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fix witch hut smoke
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9ac5e555e6
commit
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BIN
assets/voxygen/voxel/sprite/ember/dummy.vox
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BIN
assets/voxygen/voxel/sprite/ember/dummy.vox
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@ -1247,6 +1247,17 @@ Ember: Some((
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],
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wind_sway: 0.8,
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)),
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// Smoke dummy
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Smoke: Some((
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variations: [
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(
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model: "voxygen.voxel.sprite.ember.dummy",
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offset: (-5.5, -5.5, -5.5),
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lod_axes: (1.0, 1.0, 0.0),
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),
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],
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wind_sway: 0.8,
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)),
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// Corn
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Corn: Some((
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variations: [
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@ -10,7 +10,7 @@
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44: Filled(GlowingRock, (r: 54, g: 180, b: 64)),
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8: Filled(Air, (r: 255, g: 255, b: 255)),
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249: Sprite(PotionMinor),
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251: Sprite(Ember),
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251: Sprite(SmokeDummy),
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},
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),
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]
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BIN
assets/world/structure/natural/witch-hut-black_0.vox
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assets/world/structure/natural/witch-hut-black_0.vox
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@ -175,6 +175,7 @@ make_case_elim!(
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Orb = 0x94,
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EnsnaringVines = 0x95,
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WitchWindow = 0x96,
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SmokeDummy = 0x97,
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}
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);
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@ -98,6 +98,9 @@ impl BlocksOfInterest {
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fires.push(pos);
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smokers.push(pos);
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},
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Some(SpriteKind::SmokeDummy) => {
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smokers.push(pos);
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},
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// Offset positions to account for block height.
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// TODO: Is this a good idea?
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Some(SpriteKind::StreetLamp) => fire_bowls.push(pos + Vec3::unit_z() * 2),
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