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Change equip_time CR weapon calculation
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@ -991,7 +991,7 @@ pub fn weapon_rating<T: ItemDesc>(item: &T, msm: &MaterialStatManifest) -> f32 {
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let crit_chance_rating = stats.crit_chance - 0.1;
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let range_rating = stats.range;
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let effect_rating = stats.effect_power - 1.0;
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let equip_time_rating = 1.0 / stats.equip_time_secs;
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let equip_time_rating = 0.5 - stats.equip_time_secs;
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let energy_efficiency_rating = stats.energy_efficiency;
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let buff_strength_rating = stats.buff_strength;
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