mirror of
https://gitlab.com/veloren/veloren.git
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Merge branch 'snowram/turret' into 'master'
Object animation, beam fixes, turret implementation See merge request veloren/veloren!1805
This commit is contained in:
commit
14c252d8b2
@ -11,4 +11,5 @@ BasicBeam(
|
||||
energy_regen: 25,
|
||||
energy_cost: 50,
|
||||
energy_drain: 0,
|
||||
orientation_behavior: Normal,
|
||||
)
|
@ -11,4 +11,5 @@ BasicBeam(
|
||||
energy_regen: 0,
|
||||
energy_cost: 1,
|
||||
energy_drain: 350,
|
||||
orientation_behavior: Normal,
|
||||
)
|
@ -11,4 +11,5 @@ BasicBeam(
|
||||
energy_regen: 0,
|
||||
energy_cost: 0,
|
||||
energy_drain: 0,
|
||||
orientation_behavior: Normal,
|
||||
)
|
15
assets/common/abilities/unique/turret/arrows.ron
Normal file
15
assets/common/abilities/unique/turret/arrows.ron
Normal file
@ -0,0 +1,15 @@
|
||||
BasicRanged(
|
||||
energy_cost: 0,
|
||||
buildup_duration: 1.0,
|
||||
recover_duration: 0.3,
|
||||
projectile: Arrow(
|
||||
damage: 200.0,
|
||||
knockback: 5.0,
|
||||
energy_regen: 100,
|
||||
),
|
||||
projectile_body: Object(ArrowTurret),
|
||||
projectile_light: None,
|
||||
projectile_gravity: Some(Gravity(0.1)),
|
||||
projectile_speed: 100.0,
|
||||
can_continue: true,
|
||||
)
|
15
assets/common/abilities/unique/turret/flamethrower.ron
Normal file
15
assets/common/abilities/unique/turret/flamethrower.ron
Normal file
@ -0,0 +1,15 @@
|
||||
BasicBeam(
|
||||
buildup_duration: 0.25,
|
||||
recover_duration: 0.25,
|
||||
beam_duration: 0.5,
|
||||
base_hps: 0,
|
||||
base_dps: 9001,
|
||||
tick_rate: 3.0,
|
||||
range: 30.0,
|
||||
max_angle: 1.0,
|
||||
lifesteal_eff: 0.0,
|
||||
energy_regen: 0,
|
||||
energy_cost: 0,
|
||||
energy_drain: 0,
|
||||
orientation_behavior: Turret,
|
||||
)
|
@ -132,6 +132,11 @@
|
||||
secondary: "common.abilities.unique.theropodbird.triplestrike",
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||||
abilities: [],
|
||||
),
|
||||
Unique(ObjectTurret): (
|
||||
primary: "common.abilities.unique.turret.arrows",
|
||||
secondary: "common.abilities.unique.turret.arrows",
|
||||
abilities: [],
|
||||
),
|
||||
Debug: (
|
||||
primary: "common.abilities.debug.forwardboost",
|
||||
secondary: "common.abilities.debug.upboost",
|
||||
|
18
assets/common/items/npc_weapons/unique/turret.ron
Normal file
18
assets/common/items/npc_weapons/unique/turret.ron
Normal file
@ -0,0 +1,18 @@
|
||||
ItemDef(
|
||||
name: "Turret",
|
||||
description: "Turret weapon",
|
||||
kind: Tool(
|
||||
(
|
||||
kind: Unique(ObjectTurret),
|
||||
hands: Two,
|
||||
stats: Direct((
|
||||
equip_time_millis: 10,
|
||||
power: 1.00,
|
||||
poise_strength: 1.00,
|
||||
speed: 1.00,
|
||||
)),
|
||||
)
|
||||
),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
BIN
assets/voxygen/voxel/object/crossbow/bone0.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/object/crossbow/bone0.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/object/crossbow/bone1.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/object/crossbow/bone1.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -3,378 +3,650 @@
|
||||
bone0: (
|
||||
offset: (-0.5, -6.0, -1.5),
|
||||
central: ("weapon.projectile.simple-arrow"),
|
||||
),
|
||||
bone1: (
|
||||
offset: (0.0, 0.0, 0.0),
|
||||
central: ("armor.empty"),
|
||||
)
|
||||
),
|
||||
Bomb: (
|
||||
bone0: (
|
||||
offset: (-5.5, -5.5, 0.0),
|
||||
central: ("object.bomb"),
|
||||
),
|
||||
bone1: (
|
||||
offset: (0.0, 0.0, 0.0),
|
||||
central: ("armor.empty"),
|
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)
|
||||
),
|
||||
FireworkBlue: (
|
||||
bone0: (
|
||||
offset: (0.0, 0.0, 0.0),
|
||||
central: ("weapon.projectile.fireworks_blue-0"),
|
||||
),
|
||||
bone1: (
|
||||
offset: (0.0, 0.0, 0.0),
|
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central: ("armor.empty"),
|
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|
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),
|
||||
FireworkGreen: (
|
||||
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|
||||
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|
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central: ("weapon.projectile.fireworks_green-0"),
|
||||
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|
||||
bone1: (
|
||||
offset: (0.0, 0.0, 0.0),
|
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|
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|
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|
||||
FireworkPurple: (
|
||||
bone0: (
|
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|
||||
central: ("weapon.projectile.fireworks_purple-0"),
|
||||
),
|
||||
bone1: (
|
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|
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|
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|
||||
FireworkRed: (
|
||||
bone0: (
|
||||
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central: ("weapon.projectile.fireworks_red-0"),
|
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),
|
||||
bone1: (
|
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offset: (0.0, 0.0, 0.0),
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|
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|
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|
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FireworkYellow: (
|
||||
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|
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||||
bone1: (
|
||||
