mirror of
https://gitlab.com/veloren/veloren.git
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Merge branch 'char_overhaul' into 'master'
Char overhaul and asset update See merge request veloren/veloren!523
This commit is contained in:
commit
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@ -1,83 +1,86 @@
|
||||
({
|
||||
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|
||||
offset: (-7.0, -4.5, -2.25),
|
||||
head: ("figure.head.human.male", (0, 1, 0)),
|
||||
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|
||||
offset: (-7.0, -4.0, -6.0),
|
||||
head: ("figure.head.human.male", (0, 2, 0)),
|
||||
eyes: ("figure.eyes.human.male-0", (3, 9, 2)),
|
||||
hair: [
|
||||
Some(("figure.hair.human.male-0", (1, 0, 1))),
|
||||
Some(("figure.hair.human.male-1", (1, 0, 1))),
|
||||
Some(("figure.hair.human.male-2", (0, -2, 0))),
|
||||
Some(("figure.hair.human.male-0", (1, 1, 1))),
|
||||
Some(("figure.hair.human.male-1", (1, 1, 1))),
|
||||
Some(("figure.hair.human.male-2", (0, -1, 0))),
|
||||
],
|
||||
beard: [
|
||||
None,
|
||||
Some(("figure.beard.human.1", (4, 5, -2))),
|
||||
Some(("figure.beard.human.human-0", (4, 6, -2))),
|
||||
Some(("figure.beard.human.human-1", (5, 10, -2))),
|
||||
],
|
||||
accessory: [
|
||||
None]
|
||||
),
|
||||
(Human, Female): (
|
||||
offset: (-7.0, -7.5, -3.25),
|
||||
head: ("figure.head.human.female", (0, 5, 2)),
|
||||
eyes: ("figure.eyes.human.female-0", (2, 12, 4)),
|
||||
offset: (-7.0, -4.0, -6.0),
|
||||
head: ("figure.head.human.female", (0, 3, 0)),
|
||||
eyes: ("figure.eyes.human.female-0", (2, 10, 2)),
|
||||
hair: [
|
||||
Some(("figure.hair.human.female-0", (-1, 1, 2))),
|
||||
Some(("figure.hair.human.female-1", (1, 4, 1))),
|
||||
Some(("figure.hair.human.female-2", (1, 4, 1))),
|
||||
Some(("figure.hair.human.female-3", (1, 3, -5))),
|
||||
Some(("figure.hair.human.female-4", (2, 3, 1))),
|
||||
Some(("figure.hair.human.female-5", (1, 4, 2))),
|
||||
Some(("figure.hair.human.female-6", (1, 2, -5))),
|
||||
Some(("figure.hair.human.female-7", (-1, 2, 0))),
|
||||
Some(("figure.hair.human.female-8", (1, 4, 1))),
|
||||
Some(("figure.hair.human.female-9", (0, 4, 1))),
|
||||
Some(("figure.hair.human.female-10", (-1, 1, 2))),
|
||||
Some(("figure.hair.human.female-11", (1, 4, 2))),
|
||||
Some(("figure.hair.human.female-12", (1, 1, 2))),
|
||||
Some(("figure.hair.human.female-13", (1, 0, 1))),
|
||||
Some(("figure.hair.human.female-14", (1, 4, 2))),
|
||||
Some(("figure.hair.human.female-15", (0, 3, -4))),
|
||||
Some(("figure.hair.human.female-16", (1, 3, 2))),
|
||||
Some(("figure.hair.human.female-17", (1, 0, 0))),
|
||||
Some(("figure.hair.human.female-18", (1, 2, -5))),
|
||||
Some(("figure.hair.human.female-0", (-1, -1, 0))),
|
||||
Some(("figure.hair.human.female-1", (1, 2, -1))),
|
||||
Some(("figure.hair.human.female-2", (1, 2, 0))),
|
||||
Some(("figure.hair.human.female-3", (1, 1, -7))),
|
||||
Some(("figure.hair.human.female-4", (2, 1, -1))),
|
||||
Some(("figure.hair.human.female-5", (1, 2, 0))),
|
||||
Some(("figure.hair.human.female-6", (1, 0, -7))),
|
||||
Some(("figure.hair.human.female-7", (-1, 0, -1))),
|
||||
Some(("figure.hair.human.female-8", (1, 2, -1))),
|
||||
Some(("figure.hair.human.female-9", (0, 2, -1))),
|
||||
Some(("figure.hair.human.female-10", (-1, -1, 0))),
|
||||
Some(("figure.hair.human.female-11", (1, 2, 0))),
|
||||
Some(("figure.hair.human.female-12", (1, -1, 0))),
|
||||
Some(("figure.hair.human.female-13", (1, -2, -1))),
|
||||
Some(("figure.hair.human.female-14", (1, 2, 0))),
|
||||
Some(("figure.hair.human.female-15", (0, 1, -5))),
|
||||
Some(("figure.hair.human.female-16", (1, 1, 1))),
|
||||
Some(("figure.hair.human.female-17", (1, -2, -2))),
|
||||
Some(("figure.hair.human.female-18", (1, 0, -7))),
|
||||
],
|
||||
beard: [None],
|
||||
accessory: [
|
||||
None]
|
||||
),
|
||||
(Orc, Male): (
|
||||
offset: (-8.0, -4.0, -2.8),
|
||||
head: ("figure.head.orc.male", (0, 0, 1)),
|
||||
eyes: ("figure.eyes.orc.male-0", (5, 7, 7)),
|
||||
offset: (-8.0, -5.0, -6.75),
|
||||
head: ("figure.head.orc.male", (0, 3, 0)),
|
||||
eyes: ("figure.eyes.orc.male-0", (5, 10, 6)),
|
||||
hair: [
|
||||
Some(("figure.hair.dwarf.bald", (0, 0, 0))),
|
||||
Some(("figure.hair.orc.male", (4, -1, 1))),
|
||||
Some(("figure.hair.dwarf.bald", (0, 3, -1))),
|
||||
Some(("figure.hair.orc.male", (4, 2, 0))),
|
||||
],
|
||||
beard: [
|
||||
None,
|
||||
Some(("figure.beard.orc.1", (7, 8, 1))),
|
||||
],
|
||||
accessory: [
|
||||
None,
|
||||
Some(("figure.accessory.orc.earring", (3, 4, 4))),
|
||||
Some(("figure.accessory.orc.warpaint-male-0", (0, 1, 5))),
|
||||
Some(("figure.accessory.orc.teeth-0", (5, 11, 3))),
|
||||
Some(("figure.accessory.orc.earring-male-0", (2, 7, 3))),
|
||||
Some(("figure.accessory.orc.teeth-1", (5, 11, 3))),
|
||||
Some(("figure.accessory.orc.teeth-2", (5, 11, 3))),
|
||||
Some(("figure.accessory.orc.warpaint-male-0", (0, 4, 3))),
|
||||
],
|
||||
),
|
||||
(Orc, Female): (
|
||||
offset: (-8.0, -7.5, -1.5),
|
||||
head: ("figure.head.orc.female", (0, 0, -2)),
|
||||
eyes: ("figure.eyes.orc.female-0", (3, 13, 0)),
|
||||
offset: (-8.0, -4.0, -6.0),
|
||||
head: ("figure.head.orc.female", (0, 2, 0)),
|
||||
eyes: ("figure.eyes.orc.female-0", (3, 9, 2)),
|
||||
hair: [
|
||||
Some(("figure.hair.orc.female", (5, 1, -2))),
|
||||
Some(("figure.hair.orc.female", (5, -2, 0))),
|
||||
],
|
||||
beard: [None],
|
||||
accessory: [
|
||||
None,
|
||||
Some(("figure.accessory.orc.earring", (0, 9, 0))),
|
||||
Some(("figure.accessory.orc.warpaint-female-0", (3, 9, -1))),
|
||||
Some(("figure.accessory.orc.earring-female-0", (2, 5, 1))),
|
||||
Some(("figure.accessory.orc.warpaint-female-0", (3, 5, 1))),
|
||||
],
|
||||
),
|
||||
(Elf, Male): (
|
||||
offset: (-8.0, -5.5, -2.25),
|
||||
offset: (-8.0, -4.0, -6.0),
|
||||
head: ("figure.head.elf.male", (0, 2, 0)),
|
||||
eyes: ("figure.eyes.elf.male-0", (4, 9, 2)),
|
||||
hair: [
|
||||
@ -85,76 +88,79 @@
|
||||
],
|
||||
beard: [None],
|
||||
accessory: [
|
||||
None]
|
||||
None,
|
||||
]
|
||||
),
|
||||
(Elf, Female): (
|
||||
offset: (-8.0, -6.0, -2.0),
|
||||
head: ("figure.head.elf.female", (0, 3, 1)),
|
||||
eyes: ("figure.eyes.elf.female-0", (3, 10, 3)),
|
||||
offset: (-8.0, -4.0, -6.0),
|
||||
head: ("figure.head.elf.female", (0, 2, 0)),
|
||||
eyes: ("figure.eyes.elf.female-0", (3, 9, 2)),
|
||||
hair: [
|
||||
Some(("figure.hair.elf.female-19", (2, 1, -1))),
|
||||
Some(("figure.hair.elf.female-20", (1, -2, 1))),
|
||||
Some(("figure.hair.elf.female-0", (0, -1, 1))),
|
||||
Some(("figure.hair.elf.female-1", (2, 2, 0))),
|
||||
Some(("figure.hair.elf.female-2", (2, 2, 0))),
|
||||
Some(("figure.hair.elf.female-3", (2, 1, -6))),
|
||||
Some(("figure.hair.elf.female-4", (3, 1, 0))),
|
||||
Some(("figure.hair.elf.female-5", (2, 2, 1))),
|
||||
Some(("figure.hair.elf.female-6", (2, 0, -6))),
|
||||
Some(("figure.hair.elf.female-7", (0, 0, 0))),
|
||||
Some(("figure.hair.elf.female-8", (2, 2, 0))),
|
||||
Some(("figure.hair.elf.female-9", (1, 2, 0))),
|
||||
Some(("figure.hair.elf.female-10", (0, -1, 1))),
|
||||
Some(("figure.hair.elf.female-11", (2, 1, 1))),
|
||||
Some(("figure.hair.elf.female-12", (2, -1, 1))),
|
||||
Some(("figure.hair.elf.female-13", (2, -2, 0))),
|
||||
Some(("figure.hair.elf.female-14", (2, 2, 1))),
|
||||
Some(("figure.hair.elf.female-15", (1, 1, -5))),
|
||||
Some(("figure.hair.elf.female-16", (2, 1, 1))),
|
||||
Some(("figure.hair.elf.female-17", (2, -2, -1))),
|
||||
Some(("figure.hair.elf.female-18", (2, 0, -6))),
|
||||
Some(("figure.hair.elf.female-19", (2, 0, -2))),
|
||||
Some(("figure.hair.elf.female-20", (1, -3, 0))),
|
||||
Some(("figure.hair.elf.female-0", (0, -2, 0))),
|
||||
Some(("figure.hair.elf.female-1", (2, 1, -1))),
|
||||
Some(("figure.hair.elf.female-2", (2, 1, -1))),
|
||||
Some(("figure.hair.elf.female-3", (2, 0, -7))),
|
||||
Some(("figure.hair.elf.female-4", (3, 0, -1))),
|
||||
