Improved single-tick projectile wall/entity collision bug

This commit is contained in:
Joshua Barretto 2020-08-25 00:04:04 +01:00
parent 9b812b0d8b
commit 12ea028a3d
3 changed files with 82 additions and 89 deletions

View File

@ -32,7 +32,7 @@
),
column: (
cold_grass: (0.0, 0.3, 0.1),
warm_grass: (0.3, 0.25, -0.8),
warm_grass: (0.5, 0.55, 0.0),
dark_grass: (0.15, 0.4, 0.1),
wet_grass: (0.1, 0.8, 0.2),
cold_stone: (0.4, 0.67, 0.8),

View File

@ -126,10 +126,6 @@ impl<'a> System<'a> for Sys {
// already possible with poorly-defined hitboxes anyway so it's not too
// much of a concern.
//
// Actually, the aforementioned case can't happen, but only because wall
// collision is checked prior to entity collision in the projectile
// code.
//
// If this situation becomes a problem, this code should be integrated with the
// terrain collision code below, although that's not trivial to do since
// it means the step needs to take into account the speeds of both

View File

@ -61,6 +61,81 @@ impl<'a> System<'a> for Sys {
)
.join()
{
// Hit entity
for other in physics.touch_entities.iter().copied() {
if projectile.owner == Some(other) {
continue;
}
for effect in projectile.hit_entity.iter().cloned() {
match effect {
projectile::Effect::Damage(healthchange) => {
let owner_uid = projectile.owner.unwrap();
let mut damage = Damage {
healthchange: healthchange as f32,
source: DamageSource::Projectile,
};
let other_entity = uid_allocator.retrieve_entity_internal(other.into());
if let Some(loadout) = other_entity.and_then(|e| loadouts.get(e)) {
damage.modify_damage(false, loadout);
}
if other != owner_uid {
server_emitter.emit(ServerEvent::Damage {
uid: other,
change: HealthChange {
amount: damage.healthchange as i32,
cause: HealthSource::Attack { by: owner_uid },
},
});
}
},
projectile::Effect::Knockback(knockback) => {
if let Some(entity) =
uid_allocator.retrieve_entity_internal(other.into())
{
local_emitter.emit(LocalEvent::ApplyForce {
entity,
force: knockback
* *Dir::slerp(ori.0, Dir::new(Vec3::unit_z()), 0.5),
});
}
},
projectile::Effect::RewardEnergy(energy) => {
if let Some(energy_mut) = projectile
.owner
.and_then(|o| uid_allocator.retrieve_entity_internal(o.into()))
.and_then(|o| energies.get_mut(o))
{
energy_mut.change_by(energy as i32, EnergySource::HitEnemy);
}
},
projectile::Effect::Explode { power } => {
server_emitter.emit(ServerEvent::Explosion {
pos: pos.0,
power,
owner: projectile.owner,
friendly_damage: false,
reagent: None,
})
},
projectile::Effect::Vanish => server_emitter.emit(ServerEvent::Destroy {
entity,
cause: HealthSource::World,
}),
projectile::Effect::Possess => {
if other != projectile.owner.unwrap() {
if let Some(owner) = projectile.owner {
server_emitter.emit(ServerEvent::Possess(owner, other));
}
}
},
_ => {},
}
}
}
// Hit something solid
if physics.on_wall.is_some() || physics.on_ground || physics.on_ceiling {
for effect in projectile.hit_solid.drain(..) {
@ -81,91 +156,13 @@ impl<'a> System<'a> for Sys {
_ => {},
}
}
} else {
// Hit entity
for other in physics.touch_entities.iter().copied() {
if projectile.owner == Some(other) {
continue;
}
}
for effect in projectile.hit_entity.iter().cloned() {
match effect {
projectile::Effect::Damage(healthchange) => {
let owner_uid = projectile.owner.unwrap();
let mut damage = Damage {
healthchange: healthchange as f32,
source: DamageSource::Projectile,
};
let other_entity =
uid_allocator.retrieve_entity_internal(other.into());
if let Some(loadout) = other_entity.and_then(|e| loadouts.get(e)) {
damage.modify_damage(false, loadout);
}
if other != owner_uid {
server_emitter.emit(ServerEvent::Damage {
uid: other,
change: HealthChange {
amount: damage.healthchange as i32,
cause: HealthSource::Attack { by: owner_uid },
},
});
}
},
projectile::Effect::Knockback(knockback) => {
if let Some(entity) =
uid_allocator.retrieve_entity_internal(other.into())
{
local_emitter.emit(LocalEvent::ApplyForce {
entity,
force: knockback
* *Dir::slerp(ori.0, Dir::new(Vec3::unit_z()), 0.5),
});
}
},
projectile::Effect::RewardEnergy(energy) => {
if let Some(energy_mut) = projectile
.owner
.and_then(|o| uid_allocator.retrieve_entity_internal(o.into()))
.and_then(|o| energies.get_mut(o))
{
energy_mut.change_by(energy as i32, EnergySource::HitEnemy);
}
},
projectile::Effect::Explode { power } => {
server_emitter.emit(ServerEvent::Explosion {
pos: pos.0,
power,
owner: projectile.owner,
friendly_damage: false,
reagent: None,
})
},
projectile::Effect::Vanish => {
server_emitter.emit(ServerEvent::Destroy {
entity,
cause: HealthSource::World,
})
},
projectile::Effect::Possess => {
if other != projectile.owner.unwrap() {
if let Some(owner) = projectile.owner {
server_emitter.emit(ServerEvent::Possess(owner, other));
}
}
},
_ => {},
}
}
}
if let Some(dir) = velocities
.get(entity)
.and_then(|vel| vel.0.try_normalized())
{
ori.0 = dir.into();
}
if let Some(dir) = velocities
.get(entity)
.and_then(|vel| vel.0.try_normalized())
{
ori.0 = dir.into();
}
if projectile.time_left == Duration::default() {