offset: (0.0, 0.0, 0.0),
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Scarecrow: (
|
||||
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Cauldron: (
|
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bone0: (
|
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|
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|
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ChestVines: (
|
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|
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|
||||
Chest: (
|
||||
bone0: (
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|
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|
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ChestDark: (
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bone0: (
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|
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bone1: (
|
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ChestDemon: (
|
||||
bone0: (
|
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|
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|
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ChestGold: (
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||||
bone0: (
|
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bone1: (
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ChestLight: (
|
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bone1: (
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offset: (0.0, 0.0, 0.0),
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|
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ChestOpen: (
|
||||
bone0: (
|
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bone1: (
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ChestSkull: (
|
||||
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|
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|
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Pumpkin: (
|
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|
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Pumpkin2: (
|
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|
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Pumpkin4: (
|
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|
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Pumpkin5: (
|
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Campfire: (
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||||
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CampfireLit: (
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LanternGround: (
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|
||||
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|
||||
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|
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BedBlue: (
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Gravestone: (
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|
||||
)
|
||||
),
|
||||
Gravestone2: (
|
||||
bone0: (
|
||||
offset: (-8.5, -3.0, 0.0),
|
||||
central: ("object.gravestone_2"),
|
||||
),
|
||||
bone1: (
|
||||
offset: (0.0, 0.0, 0.0),
|
||||
central: ("armor.empty"),
|
||||
)
|
||||
),
|
||||
Chair: (
|
||||
bone0: (
|
||||
offset: (-5.0, -4.5, 0.0),
|
||||
central: ("object.chair"),
|
||||
),
|
||||
bone1: (
|
||||
offset: (0.0, 0.0, 0.0),
|
||||
central: ("armor.empty"),
|
||||
)
|
||||
),
|
||||
Chair2: (
|
||||
bone0: (
|
||||
offset: (-5.0, -4.5, 0.0),
|
||||
central: ("object.chair_2"),
|
||||
),
|
||||
bone1: (
|
||||
offset: (0.0, 0.0, 0.0),
|
||||
central: ("armor.empty"),
|
||||
)
|
||||
),
|
||||
Chair3: (
|
||||
bone0: (
|
||||
offset: (-5.0, -4.5, 0.0),
|
||||
central: ("object.chair_3"),
|
||||
),
|
||||
bone1: (
|
||||
offset: (0.0, 0.0, 0.0),
|
||||
central: ("armor.empty"),
|
||||
)
|
||||
),
|
||||
Bench: (
|
||||
bone0: (
|
||||
offset: (-8.8, -5.0, 0.0),
|
||||
central: ("object.bench"),
|
||||
),
|
||||
bone1: (
|
||||
offset: (0.0, 0.0, 0.0),
|
||||
central: ("armor.empty"),
|
||||
)
|
||||
),
|
||||
Carpet: (
|
||||
bone0: (
|
||||
offset: (-14.0, -14.0, -0.5),
|
||||
central: ("object.carpet"),
|
||||
),
|
||||
bone1: (
|
||||
offset: (0.0, 0.0, 0.0),
|
||||
central: ("armor.empty"),
|
||||
)
|
||||
),
|
||||
Bedroll: (
|
||||
bone0: (
|
||||
offset: (-11.0, -19.5, -0.5),
|
||||
central: ("object.bedroll"),
|
||||
),
|
||||
bone1: (
|
||||
offset: (0.0, 0.0, 0.0),
|
||||
central: ("armor.empty"),
|
||||
)
|
||||
),
|
||||
CarpetHumanRound: (
|
||||
bone0: (
|
||||
offset: (-14.0, -14.0, -0.5),
|
||||
central: ("object.carpet_human_round"),
|
||||
),
|
||||
bone1: (
|
||||
offset: (0.0, 0.0, 0.0),
|
||||
central: ("armor.empty"),
|
||||
)
|
||||
),
|
||||
CarpetHumanSquare: (
|
||||
bone0: (
|
||||
offset: (-13.5, -14.0, -0.5),
|
||||
central: ("object.carpet_human_square"),
|
||||
),
|
||||
bone1: (
|
||||
offset: (0.0, 0.0, 0.0),
|
||||
central: ("armor.empty"),
|
||||
)
|
||||
),
|
||||
CarpetHumanSquare2: (
|
||||
bone0: (
|
||||
offset: (-13.5, -14.0, -0.5),
|
||||
central: ("object.carpet_human_square_2"),
|
||||
),
|
||||
bone1: (
|
||||
offset: (0.0, 0.0, 0.0),
|
||||
central: ("armor.empty"),
|
||||
)
|
||||
),
|
||||
CarpetHumanSquircle: (
|
||||
bone0: (
|
||||
offset: (-21.0, -21.0, -0.5),
|
||||
central: ("object.carpet_human_squircle"),
|
||||
),
|
||||
bone1: (
|
||||
offset: (0.0, 0.0, 0.0),
|
||||
central: ("armor.empty"),
|
||||
)
|
||||
),
|
||||
Pouch: (
|
||||
bone0: (
|
||||
offset: (-5.5, -4.5, 0.0),
|
||||
central: ("object.pouch"),