Some(("figure.hair.elf.female-5", (2, 1, 0))),
|
||||
Some(("figure.hair.elf.female-6", (2, -1, -7))),
|
||||
Some(("figure.hair.elf.female-7", (0, -1, -1))),
|
||||
Some(("figure.hair.elf.female-8", (2, 1, -1))),
|
||||
Some(("figure.hair.elf.female-9", (1, 1, -1))),
|
||||
Some(("figure.hair.elf.female-10", (0, -2, 0))),
|
||||
Some(("figure.hair.elf.female-11", (2, 1, 0))),
|
||||
Some(("figure.hair.elf.female-12", (2, -2, 0))),
|
||||
Some(("figure.hair.elf.female-13", (2, -3, -1))),
|
||||
Some(("figure.hair.elf.female-14", (2, 1, 0))),
|
||||
Some(("figure.hair.elf.female-15", (1, 0, -6))),
|
||||
Some(("figure.hair.elf.female-16", (2, 0, 0))),
|
||||
Some(("figure.hair.elf.female-17", (2, -3, -2))),
|
||||
Some(("figure.hair.elf.female-18", (2, -1, -7))),
|
||||
],
|
||||
beard: [None],
|
||||
accessory: [
|
||||
None]
|
||||
None,
|
||||
Some(("figure.accessory.elf.warpaint-0", (6, 9, 4))), ]
|
||||
),
|
||||
(Dwarf, Male): (
|
||||
offset: (-6.0, -5.5, -2),
|
||||
head: ("figure.head.dwarf.male", (0, 0, -1)),
|
||||
eyes: ("figure.eyes.dwarf.male-0", (2, 7, 1)),
|
||||
offset: (-6.0, -4.5, -6.0),
|
||||
head: ("figure.head.dwarf.male", (0, 3, 0)),
|
||||
eyes: ("figure.eyes.dwarf.male-0", (2, 10, 2)),
|
||||
hair: [
|
||||
Some(("figure.hair.dwarf.bald", (0, 0, 0))),
|
||||
Some(("figure.hair.dwarf.male-0", (1, -2, -4))),
|
||||
Some(("figure.hair.dwarf.male-1", (4, -3, 0))),
|
||||
Some(("figure.hair.dwarf.bald", (0, 3, 1))),
|
||||
Some(("figure.hair.dwarf.male-0", (1, 1, -3))),
|
||||
Some(("figure.hair.dwarf.male-1", (4, 0, 1))),
|
||||
],
|
||||
beard: [
|
||||
Some(("figure.beard.dwarf.dwarf-0", (4, 6, -3))),
|
||||
Some(("figure.beard.dwarf.dwarf-1", (1, 4, -9))),
|
||||
//Some(("figure.beard.dwarf.dwarf-2", (4, 7, -2))),
|
||||
Some(("figure.beard.dwarf.dwarf-3", (0, 5, -2))),
|
||||
Some(("figure.beard.dwarf.dwarf-4", (4, 6, -5))),
|
||||
Some(("figure.beard.dwarf.dwarf-5", (0, 4, -6))),
|
||||
Some(("figure.beard.dwarf.dwarf-6", (0, 3, -6))),
|
||||
Some(("figure.beard.dwarf.dwarf-7", (1, 7, -2))),
|
||||
Some(("figure.beard.dwarf.dwarf-8", (1, 4, -2))),
|
||||
Some(("figure.beard.dwarf.dwarf-9", (1, 4, -2))),
|
||||
Some(("figure.beard.dwarf.dwarf-10", (1, 4, -4))),
|
||||
Some(("figure.beard.dwarf.dwarf-11", (4, 8, -1))),
|
||||
Some(("figure.beard.dwarf.dwarf-12", (1, 4, -3))),
|
||||
Some(("figure.beard.dwarf.dwarf-13", (1, 6, -5))),
|
||||
Some(("figure.beard.dwarf.dwarf-14", (1, 4, -6))),
|
||||
Some(("figure.beard.dwarf.dwarf-15", (1, 5, -9))),
|
||||
Some(("figure.beard.dwarf.dwarf-16", (1, 4, -11))),
|
||||
Some(("figure.beard.dwarf.dwarf-17", (1, 4, -6))),
|
||||
Some(("figure.beard.dwarf.dwarf-18", (2, 5, -5))),
|
||||
Some(("figure.beard.dwarf.dwarf-19", (1, 4, -9))),
|
||||
Some(("figure.beard.dwarf.dwarf-20", (1, 4,-5))),
|
||||
Some(("figure.beard.dwarf.dwarf-0", (4, 9, -2))),
|
||||
Some(("figure.beard.dwarf.dwarf-1", (1, 7, -8))),
|
||||
//Some(("figure.beard.dwarf.dwarf-2", (4, 10, -1))),
|
||||
Some(("figure.beard.dwarf.dwarf-3", (0, 8, -1))),
|
||||
Some(("figure.beard.dwarf.dwarf-4", (4, 9, -4))),
|
||||
Some(("figure.beard.dwarf.dwarf-5", (0, 7, -5))),
|
||||
Some(("figure.beard.dwarf.dwarf-6", (0, 6, -5))),
|
||||
Some(("figure.beard.dwarf.dwarf-7", (1, 10, -1))),
|
||||
Some(("figure.beard.dwarf.dwarf-8", (1, 7, -1))),
|
||||
Some(("figure.beard.dwarf.dwarf-9", (1, 7, -1))),
|
||||
Some(("figure.beard.dwarf.dwarf-10", (1, 7, -3))),
|
||||
Some(("figure.beard.dwarf.dwarf-11", (4, 11, 0))),
|
||||
Some(("figure.beard.dwarf.dwarf-12", (1, 7, -2))),
|
||||
Some(("figure.beard.dwarf.dwarf-13", (1, 9, -4))),
|
||||
Some(("figure.beard.dwarf.dwarf-14", (1, 7, -5))),
|
||||
Some(("figure.beard.dwarf.dwarf-15", (1, 8, -8))),
|
||||
Some(("figure.beard.dwarf.dwarf-16", (1, 7, -10))),
|
||||
Some(("figure.beard.dwarf.dwarf-17", (1, 7, -5))),
|
||||
Some(("figure.beard.dwarf.dwarf-18", (2, 8, -4))),
|
||||
Some(("figure.beard.dwarf.dwarf-19", (1, 7, -8))),
|
||||
Some(("figure.beard.dwarf.dwarf-20", (1, 7,-4))),
|
||||
],
|
||||
accessory: [
|
||||
None]
|
||||
None,
|
||||
Some(("figure.accessory.elf.warpaint-0", (6, 9, 4))), ]
|
||||
),
|
||||
(Dwarf, Female): (
|
||||
offset: (-6.0, -6.5, -1.8),
|
||||
offset: (-6.0, -4.5, -6.0),
|
||||
head: ("figure.head.dwarf.female", (0, 3, 0)),
|
||||
eyes: ("figure.eyes.dwarf.female-0", (1, 10, 2)),
|
||||
hair: [
|
||||
@ -166,55 +172,55 @@
|
||||
None]
|
||||
),
|
||||
(Undead, Male): (
|
||||
offset: (-5.5, -5.5, -2.25),
|
||||
head: ("figure.head.undead.male", (1, 1, -1)),
|
||||
eyes: ("figure.eyes.undead.male-0", (3, 7, 3)),
|
||||
offset: (-5.0, -4.0, -6.75),
|
||||
head: ("figure.head.undead.male", (0, 2, 0)),
|
||||
eyes: ("figure.eyes.undead.male-0", (2, 8, 4)),
|
||||
hair: [
|
||||
Some(("figure.hair.dwarf.bald", (0, 0, 0))),
|
||||
Some(("figure.hair.undead.male-0", (0, 0, 0))),
|
||||
Some(("figure.hair.undead.male-1", (4, -3, -1))),
|
||||
Some(("figure.hair.dwarf.bald", (-1, 1, 1))),
|
||||
Some(("figure.hair.undead.male-0", (-1, 1, 1))),
|
||||
Some(("figure.hair.undead.male-1", (3, -2, 0))),
|
||||
],
|
||||
beard: [None],
|
||||
accessory: [
|
||||
None]
|
||||
),
|
||||
(Undead, Female): (
|
||||
offset: (-6.0, -5.5, -2.5),
|
||||
head: ("figure.head.undead.female", (1, 1, -1)),
|
||||
eyes: ("figure.eyes.undead.female-0", (3, 7, 2)),
|
||||
offset: (-5.0, -4.0, -6.75),
|
||||
head: ("figure.head.undead.female", (0, 2, 0)),
|
||||
eyes: ("figure.eyes.undead.female-0", (2, 8, 3)),
|
||||
hair: [
|
||||
Some(("figure.hair.undead.female-0", (1, 0, -1))),
|
||||
Some(("figure.hair.undead.female-1", (-1, 0, -2))),
|
||||
Some(("figure.hair.undead.female-2", (3, 0, 0))),
|
||||
Some(("figure.hair.undead.female-3", (1, -4, -1))),
|
||||
Some(("figure.hair.undead.female-0", (0, 1, 0))),
|
||||
Some(("figure.hair.undead.female-1", (-2, 0, -1))),
|
||||
Some(("figure.hair.undead.female-2", (2, 1, 1))),
|
||||
Some(("figure.hair.undead.female-3", (0, -3, -0))),
|
||||
],
|
||||
beard: [None],
|
||||
accessory: [
|
||||
None]
|
||||
),
|
||||
(Danari, Male): (
|
||||
offset: (-9.0, -4.60, -2.75),
|
||||
head: ("figure.head.danari.male", (0, 1, -1)),
|
||||
eyes: ("figure.eyes.danari.male-0", (5, 8, 1)),
|
||||
offset: (-9.0, -4.0, -7.5),
|
||||
head: ("figure.head.danari.male", (0, 2, 3)),
|
||||
eyes: ("figure.eyes.danari.male-0", (5, 9, 5)),
|
||||
hair: [
|
||||
Some(("figure.hair.danari.male", (3, 0, -1))),
|
||||
Some(("figure.hair.danari.male", (3, 0, -1))),
|
||||
Some(("figure.hair.danari.male", (3, 1, 3))),
|
||||
Some(("figure.hair.danari.male", (3, 1, 3))),
|
||||
],
|
||||
beard: [None],
|
||||
accessory: [
|
||||
None]
|
||||
accessory: [
|
||||
Some(("figure.accessory.danari.horns-0", (4, 8, 9))),]
|
||||
),
|
||||
(Danari, Female): (
|
||||
offset: (-9.0, -7.5, -2.25),
|
||||
head: ("figure.head.danari.female", (0, 7, 0)),
|
||||
eyes: ("figure.eyes.danari.female-0", (4, 14, 2)),
|
||||
offset: (-9.0, -4.0, -7.5),
|
||||
head: ("figure.head.danari.female", (0, 2, 2)),
|
||||
eyes: ("figure.eyes.danari.female-0", (4, 9, 4)),
|
||||
hair: [
|
||||
Some(("figure.hair.danari.female", (3, 1, -1))),
|
||||
Some(("figure.hair.danari.female", (3, 1, -1))),
|
||||
Some(("figure.hair.danari.female", (3, -4, 1))),
|
||||
Some(("figure.hair.danari.female", (3, -4, 1))),
|
||||
],
|
||||
beard: [None],
|
||||
accessory: [
|
||||
None]
|
||||
accessory: [
|
||||
Some(("figure.accessory.danari.horns-0", (4, 9, 8))),]
|
||||
),
|
||||
// More here
|
||||
})
|
BIN
assets/voxygen/voxel/object/crafting_bench.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/object/crafting_bench.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/sprite/flowers/flower_white_2.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/sprite/flowers/flower_white_2.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/sprite/velorite/velorite_ore.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/sprite/velorite/velorite_ore.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/axe/rusty_2h.vox
