
|
||||
body_attributes
|
||||
.base_health_increase
|
||||
.as_ref()
|
||||
.map_or(30, |bhi| body.base_health_increase(&bhi)),
|
||||
)
|
||||
//(500, 30)
|
||||
};
|
||||
let health = comp::Health::new(base_health, base_health_increase, 0);
|
||||
let poise = comp::Poise::new(body);
|
||||
|
||||
server
|
||||
|
@ -62,6 +62,40 @@ pub fn handle_damage(server: &Server, entity: EcsEntity, change: HealthChange) {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_update_health_level(server: &Server, entity: EcsEntity, level: u16) {
|
||||
let ecs = &server.state.ecs();
|
||||
if let Some(body) = ecs.read_storage::<Body>().get(entity) {
|
||||
let body_attributes = ecs.read_resource::<comp::body::BodyAttributes>();
|
||||
let base_health = body_attributes
|
||||
.base_health
|
||||
.as_ref()
|
||||
.map_or(500, |bh| body.base_health(&bh));
|
||||
let base_health_increase = body_attributes
|
||||
.base_health_increase
|
||||
.as_ref()
|
||||
.map_or(500, |bhi| body.base_health_increase(&bhi));
|
||||
|
||||
if let Some(mut health) = ecs.write_storage::<Health>().get_mut(entity) {
|
||||
health.update_max_health(base_health, base_health_increase, level);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_update_energy_level(server: &Server, entity: EcsEntity, level: u16) {
|
||||
let ecs = &server.state.ecs();
|
||||
if let Some(body) = ecs.read_storage::<Body>().get(entity) {
|
||||
let body_attributes = ecs.read_resource::<comp::body::BodyAttributes>();
|
||||
let base_energy = body_attributes
|
||||
.base_energy
|
||||
.as_ref()
|
||||
.map_or(1000, |bh| body.base_energy(&bh));
|
||||
|
||||
if let Some(mut energy) = ecs.write_storage::<Energy>().get_mut(entity) {
|
||||
energy.update_max_energy(base_energy, level);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_knockback(server: &Server, entity: EcsEntity, impulse: Vec3<f32>) {
|
||||
let ecs = &server.state.ecs();
|
||||
let clients = ecs.read_storage::<Client>();
|
||||
|
@ -8,7 +8,7 @@ use entity_creation::{
|
||||
use entity_manipulation::{
|
||||
handle_aura, handle_buff, handle_combo_change, handle_damage, handle_delete, handle_destroy,
|
||||
handle_energy_change, handle_explosion, handle_knockback, handle_land_on_ground, handle_poise,
|
||||
handle_respawn, handle_teleport_to,
|
||||
handle_respawn, handle_teleport_to, handle_update_energy_level, handle_update_health_level,
|
||||
};
|
||||
use group_manip::handle_group;
|
||||
use information::handle_site_info;
|
||||
@ -90,6 +90,12 @@ impl Server {
|
||||
handle_knockback(&self, entity, impulse)
|
||||
},
|
||||
ServerEvent::Damage { entity, change } => handle_damage(&self, entity, change),
|
||||
ServerEvent::ModifyHealthLevel { entity, level } => {
|
||||
handle_update_health_level(&self, entity, level)
|
||||
},
|
||||
ServerEvent::ModifyEnergyLevel { entity, level } => {
|
||||
handle_update_energy_level(&self, entity, level)
|
||||
},
|
||||
ServerEvent::PoiseChange {
|
||||
entity,
|
||||
change,
|
||||
|
@ -232,6 +232,9 @@ impl Server {
|
||||
let msm = comp::inventory::item::MaterialStatManifest::default();
|
||||
state.ecs_mut().insert(msm);
|
||||
|
||||
let body_attributes = comp::body::BodyAttributes::load_expect_cloned("");
|
||||
state.ecs_mut().insert(body_attributes);