|
||||
),
|
||||
bone1: (
|
||||
offset: (0.0, 0.0, 0.0),
|
||||
central: ("armor.empty"),
|
||||
)
|
||||
),
|
||||
CraftingBench: (
|
||||
bone0: (
|
||||
offset: (-9.5, -7.0, 0.0),
|
||||
central: ("object.crafting_bench"),
|
||||
),
|
||||
bone1: (
|
||||
offset: (0.0, 0.0, 0.0),
|
||||
central: ("armor.empty"),
|
||||
)
|
||||
),
|
||||
ArrowSnake: (
|
||||
bone0: (
|
||||
offset: (-1.5, -6.5, 0.0),
|
||||
central: ("weapon.projectile.snake-arrow"),
|
||||
),
|
||||
bone1: (
|
||||
offset: (0.0, 0.0, 0.0),
|
||||
central: ("armor.empty"),
|
||||
)
|
||||
),
|
||||
BoltFire: (
|
||||
bone0: (
|
||||
offset: (-3.0, -5.5, -3.0),
|
||||
central: ("weapon.projectile.fire-bolt-0"),
|
||||
),
|
||||
bone1: (
|
||||
offset: (0.0, 0.0, 0.0),
|
||||
central: ("armor.empty"),
|
||||
)
|
||||
),
|
||||
BoltFireBig: (
|
||||
bone0: (
|
||||
offset: (-6.0, -6.0, -6.0),
|
||||
central: ("weapon.projectile.fire-bolt-1"),
|
||||
),
|
||||
bone1: (
|
||||
offset: (0.0, 0.0, 0.0),
|
||||
central: ("armor.empty"),
|
||||
)
|
||||
),
|
||||
TrainingDummy: (
|
||||
bone0: (
|
||||
offset: (-7.0, -5.0, 0.0),
|
||||
central: ("object.training_dummy"),
|
||||
),
|
||||
bone1: (
|
||||
offset: (0.0, 0.0, 0.0),
|
||||
central: ("armor.empty"),
|
||||
)
|
||||
),
|
||||
MultiArrow: (
|
||||
bone0: (
|
||||
offset: (-4.0, -9.5, -5.0),
|
||||
central: ("weapon.projectile.multi-arrow"),
|
||||
),
|
||||
bone1: (
|
||||
offset: (0.0, 0.0, 0.0),
|
||||
central: ("armor.empty"),
|
||||
)
|
||||
),
|
||||
BoltNature: (
|
||||
bone0: (
|
||||
offset: (-6.0, -6.0, -6.0),
|
||||
central: ("weapon.projectile.nature-bolt"),
|
||||
),
|
||||
bone1: (
|
||||
offset: (0.0, 0.0, 0.0),
|
||||
central: ("armor.empty"),
|
||||
)
|
||||
),
|
||||
MeatDrop: (
|
||||
bone0: (
|
||||
offset: (-3.5, -8.0, 0.0),
|
||||
central: ("object.meat_drop"),
|
||||
),
|
||||
bone1: (
|
||||
offset: (0.0, 0.0, 0.0),
|
||||
central: ("armor.empty"),
|
||||
)
|
||||
),
|
||||
Steak: (
|
||||
bone0: (
|
||||
offset: (-3.5, -6.0, 0.0),
|
||||
central: ("object.steak"),
|
||||
),
|
||||
bone1: (
|
||||
offset: (0.0, 0.0, 0.0),
|
||||
central: ("armor.empty"),
|
||||
)
|
||||
),
|
||||
Crossbow: (
|
||||
bone0: (
|
||||
offset: (-18.0, -15.5, -8.0),
|
||||
central: ("object.crossbow.bone0"),
|
||||
),
|
||||
bone1: (
|
||||
offset: (-9.0, -7.0, -5.0 ),
|
||||
central: ("object.crossbow.bone1"),
|
||||
)
|
||||
),
|
||||
ArrowTurret: (
|
||||
bone0: (
|
||||
offset: (-1.5, -6.5, -1.5),
|
||||
central: ("weapon.projectile.turret-arrow"),
|
||||
),
|
||||
bone1: (
|
||||
offset: (0.0, 0.0, 0.0),
|
||||
central: ("armor.empty"),
|
||||
)
|
||||
),
|
||||
})
|
BIN
assets/voxygen/voxel/weapon/projectile/turret-arrow.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/projectile/turret-arrow.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -225,6 +225,7 @@ pub enum CharacterAbility {
|
||||
energy_regen: f32,
|
||||
energy_cost: f32,
|
||||
energy_drain: f32,
|
||||
orientation_behavior: basic_beam::MovementBehavior,
|
||||
},
|
||||
}
|
||||
|
||||
@ -1445,6 +1446,7 @@ impl From<(&CharacterAbility, AbilityInfo)> for CharacterState {
|
||||
energy_regen,
|
||||
energy_cost,
|
||||
energy_drain,
|
||||
orientation_behavior,
|
||||
} => CharacterState::BasicBeam(basic_beam::Data {
|
||||
static_data: basic_beam::StaticData {
|
||||
buildup_duration: Duration::from_secs_f32(*buildup_duration),
|
||||
@ -1460,10 +1462,10 @@ impl From<(&CharacterAbility, AbilityInfo)> for CharacterState {
|
||||
energy_cost: *energy_cost,
|
||||
energy_drain: *energy_drain,
|
||||
ability_info,
|
||||
orientation_behavior: *orientation_behavior,
|
||||
},
|
||||
timer: Duration::default(),
|
||||
stage_section: StageSection::Buildup,
|
||||
particle_ori: None::<Vec3<f32>>,
|
||||
offset: Vec3::zero(),
|
||||
}),
|
||||
}
|
||||
|
@ -29,6 +29,9 @@ pub enum Tactic {
|
||||
QuadMedBasic,
|
||||
Lavadrake,
|
||||
Theropod,
|
||||
Turret,
|
||||
FixedTurret,
|
||||
RotatingTurret,
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||
|
@ -262,7 +262,10 @@ impl Body {
|
||||
_ => 4.6,
|
||||
},
|
||||
Body::Golem(_) => 5.0,
|
||||
Body::Object(_) => 1.0,
|
||||
Body::Object(object) => match object {
|
||||
object::Body::Crossbow => 1.7,
|
||||
_ => 1.0,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
@ -336,7 +339,11 @@ impl Body {
|
||||
biped_large::Species::Mindflayer => 8000,
|
||||
_ => 1000,
|
||||
},
|
||||
Body::Object(_) => 10000,
|
||||
Body::Object(object) => match object {
|
||||
object::Body::TrainingDummy => 10000,
|
||||
object::Body::Crossbow => 800,
|
||||
_ => 10000,
|
||||
},
|
||||
Body::Golem(_) => 2740,
|
||||
Body::Theropod(theropod) => match theropod.species {
|
||||
theropod::Species::Archaeos => 3000,
|
||||
|
@ -70,6 +70,8 @@ make_case_elim!(
|
||||
BoltNature = 60,
|
||||
MeatDrop = 61,
|
||||
Steak = 62,
|
||||
Crossbow = 63,
|
||||
ArrowTurret = 64,
|
||||
}
|
||||
);
|
||||
|
||||
@ -80,7 +82,7 @@ impl Body {
|
||||
}
|
||||
}
|
||||
|
||||
pub const ALL_OBJECTS: [Body; 63] = [
|
||||
pub const ALL_OBJECTS: [Body; 65] = [
|
||||
Body::Arrow,
|
||||
Body::Bomb,
|
||||
Body::Scarecrow,
|
||||
@ -144,6 +146,8 @@ pub const ALL_OBJECTS: [Body; 63] = [
|
||||
Body::BoltNature,
|
||||
Body::MeatDrop,
|
||||
Body::Steak,
|
||||
Body::Crossbow,
|
||||
Body::ArrowTurret,
|
||||
];
|
||||
|
||||
impl From<Body> for super::Body {
|
||||
@ -216,6 +220,8 @@ impl Body {
|
||||
Body::BoltNature => "bolt_nature",
|
||||
Body::MeatDrop => "meat_drop",
|
||||
Body::Steak => "steak",
|