(Stored with Git LFS)
BIN
assets/voxygen/voxel/weapon/axe/rusty_2h.vox
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/staff/wood_1.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/staff/wood_1.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -165,10 +165,8 @@ pub const HUMAN_HAIR_COLORS: [(u8, u8, u8); 21] = [
|
||||
(84, 139, 107), // Grass Green
|
||||
(48, 61, 52), // Dark Green
|
||||
];
|
||||
pub const ORC_HAIR_COLORS: [(u8, u8, u8); 14] = [
|
||||
pub const ORC_HAIR_COLORS: [(u8, u8, u8); 12] = [
|
||||
(66, 66, 59), // Wise Grey
|
||||
(125, 111, 51), // Muddy Blonde
|
||||
(199, 131, 58), // Summer Blonde
|
||||
(107, 76, 51), // Oak Brown
|
||||
(203, 154, 98), // Light Brown
|
||||
(64, 32, 18), // Chocolate Brown
|
||||
@ -215,12 +213,10 @@ pub const DANARI_SKIN_COLORS: [Skin; 4] = [
|
||||
Skin::DanariThree,
|
||||
Skin::DanariFour,
|
||||
];
|
||||
pub const DWARF_SKIN_COLORS: [Skin; 7] = [
|
||||
pub const DWARF_SKIN_COLORS: [Skin; 5] = [
|
||||
Skin::Pale,
|
||||
Skin::White,
|
||||
Skin::Tanned,
|
||||
Skin::Brown,
|
||||
Skin::TannedBrown,
|
||||
Skin::TannedDarkBrown,
|
||||
Skin::Iron,
|
||||
Skin::Steel,
|
||||
];
|
||||
@ -233,16 +229,13 @@ pub const ELF_SKIN_COLORS: [Skin; 7] = [
|
||||
Skin::Brown,
|
||||
Skin::TannedBrown,
|
||||
];
|
||||
pub const HUMAN_SKIN_COLORS: [Skin; 9] = [
|
||||
pub const HUMAN_SKIN_COLORS: [Skin; 6] = [
|
||||
Skin::Pale,
|
||||
Skin::White,
|
||||
Skin::Tanned,
|
||||
Skin::Brown,
|
||||
Skin::TannedBrown,
|
||||
Skin::TannedDarkBrown,
|
||||
Skin::Black,
|
||||
Skin::Blacker,
|
||||
Skin::TannedBlack,
|
||||
];
|
||||
pub const ORC_SKIN_COLORS: [Skin; 3] = [Skin::OrcOne, Skin::OrcTwo, Skin::OrcThree];
|
||||
pub const UNDEAD_SKIN_COLORS: [Skin; 3] = [Skin::UndeadOne, Skin::UndeadTwo, Skin::UndeadThree];
|
||||
@ -268,7 +261,7 @@ pub const HUMAN_EYE_COLORS: [EyeColor; 3] = [
|
||||
EyeColor::CuriousGreen,
|
||||
EyeColor::LoyalBrown,
|
||||
];
|
||||
pub const ORC_EYE_COLORS: [EyeColor; 2] = [EyeColor::LoyalBrown, EyeColor::ViciousRed];
|
||||
pub const ORC_EYE_COLORS: [EyeColor; 2] = [EyeColor::LoyalBrown, EyeColor::ExoticPurple];
|
||||
pub const UNDEAD_EYE_COLORS: [EyeColor; 5] = [
|
||||
EyeColor::ViciousRed,
|
||||
EyeColor::PumpkinOrange,
|
||||
@ -338,8 +331,8 @@ impl Race {
|
||||
}
|
||||
pub fn num_hair_styles(self, body_type: BodyType) -> u8 {
|
||||
match (self, body_type) {
|
||||
(Race::Danari, BodyType::Female) => 2,
|
||||
(Race::Danari, BodyType::Male) => 2,
|
||||
(Race::Danari, BodyType::Female) => 1,
|
||||
(Race::Danari, BodyType::Male) => 1,
|
||||
(Race::Dwarf, BodyType::Female) => 2,
|
||||
(Race::Dwarf, BodyType::Male) => 3,
|
||||
(Race::Elf, BodyType::Female) => 21,
|
||||
@ -358,12 +351,12 @@ impl Race {
|
||||
(Race::Danari, BodyType::Male) => 1,
|
||||
(Race::Dwarf, BodyType::Female) => 1,
|
||||
(Race::Dwarf, BodyType::Male) => 1,
|
||||
(Race::Elf, BodyType::Female) => 1,
|
||||
(Race::Elf, BodyType::Female) => 2,
|
||||
(Race::Elf, BodyType::Male) => 1,
|
||||
(Race::Human, BodyType::Female) => 1,
|
||||
(Race::Human, BodyType::Male) => 1,
|
||||
(Race::Orc, BodyType::Female) => 3,
|
||||
(Race::Orc, BodyType::Male) => 3,
|
||||
(Race::Orc, BodyType::Male) => 5,
|
||||
(Race::Undead, BodyType::Female) => 1,
|
||||
(Race::Undead, BodyType::Male) => 1,
|
||||
}
|
||||
@ -377,7 +370,7 @@ impl Race {
|
||||
(Race::Elf, BodyType::Female) => 1,
|
||||
(Race::Elf, BodyType::Male) => 1,
|
||||
(Race::Human, BodyType::Female) => 1,
|
||||
(Race::Human, BodyType::Male) => 2,
|
||||
(Race::Human, BodyType::Male) => 3,
|
||||
(Race::Orc, BodyType::Female) => 1,
|
||||
(Race::Orc, BodyType::Male) => 2,
|
||||
(Race::Undead, BodyType::Female) => 1,
|
||||
@ -472,6 +465,7 @@ pub enum EyeColor {
|
||||
GhastlyYellow,
|
||||
MagicPurple,
|
||||
ToxicGreen,
|
||||
ExoticPurple,
|
||||
}
|
||||
impl EyeColor {
|
||||
pub fn light_rgb(self) -> Rgb<u8> {
|
||||
@ -485,6 +479,7 @@ impl EyeColor {
|
||||
EyeColor::GhastlyYellow => Rgb::new(221, 225, 31),
|
||||
EyeColor::MagicPurple => Rgb::new(137, 4, 177),
|
||||
EyeColor::ToxicGreen => Rgb::new(1, 223, 1),
|
||||
EyeColor::ExoticPurple => Rgb::new(95, 32, 111),
|
||||
}
|
||||
}
|
||||
pub fn dark_rgb(self) -> Rgb<u8> {
|
||||
@ -498,6 +493,7 @@ impl EyeColor {
|
||||
EyeColor::GhastlyYellow => Rgb::new(205, 212, 29),
|
||||
EyeColor::MagicPurple => Rgb::new(110, 3, 143),
|
||||
EyeColor::ToxicGreen => Rgb::new(1, 185, 1),
|
||||
EyeColor::ExoticPurple => Rgb::new(69, 23, 80),
|
||||
}
|
||||
}
|
||||
pub fn white_rgb(self) -> Rgb<u8> {
|
||||
@ -520,9 +516,6 @@ pub enum Skin {
|
||||
Brown,
|
||||
TannedBrown,
|
||||
TannedDarkBrown,
|
||||
Black,
|
||||
Blacker,
|
||||
TannedBlack,
|
||||
Iron,
|
||||
Steel,
|
||||
DanariOne,
|
||||
@ -544,13 +537,10 @@ impl Skin {
|
||||
let color = match self {
|
||||
Self::Pale => (252, 211, 179),
|
||||
Self::White => (253, 195, 164),
|
||||
Self::Tanned => (253, 206, 150),
|
||||
Self::Brown => (225, 177, 128),
|
||||
Self::TannedBrown => (219, 165, 131),
|
||||
Self::TannedDarkBrown => (189, 131, 93),
|
||||
Self::Black => (168, 109, 79),
|
||||
Self::Blacker => (123, 68, 55),
|
||||
Self::TannedBlack => (118, 60, 36),
|
||||
Self::Tanned => (222, 181, 151),
|
||||
Self::Brown => (123, 80, 45),
|
||||
Self::TannedBrown => (135, 70, 50),
|
||||
Self::TannedDarkBrown => (116, 61, 43),
|
||||
Self::Iron => (135, 113, 95),
|
||||
Self::Steel => (108, 94, 86),
|
||||
Self::DanariOne => (104, 168, 196),
|
||||
@ -559,8 +549,8 @@ impl Skin {
|
||||
Self::DanariFour => (40, 85, 105),
|
||||
Self::ElfOne => (176, 161, 181),
|
||||
Self::ElfTwo => (132, 139, 161),
|
||||
Self::ElfThree => (138, 119, 201),
|
||||
Self::OrcOne => (67, 141, 46),
|
||||
Self::ElfThree => (148, 128, 202),
|
||||
Self::OrcOne => (61, 130, 42),
|
||||
Self::OrcTwo => (82, 117, 36),
|
||||
Self::OrcThree => (71, 94, 42),
|
||||
Self::UndeadOne => (255, 255, 255),
|
||||
@ -573,13 +563,10 @@ impl Skin {
|
||||
let color = match self {
|
||||
Self::Pale => (255, 165, 165),
|
||||
Self::White => (255, 165, 165),
|
||||
Self::Tanned => (253, 206, 150),
|
||||
Self::Brown => (225, 177, 128),
|
||||
Self::TannedBrown => (219, 165, 131),
|
||||
Self::TannedDarkBrown => (189, 131, 93),
|
||||
Self::Black => (168, 109, 79),
|
||||
Self::Blacker => (123, 68, 55),
|
||||
Self::TannedBlack => (118, 60, 36),
|
||||
Self::Tanned => (222, 181, 151),
|
||||
Self::Brown => (123, 80, 45),
|
||||
Self::TannedBrown => (135, 70, 50),
|
||||
Self::TannedDarkBrown => (116, 61, 43),
|
||||
Self::Iron => (135, 113, 95),
|
||||
Self::Steel => (108, 94, 86),
|
||||
Self::DanariOne => (104, 168, 196),
|
||||
@ -588,8 +575,8 @@ impl Skin {
|
||||
Self::DanariFour => (40, 85, 105),
|
||||
Self::ElfOne => (176, 161, 181),
|
||||
Self::ElfTwo => (132, 139, 161),
|
||||
Self::ElfThree => (138, 119, 201),
|
||||
Self::OrcOne => (77, 150, 51),
|
||||
Self::ElfThree => (148, 128, 202),
|
||||
Self::OrcOne => (83, 165, 56),
|
||||
Self::OrcTwo => (85, 124, 37),
|
||||
Self::OrcThree => (73, 100, 43),
|
||||
Self::UndeadOne => (255, 255, 255),
|
||||
@ -602,13 +589,10 @@ impl Skin {
|
||||
let color = match self {
|
||||
Self::Pale => (207, 173, 147),
|
||||
Self::White => (212, 162, 138),
|
||||
Self::Tanned => (207, 167, 123),
|
||||
Self::Brown => (187, 147, 107),
|
||||
Self::TannedBrown => (219, 165, 131),
|
||||
Self::TannedDarkBrown => (157, 108, 77),
|
||||
Self::Black => (168, 109, 79),
|
||||
Self::Blacker => (123, 68, 55),
|
||||
Self::TannedBlack => (118, 60, 36),
|
||||
Self::Tanned => (222, 181, 151),
|
||||
Self::Brown => (123, 80, 45),
|
||||
Self::TannedBrown => (135, 70, 50),
|
||||
Self::TannedDarkBrown => (116, 61, 43),
|
||||
Self::Iron => (135, 113, 95),
|
||||
Self::Steel => (108, 94, 86),
|
||||
Self::DanariOne => (104, 168, 196),
|
||||
@ -617,8 +601,8 @@ impl Skin {
|
||||
Self::DanariFour => (40, 85, 105),