|
||||
|
||||
state.ecs_mut().insert(CharacterLoader::new(
|
||||
Arc::<RwLock<DatabaseSettings>>::clone(&database_settings),
|
||||
)?);
|
||||
|
@ -2,7 +2,10 @@
|
||||
|
||||
use super::*;
|
||||
use common::{
|
||||
comp::{self, inventory::loadout_builder::LoadoutBuilder, Behavior, BehaviorCapability},
|
||||
comp::{
|
||||
self, body::BodyAttributes, inventory::loadout_builder::LoadoutBuilder, Behavior,
|
||||
BehaviorCapability,
|
||||
},
|
||||
event::{EventBus, ServerEvent},
|
||||
resources::{DeltaTime, Time},
|
||||
terrain::TerrainGrid,
|
||||
@ -21,6 +24,7 @@ impl<'a> System<'a> for Sys {
|
||||
Read<'a, Time>,
|
||||
Read<'a, DeltaTime>,
|
||||
Read<'a, EventBus<ServerEvent>>,
|
||||
Read<'a, BodyAttributes>,
|
||||
WriteExpect<'a, RtSim>,
|
||||
ReadExpect<'a, TerrainGrid>,
|
||||
ReadExpect<'a, Arc<world::World>>,
|
||||
@ -40,6 +44,7 @@ impl<'a> System<'a> for Sys {
|
||||
time,
|
||||
dt,
|
||||
server_event_bus,
|
||||
body_attributes,
|
||||
mut rtsim,
|
||||
terrain,
|
||||
world,
|
||||
@ -103,17 +108,30 @@ impl<'a> System<'a> for Sys {
|
||||
.map(|e| e as f32)
|
||||
+ Vec3::new(0.5, 0.5, body.flying_height());
|
||||
let pos = comp::Pos(spawn_pos);
|
||||
let aggro = body_attributes
|
||||
.aggro
|
||||
.as_ref()
|
||||
.map_or(0.0, |ba| body.aggro(&ba));
|
||||
let agent = Some(comp::Agent::new(
|
||||
None,
|
||||
&body,
|
||||
if matches!(body, comp::Body::Humanoid(_)) {
|
||||
Behavior::from(BehaviorCapability::SPEAK)
|
||||
} else {
|
||||
Behavior::default()
|
||||
},
|
||||
false,
|
||||
aggro,
|
||||
));
|
||||
|
||||
let base_health = body_attributes
|
||||
.base_health
|
||||
.as_ref()
|
||||
.map_or(500, |bh| body.base_health(&bh));
|
||||
let base_health_increase = body_attributes
|
||||
.base_health_increase
|
||||
.as_ref()
|
||||
.map_or(30, |bhi| body.base_health_increase(&bhi));
|
||||
|
||||
let rtsim_entity = Some(RtSimEntity(id));
|
||||
let event = match body {
|
||||
comp::Body::Ship(ship) => ServerEvent::CreateShip {
|
||||
@ -127,7 +145,7 @@ impl<'a> System<'a> for Sys {
|
||||
pos: comp::Pos(spawn_pos),
|
||||
stats: comp::Stats::new(entity.get_name()),
|
||||
skill_set: comp::SkillSet::default(),
|
||||
health: comp::Health::new(body, 10),
|
||||
health: comp::Health::new(base_health, base_health_increase, 10),
|
||||
loadout: match body {
|
||||
comp::Body::Humanoid(_) => entity.get_loadout(),
|
||||
_ => LoadoutBuilder::new().build(),
|
||||
|
@ -8,7 +8,7 @@ use common::{
|
||||
comp::{
|
||||
self,
|
||||
skills::{GeneralSkill, Skill},
|
||||
Group, Inventory,
|
||||
Density, Group, Inventory, Mass,
|
||||
},
|
||||
effect::Effect,
|
||||
resources::TimeOfDay,
|
||||
@ -180,6 +180,24 @@ impl StateExt for State {
|
||||
inventory: comp::Inventory,
|
||||
body: comp::Body,
|
||||
) -> EcsEntityBuilder {
|
||||
let (mass, density, base_energy) = {
|
||||
let body_attributes = &self.ecs().read_resource::<comp::body::BodyAttributes>();
|
||||
(
|
||||
body_attributes
|
||||
.mass
|
||||
.as_ref()
|
||||
.map_or(Mass::default(), |bm| body.mass(&bm)),
|
||||
body_attributes
|
||||
.density
|
||||
.as_ref()
|
||||
.map_or(Density::default(), |bd| body.density(&bd)),
|
||||
body_attributes
|
||||
.base_energy
|
||||
.as_ref()
|
||||