||||
Body::Crossbow => "crossbow",
|
||||
Body::ArrowTurret => "arrow_turret",
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -295,4 +295,5 @@ pub enum UniqueKind {
|
||||
QuadSmallBasic,
|
||||
TheropodBasic,
|
||||
TheropodBird,
|
||||
ObjectTurret,
|
||||
}
|
||||
|
@ -5,7 +5,7 @@ use crate::comp::{
|
||||
slot::{ArmorSlot, EquipSlot},
|
||||
},
|
||||
item::{Item, ItemKind},
|
||||
quadruped_low, quadruped_medium, theropod, Body,
|
||||
object, quadruped_low, quadruped_medium, theropod, Body,
|
||||
};
|
||||
use rand::Rng;
|
||||
|
||||
@ -227,6 +227,11 @@ impl LoadoutBuilder {
|
||||
));
|
||||
},
|
||||
},
|
||||
Body::Object(object::Body::Crossbow) => {
|
||||
main_tool = Some(Item::new_from_asset_expect(
|
||||
"common.items.npc_weapons.unique.turret",
|
||||
));
|
||||
},
|
||||
_ => {},
|
||||
};
|
||||
}
|
||||
|
@ -13,7 +13,7 @@ use crate::{
|
||||
};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::time::Duration;
|
||||
use vek::Vec3;
|
||||
use vek::*;
|
||||
|
||||
/// Separated out to condense update portions of character state
|
||||
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
|
||||
@ -43,6 +43,8 @@ pub struct StaticData {
|
||||
pub energy_cost: f32,
|
||||
/// Energy drained per
|
||||
pub energy_drain: f32,
|
||||
/// Used to dictate how orientation functions in this state
|
||||
pub orientation_behavior: MovementBehavior,
|
||||
/// What key is used to press ability
|
||||
pub ability_info: AbilityInfo,
|
||||
}
|
||||
@ -56,8 +58,6 @@ pub struct Data {
|
||||
pub timer: Duration,
|
||||
/// What section the character stage is in
|
||||
pub stage_section: StageSection,
|
||||
/// Used for particle stuffs
|
||||
pub particle_ori: Option<Vec3<f32>>,
|
||||
/// Used to offset beam and particles
|
||||
pub offset: Vec3<f32>,
|
||||
}
|
||||
@ -66,6 +66,13 @@ impl CharacterBehavior for Data {
|
||||
fn behavior(&self, data: &JoinData) -> StateUpdate {
|
||||
let mut update = StateUpdate::from(data);
|
||||
|
||||
match self.static_data.orientation_behavior {
|
||||
MovementBehavior::Normal => {},
|
||||
MovementBehavior::Turret => {
|
||||
update.ori = Ori::from(data.inputs.look_dir);
|
||||
},
|
||||
}
|
||||
|
||||
handle_move(data, &mut update, 0.4);
|
||||
handle_jump(data, &mut update);
|
||||
if !ability_key_is_pressed(data, self.static_data.ability_info.key) {
|
||||
@ -87,7 +94,6 @@ impl CharacterBehavior for Data {
|
||||
.timer
|
||||
.checked_add(Duration::from_secs_f32(data.dt.0))
|
||||
.unwrap_or_default(),
|
||||
particle_ori: Some(*data.inputs.look_dir),
|
||||
..*self
|
||||
});
|
||||
} else {
|
||||
@ -107,7 +113,6 @@ impl CharacterBehavior for Data {
|
||||
update.character = CharacterState::BasicBeam(Data {
|
||||
timer: Duration::default(),
|
||||
stage_section: StageSection::Cast,
|
||||
particle_ori: Some(*data.inputs.look_dir),
|
||||
offset: body_offsets,
|
||||
..*self
|
||||
});
|
||||
@ -185,7 +190,6 @@ impl CharacterBehavior for Data {
|
||||
.timer
|
||||
.checked_add(Duration::from_secs_f32(data.dt.0))
|
||||
.unwrap_or_default(),
|
||||
particle_ori: Some(*data.inputs.look_dir),
|
||||
offset: body_offsets,
|
||||
..*self
|
||||
});
|
||||
@ -199,7 +203,6 @@ impl CharacterBehavior for Data {
|
||||
update.character = CharacterState::BasicBeam(Data {
|
||||
timer: Duration::default(),
|
||||
stage_section: StageSection::Recover,
|
||||
particle_ori: Some(*data.inputs.look_dir),
|
||||
..*self
|
||||
});
|
||||
}
|
||||
@ -211,7 +214,6 @@ impl CharacterBehavior for Data {
|
||||
.timer
|
||||
.checked_add(Duration::from_secs_f32(data.dt.0))
|
||||
.unwrap_or_default(),
|
||||
particle_ori: Some(*data.inputs.look_dir),
|
||||
..*self
|
||||
});
|
||||
} else {
|
||||
@ -232,3 +234,9 @@ impl CharacterBehavior for Data {
|
||||
update
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
|
||||
pub enum MovementBehavior {
|
||||
Normal,
|
||||
Turret,
|
||||
}
|
||||
|
@ -66,7 +66,7 @@ impl Body {
|
||||
Body::BirdSmall(_) => 75.0,
|
||||
Body::FishSmall(_) => 60.0,
|
||||
Body::BipedLarge(_) => 75.0,
|
||||
Body::Object(_) => 40.0,
|
||||
Body::Object(_) => 0.0,
|
||||
Body::Golem(_) => 60.0,
|
||||
Body::Theropod(_) => 135.0,
|
||||
Body::QuadrupedLow(quadruped_low) => match quadruped_low.species {
|
||||
@ -116,7 +116,7 @@ impl Body {
|
||||
Body::BirdSmall(_) => 35.0,
|
||||
Body::FishSmall(_) => 10.0,
|
||||
Body::BipedLarge(_) => 12.0,
|
||||
Body::Object(_) => 5.0,
|
||||
Body::Object(_) => 10.0,
|
||||
Body::Golem(_) => 8.0,
|
||||
Body::Theropod(theropod) => match theropod.species {
|
||||
theropod::Species::Archaeos => 2.5,
|
||||
|
@ -533,6 +533,7 @@ impl<'a> System<'a> for Sys {
|
||||
Some(ToolKind::Unique(UniqueKind::QuadLowBreathe)) => Tactic::Lavadrake,
|
||||
Some(ToolKind::Unique(UniqueKind::TheropodBasic)) => Tactic::Theropod,
|
||||
Some(ToolKind::Unique(UniqueKind::TheropodBird)) => Tactic::Theropod,
|
||||
Some(ToolKind::Unique(UniqueKind::ObjectTurret)) => Tactic::Turret,
|
||||
_ => Tactic::Melee,
|
||||
};
|
||||
|
||||
@ -1437,6 +1438,38 @@ impl<'a> System<'a> for Sys {
|
||||
do_idle = true;
|
||||
}
|
||||
},
|
||||
Tactic::Turret => {
|
||||
if can_see_tgt(&*terrain, pos, tgt_pos, dist_sqrd)
|
||||
{
|
||||
inputs.primary.set_state(true);
|
||||
} else {
|
||||
do_idle = true;
|
||||
}
|
||||
},
|
||||
Tactic::FixedTurret => {
|
||||
inputs.look_dir = ori.look_dir();
|
||||
if can_see_tgt(&*terrain, pos, tgt_pos, dist_sqrd)
|
||||
{
|
||||
inputs.primary.set_state(true);
|
||||
} else {
|
||||
do_idle = true;
|
||||
}
|