|
||||
Self::ElfOne => (176, 161, 181),
|
||||
Self::ElfTwo => (132, 139, 161),
|
||||
Self::ElfThree => (138, 119, 201),
|
||||
Self::OrcOne => (68, 129, 44),
|
||||
Self::ElfThree => (148, 128, 202),
|
||||
Self::OrcOne => (61, 119, 40),
|
||||
Self::OrcTwo => (77, 111, 34),
|
||||
Self::OrcThree => (68, 91, 40),
|
||||
Self::UndeadOne => (255, 255, 255),
|
||||
|
@ -49,6 +49,7 @@ pub enum Body {
|
||||
CarpetHumanSquare2,
|
||||
CarpetHumanSquircle,
|
||||
Pouch,
|
||||
CraftingBench,
|
||||
}
|
||||
|
||||
impl Body {
|
||||
@ -58,7 +59,7 @@ impl Body {
|
||||
}
|
||||
}
|
||||
|
||||
const ALL_OBJECTS: [Body; 46] = [
|
||||
const ALL_OBJECTS: [Body; 47] = [
|
||||
Body::Bomb,
|
||||
Body::Scarecrow,
|
||||
Body::Cauldron,
|
||||
@ -105,4 +106,5 @@ const ALL_OBJECTS: [Body; 46] = [
|
||||
Body::CarpetHumanSquare,
|
||||
Body::CarpetHumanSquare2,
|
||||
Body::CarpetHumanSquircle,
|
||||
Body::CraftingBench,
|
||||
];
|
||||
|
@ -611,6 +611,7 @@ fn handle_object(server: &mut Server, entity: EcsEntity, args: String, _action:
|
||||
Ok("carpet_human_square") => comp::object::Body::CarpetHumanSquare,
|
||||
Ok("carpet_human_square_2") => comp::object::Body::CarpetHumanSquare2,
|
||||
Ok("carpet_human_squircle") => comp::object::Body::CarpetHumanSquircle,
|
||||
Ok("crafting_bench") => comp::object::Body::CraftingBench,
|
||||
_ => {
|
||||
return server.clients.notify(
|
||||
entity,
|
||||
|
@ -30,8 +30,8 @@ impl Animation for AttackAnimation {
|
||||
|
||||
next.head.offset = Vec3::new(
|
||||
0.0 + skeleton_attr.neck_right,
|
||||
0.0 + skeleton_attr.neck_forward,
|
||||
skeleton_attr.neck_height + 15.0,
|
||||
-2.0 + skeleton_attr.neck_forward,
|
||||
skeleton_attr.neck_height + 21.0,
|
||||
);
|
||||
next.head.ori = Quaternion::rotation_z(wave_stop_quick * -0.25)
|
||||
* Quaternion::rotation_x(0.0 + wave_stop_quick * -0.1)
|
||||
@ -70,21 +70,21 @@ impl Animation for AttackAnimation {
|
||||
* Quaternion::rotation_y(0.0 + wave_quicken * -0.4);
|
||||
next.r_hand.scale = Vec3::one() * 1.01;
|
||||
|
||||
next.l_foot.offset = Vec3::new(
|
||||
-3.4,
|
||||
-0.1 + wave_stop_quick * 2.0,
|
||||
8.0 + wave_stop_quick * -4.0,
|
||||
);
|
||||
next.l_foot.ori = Quaternion::rotation_x(wave_stop_quick * -1.2);
|
||||
next.l_foot.scale = Vec3::one();
|
||||
//next.l_foot.offset = Vec3::new(
|
||||
// -3.4,
|
||||
// -0.1 + wave_stop_quick * 2.0,
|
||||
// 8.0 + wave_stop_quick * -4.0,
|
||||
//);
|
||||
//next.l_foot.ori = Quaternion::rotation_x(wave_stop_quick * -1.2);
|
||||
//next.l_foot.scale = Vec3::one();
|
||||
|
||||
next.r_foot.offset = Vec3::new(
|
||||
3.4,
|
||||
-0.1 - wave_stop_quick * -2.0,
|
||||
8.0 + wave_stop_quick * -2.0,
|
||||
);
|
||||
next.r_foot.ori = Quaternion::rotation_x(wave_stop_quick * 1.2);
|
||||
next.r_foot.scale = Vec3::one();
|
||||
//next.r_foot.offset = Vec3::new(
|
||||
// 3.4,
|
||||
// -0.1 - wave_stop_quick * -2.0,
|
||||
// 8.0 + wave_stop_quick * -2.0,
|
||||
//);
|
||||
//next.r_foot.ori = Quaternion::rotation_x(wave_stop_quick * 1.2);
|
||||
//next.r_foot.scale = Vec3::one();
|
||||
|
||||
next.weapon.offset = Vec3::new(
|
||||
-8.0 + wave_quicken_slow * 10.0 + skeleton_attr.weapon_x,
|
||||
|
@ -43,8 +43,8 @@ impl Animation for BlockAnimation {
|
||||
);
|
||||
next.head.offset = Vec3::new(
|
||||
0.0 + skeleton_attr.neck_right + wave_slow_cos * 0.2,
|
||||
1.0 + skeleton_attr.neck_forward,
|
||||
skeleton_attr.neck_height + 13.5 + wave_ultra_slow * 0.2,
|
||||
-1.0 + skeleton_attr.neck_forward,
|
||||
skeleton_attr.neck_height + 19.5 + wave_ultra_slow * 0.2,
|
||||
);
|
||||
next.head.ori = Quaternion::rotation_x(-0.25);
|
||||
next.head.scale = Vec3::one() * 1.01 * skeleton_attr.head_scale;
|
||||
@ -108,24 +108,24 @@ impl Animation for BlockAnimation {
|
||||
next.weapon.scale = Vec3::one();
|
||||
}
|
||||
Tool::Hammer => {
|
||||
next.l_hand.offset = Vec3::new(-5.5, 10.0, 9.5);
|
||||
next.l_hand.ori = Quaternion::rotation_x(-0.3)
|
||||
* Quaternion::rotation_y(-1.35)
|
||||
* Quaternion::rotation_z(0.5);
|
||||
next.l_hand.offset = Vec3::new(-7.0, 3.5, 6.5);
|
||||
next.l_hand.ori = Quaternion::rotation_x(2.07)
|
||||
* Quaternion::rotation_y(0.0)
|
||||
* Quaternion::rotation_z(-0.2);
|
||||
next.l_hand.scale = Vec3::one() * 1.01;
|
||||
next.r_hand.offset = Vec3::new(8.4, 9.3, 7.5);
|
||||
next.r_hand.ori = Quaternion::rotation_x(-0.3)
|
||||
* Quaternion::rotation_y(-1.35)
|
||||
* Quaternion::rotation_z(0.5);
|
||||
next.r_hand.offset = Vec3::new(7.0, 2.5, 3.75);
|
||||
next.r_hand.ori = Quaternion::rotation_x(2.07)
|
||||
* Quaternion::rotation_y(0.0)
|
||||
* Quaternion::rotation_z(-0.2);
|
||||
next.r_hand.scale = Vec3::one() * 1.01;
|
||||
next.weapon.offset = Vec3::new(
|
||||
7.0 + skeleton_attr.weapon_x,
|
||||
10.75 + skeleton_attr.weapon_y,
|
||||
7.5,
|
||||
5.0 + skeleton_attr.weapon_x,
|
||||
8.75 + skeleton_attr.weapon_y,
|
||||
5.5,
|
||||
);
|
||||
next.weapon.ori = Quaternion::rotation_x(-0.3)
|
||||
* Quaternion::rotation_y(-1.35)
|
||||
* Quaternion::rotation_z(0.5);
|
||||
* Quaternion::rotation_z(-0.85);
|
||||
next.weapon.scale = Vec3::one();
|
||||
}
|
||||
Tool::Staff => {
|
||||
|
@ -42,8 +42,8 @@ impl Animation for BlockIdleAnimation {
|
||||
);
|
||||
next.head.offset = Vec3::new(
|
||||
0.0 + skeleton_attr.neck_right + wave_slow_cos * 0.2,
|
||||
1.0 + skeleton_attr.neck_forward,
|
||||
skeleton_attr.neck_height + 13.5 + wave_ultra_slow * 0.2,
|
||||
-1.0 + skeleton_attr.neck_forward,
|
||||
skeleton_attr.neck_height + 19.5 + wave_ultra_slow * 0.2,
|
||||
);
|
||||
next.head.ori = Quaternion::rotation_x(-0.25);
|
||||
next.head.scale = Vec3::one() * 1.01 * skeleton_attr.head_scale;
|
||||
@ -107,24 +107,24 @@ impl Animation for BlockIdleAnimation {
|
||||
next.weapon.scale = Vec3::one();
|
||||
}
|
||||
Tool::Hammer => {
|
||||
next.l_hand.offset = Vec3::new(-5.5, 10.0 + wave_ultra_slow * 2.0, 9.5);
|
||||
next.l_hand.ori = Quaternion::rotation_x(-0.3)
|
||||
* Quaternion::rotation_y(-1.35)
|
||||
* Quaternion::rotation_z(0.5);
|
||||
next.l_hand.offset = Vec3::new(-7.0, 3.5 + wave_ultra_slow * 2.0, 6.5);
|
||||
next.l_hand.ori = Quaternion::rotation_x(2.07)
|
||||
* Quaternion::rotation_y(0.0)
|
||||
* Quaternion::rotation_z(-0.2);
|
||||
next.l_hand.scale = Vec3::one() * 1.01;
|
||||
next.r_hand.offset = Vec3::new(8.4, 9.3 + wave_ultra_slow * 2.0, 7.5);
|
||||
next.r_hand.ori = Quaternion::rotation_x(-0.3)
|
||||
* Quaternion::rotation_y(-1.35)
|
||||
* Quaternion::rotation_z(0.5);
|
||||
next.r_hand.offset = Vec3::new(7.0, 2.5 + wave_ultra_slow * 2.0, 3.75);
|
||||
next.r_hand.ori = Quaternion::rotation_x(2.07)
|
||||
* Quaternion::rotation_y(0.0)
|
||||
* Quaternion::rotation_z(-0.2);
|
||||
next.r_hand.scale = Vec3::one() * 1.01;
|
||||
next.weapon.offset = Vec3::new(
|
||||
7.0 + skeleton_attr.weapon_x,
|
||||
10.75 + skeleton_attr.weapon_y + wave_ultra_slow * 2.0,
|
||||
7.5,
|
||||
5.0 + skeleton_attr.weapon_x,
|
||||
8.75 + wave_ultra_slow * 2.0 + skeleton_attr.weapon_y,
|
||||
5.5,
|
||||
);
|
||||
next.weapon.ori = Quaternion::rotation_x(-0.3)
|
||||
* Quaternion::rotation_y(-1.35)
|
||||
* Quaternion::rotation_z(0.5);
|
||||
* Quaternion::rotation_z(-0.85);
|
||||
next.weapon.scale = Vec3::one();
|
||||
}
|
||||
Tool::Staff => {
|
||||
|
@ -43,8 +43,8 @@ impl Animation for CidleAnimation {
|
||||
);
|
||||
next.head.offset = Vec3::new(
|
||||
0.0 + skeleton_attr.neck_right + wave_slow_cos * 0.5,
|
||||
0.0 + skeleton_attr.neck_forward,
|
||||
skeleton_attr.neck_height + 15.0 + wave_ultra_slow * 0.6,
|
||||
-2.0 + skeleton_attr.neck_forward,
|
||||
skeleton_attr.neck_height + 21.0 + wave_ultra_slow * 0.6,
|
||||
);
|
||||
next.head.ori =
|
||||
Quaternion::rotation_z(head_look.x) * Quaternion::rotation_x(head_look.y.abs());
|
||||
@ -109,21 +109,21 @@ impl Animation for CidleAnimation {
|
||||
4.5 + skeleton_attr.weapon_y + wave_ultra_slow_cos * 0.5,
|
||||
0.0 + wave_ultra_slow * 1.0,
|
||||
);
|
||||
