Reminder about remesh for lighting updates

This commit is contained in:
Joshua Barretto 2019-09-24 12:39:15 +01:00
parent 04cf16de33
commit 1401d3d349

@ -700,6 +700,17 @@ impl<V: RectRasterableVol> Terrain<V> {
},
);
}
// TODO: Remesh all neighbours because we have complex lighting now
/*self.mesh_todo.insert(
neighbour_chunk_pos,
ChunkMeshState {
pos: chunk_pos + Vec2::new(x, y),
started_tick: current_tick,
active_worker: None,
},
);
*/
}
}
}