||||
},
|
||||
Tactic::RotatingTurret => {
|
||||
inputs.look_dir = Dir::new(
|
||||
Quaternion::from_xyzw(ori.look_dir().x, ori.look_dir().y, 0.0, 0.0)
|
||||
.rotated_z(6.0 * dt.0 as f32)
|
||||
.into_vec3()
|
||||
.try_normalized()
|
||||
.unwrap_or_default(),
|
||||
);
|
||||
if can_see_tgt(&*terrain, pos, tgt_pos, dist_sqrd)
|
||||
{
|
||||
inputs.primary.set_state(true);
|
||||
} else {
|
||||
do_idle = true;
|
||||
}
|
||||
},
|
||||
}
|
||||
} else {
|
||||
do_idle = true;
|
||||
|
@ -159,11 +159,7 @@ impl Animation for RunAnimation {
|
||||
Quaternion::rotation_x(0.6 * speednorm + (footrotr * -1.2) * speednorm)
|
||||
* Quaternion::rotation_y(footrotr * 0.4 * speednorm);
|
||||
|
||||
next.hand_r.position = Vec3::new(
|
||||
s_a.hand.0 + foothoril * 1.3 * speednorm,
|
||||
3.0 * speednorm + s_a.hand.1 + foothoril * -7.0 * speednorm,
|
||||
1.5 * speednorm + s_a.hand.2 - foothoril * 5.5 * speednorm,
|
||||
);
|
||||
next.hand_r.position = -next.hand_l.position;
|
||||
next.hand_r.orientation =
|
||||
Quaternion::rotation_x(0.6 * speednorm + (footrotl * -1.2) * speednorm)
|
||||
* Quaternion::rotation_y(footrotl * -0.4 * speednorm);
|
||||
|
45
voxygen/anim/src/object/beam.rs
Normal file
45
voxygen/anim/src/object/beam.rs
Normal file
@ -0,0 +1,45 @@
|
||||
use super::{
|
||||
super::{vek::*, Animation},
|
||||
ObjectSkeleton, SkeletonAttr,
|
||||
};
|
||||
use common::{
|
||||
comp::{item::ToolKind, object::Body},
|
||||
states::utils::StageSection,
|
||||
};
|
||||
pub struct BeamAnimation;
|
||||
|
||||
type BeamAnimationDependency = (
|
||||
Option<ToolKind>,
|
||||
Option<ToolKind>,
|
||||
Option<StageSection>,
|
||||
Body,
|
||||
);
|
||||
impl Animation for BeamAnimation {
|
||||
type Dependency = BeamAnimationDependency;
|
||||
type Skeleton = ObjectSkeleton;
|
||||
|
||||
#[cfg(feature = "use-dyn-lib")]
|
||||
const UPDATE_FN: &'static [u8] = b"object_beam\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "object_beam")]
|
||||
#[allow(clippy::approx_constant)] // TODO: Pending review in #587
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(_active_tool_kind, _second_tool_kind, _stage_section, _body): Self::Dependency,
|
||||
_anim_time: f64,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
) -> Self::Skeleton {
|
||||
*rate = 1.0;
|
||||
|
||||
let mut next = (*skeleton).clone();
|
||||
|
||||
next.bone0.position = Vec3::new(s_a.bone0.0, s_a.bone0.1, s_a.bone0.2) / 11.0;
|
||||
next.bone0.orientation = Quaternion::rotation_z(0.0);
|
||||
|
||||
next.bone1.position = Vec3::new(s_a.bone1.0, s_a.bone1.1, s_a.bone1.2) / 11.0;
|
||||
next.bone1.orientation = Quaternion::rotation_z(0.0);
|
||||
|
||||
next
|
||||
}
|
||||
}
|
33
voxygen/anim/src/object/idle.rs
Normal file
33
voxygen/anim/src/object/idle.rs
Normal file
@ -0,0 +1,33 @@
|
||||
use super::{
|
||||
super::{vek::*, Animation},
|
||||
ObjectSkeleton, SkeletonAttr,
|
||||
};
|
||||
use common::comp::item::ToolKind;
|
||||
|
||||
pub struct IdleAnimation;
|
||||
|
||||
impl Animation for IdleAnimation {
|
||||
type Dependency = (Option<ToolKind>, Option<ToolKind>, f64);
|
||||
type Skeleton = ObjectSkeleton;
|
||||
|
||||
#[cfg(feature = "use-dyn-lib")]
|
||||
const UPDATE_FN: &'static [u8] = b"object_idle\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "object_idle")]
|
||||
#[allow(clippy::approx_constant)] // TODO: Pending review in #587
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(_active_tool_kind, _second_tool_kind, _global_time): Self::Dependency,
|
||||
_anim_time: f64,
|
||||
_rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
) -> Self::Skeleton {
|
||||
let mut next = (*skeleton).clone();
|
||||
|
||||
next.bone0.position = Vec3::new(s_a.bone0.0, s_a.bone0.1, s_a.bone0.2) / 11.0;
|
||||
|
||||
next.bone1.position = Vec3::new(s_a.bone1.0, s_a.bone1.1, s_a.bone1.2) / 11.0;
|
||||
|
||||
next
|
||||
}
|
||||
}
|
@ -1,30 +1,26 @@
|
||||
pub mod beam;
|
||||
pub mod idle;
|
||||
pub mod shoot;
|
||||
|
||||
// Reexports
|
||||
pub use self::{beam::BeamAnimation, idle::IdleAnimation, shoot::ShootAnimation};
|
||||
|
||||
use super::{make_bone, vek::*, FigureBoneData, Skeleton};
|
||||
use common::comp::{self};
|
||||
use core::convert::TryFrom;
|
||||
|
||||
pub type Body = comp::object::Body;
|
||||
|
||||
#[derive(Clone, Default)]
|
||||
pub struct ObjectSkeleton;
|
||||
|
||||
impl<'a, Factor> Lerp<Factor> for &'a ObjectSkeleton {
|
||||
type Output = ObjectSkeleton;
|
||||
|
||||
fn lerp_unclamped_precise(_from: Self, _to: Self, _factor: Factor) -> Self::Output {
|
||||
ObjectSkeleton
|
||||
}
|
||||
|
||||
fn lerp_unclamped(_from: Self, _to: Self, _factor: Factor) -> Self::Output { ObjectSkeleton }
|
||||
}
|
||||
|
||||
pub struct SkeletonAttr;
|
||||
|
||||
const SCALE: f32 = 1.0 / 11.0;
|
||||
skeleton_impls!(struct ObjectSkeleton {
|
||||
+ bone0,
|
||||
+ bone1,
|
||||
});
|
||||
|
||||
impl Skeleton for ObjectSkeleton {
|
||||
type Attr = SkeletonAttr;
|
||||
type Body = Body;
|
||||
|
||||
const BONE_COUNT: usize = 1;
|
||||
const BONE_COUNT: usize = 2;
|
||||
#[cfg(feature = "use-dyn-lib")]
|
||||
const COMPUTE_FN: &'static [u8] = b"object_compute_mats\0";
|
||||
|
||||
@ -34,17 +30,53 @@ impl Skeleton for ObjectSkeleton {
|
||||
base_mat: Mat4<f32>,
|
||||
buf: &mut [FigureBoneData; super::MAX_BONE_COUNT],
|
||||
) -> Vec3<f32> {
|
||||
buf[0] = make_bone(base_mat * Mat4::scaling_3d(SCALE));
|
||||
// TODO: Make dependent on bone, when we find an easier way to make that
|
||||
// information available.