next.weapon.ori = Quaternion::rotation_x(-0.3)
|
||||
next.weapon.ori = Quaternion::rotation_x(1.27)
|
||||
* Quaternion::rotation_y(0.0)
|
||||
* Quaternion::rotation_z(0.0);
|
||||
next.weapon.scale = Vec3::one();
|
||||
}
|
||||
Tool::Hammer => {
|
||||
next.l_hand.offset = Vec3::new(-7.0, 8.25, 2.0);
|
||||
next.l_hand.ori = Quaternion::rotation_x(-0.3)
|
||||
* Quaternion::rotation_y(-1.2)
|
||||
* Quaternion::rotation_z(wave_ultra_slow * 0.2);
|
||||
next.l_hand.offset = Vec3::new(-7.0, 4.0, 3.0);
|
||||
next.l_hand.ori = Quaternion::rotation_x(1.27 + wave_ultra_slow * -0.1)
|
||||
* Quaternion::rotation_y(0.0)
|
||||
* Quaternion::rotation_z(-0.3);
|
||||
next.l_hand.scale = Vec3::one() * 1.01;
|
||||
next.r_hand.offset = Vec3::new(7.0, 7.0, -3.0);
|
||||
next.r_hand.ori = Quaternion::rotation_x(-0.3)
|
||||
* Quaternion::rotation_y(-1.2)
|
||||
* Quaternion::rotation_z(wave_ultra_slow * 0.2);
|
||||
next.r_hand.offset = Vec3::new(7.0, 2.5, -1.25);
|
||||
next.r_hand.ori = Quaternion::rotation_x(1.27 + wave_ultra_slow * -0.1)
|
||||
* Quaternion::rotation_y(0.0)
|
||||
* Quaternion::rotation_z(-0.3);
|
||||
next.r_hand.scale = Vec3::one() * 1.01;
|
||||
next.weapon.offset = Vec3::new(
|
||||
5.0 + skeleton_attr.weapon_x,
|
||||
@ -131,7 +131,7 @@ impl Animation for CidleAnimation {
|
||||
-2.5,
|
||||
);
|
||||
next.weapon.ori = Quaternion::rotation_x(-0.3)
|
||||
* Quaternion::rotation_y(-1.2)
|
||||
* Quaternion::rotation_y(-1.27)
|
||||
* Quaternion::rotation_z(wave_ultra_slow * 0.2);
|
||||
next.weapon.scale = Vec3::one();
|
||||
}
|
||||
|
@ -37,8 +37,8 @@ impl Animation for ClimbAnimation {
|
||||
|
||||
next.head.offset = Vec3::new(
|
||||
0.0,
|
||||
1.0 + skeleton_attr.neck_forward,
|
||||
skeleton_attr.neck_height + 13.5 + wave_cos * 1.3,
|
||||
-1.0 + skeleton_attr.neck_forward,
|
||||
skeleton_attr.neck_height + 18.5 + wave_cos * 1.3,
|
||||
);
|
||||
next.head.ori = Quaternion::rotation_z(wave * 0.1)
|
||||
* Quaternion::rotation_x(0.6)
|
||||
@ -61,21 +61,20 @@ impl Animation for ClimbAnimation {
|
||||
* Quaternion::rotation_y(wave_test * 0.10);
|
||||
next.shorts.scale = Vec3::one();
|
||||
|
||||
next.l_hand.offset = Vec3::new(-8.5, 3.0 + wave_testc * 1.5, 6.0 - wave_test * 4.0);
|
||||
next.l_hand.ori = Quaternion::rotation_x(0.2 + wave_testc * 0.5);
|
||||
next.l_hand.offset = Vec3::new(-6.0, -0.25 + wave_testc * 1.5, 5.0 - wave_test * 4.0);
|
||||
next.l_hand.ori = Quaternion::rotation_x(2.2 + wave_testc * 0.5);
|
||||
next.l_hand.scale = Vec3::one();
|
||||
|
||||
next.r_hand.offset = Vec3::new(8.5, 3.0 - wave_test * 1.5, 6.0 + wave_test * 4.0);
|
||||
|
||||
next.r_hand.ori = Quaternion::rotation_x(0.2 - wave_testc * 0.5);
|
||||
next.r_hand.offset = Vec3::new(6.0, -0.25 - wave_testc * 1.5, 5.0 + wave_test * 4.0);
|
||||
next.r_hand.ori = Quaternion::rotation_x(2.2 - wave_testc * 0.5);
|
||||
next.r_hand.scale = Vec3::one();
|
||||
|
||||
next.l_foot.offset = Vec3::new(-3.4, 1.0, 6.0 + wave_test * 2.5);
|
||||
next.l_foot.ori = Quaternion::rotation_x(0.2 - wave_testc * 0.50);
|
||||
next.l_foot.ori = Quaternion::rotation_x(0.2 - wave_testc * 0.5);
|
||||
next.l_foot.scale = Vec3::one();
|
||||
|
||||
next.r_foot.offset = Vec3::new(3.4, 1.0, 6.0 - wave_test * 2.5);
|
||||
next.r_foot.ori = Quaternion::rotation_x(0.2 + wave_testc * 0.50);
|
||||
next.r_foot.ori = Quaternion::rotation_x(0.2 + wave_testc * 0.5);
|
||||
next.r_foot.scale = Vec3::one();
|
||||
|
||||
next.weapon.offset = Vec3::new(
|
||||
|
@ -59,8 +59,8 @@ impl Animation for GlidingAnimation {
|
||||
|
||||
next.head.offset = Vec3::new(
|
||||
0.0 + skeleton_attr.neck_right,
|
||||
0.0 + skeleton_attr.neck_forward,
|
||||
skeleton_attr.neck_height + 6.0,
|
||||
-2.0 + skeleton_attr.neck_forward,
|
||||
skeleton_attr.neck_height + 12.0,
|
||||
);
|
||||
next.head.ori = Quaternion::rotation_x(0.35 - wave_very_slow * 0.10 + head_look.y)
|
||||
* Quaternion::rotation_z(head_look.x + wave_very_slow_cos * 0.15);
|
||||
@ -80,18 +80,18 @@ impl Animation for GlidingAnimation {
|
||||
|
||||
next.l_hand.offset = Vec3::new(
|
||||
-9.5 + wave_very_slow_cos * -1.5,
|
||||
-7.0 + wave_very_slow_cos * 1.5,
|
||||
9.0,
|
||||
-3.0 + wave_very_slow_cos * 1.5,
|
||||
6.0,
|
||||
);
|
||||
next.l_hand.ori = Quaternion::rotation_x(1.0 + wave_very_slow_cos * -0.1);
|
||||
next.l_hand.ori = Quaternion::rotation_x(-2.7 + wave_very_slow_cos * -0.1);
|
||||
next.l_hand.scale = Vec3::one();
|
||||
|
||||
next.r_hand.offset = Vec3::new(
|
||||
9.5 + wave_very_slow_cos * -1.5,
|
||||
-7.0 + wave_very_slow_cos * -1.5,
|
||||
9.0,
|
||||
-3.0 + wave_very_slow_cos * -1.5,
|
||||
6.0,
|
||||
);
|
||||
next.r_hand.ori = Quaternion::rotation_x(1.0 + wave_very_slow_cos * -0.10);
|
||||
next.r_hand.ori = Quaternion::rotation_x(-2.7 + wave_very_slow_cos * -0.10);
|
||||
next.r_hand.scale = Vec3::one();
|
||||
|
||||
next.l_foot.offset = Vec3::new(-3.4, 1.0, -2.0);
|
||||
|
@ -38,8 +38,8 @@ impl Animation for IdleAnimation {
|
||||
);*/
|
||||
next.head.offset = Vec3::new(
|
||||
0.0 + skeleton_attr.neck_right,
|
||||
0.0 + skeleton_attr.neck_forward,
|
||||
skeleton_attr.neck_height + 15.0 + wave_ultra_slow * 0.1,
|
||||
-2.0 + skeleton_attr.neck_forward,
|
||||
skeleton_attr.neck_height + 21.0 + wave_ultra_slow * 0.1,
|
||||
);
|
||||
/*next.head.ori =
|
||||
Quaternion::rotation_z(head_look.x) * Quaternion::rotation_x(head_look.y.abs());*/
|
||||
@ -59,18 +59,18 @@ impl Animation for IdleAnimation {
|
||||
next.shorts.scale = Vec3::one();
|
||||
|
||||
next.l_hand.offset = Vec3::new(
|
||||
-7.5,
|
||||
0.0 + wave_ultra_slow_cos * 0.15,
|
||||
0.0 + wave_ultra_slow * 0.5,
|
||||
-6.0,
|
||||
-0.25 + wave_ultra_slow_cos * 0.15,
|
||||
5.0 + wave_ultra_slow * 0.5,
|
||||
);
|
||||
|
||||
next.l_hand.ori = Quaternion::rotation_x(0.0 + wave_ultra_slow * -0.06);
|
||||
next.l_hand.scale = Vec3::one();
|
||||
|
||||
next.r_hand.offset = Vec3::new(
|
||||
7.5,
|
||||
0.0 + wave_ultra_slow_cos * 0.15,
|
||||
0.0 + wave_ultra_slow * 0.5 + wave_ultra_slow_abs * -0.05,
|
||||
6.0,
|
||||
-0.25 + wave_ultra_slow_cos * 0.15,
|
||||
5.0 + wave_ultra_slow * 0.5 + wave_ultra_slow_abs * -0.05,
|
||||
);
|
||||
next.r_hand.ori = Quaternion::rotation_x(0.0 + wave_ultra_slow * -0.06);
|
||||
next.r_hand.scale = Vec3::one() + wave_ultra_slow_abs * -0.05;
|
||||
|
@ -26,15 +26,15 @@ impl Animation for JumpAnimation {
|
||||
|
||||
next.head.offset = Vec3::new(
|
||||
0.0 + skeleton_attr.neck_right,
|
||||
0.0 + skeleton_attr.neck_forward,
|
||||
skeleton_attr.neck_height + 15.0,
|
||||
-3.0 + skeleton_attr.neck_forward,
|
||||
skeleton_attr.neck_height + 21.0,
|
||||
);
|
||||
next.head.ori = Quaternion::rotation_x(0.25 + wave_stop * 0.1 + wave_slow * 0.04);
|
||||
next.head.scale = Vec3::one() * skeleton_attr.head_scale;
|
||||
|
||||
next.chest.offset = Vec3::new(0.0, 0.0, 8.0);
|
||||
next.chest.ori = Quaternion::rotation_z(0.0);
|
||||
next.chest.scale = Vec3::one();
|
||||
next.chest.scale = Vec3::one() * 1.01;
|
||||
|
||||
next.belt.offset = Vec3::new(0.0, 0.0, 6.0);
|
||||
next.belt.ori = Quaternion::rotation_z(0.0);
|
||||
@ -45,23 +45,25 @@ impl Animation for JumpAnimation {
|
||||
next.shorts.scale = Vec3::one();
|
||||
|
||||
next.l_hand.offset = Vec3::new(
|
||||
-8.0,
|
||||
0.0 + wave_stop * 3.8,
|
||||
0.0 + wave_stop * 3.2 - wave * 0.4,
|
||||
-6.0 + wave_stop * -1.8,
|
||||
-0.25 + wave_stop * 1.7,
|
||||
2.0 + wave_stop * 3.2 - wave * 0.4,
|
||||
);
|
||||
next.l_hand.ori = Quaternion::rotation_x(wave_stop_alt * 0.6);
|
||||
next.l_hand.ori = Quaternion::rotation_x(wave_stop_alt * 1.2 + wave_slow * 0.2)
|
||||
* Quaternion::rotation_y(wave_stop_alt * 0.2);
|
||||
next.l_hand.scale = Vec3::one();
|
||||
|
||||
next.r_hand.offset = Vec3::new(
|
||||
8.0,
|
||||
0.0 + wave_stop * -3.8,
|
||||
0.0 + wave_stop * 3.2 - wave * 0.4,
|
||||
6.0 + wave_stop * 1.8,
|
||||
-0.25 + wave_stop * -1.7,
|
||||
2.0 + wave_stop * 3.2 - wave * 0.4,
|
||||
);