.map_or(0, |be| body.base_energy(&be)),
|
||||
)
|
||||
//(Mass::default(), Density::default(), 100)
|
||||
};
|
||||
self.ecs_mut()
|
||||
.create_entity_synced()
|
||||
.with(pos)
|
||||
@ -192,8 +210,8 @@ impl StateExt for State {
|
||||
))
|
||||
.unwrap_or_default(),
|
||||
)
|
||||
.with(body.mass())
|
||||
.with(body.density())
|
||||
.with(mass)
|
||||
.with(density)
|
||||
.with(match body {
|
||||
comp::Body::Ship(ship) => comp::Collider::Voxel {
|
||||
id: ship.manifest_entry().to_string(),
|
||||
@ -207,7 +225,7 @@ impl StateExt for State {
|
||||
.with(comp::Controller::default())
|
||||
.with(body)
|
||||
.with(comp::Energy::new(
|
||||
body,
|
||||
base_energy,
|
||||
skill_set
|
||||
.skill_level(Skill::General(GeneralSkill::EnergyIncrease))
|
||||
.unwrap_or(None)
|
||||
@ -227,13 +245,27 @@ impl StateExt for State {
|
||||
|
||||
fn create_object(&mut self, pos: comp::Pos, object: comp::object::Body) -> EcsEntityBuilder {
|
||||
let body = comp::Body::Object(object);
|
||||
let (mass, density) = {
|
||||
let body_attributes = &self.ecs().read_resource::<comp::body::BodyAttributes>();
|
||||
(
|
||||
body_attributes
|
||||
.mass
|
||||
.as_ref()
|
||||
.map_or(Mass::default(), |bm| body.mass(&bm)),
|
||||
body_attributes
|
||||
.density
|
||||
.as_ref()
|
||||
.map_or(Density::default(), |bd| body.density(&bd)),
|
||||
)
|
||||
//(Mass::default(), Density::default())
|
||||
};
|
||||
self.ecs_mut()
|
||||
.create_entity_synced()
|
||||
.with(pos)
|
||||
.with(comp::Vel(Vec3::zero()))
|
||||
.with(comp::Ori::default())
|
||||
.with(body.mass())
|
||||
.with(body.density())
|
||||
.with(mass)
|
||||
.with(density)
|
||||
.with(comp::Collider::Box {
|
||||
radius: body.radius(),
|
||||
z_min: 0.0,
|
||||
@ -249,14 +281,32 @@ impl StateExt for State {
|
||||
mountable: bool,
|
||||
) -> EcsEntityBuilder {
|
||||
let body = comp::Body::Ship(ship);
|
||||
let (mass, density, base_energy) = {
|
||||
let body_attributes = &self.ecs().read_resource::<comp::body::BodyAttributes>();
|
||||
(
|
||||
body_attributes
|
||||
.mass
|
||||
.as_ref()
|
||||
.map_or(Mass::default(), |bm| body.mass(&bm)),
|
||||
body_attributes
|
||||
.density
|
||||
.as_ref()
|
||||
.map_or(Density::default(), |bd| body.density(&bd)),
|
||||
body_attributes
|
||||
.base_energy
|
||||
.as_ref()
|
||||
.map_or(0, |be| body.base_energy(&be)),
|
||||
)
|
||||
//(Mass::default(), Density::default(), 100)
|
||||
};
|
||||
let mut builder = self
|
||||
.ecs_mut()
|
||||
.create_entity_synced()
|
||||
.with(pos)
|
||||
.with(comp::Vel(Vec3::zero()))
|
||||
.with(comp::Ori::default())
|
||||
.with(body.mass())
|
||||
.with(body.density())
|
||||
.with(mass)
|
||||
.with(density)
|
||||
.with(comp::Collider::Voxel {
|
||||
id: ship.manifest_entry().to_string(),
|
||||
})
|
||||
@ -267,7 +317,7 @@ impl StateExt for State {
|
||||
.with(comp::CharacterState::default())
|
||||
// TODO: some of these are required in order for the character_behavior system to
|
||||
// recognize a possesed airship; that system should be refactored to use `.maybe()`
|
||||
.with(comp::Energy::new(ship.into(), 0))
|
||||
.with(comp::Energy::new(base_energy, 0))
|
||||
.with(comp::Stats::new("Airship".to_string()))
|
||||
.with(comp::SkillSet::default())