|
||||
Vec3::unit_z() * 0.5
|
||||
let bone0_mat = base_mat * Mat4::<f32>::from(self.bone0);
|
||||
|
||||
*(<&mut [_; Self::BONE_COUNT]>::try_from(&mut buf[0..Self::BONE_COUNT]).unwrap()) = [
|
||||
make_bone(bone0_mat * Mat4::scaling_3d(1.0 / 11.0)),
|
||||
make_bone(Mat4::<f32>::from(self.bone1) * Mat4::scaling_3d(1.0 / 11.0)), /* Decorellated from ori */
|
||||
];
|
||||
Vec3::default()
|
||||
}
|
||||
}
|
||||
|
||||
pub struct SkeletonAttr {
|
||||
bone0: (f32, f32, f32),
|
||||
bone1: (f32, f32, f32),
|
||||
}
|
||||
|
||||
impl<'a> std::convert::TryFrom<&'a comp::Body> for SkeletonAttr {
|
||||
type Error = ();
|
||||
|
||||
fn try_from(body: &'a comp::Body) -> Result<Self, Self::Error> {
|
||||
match body {
|
||||
comp::Body::Object(body) => Ok(SkeletonAttr::from(body)),
|
||||
_ => Err(()),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for SkeletonAttr {
|
||||
fn default() -> Self { Self }
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
bone0: (0.0, 0.0, 0.0),
|
||||
bone1: (0.0, 0.0, 0.0),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> From<&'a Body> for SkeletonAttr {
|
||||
fn from(_body: &'a Body) -> Self { Self }
|
||||
fn from(body: &'a Body) -> Self {
|
||||
use comp::object::Body::*;
|
||||
Self {
|
||||
bone0: match body {
|
||||
Crossbow => (0.0, 0.0, 14.0),
|
||||
_ => (0.0, 0.0, 0.0),
|
||||
},
|
||||
bone1: match body {
|
||||
Crossbow => (0.0, 0.0, 8.0),
|
||||
_ => (0.0, 0.0, 0.0),
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
62
voxygen/anim/src/object/shoot.rs
Normal file
62
voxygen/anim/src/object/shoot.rs
Normal file
@ -0,0 +1,62 @@
|
||||
use super::{
|
||||
super::{vek::*, Animation},
|
||||
ObjectSkeleton, SkeletonAttr,
|
||||
};
|
||||
use common::{
|
||||
comp::{item::ToolKind, object::Body},
|
||||
states::utils::StageSection,
|
||||
};
|
||||
pub struct ShootAnimation;
|
||||
|
||||
type ShootAnimationDependency = (
|
||||
Option<ToolKind>,
|
||||
Option<ToolKind>,
|
||||
Option<StageSection>,
|
||||
Body,
|
||||
);
|
||||
impl Animation for ShootAnimation {
|
||||
type Dependency = ShootAnimationDependency;
|
||||
type Skeleton = ObjectSkeleton;
|
||||
|
||||
#[cfg(feature = "use-dyn-lib")]
|
||||
const UPDATE_FN: &'static [u8] = b"object_shoot\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "object_shoot")]
|
||||
#[allow(clippy::approx_constant)] // TODO: Pending review in #587
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(_active_tool_kind, _second_tool_kind, stage_section, body): Self::Dependency,
|
||||
anim_time: f64,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
) -> Self::Skeleton {
|
||||
*rate = 1.0;
|
||||
|
||||
let mut next = (*skeleton).clone();
|
||||
|
||||
let (movement1, movement2, movement3) = match stage_section {
|
||||
Some(StageSection::Buildup) => (anim_time as f32, 0.0, 0.0),
|
||||
Some(StageSection::Swing) => (1.0, (anim_time as f32).powf(0.25), 0.0),
|
||||
Some(StageSection::Recover) => (1.0, 1.0, anim_time as f32),
|
||||
_ => (0.0, 0.0, 0.0),
|
||||
};
|
||||
|
||||
next.bone0.position = Vec3::new(s_a.bone0.0, s_a.bone0.1, s_a.bone0.2) / 11.0;
|
||||
next.bone1.position = Vec3::new(s_a.bone1.0, s_a.bone1.1, s_a.bone1.2) / 11.0;
|
||||
|
||||
#[allow(clippy::single_match)]
|
||||
match body {
|
||||
Body::Crossbow => {
|
||||
next.bone0.position = Vec3::new(s_a.bone0.0, s_a.bone0.1, s_a.bone0.2) / 11.0;
|
||||
next.bone0.orientation =
|
||||
Quaternion::rotation_x(movement1 * 0.05 + movement2 * 0.1) * (1.0 - movement3);
|
||||
|
||||
next.bone1.position = Vec3::new(s_a.bone1.0, s_a.bone1.1, s_a.bone1.2) / 11.0;
|
||||
next.bone1.orientation = Quaternion::rotation_z(0.0);
|
||||
},
|
||||
_ => {},
|
||||
}
|
||||
|
||||
next
|
||||
}
|
||||
}
|
@ -317,7 +317,10 @@ impl SfxMgr {
|
||||
// TODO: from sfx config?
|
||||
match body {
|
||||
Body::Object(
|
||||
object::Body::Arrow | object::Body::MultiArrow | object::Body::ArrowSnake,
|
||||
object::Body::Arrow
|
||||
| object::Body::MultiArrow
|
||||
| object::Body::ArrowSnake
|
||||
| object::Body::ArrowTurret,
|
||||
) => {
|
||||
let file_ref = vec![
|
||||
"voxygen.audio.sfx.abilities.arrow_shot_1",
|
||||
|
@ -1,6 +1,6 @@
|
||||
use crate::ecs::comp::Interpolated;
|
||||
use common::{
|
||||
comp::{Ori, Pos, Vel},
|
||||
comp::{object, Body, Ori, Pos, Vel},
|
||||
resources::DeltaTime,
|
||||
};
|
||||
use specs::{Entities, Join, Read, ReadStorage, System, WriteStorage};
|
||||
@ -17,20 +17,28 @@ impl<'a> System<'a> for Sys {
|
||||
ReadStorage<'a, Pos>,
|
||||
ReadStorage<'a, Ori>,
|
||||
ReadStorage<'a, Vel>,
|
||||
ReadStorage<'a, Body>,
|
||||
WriteStorage<'a, Interpolated>,
|
||||
);
|
||||
|
||||
fn run(
|
||||
&mut self,
|
||||
(entities, dt, positions, orientations, velocities, mut interpolated): Self::SystemData,
|
||||
(entities, dt, positions, orientations, velocities, bodies, mut interpolated): Self::SystemData,
|
||||
) {
|
||||
// Update interpolated positions and orientations
|
||||