|
||||
next.r_hand.ori = Quaternion::rotation_x(-wave_stop_alt * 0.6);
|
||||
next.r_hand.ori = Quaternion::rotation_x(-wave_stop_alt * 1.2 + wave_slow * -0.2)
|
||||
* Quaternion::rotation_y(wave_stop_alt * -0.2);
|
||||
next.r_hand.scale = Vec3::one();
|
||||
|
||||
next.l_foot.offset = Vec3::new(-3.4, 1.0, 6.0);
|
||||
next.l_foot.ori = Quaternion::rotation_x(wave_stop * -1.2 - wave_slow * 0.2);
|
||||
next.l_foot.ori = Quaternion::rotation_x(wave_stop * -1.2 + wave_slow * -0.2);
|
||||
next.l_foot.scale = Vec3::one();
|
||||
|
||||
next.r_foot.offset = Vec3::new(3.4, -1.0, 6.0);
|
||||
|
@ -28,8 +28,8 @@ impl Animation for RollAnimation {
|
||||
|
||||
next.head.offset = Vec3::new(
|
||||
0.0 + skeleton_attr.neck_right,
|
||||
0.0 + skeleton_attr.neck_forward,
|
||||
skeleton_attr.neck_height + 15.0 + wave_dub * -8.0,
|
||||
-2.0 + skeleton_attr.neck_forward,
|
||||
skeleton_attr.neck_height + 21.0 + wave_dub * -8.0,
|
||||
);
|
||||
next.head.ori = Quaternion::rotation_x(wave_dub * 0.4);
|
||||
next.head.scale = Vec3::one();
|
||||
|
@ -34,19 +34,19 @@ impl Animation for RunAnimation {
|
||||
.sqrt())
|
||||
* ((anim_time as f32 * constant as f32 * 1.5).sin());
|
||||
let wave_cos_dub = (((5.0)
|
||||
/ (1.1 + 3.9 * ((anim_time as f32 * constant as f32 * 1.5).sin()).powf(2.0 as f32)))
|
||||
/ (1.1 + 3.9 * ((anim_time as f32 * constant as f32 * 4.8).sin()).powf(2.0 as f32)))
|
||||
.sqrt())
|
||||
* ((anim_time as f32 * constant as f32 * 1.5).sin());
|
||||
|
||||
let wave_diff = (anim_time as f32 * 0.6).sin();
|
||||
let wave_stop = (anim_time as f32 * 2.6).min(PI / 2.0).sin();
|
||||
let head_look = Vec2::new(
|
||||
((global_time + anim_time) as f32 / 2.0)
|
||||
((global_time + anim_time) as f32 / 4.0)
|
||||
.floor()
|
||||
.mul(7331.0)
|
||||
.sin()
|
||||
* 0.2,
|
||||
((global_time + anim_time) as f32 / 2.0)
|
||||
((global_time + anim_time) as f32 / 4.0)
|
||||
.floor()
|
||||
.mul(1337.0)
|
||||
.sin()
|
||||
@ -70,8 +70,8 @@ impl Animation for RunAnimation {
|
||||
|
||||
next.head.offset = Vec3::new(
|
||||
0.0,
|
||||
-1.0 + skeleton_attr.neck_forward,
|
||||
skeleton_attr.neck_height + 15.0 + wave_cos * 1.3,
|
||||
-3.0 + skeleton_attr.neck_forward,
|
||||
skeleton_attr.neck_height + 20.0 + wave_cos * 1.3,
|
||||
);
|
||||
next.head.ori = Quaternion::rotation_z(head_look.x + wave * 0.1)
|
||||
* Quaternion::rotation_x(head_look.y + 0.35);
|
||||
@ -89,20 +89,12 @@ impl Animation for RunAnimation {
|
||||
next.shorts.ori = Quaternion::rotation_z(wave * 0.6);
|
||||
next.shorts.scale = Vec3::one();
|
||||
|
||||
next.l_hand.offset = Vec3::new(
|
||||
-7.5 + wave_cos_dub * 1.0,
|
||||
2.0 + wave_cos * 5.0,
|
||||
0.0 - wave * 1.5,
|
||||
);
|
||||
next.l_hand.ori = Quaternion::rotation_x(wave_cos * 0.8);
|
||||
next.l_hand.offset = Vec3::new(-6.0, -0.25 + wave_cos * 2.0, 5.0 - wave * 1.5);
|
||||
next.l_hand.ori = Quaternion::rotation_x(0.8 + wave_cos * 1.2);
|
||||
next.l_hand.scale = Vec3::one();
|
||||
|
||||
next.r_hand.offset = Vec3::new(
|
||||
7.5 - wave_cos_dub * 1.0,
|
||||
2.0 - wave_cos * 5.0,
|
||||
0.0 + wave * 1.5,
|
||||
);
|
||||
next.r_hand.ori = Quaternion::rotation_x(wave_cos * -0.8);
|
||||
next.r_hand.offset = Vec3::new(6.0, -0.25 - wave_cos * 2.0, 5.0 + wave * 1.5);
|
||||
next.r_hand.ori = Quaternion::rotation_x(0.8 + wave_cos * -1.2);
|
||||
next.r_hand.scale = Vec3::one();
|
||||
|
||||
next.l_foot.offset = Vec3::new(-3.4, 0.0 + wave_cos * 1.0, 6.0 - wave_cos_dub * 0.7);
|
||||
|
@ -41,8 +41,8 @@ impl Animation for SitAnimation {
|
||||
);
|
||||
next.head.offset = Vec3::new(
|
||||
0.0 + skeleton_attr.neck_right,
|
||||
wave_stop * -1.6 + skeleton_attr.neck_forward,
|
||||
skeleton_attr.neck_height + 15.0 + wave_slow * 0.1 + wave_stop * -0.8,
|
||||
wave_stop * -3.6 + skeleton_attr.neck_forward,
|
||||
skeleton_attr.neck_height + 21.0 + wave_slow * 0.1 + wave_stop * -0.8,
|
||||
);
|
||||
next.head.ori =
|
||||
Quaternion::rotation_z(head_look.x + wave_ultra_slow * 0.2 - wave_slow * 0.1)
|
||||
@ -68,9 +68,9 @@ impl Animation for SitAnimation {
|
||||
next.shorts.scale = Vec3::one();
|
||||
|
||||
next.l_hand.offset = Vec3::new(
|
||||
-7.5,
|
||||
0.0 + wave_ultra_slow_cos * 0.15,
|
||||
wave_ultra_slow * 0.7 + wave_stop * -2.0,
|
||||
-6.0,
|
||||
-0.25 + wave_ultra_slow_cos * 0.15,
|
||||
7.0 + wave_ultra_slow * 0.7 + wave_stop * -2.0,
|
||||
);
|
||||
|
||||
next.l_hand.ori =
|
||||
@ -78,9 +78,9 @@ impl Animation for SitAnimation {
|
||||
next.l_hand.scale = Vec3::one() + wave_slow_abs * -0.05;
|
||||
|
||||
next.r_hand.offset = Vec3::new(
|
||||
7.5,
|
||||
0.0 + wave_ultra_slow_cos * 0.15,
|
||||
wave_ultra_slow * 0.7 + wave_stop * -2.0,
|
||||
6.0,
|
||||
-0.25 + wave_ultra_slow_cos * 0.15,
|
||||
7.0 + wave_ultra_slow * 0.7 + wave_stop * -2.0,
|
||||
);
|
||||
next.r_hand.ori =
|
||||
Quaternion::rotation_x(0.0 + wave_slow * -0.1 + wave_ultra_slow_cos * 0.1);
|
||||
|
@ -29,17 +29,17 @@ impl Animation for StandAnimation {
|
||||
.floor()
|
||||
.mul(7331.0)
|
||||
.sin()
|
||||
* 0.5,
|
||||
* 0.3,
|
||||
((global_time + anim_time) as f32 / 12.0)
|
||||
.floor()
|
||||
.mul(1337.0)
|
||||
.sin()
|
||||
* 0.25,
|
||||
* 0.15,
|
||||
);
|
||||
next.head.offset = Vec3::new(
|
||||
0.0 + skeleton_attr.neck_right,
|
||||
0.0 + skeleton_attr.neck_forward,
|
||||
skeleton_attr.neck_height + 15.0 + wave_ultra_slow * 0.3,
|
||||
-3.0 + skeleton_attr.neck_forward,
|
||||
skeleton_attr.neck_height + 21.0 + wave_ultra_slow * 0.3,
|
||||
);
|
||||
next.head.ori =
|
||||
Quaternion::rotation_z(head_look.x) * Quaternion::rotation_x(head_look.y.abs());
|
||||
@ -47,7 +47,7 @@ impl Animation for StandAnimation {
|
||||
|
||||
next.chest.offset = Vec3::new(0.0, 0.0, 7.0 + wave_ultra_slow * 0.3);
|
||||
next.chest.ori = Quaternion::rotation_x(0.0);
|
||||
next.chest.scale = Vec3::one() + wave_ultra_slow_abs * 0.05;
|
||||
next.chest.scale = Vec3::one() * 1.01 + wave_ultra_slow_abs * 0.05;
|
||||
|
||||
next.belt.offset = Vec3::new(0.0, 0.0, 5.0 + wave_ultra_slow * 0.3);
|
||||
next.belt.ori = Quaternion::rotation_x(0.0);
|
||||
@ -58,18 +58,18 @@ impl Animation for StandAnimation {
|
||||
next.shorts.scale = Vec3::one();
|
||||
|
||||
next.l_hand.offset = Vec3::new(
|
||||
-7.5,
|
||||
0.0 + wave_ultra_slow_cos * 0.15,
|
||||
0.0 + wave_ultra_slow * 0.5,
|
||||
-6.0,
|
||||
-0.25 + wave_ultra_slow_cos * 0.15,
|
||||
5.0 + wave_ultra_slow * 0.5,
|
||||
);
|
||||
|
||||
next.l_hand.ori = Quaternion::rotation_x(0.0 + wave_ultra_slow * -0.06);
|
||||
next.l_hand.scale = Vec3::one();
|
||||
|
||||
next.r_hand.offset = Vec3::new(
|
||||
7.5,
|
||||
0.0 + wave_ultra_slow_cos * 0.15,
|
||||
0.0 + wave_ultra_slow * 0.5 + wave_ultra_slow_abs * -0.05,
|
||||
6.0,
|
||||
-0.25 + wave_ultra_slow_cos * 0.15,
|
||||
5.0 + wave_ultra_slow * 0.5 + wave_ultra_slow_abs * -0.05,
|
||||
);
|
||||
next.r_hand.ori = Quaternion::rotation_x(0.0 + wave_ultra_slow * -0.06);
|
||||
next.r_hand.scale = Vec3::one() + wave_ultra_slow_abs * -0.05;
|
||||
|
@ -55,8 +55,8 @@ impl Animation for SwimAnimation {
|
||||
|
||||
next.head.offset = Vec3::new(
|
||||
0.0,
|
||||
-1.0 + skeleton_attr.neck_forward,
|
||||
skeleton_attr.neck_height + 15.0 + wave_cos * 1.3,
|
||||
-3.0 + skeleton_attr.neck_forward,
|
||||
skeleton_attr.neck_height + 21.0 + wave_cos * 1.3,
|
||||
);
|
||||
next.head.ori = Quaternion::rotation_z(head_look.x + wave * 0.1)
|
||||
* Quaternion::rotation_x(head_look.y + 0.35);
|
||||
@ -75,17 +75,17 @@ impl Animation for SwimAnimation {
|
||||
next.shorts.scale = Vec3::one();
|
||||
|
||||
next.l_hand.offset = Vec3::new(
|
||||
-7.5 + wave_cos_dub * 1.0,
|
||||
2.0 + wave_cos * 5.0,
|
||||
0.0 - wave * 1.5,
|
||||
-6.0 + wave_cos_dub * 1.0,
|
||||
-0.25 + wave_cos * 5.0,
|
||||
5.0 - wave * 1.5,
|
||||
);
|
||||
next.l_hand.ori = Quaternion::rotation_x(wave_cos * 0.8);
|
||||
next.l_hand.scale = Vec3::one();
|
||||
|
||||
next.r_hand.offset = Vec3::new(
|
||||
7.5 - wave_cos_dub * 1.0,
