mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Merge branch 'isse/fix-lod-reflections' into 'master'
Fix LoD reflections for nvidea + vulkan See merge request veloren/veloren!4155
This commit is contained in:
commit
1562de246c
@ -360,7 +360,10 @@ void main() {
|
||||
vec3 surf_color;
|
||||
float surf_alpha = 1.0;
|
||||
uint mat;
|
||||
if (dot(pow(f_col_raw - vec3(0.02, 0.06, 0.22), uvec3(2)), vec3(1)) < 0.01 && dot(vec3(0, 0, 1), f_norm) > 0.9) {
|
||||
// NOTE: On nvidea vulkan drivers a `pow` with negative base results in NaN even if the
|
||||
// exponent is an integer.
|
||||
vec3 water_col_diff = f_col_raw - vec3(0.02, 0.06, 0.22);
|
||||
if (dot(water_col_diff * water_col_diff, vec3(1)) < 0.01 && dot(vec3(0, 0, 1), f_norm) > 0.9) {
|
||||
mat = MAT_FLUID;
|
||||
vec3 reflect_ray = cam_to_frag * vec3(1, 1, -1);
|
||||
#if (FLUID_MODE >= FLUID_MODE_MEDIUM)
|
||||
|
Loading…
Reference in New Issue
Block a user