for (pos, ori, i, vel) in (&positions, &orientations, &mut interpolated, &velocities).join()
|
||||
for (pos, ori, i, body, vel) in (
|
||||
&positions,
|
||||
&orientations,
|
||||
&mut interpolated,
|
||||
&bodies,
|
||||
&velocities,
|
||||
)
|
||||
.join()
|
||||
{
|
||||
// Update interpolation values
|
||||
if i.pos.distance_squared(pos.0) < 64.0 * 64.0 {
|
||||
i.pos = Lerp::lerp(i.pos, pos.0 + vel.0 * 0.03, 10.0 * dt.0);
|
||||
i.ori = Ori::slerp(i.ori, *ori, 5.0 * dt.0);
|
||||
i.ori = Ori::slerp(i.ori, *ori, base_ori_interp(body) * dt.0);
|
||||
} else {
|
||||
i.pos = pos.0;
|
||||
i.ori = *ori;
|
||||
@ -72,3 +80,14 @@ impl<'a> System<'a> for Sys {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(clippy::collapsible_match)]
|
||||
fn base_ori_interp(body: &Body) -> f32 {
|
||||
match body {
|
||||
Body::Object(object) => match object {
|
||||
object::Body::Crossbow => 100.0,
|
||||
_ => 10.0,
|
||||
},
|
||||
_ => 10.0,
|
||||
}
|
||||
}
|
||||
|
@ -3801,6 +3801,7 @@ struct ObjectCentralSpec(HashMap<object::Body, SidedObjectCentralVoxSpec>);
|
||||
#[derive(Deserialize)]
|
||||
struct SidedObjectCentralVoxSpec {
|
||||
bone0: ObjectCentralSubSpec,
|
||||
bone1: ObjectCentralSubSpec,
|
||||
}
|
||||
#[derive(Deserialize)]
|
||||
struct ObjectCentralSubSpec {
|
||||
@ -3818,7 +3819,9 @@ make_vox_spec!(
|
||||
Some(spec.central.read().0.mesh_bone0(
|
||||
body,
|
||||
)),
|
||||
None,
|
||||
Some(spec.central.read().0.mesh_bone1(
|
||||
body,
|
||||
)),
|
||||
None,
|
||||
None,
|
||||
None,
|
||||
@ -3850,4 +3853,17 @@ impl ObjectCentralSpec {
|
||||
|
||||
(central, Vec3::from(spec.bone0.offset))
|
||||
}
|
||||
|
||||
fn mesh_bone1(&self, obj: &object::Body) -> BoneMeshes {
|
||||
let spec = match self.0.get(&obj) {
|
||||
Some(spec) => spec,
|
||||
None => {
|
||||
error!("No specification exists for {:?}", obj);
|
||||
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5));
|
||||
},
|
||||
};
|
||||
let central = graceful_load_segment(&spec.bone1.central.0);
|
||||
|
||||
(central, Vec3::from(spec.bone1.offset))
|
||||
}
|
||||
}
|
||||
|
@ -3480,7 +3480,7 @@ impl FigureMgr {
|
||||
);
|
||||
},
|
||||
Body::Object(body) => {
|
||||
let (model, _) = self.object_model_cache.get_or_create_model(
|
||||
let (model, skeleton_attr) = self.object_model_cache.get_or_create_model(
|
||||
renderer,
|
||||
&mut self.col_lights,
|
||||
*body,
|
||||
@ -3496,6 +3496,96 @@ impl FigureMgr {
|
||||
FigureState::new(renderer, ObjectSkeleton::default())
|
||||
});
|
||||
|
||||
let (character, last_character) = match (character, last_character) {
|
||||
(Some(c), Some(l)) => (c, l),
|
||||
_ => (&CharacterState::Idle, &Last {
|
||||
0: CharacterState::Idle,
|
||||
}),
|
||||
};
|
||||
|
||||
if !character.same_variant(&last_character.0) {
|
||||
state.state_time = 0.0;
|
||||
}
|
||||
|
||||
let target_base = match (
|
||||
physics.on_ground,
|
||||
vel.0.magnitude_squared() > MOVING_THRESHOLD_SQR, // Moving
|
||||
physics.in_liquid.is_some(), // In water
|
||||
) {
|
||||
// Standing
|
||||
(true, false, false) => anim::object::IdleAnimation::update_skeleton(
|
||||
&ObjectSkeleton::default(),
|
||||
(active_tool_kind, second_tool_kind, time),
|
||||
state.state_time,
|
||||
&mut state_animation_rate,
|
||||
skeleton_attr,
|
||||
),
|
||||
_ => anim::object::IdleAnimation::update_skeleton(
|
||||
&ObjectSkeleton::default(),
|
||||
(active_tool_kind, second_tool_kind, time),
|
||||
state.state_time,
|
||||
&mut state_animation_rate,
|
||||
skeleton_attr,
|
||||
),
|
||||
};
|
||||
|
||||
let target_bones = match &character {
|
||||
CharacterState::BasicRanged(s) => {
|
||||
let stage_time = s.timer.as_secs_f64();
|
||||
|
||||
let stage_progress = match s.stage_section {
|
||||
StageSection::Buildup => {
|
||||
stage_time / s.static_data.buildup_duration.as_secs_f64()
|
||||
},
|
||||
StageSection::Recover => {
|
||||
stage_time / s.static_data.recover_duration.as_secs_f64()
|
||||
},
|
||||
|
||||
_ => 0.0,
|
||||
};
|
||||
anim::object::ShootAnimation::update_skeleton(
|
||||
&target_base,
|
||||
(
|
||||
active_tool_kind,
|
||||
second_tool_kind,
|
||||
Some(s.stage_section),
|
||||
*body,
|
||||
),
|
||||
stage_progress,
|
||||
&mut state_animation_rate,
|
||||
skeleton_attr,
|
||||
)
|
||||
},
|
||||
CharacterState::BasicBeam(s) => {
|
||||
let stage_time = s.timer.as_secs_f64();
|
||||
let stage_progress = match s.stage_section {
|
||||
StageSection::Buildup => {
|
||||
stage_time / s.static_data.buildup_duration.as_secs_f64()
|
||||
},
|
||||
StageSection::Cast => s.timer.as_secs_f64(),
|
||||
StageSection::Recover => {
|
||||
stage_time / s.static_data.recover_duration.as_secs_f64()
|
||||
},
|
||||
_ => 0.0,
|
||||
};
|
||||
anim::object::BeamAnimation::update_skeleton(
|
||||
&target_base,
|
||||
(
|
||||
active_tool_kind,
|
||||
second_tool_kind,
|
||||
Some(s.stage_section),
|
||||
*body,
|
||||
),
|
||||
stage_progress,
|
||||
&mut state_animation_rate,
|
||||
skeleton_attr,
|
||||
)
|
||||
},
|
||||
// TODO!