|
||||
2.0 - wave_cos * 5.0,
|
||||
0.0 + wave * 1.5,
|
||||
6.0 - wave_cos_dub * 1.0,
|
||||
-0.25 - wave_cos * 5.0,
|
||||
5.0 + wave * 1.5,
|
||||
);
|
||||
next.r_hand.ori = Quaternion::rotation_x(wave_cos * -0.8);
|
||||
next.r_hand.scale = Vec3::one();
|
||||
|
@ -59,15 +59,15 @@ impl Animation for WieldAnimation {
|
||||
next.weapon.scale = Vec3::one();
|
||||
}
|
||||
Tool::Hammer => {
|
||||
next.l_hand.offset = Vec3::new(-7.0, 8.25, 3.0);
|
||||
next.l_hand.ori = Quaternion::rotation_x(-0.3)
|
||||
* Quaternion::rotation_y(-1.2)
|
||||
* Quaternion::rotation_z(wave * -0.25);
|
||||
next.l_hand.offset = Vec3::new(-7.0, 4.0, 3.0);
|
||||
next.l_hand.ori = Quaternion::rotation_x(1.27 + wave * 0.25)
|
||||
* Quaternion::rotation_y(0.0)
|
||||
* Quaternion::rotation_z(0.0);
|
||||
next.l_hand.scale = Vec3::one() * 1.01;
|
||||
next.r_hand.offset = Vec3::new(7.0, 7.0, -1.5);
|
||||
next.r_hand.ori = Quaternion::rotation_x(-0.3)
|
||||
* Quaternion::rotation_y(-1.2)
|
||||
* Quaternion::rotation_z(wave * -0.25);
|
||||
next.r_hand.offset = Vec3::new(7.0, 2.5, -1.25);
|
||||
next.r_hand.ori = Quaternion::rotation_x(1.27 + wave * 0.25)
|
||||
* Quaternion::rotation_y(0.0)
|
||||
* Quaternion::rotation_z(-0.3);
|
||||
next.r_hand.scale = Vec3::one() * 1.01;
|
||||
next.weapon.offset = Vec3::new(
|
||||
5.0 + skeleton_attr.weapon_x,
|
||||
@ -75,7 +75,7 @@ impl Animation for WieldAnimation {
|
||||
-2.0,
|
||||
);
|
||||
next.weapon.ori = Quaternion::rotation_x(-0.3)
|
||||
* Quaternion::rotation_y(-1.2)
|
||||
* Quaternion::rotation_y(-1.27)
|
||||
* Quaternion::rotation_z(wave * -0.25);
|
||||
next.weapon.scale = Vec3::one();
|
||||
}
|
||||
|
@ -76,60 +76,60 @@ impl<'a> From<&'a comp::humanoid::Body> for SkeletonAttr {
|
||||
use comp::humanoid::{BodyType::*, Race::*};
|
||||
Self {
|
||||
scaler: match (body.race, body.body_type) {
|
||||
(Orc, Male) => 1.2,
|
||||
(Orc, Female) => 1.0,
|
||||
(Human, Male) => 1.0,
|
||||
(Human, Female) => 0.90,
|
||||
(Elf, Male) => 1.0,
|
||||
(Elf, Female) => 1.0,
|
||||
(Dwarf, Male) => 0.92,
|
||||
(Dwarf, Female) => 0.89,
|
||||
(Undead, Male) => 0.98,
|
||||
(Undead, Female) => 0.93,
|
||||
(Danari, Male) => 0.85,
|
||||
(Danari, Female) => 0.82,
|
||||
(Orc, Male) => 0.95,
|
||||
(Orc, Female) => 0.8,
|
||||
(Human, Male) => 0.8,
|
||||
(Human, Female) => 0.75,
|
||||
(Elf, Male) => 0.85,
|
||||
(Elf, Female) => 0.8,
|
||||
(Dwarf, Male) => 0.7,
|
||||
(Dwarf, Female) => 0.65,
|
||||
(Undead, Male) => 0.8,
|
||||
(Undead, Female) => 0.75,
|
||||
(Danari, Male) => 0.58,
|
||||
(Danari, Female) => 0.58,
|
||||
},
|
||||
head_scale: match (body.race, body.body_type) {
|
||||
(Orc, Male) => 0.9,
|
||||
(Orc, Female) => 1.0,
|
||||
(Human, Male) => 1.0,
|
||||
(Human, Female) => 1.0,
|
||||
(Elf, Male) => 1.0,
|
||||
(Elf, Male) => 0.95,
|
||||
(Elf, Female) => 1.0,
|
||||
(Dwarf, Male) => 1.0,
|
||||
(Dwarf, Female) => 1.0,
|
||||
(Undead, Male) => 1.0,
|
||||
(Undead, Female) => 1.0,
|
||||
(Danari, Male) => 1.11,
|
||||
(Danari, Female) => 1.11,
|
||||
(Danari, Male) => 1.15,
|
||||
(Danari, Female) => 1.15,
|
||||
},
|
||||
neck_height: match (body.race, body.body_type) {
|
||||
(Orc, Male) => -2.0,
|
||||
(Orc, Male) => 0.0,
|
||||
(Orc, Female) => 0.0,
|
||||
(Human, Male) => -0.75,
|
||||
(Human, Female) => -2.0,
|
||||
(Elf, Male) => -0.75,
|
||||
(Elf, Female) => -2.45,
|
||||
(Dwarf, Male) => -0.0,
|
||||
(Dwarf, Female) => -1.25,
|
||||
(Undead, Male) => -1.0,
|
||||
(Undead, Female) => -0.5,
|
||||
(Danari, Male) => 0.5,
|
||||
(Danari, Female) => -0.75,
|
||||
(Human, Male) => 0.0,
|
||||
(Human, Female) => 0.0,
|
||||
(Elf, Male) => 0.0,
|
||||
(Elf, Female) => 0.0,
|
||||
(Dwarf, Male) => 0.0,
|
||||
(Dwarf, Female) => 0.0,
|
||||
(Undead, Male) => 0.5,
|
||||
(Undead, Female) => 0.5,
|
||||
(Danari, Male) => 0.0,
|
||||
(Danari, Female) => 0.5,
|
||||
},
|
||||
neck_forward: match (body.race, body.body_type) {
|
||||
(Orc, Male) => 0.0,
|
||||
(Orc, Female) => -2.0,
|
||||
(Human, Male) => 0.0,
|
||||
(Human, Female) => -1.0,
|
||||
(Elf, Male) => 0.0,
|
||||
(Elf, Female) => -0.5,
|
||||
(Dwarf, Male) => 2.0,
|
||||
(Orc, Female) => 0.0,
|
||||
(Human, Male) => 0.5,
|
||||
(Human, Female) => 0.0,
|
||||
(Elf, Male) => 0.5,
|
||||
(Elf, Female) => 0.5,
|
||||
(Dwarf, Male) => 0.5,
|
||||
(Dwarf, Female) => 0.0,
|
||||
(Undead, Male) => 1.0,
|
||||
(Undead, Female) => 0.75,
|
||||
(Danari, Male) => 0.5,
|
||||
(Danari, Female) => -3.0,
|
||||
(Undead, Male) => 0.5,
|
||||
(Undead, Female) => 0.5,
|
||||
(Danari, Male) => 0.0,
|
||||
(Danari, Female) => 0.0,
|
||||
},
|
||||
neck_right: match (body.race, body.body_type) {
|
||||
(Orc, Male) => 0.0,
|
||||
@ -140,7 +140,7 @@ impl<'a> From<&'a comp::humanoid::Body> for SkeletonAttr {
|
||||
(Elf, Female) => 0.0,
|
||||
(Dwarf, Male) => 0.0,
|
||||
(Dwarf, Female) => 0.0,
|
||||
(Undead, Male) => -0.5,
|
||||
(Undead, Male) => 0.0,
|
||||
(Undead, Female) => 0.0,
|
||||
(Danari, Male) => 0.0,
|
||||
(Danari, Female) => 0.0,
|
||||
|
@ -58,6 +58,7 @@ image_ids! {
|
||||
// MiniMap
|
||||
mmap_frame: "voxygen.element.frames.mmap",
|
||||
mmap_frame_closed: "voxygen.element.frames.mmap_closed",
|
||||
indicator_mmap: "voxygen.voxel.figure.accessory.human.earring",
|
||||
|
||||
// Missing: Buff Frame Animation .gif ?! we could do animation in ui.maintain, or in shader?
|
||||
window_frame: "voxygen.element.frames.window2",
|
||||
@ -86,6 +87,7 @@ image_ids! {
|
||||
map_frame_r: "voxygen.element.frames.map_r",
|
||||
map_frame_bl: "voxygen.element.frames.map_bl",
|
||||
map_frame_br: "voxygen.element.frames.map_br",
|
||||
pos_indicator: "voxygen.element.buttons.qlog",
|
||||
|
||||
// Chat-Arrows
|
||||
chat_arrow: "voxygen.element.buttons.arrow_down",
|
||||
@ -106,6 +108,10 @@ image_ids! {
|
||||
flyingrod_m2: "voxygen.element.icons.debug_wand_m2",
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
<VoxelMs9Graphic>
|
||||
// Map
|
||||
map_indicator: "voxygen.element.buttons.map_indicator",
|
||||
|
||||
// Crosshair
|
||||
|
||||
crosshair_outer_round: "voxygen.element.misc_bg.crosshair_outer_1",
|
||||
crosshair_outer_round_edges: "voxygen.element.misc_bg.crosshair_outer_2",
|
||||
@ -209,6 +215,7 @@ image_ids! {
|
||||
<ImageGraphic>
|
||||
|
||||
charwindow_gradient:"voxygen.element.misc_bg.charwindow",
|
||||
map_placeholder: "voxygen.background.map",
|
||||
|
||||
// Spell Book Window
|
||||
spellbook_icon: "voxygen.element.icons.spellbook",
|
||||
|
@ -1,11 +1,12 @@
|
||||
use super::{img_ids::Imgs, Fonts, Show, TEXT_COLOR_2};
|
||||
use client::{self, Client};
|
||||
use common::comp;
|
||||
use conrod_core::{
|
||||
color,
|
||||
widget::{self, Button, Image, Rectangle, Text},
|
||||
widget_ids, Colorable, Positionable, Sizeable, Widget, WidgetCommon,
|
||||
};
|
||||
|
||||
use super::{img_ids::Imgs, Fonts, Show, TEXT_COLOR_2};
|
||||
use client::{self, Client};
|
||||
use vek::*;
|
||||
|
||||
widget_ids! {
|
||||
struct Ids {
|
||||
@ -19,6 +20,8 @@ widget_ids! {
|
||||
map_frame_bl,
|
||||
map_frame_br,
|
||||
location_name,
|
||||
indicator,
|
||||
grid,
|
||||
}
|
||||
}
|
||||
|
||||
@ -127,6 +130,31 @@ impl<'a> Widget for Map<'a> {
|
||||
.color(TEXT_COLOR_2)
|
||||
.set(state.ids.location_name, ui),
|
||||
}
|
||||
// Map Image
|
||||
Image::new(self.imgs.map_placeholder)
|
||||
.middle_of(state.ids.map_bg)
|
||||
.w_h(700.0, 700.0)
|
||||
.parent(state.ids.map_bg)
|
||||
.set(state.ids.grid, ui);
|
||||
// Coordinates
|
||||
let player_pos = self
|
||||
.client
|
||||
.state()
|
||||
.ecs()
|
||||
.read_storage::<comp::Pos>()
|
||||
.get(self.client.entity())
|
||||
.map_or(Vec3::zero(), |pos| pos.0);
|
||||
|
||||
let worldsize = 32768.0; // TODO This has to get the actual world size and not be hardcoded
|
||||
let x = player_pos.x as f64 / worldsize * 700.0;
|
||||
let y = player_pos.y as f64 / worldsize * 700.0;
|
||||
// Indicator
|
||||
Image::new(self.imgs.map_indicator)