|
||||
.with(comp::Combo::default());
|
||||
@ -285,13 +335,27 @@ impl StateExt for State {
|
||||
body: comp::Body,
|
||||
projectile: comp::Projectile,
|
||||
) -> EcsEntityBuilder {
|
||||
let (mass, density) = {
|
||||
let body_attributes = &self.ecs().read_resource::<comp::body::BodyAttributes>();
|
||||
(
|
||||
body_attributes
|
||||
.mass
|
||||
.as_ref()
|
||||
.map_or(Mass::default(), |bm| body.mass(&bm)),
|
||||
body_attributes
|
||||
.density
|
||||
.as_ref()
|
||||
.map_or(Density::default(), |bd| body.density(&bd)),
|
||||
)
|
||||
//(Mass::default(), Density::default())
|
||||
};
|
||||
self.ecs_mut()
|
||||
.create_entity_synced()
|
||||
.with(pos)
|
||||
.with(vel)
|
||||
.with(comp::Ori::from_unnormalized_vec(vel.0).unwrap_or_default())
|
||||
.with(body.mass())
|
||||
.with(body.density())
|
||||
.with(mass)
|
||||
.with(density)
|
||||
.with(comp::Collider::Point)
|
||||
.with(body)
|
||||
.with(projectile)
|
||||
@ -470,6 +534,34 @@ impl StateExt for State {
|
||||
|
||||
fn update_character_data(&mut self, entity: EcsEntity, components: PersistedComponents) {
|
||||
let (body, stats, skill_set, inventory, waypoint) = components;
|
||||
let (mass, density, base_energy, base_health, base_health_increase) = {
|
||||
let body_attributes = &self.ecs().read_resource::<comp::body::BodyAttributes>();
|
||||
(
|
||||
body_attributes
|
||||
.mass
|
||||
.as_ref()
|
||||
.map_or(Mass::default(), |bm| body.mass(&bm)),
|
||||
body_attributes
|
||||
.density
|
||||
.as_ref()
|
||||
.map_or(Density::default(), |bd| body.density(&bd)),
|
||||
// FIXME what should the default value be here?
|
||||
body_attributes
|
||||
.base_energy
|
||||
.as_ref()
|
||||
.map_or(0, |be| body.base_energy(&be)),
|
||||
// FIXME what should the default value be here?
|
||||
body_attributes
|
||||
.base_health
|
||||
.as_ref()
|
||||
.map_or(500, |bh| body.base_health(&bh)),
|
||||
body_attributes
|
||||
.base_health_increase
|
||||
.as_ref()
|
||||
.map_or(30, |bhi| body.base_health_increase(&bhi)),
|
||||
)
|
||||
//(Mass::default(), Density::default(), 100, 500, 30)
|
||||
};
|
||||
|
||||
if let Some(player_uid) = self.read_component_copied::<Uid>(entity) {
|
||||
// Notify clients of a player list update
|
||||
@ -489,8 +581,8 @@ impl StateExt for State {
|
||||
z_max: body.height(),
|
||||
});
|
||||
self.write_component_ignore_entity_dead(entity, body);
|
||||
self.write_component_ignore_entity_dead(entity, body.mass());
|
||||
self.write_component_ignore_entity_dead(entity, body.density());
|
||||
self.write_component_ignore_entity_dead(entity, mass);
|
||||
self.write_component_ignore_entity_dead(entity, density);
|
||||
let (health_level, energy_level) = (
|
||||
skill_set
|
||||
.skill_level(Skill::General(GeneralSkill::HealthIncrease))
|
||||
@ -501,8 +593,14 @@ impl StateExt for State {
|
||||
.unwrap_or(None)
|
||||
.unwrap_or(0),
|
||||
);
|
||||
self.write_component_ignore_entity_dead(entity, comp::Health::new(body, health_level));
|
||||
self.write_component_ignore_entity_dead(entity, comp::Energy::new(body, energy_level));
|
||||
self.write_component_ignore_entity_dead(
|
||||
entity,
|
||||
comp::Health::new(base_health, base_health_increase, health_level),
|
||||
);
|
||||