|
||||
_ => target_base,
|
||||
};
|
||||
|
||||
state.skeleton = anim::vek::Lerp::lerp(&state.skeleton, &target_bones, dt_lerp);
|
||||
state.update(
|
||||
renderer,
|
||||
pos.0,
|
||||
|
@ -8,13 +8,13 @@ use crate::{
|
||||
};
|
||||
use common::{
|
||||
assets::{AssetExt, DotVoxAsset},
|
||||
comp::{item::Reagent, object, Body, CharacterState, Ori, Pos, Shockwave},
|
||||
combat::CombatEffect,
|
||||
comp::{item::Reagent, object, BeamSegment, Body, CharacterState, Ori, Pos, Shockwave},
|
||||
figure::Segment,
|
||||
outcome::Outcome,
|
||||
resources::DeltaTime,
|
||||
span,
|
||||
spiral::Spiral2d,
|
||||
states::utils::StageSection,
|
||||
terrain::TerrainChunk,
|
||||
vol::{RectRasterableVol, SizedVol},
|
||||
};
|
||||
@ -366,65 +366,62 @@ impl ParticleMgr {
|
||||
let state = scene_data.state;
|
||||
let ecs = state.ecs();
|
||||
let time = state.get_time();
|
||||
let dt = scene_data.state.ecs().fetch::<DeltaTime>().0;
|
||||
|
||||
for (pos, ori, character_state) in (
|
||||
for (pos, ori, beam) in (
|
||||
&ecs.read_storage::<Pos>(),
|
||||
&ecs.read_storage::<Ori>(),
|
||||
&ecs.read_storage::<CharacterState>(),
|
||||
&ecs.read_storage::<BeamSegment>(),
|
||||
)
|
||||
.join()
|
||||
.filter(|(_, _, b)| b.creation.map_or(true, |c| (c + dt as f64) >= time))
|
||||
{
|
||||
if let CharacterState::BasicBeam(b) = character_state {
|
||||
let particle_ori = b.particle_ori.unwrap_or_else(|| ori.look_vec());
|
||||
if b.stage_section == StageSection::Cast {
|
||||
if b.static_data.base_hps > 0.0 {
|
||||
// Emit a light when using healing
|
||||
lights.push(Light::new(pos.0 + b.offset, Rgb::new(0.1, 1.0, 0.15), 1.0));
|
||||
for i in 0..self.scheduler.heartbeats(Duration::from_millis(1)) {
|
||||
self.particles.push(Particle::new_beam(
|
||||
b.static_data.beam_duration,
|
||||
time + i as f64 / 1000.0,
|
||||
ParticleMode::HealingBeam,
|
||||
pos.0 + particle_ori * 0.5 + b.offset,
|
||||
pos.0 + particle_ori * b.static_data.range + b.offset,
|
||||
));
|
||||
}
|
||||
} else {
|
||||
let mut rng = thread_rng();
|
||||
let (from, to) = (Vec3::<f32>::unit_z(), particle_ori);
|
||||
let m = Mat3::<f32>::rotation_from_to_3d(from, to);
|
||||
// Emit a light when using flames
|
||||
lights.push(Light::new(
|
||||
pos.0 + b.offset,
|
||||
Rgb::new(1.0, 0.25, 0.05).map(|e| e * rng.gen_range(0.8..1.2)),
|
||||
2.0,
|
||||
));
|
||||
self.particles.resize_with(
|
||||
self.particles.len()
|
||||
+ 2 * usize::from(
|
||||
self.scheduler.heartbeats(Duration::from_millis(1)),
|
||||
),
|
||||
|| {
|
||||
let phi: f32 =
|
||||
rng.gen_range(0.0..b.static_data.max_angle.to_radians());
|
||||
let theta: f32 = rng.gen_range(0.0..2.0 * PI);
|
||||
let offset_z = Vec3::new(
|
||||
phi.sin() * theta.cos(),
|
||||
phi.sin() * theta.sin(),
|
||||
phi.cos(),
|
||||
);
|
||||
let random_ori = offset_z * m * Vec3::new(-1.0, -1.0, 1.0);
|
||||
Particle::new_beam(
|
||||
b.static_data.beam_duration,
|
||||
time,
|
||||
ParticleMode::FlameThrower,
|
||||
pos.0 + random_ori * 0.5 + b.offset,
|
||||
pos.0 + random_ori * b.static_data.range + b.offset,
|
||||
)
|
||||
},
|
||||
);
|
||||
}
|
||||
let range = beam.properties.speed * beam.properties.duration.as_secs_f32();
|
||||
if beam
|
||||
.properties
|
||||
.attack
|
||||
.effects()
|
||||
.any(|e| matches!(e.effect(), CombatEffect::Heal(h) if *h > 0.0))
|
||||
{
|
||||
// Emit a light when using healing
|
||||
lights.push(Light::new(pos.0, Rgb::new(0.1, 1.0, 0.15), 1.0));
|
||||
for i in 0..self.scheduler.heartbeats(Duration::from_millis(1)) {
|
||||
self.particles.push(Particle::new_beam(
|
||||
beam.properties.duration,
|
||||
time + i as f64 / 1000.0,
|
||||
ParticleMode::HealingBeam,
|
||||
pos.0,
|
||||
pos.0 + *ori.look_dir() * range,
|
||||
));
|
||||
}
|
||||
} else {
|
||||
let mut rng = thread_rng();
|
||||
let (from, to) = (Vec3::<f32>::unit_z(), *ori.look_dir());
|
||||
let m = Mat3::<f32>::rotation_from_to_3d(from, to);
|
||||
// Emit a light when using flames
|
||||
lights.push(Light::new(
|
||||
pos.0,
|
||||
Rgb::new(1.0, 0.25, 0.05).map(|e| e * rng.gen_range(0.8..1.2)),
|
||||
2.0,
|
||||
));
|
||||
self.particles.resize_with(
|
||||
self.particles.len()
|
||||
+ 2 * usize::from(self.scheduler.heartbeats(Duration::from_millis(1))),
|
||||
|| {
|
||||
let phi: f32 = rng.gen_range(0.0..beam.properties.angle.to_radians());
|
||||
let theta: f32 = rng.gen_range(0.0..2.0 * PI);
|
||||
let offset_z =
|
||||
Vec3::new(phi.sin() * theta.cos(), phi.sin() * theta.sin(), phi.cos());
|
||||
let random_ori = offset_z * m * Vec3::new(-1.0, -1.0, 1.0);
|
||||
Particle::new_beam(
|
||||
beam.properties.duration,
|
||||
time,
|
||||
ParticleMode::FlameThrower,
|
||||
pos.0 + random_ori,
|
||||
pos.0 + random_ori * range,
|
||||
)
|
||||
},
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -701,6 +701,12 @@ impl Floor {
|
||||
.with_main_tool(comp::Item::new_from_asset_expect(
|
||||
"common.items.weapons.staff.cultist_staff",
|
||||
)),
|
||||
1 => entity
|
||||
.with_body(comp::Body::Object(comp::object::Body::Crossbow))
|
||||
.with_name("Possessed Turret".to_string())
|
||||
.with_loot_drop(comp::Item::new_from_asset_expect(
|
||||
"common.items.crafting_ing.twigs",
|
||||
)),
|
||||
_ => entity
|
||||
.with_name("Cultist Warlord")
|
||||
.with_loadout_config(loadout_builder::LoadoutConfig::Warlord)
|
||||
|
Loading…
Reference in New Issue
Block a user