|
||||
.bottom_left_with_margins_on(state.ids.grid, y, x - 11.5)
|
||||
.w_h(23.0, 25.0)
|
||||
.floating(true)
|
||||
.parent(ui.window)
|
||||
.set(state.ids.indicator, ui);
|
||||
|
||||
None
|
||||
}
|
||||
|
@ -1,13 +1,13 @@
|
||||
use super::{img_ids::Imgs, Fonts, Show, HP_COLOR, TEXT_COLOR};
|
||||
use client::{self, Client};
|
||||
use common::comp;
|
||||
use conrod_core::{
|
||||
color,
|
||||
widget::{self, Button, Image, Rectangle, Text},
|
||||
widget_ids, Color, Colorable, Positionable, Sizeable, Widget, WidgetCommon,
|
||||
};
|
||||
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
use super::{img_ids::Imgs, Fonts, Show, HP_COLOR, TEXT_COLOR};
|
||||
use client::{self, Client};
|
||||
use vek::*;
|
||||
|
||||
widget_ids! {
|
||||
struct Ids {
|
||||
@ -17,6 +17,8 @@ widget_ids! {
|
||||
mmap_button,
|
||||
zone_display_bg,
|
||||
zone_display,
|
||||
grid,
|
||||
indicator
|
||||
}
|
||||
}
|
||||
|
||||
@ -85,6 +87,31 @@ impl<'a> Widget for MiniMap<'a> {
|
||||
Rectangle::fill_with([92.0 * 2.0, 82.0 * 2.0], color::TRANSPARENT)
|
||||
.mid_top_with_margin_on(state.ids.mmap_frame, 13.0 * 2.0 + 2.0)
|
||||
.set(state.ids.mmap_frame_bg, ui);
|
||||
// Map Image
|
||||
Image::new(self.imgs.map_placeholder)
|
||||
.middle_of(state.ids.mmap_frame_bg)
|
||||
.w_h(92.0 * 2.0, 82.0 * 2.0)
|
||||
.parent(state.ids.mmap_frame_bg)
|
||||
.set(state.ids.grid, ui);
|
||||
// Coordinates
|
||||
let player_pos = self
|
||||
.client
|
||||
.state()
|
||||
.ecs()
|
||||
.read_storage::<comp::Pos>()
|
||||
.get(self.client.entity())
|
||||
.map_or(Vec3::zero(), |pos| pos.0);
|
||||
|
||||
let worldsize = 32768.0; // TODO This has to get the actual world size and not be hardcoded
|
||||
let x = player_pos.x as f64 / worldsize * 92.0 * 2.0;
|
||||
let y = player_pos.y as f64 / worldsize * 82.0 * 2.0;
|
||||
// Indicator
|
||||
Image::new(self.imgs.indicator_mmap)
|
||||
.bottom_left_with_margins_on(state.ids.grid, y, x - 2.5)
|
||||
.w_h(5.0, 5.0)
|
||||
.floating(true)
|
||||
.parent(ui.window)
|
||||
.set(state.ids.indicator, ui);
|
||||
} else {
|
||||
Image::new(self.imgs.mmap_frame_closed)
|
||||
.w_h(100.0 * 2.0, 11.0 * 2.0)
|
||||
|
@ -217,7 +217,7 @@ pub fn mesh_chest(
|
||||
)
|
||||
};
|
||||
|
||||
let bare_chest = graceful_load_mat_segment("figure.body.chest");
|
||||
let bare_chest = graceful_load_mat_segment("armor.chest.grayscale");
|
||||
let chest_armor = graceful_load_mat_segment("armor.chest.grayscale");
|
||||
let chest = DynaUnionizer::new()
|
||||
.add(color(bare_chest), Vec3::new(0, 0, 0))
|
||||
@ -228,7 +228,7 @@ pub fn mesh_chest(
|
||||
.unify()
|
||||
.0;
|
||||
|
||||
generate_mesh(&chest, Vec3::new(-6.0, -3.5, 0.0))
|
||||
generate_mesh(&chest, Vec3::new(-7.0, -3.5, 2.0))
|
||||
}
|
||||
|
||||
pub fn mesh_belt(belt: Belt) -> Mesh<FigurePipeline> {
|
||||
@ -237,7 +237,7 @@ pub fn mesh_belt(belt: Belt) -> Mesh<FigurePipeline> {
|
||||
//Belt::Default => "figure/body/belt_male",
|
||||
Belt::Dark => "armor.belt.belt_dark",
|
||||
},
|
||||
Vec3::new(-5.0, -3.5, 0.0),
|
||||
Vec3::new(-4.0, -3.5, 2.0),
|
||||
)
|
||||
}
|
||||
|
||||
@ -264,7 +264,7 @@ pub fn mesh_pants(
|
||||
race.eye_color(eye_color),
|
||||
);
|
||||
|
||||
generate_mesh(&pants_segment, Vec3::new(-5.0, -3.5, 0.0))
|
||||
generate_mesh(&pants_segment, Vec3::new(-5.0, -3.5, 1.0))
|
||||
}
|
||||
|
||||
pub fn mesh_left_hand(
|
||||
@ -276,15 +276,15 @@ pub fn mesh_left_hand(
|
||||
) -> Mesh<FigurePipeline> {
|
||||
let hand_segment = color_segment(
|
||||
graceful_load_mat_segment(match hand {
|
||||
Hand::Bare => "figure.body.hand",
|
||||
Hand::Dark => "armor.hand.dark-0",
|
||||
Hand::Bare => "armor.hand.hand_left",
|
||||
Hand::Dark => "armor.hand.hand_left",
|
||||
}),
|
||||
race.skin_color(skin),
|
||||
race.hair_color(hair_color),
|
||||
race.eye_color(eye_color),
|
||||
);
|
||||
|
||||
generate_mesh(&hand_segment, Vec3::new(-2.0, -2.5, -2.0))
|
||||
generate_mesh(&hand_segment, Vec3::new(-1.5, -1.5, -7.0))
|
||||
}
|
||||
|
||||
pub fn mesh_right_hand(
|
||||
@ -296,15 +296,15 @@ pub fn mesh_right_hand(
|
||||
) -> Mesh<FigurePipeline> {
|
||||
let hand_segment = color_segment(
|
||||
graceful_load_mat_segment(match hand {
|
||||
Hand::Bare => "figure.body.hand",
|
||||
Hand::Dark => "armor.hand.dark-0",
|
||||
Hand::Bare => "armor.hand.hand_right",
|
||||
Hand::Dark => "armor.hand.hand_right",
|
||||
}),
|
||||
race.skin_color(skin),
|
||||
race.hair_color(hair_color),
|
||||
race.eye_color(eye_color),
|
||||
);
|
||||
|
||||
generate_mesh(&hand_segment, Vec3::new(-2.0, -2.5, -2.0))
|
||||
generate_mesh(&hand_segment, Vec3::new(-1.5, -1.5, -7.0))
|
||||
}
|
||||
|
||||
pub fn mesh_left_foot(
|
||||
@ -316,7 +316,7 @@ pub fn mesh_left_foot(
|
||||
) -> Mesh<FigurePipeline> {
|
||||
let foot_segment = color_segment(
|
||||
graceful_load_mat_segment(match foot {
|
||||
Foot::Bare => "figure.body.foot",
|
||||
Foot::Bare => "armor.foot.dark-0",
|
||||
Foot::Dark => "armor.foot.dark-0",
|
||||
}),
|
||||
race.skin_color(skin),
|
||||
@ -336,7 +336,7 @@ pub fn mesh_right_foot(
|
||||
) -> Mesh<FigurePipeline> {
|
||||
let foot_segment = color_segment(
|
||||
graceful_load_mat_segment(match foot {
|
||||
Foot::Bare => "figure.body.foot",
|
||||
Foot::Bare => "armor.foot.dark-0",
|
||||
Foot::Dark => "armor.foot.dark-0",
|
||||
}),
|
||||
race.skin_color(skin),
|
||||
@ -357,7 +357,7 @@ pub fn mesh_main(item: Option<&Item>) -> Mesh<FigurePipeline> {
|
||||
Tool::Daggers => ("weapon.hammer.rusty_2h", Vec3::new(-2.5, -5.5, -4.0)),
|
||||
Tool::SwordShield => ("weapon.axe.rusty_2h", Vec3::new(-2.5, -6.5, -2.0)),
|
||||
Tool::Bow => ("weapon.hammer.rusty_2h", Vec3::new(-2.5, -5.5, -4.0)),
|
||||
Tool::Staff => ("weapon.axe.rusty_2h", Vec3::new(-2.5, -6.5, -2.0)),
|
||||
Tool::Staff => ("weapon.axe.rusty_2h", Vec3::new(-2.5, -5.5, -4.0)),
|
||||
},
|
||||
Item::Debug(_) => ("weapon.debug_wand", Vec3::new(-1.5, -9.5, -4.0)),
|
||||
_ => return Mesh::new(),
|
||||
@ -385,7 +385,7 @@ pub fn mesh_left_shoulder(
|
||||
race.eye_color(eye_color),
|
||||
);
|
||||
|
||||
generate_mesh(&shoulder_segment, Vec3::new(-2.5, -3.5, -1.5))
|
||||
generate_mesh(&shoulder_segment, Vec3::new(-3.0, -3.5, 0.1))
|
||||
}
|
||||
|
||||
pub fn mesh_right_shoulder(
|
||||
@ -405,7 +405,7 @@ pub fn mesh_right_shoulder(
|
||||
race.eye_color(eye_color),
|
||||
);
|
||||
|
||||
generate_mesh(&shoulder_segment, Vec3::new(-2.5, -3.5, -1.5))
|
||||
generate_mesh(&shoulder_segment, Vec3::new(-2.0, -3.5, 0.1))
|
||||
}
|
||||
|
||||
// TODO: Inventory
|
||||
@ -633,6 +633,7 @@ pub fn mesh_object(obj: object::Body) -> Mesh<FigurePipeline> {
|
||||
Vec3::new(-21.0, -21.0, -0.5),
|
||||
),
|
||||
Body::Pouch => ("object.pouch", Vec3::new(-5.5, -4.5, 0.0)),
|
||||
Body::CraftingBench => ("object.crafting_bench", Vec3::new(-9.5, -7.0, 0.0)),
|
||||
};
|
||||
load_mesh(name, offset)
|
||||
}
|
||||
|
@ -94,7 +94,7 @@ fn sprite_config_for(kind: BlockKind) -> Option<SpriteConfig> {
|
||||
wind_sway: 0.1,
|
||||
}),
|
||||
BlockKind::WhiteFlower => Some(SpriteConfig {
|
||||
variations: 1,
|
||||
variations: 2,
|
||||
wind_sway: 0.1,
|
||||
}),
|
||||
BlockKind::YellowFlower => Some(SpriteConfig {
|
||||
@ -375,6 +375,13 @@ impl<V: RectRasterableVol> Terrain<V> {
|
||||
Vec3::new(-6.0, -6.0, 0.0),
|
||||
),
|
||||
),
|
||||
(
|
||||
(BlockKind::WhiteFlower, 1),
|
||||
make_model(
|
||||
"voxygen.voxel.sprite.flowers.flower_white_2",
|
||||
Vec3::new(-6.0, -6.0, 0.0),
|
||||
),
|
||||
),
|
||||
(
|
||||
(BlockKind::YellowFlower, 0),
|
||||
make_model(
|
||||
@ -603,8 +610,8 @@ impl<V: RectRasterableVol> Terrain<V> {
|
||||
(
|
||||
(BlockKind::Velorite, 0),
|
||||
make_model(
|
||||
"voxygen.voxel.sprite.velorite.velorite",
|
||||
Vec3::new(-5.0, -5.0, -0.0),
|
||||
"voxygen.voxel.sprite.velorite.velorite_ore",
|
||||
Vec3::new(-5.0, -5.0, -5.0),
|
||||
),
|
||||
),
|
||||
]
|
||||
|
Loading…
Reference in New Issue
Block a user