self.write_component_ignore_entity_dead(
|
||||
entity,
|
||||
comp::Energy::new(base_energy, energy_level),
|
||||
);
|
||||
self.write_component_ignore_entity_dead(entity, comp::Poise::new(body));
|
||||
self.write_component_ignore_entity_dead(entity, stats);
|
||||
self.write_component_ignore_entity_dead(entity, skill_set);
|
||||
|
@ -590,6 +590,8 @@ impl<'a> AgentData<'a> {
|
||||
) {
|
||||
decrement_awareness(agent);
|
||||
forget_old_sounds(agent, read_data);
|
||||
let msg = format!("aggro: {}", agent.psyche.aggro);
|
||||
event_emitter.emit(ServerEvent::Chat(UnresolvedChatMsg::npc(*self.uid, msg)));
|
||||
|
||||
// Set owner if no target
|
||||
if agent.target.is_none() && thread_rng().gen_bool(0.1) {
|
||||
|
@ -4,8 +4,8 @@ use crate::{
|
||||
};
|
||||
use common::{
|
||||
comp::{
|
||||
self, bird_medium, inventory::loadout_builder::LoadoutConfig, Alignment,
|
||||
BehaviorCapability, Pos,
|
||||
self, bird_medium, body::BodyAttributes, inventory::loadout_builder::LoadoutConfig,
|
||||
Alignment, BehaviorCapability, Pos,
|
||||
},
|
||||
event::{EventBus, ServerEvent},
|
||||
generation::get_npc_name,
|
||||
@ -91,6 +91,7 @@ impl<'a> System<'a> for Sys {
|
||||
Read<'a, Tick>,
|
||||
Read<'a, SpawnPoint>,
|
||||
Read<'a, Settings>,
|
||||
Read<'a, BodyAttributes>,
|
||||
ReadExpect<'a, NetworkRequestMetrics>,
|
||||
WriteExpect<'a, ChunkGenerator>,
|
||||
WriteExpect<'a, TerrainGrid>,
|
||||
@ -112,6 +113,7 @@ impl<'a> System<'a> for Sys {
|
||||
tick,
|
||||
spawn_point,
|
||||
server_settings,
|
||||
body_attributes,
|
||||
network_metrics,
|
||||
mut chunk_generator,
|
||||
mut terrain,
|
||||
@ -207,7 +209,16 @@ impl<'a> System<'a> for Sys {
|
||||
let loadout =
|
||||
LoadoutBuilder::build_loadout(body, main_tool, loadout_config, economy).build();
|
||||
|
||||
let health = comp::Health::new(body, entity.level.unwrap_or(0));
|
||||
let base_health = body_attributes
|
||||
.base_health
|
||||
.as_ref()
|
||||
.map_or(500, |bh| body.base_health(&bh));
|
||||
let base_health_increase = body_attributes
|
||||
.base_health_increase
|
||||
.as_ref()
|
||||
.map_or(30, |bhi| body.base_health_increase(&bhi));
|
||||
let health =
|
||||
comp::Health::new(base_health, base_health_increase, entity.level.unwrap_or(0));
|
||||
let poise = comp::Poise::new(body);
|
||||
|
||||
let can_speak = match body {
|
||||
@ -225,6 +236,11 @@ impl<'a> System<'a> for Sys {
|
||||
None
|
||||
};
|
||||
|
||||
let aggro = body_attributes
|
||||
.aggro
|
||||
.as_ref()
|
||||
.map_or(0.0, |ba| body.aggro(&ba));
|
||||
|
||||
// TODO: This code sets an appropriate base_damage for the enemy. This doesn't
|
||||
// work because the damage is now saved in an ability
|
||||
/*
|
||||
@ -244,7 +260,6 @@ impl<'a> System<'a> for Sys {
|
||||
agent: if entity.has_agency {
|
||||
Some(comp::Agent::new(
|
||||
Some(entity.pos),
|
||||
&body,
|
||||
Behavior::default()
|
||||
.maybe_with_capabilities(
|
||||
can_speak.then(|| BehaviorCapability::SPEAK),
|
||||
@ -254,6 +269,7 @@ impl<'a> System<'a> for Sys {
|
||||
loadout_config,
|
||||
Some(comp::inventory::loadout_builder::LoadoutConfig::Guard)
|
||||
),
|
||||
aggro,
|
||||
))
|
||||
} else {
|
||||
None
|
||||
|
Loading…
Reference in New Issue
Block a user