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https://gitlab.com/veloren/veloren.git
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checkboxes functionality
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parent
7ce71dda02
commit
1567c63421
@ -167,6 +167,8 @@ pub struct Show {
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open_windows: Windows,
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map: bool,
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inventory_test_button: bool,
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rel_to_win: bool,
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absolute: bool,
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mini_map: bool,
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ingame: bool,
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settings_tab: SettingsTab,
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@ -279,9 +281,7 @@ pub struct Hud {
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inventory_space: usize,
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show: Show,
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to_focus: Option<Option<widget::Id>>,
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force_ungrab: bool,
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rel_to_win: bool,
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absolute: bool,
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force_ungrab: bool,
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force_chat_input: Option<String>,
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force_chat_cursor: Option<Index>,
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}
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@ -304,9 +304,7 @@ impl Hud {
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ui,
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imgs,
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fonts,
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ids,
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rel_to_win: true,
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absolute: false,
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ids,
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new_messages: VecDeque::new(),
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inventory_space: 8,
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show: Show {
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@ -322,6 +320,8 @@ impl Hud {
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settings_tab: SettingsTab::Interface,
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want_grab: true,
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ingame: true,
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rel_to_win: true,
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absolute: false,
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},
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to_focus: None,
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force_ungrab: false,
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@ -638,7 +638,7 @@ impl Hud {
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// Settings
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if let Windows::Settings = self.show.open_windows {
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for event in SettingsWindow::new(&global_state, &self.show, &self.imgs, &self.fonts, self.rel_to_win, self.absolute)
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for event in SettingsWindow::new(&global_state, &self.show, &self.imgs, &self.fonts, self.show.rel_to_win, self.show.absolute)
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.set(self.ids.settings_window, ui_widgets)
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{
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match event {
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@ -29,6 +29,7 @@ widget_ids! {
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show_help_label,
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ui_scale_label,
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ui_scale_slider,
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ui_scale_slider_2,
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ui_scale_button,
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ui_scale_value,
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relative_to_win_button,
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@ -96,10 +97,7 @@ pub struct SettingsWindow<'a> {
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show: &'a Show,
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imgs: &'a Imgs,
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fonts: &'a Fonts,
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rel_to_win: bool,
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absolute: bool,
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fonts: &'a Fonts,
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#[conrod(common_builder)]
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common: widget::CommonBuilder,
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@ -119,9 +117,7 @@ impl<'a> SettingsWindow<'a> {
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show,
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imgs,
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fonts,
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common: widget::CommonBuilder::default(),
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rel_to_win,
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absolute,
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common: widget::CommonBuilder::default(),
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}
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}
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}
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@ -247,7 +243,8 @@ impl<'a> Widget for SettingsWindow<'a> {
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if let SettingsTab::Interface = self.show.settings_tab {
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let crosshair_transp = self.global_state.settings.gameplay.crosshair_transp;
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let crosshair_type = self.global_state.settings.gameplay.crosshair_type;
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let ui_scale = self.global_state.settings.gameplay.ui_scale;
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let ui_scale = self.global_state.settings.gameplay.ui_scale;
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Text::new("General")
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.top_left_with_margins_on(state.ids.settings_content, 5.0, 5.0)
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@ -353,21 +350,45 @@ impl<'a> Widget for SettingsWindow<'a> {
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events.push(Event::UiScale(ScaleChange::ToAbsolute))
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}
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}
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}*/
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}*/
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// rel to win button
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let rel_to_win =
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ToggleButton::new(self.rel_to_win, self.imgs.check, self.imgs.check_checked)
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.w_h(288.0 / 24.0, 288.0 / 24.0)
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.down_from(state.ids.ui_scale_label, 20.0)
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.hover_images(self.imgs.check_checked_mo, self.imgs.check_mo)
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.press_images(self.imgs.check_press, self.imgs.check_press)
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.set(state.ids.relative_to_win_button, ui);
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if self.rel_to_win != rel_to_win {
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events.push(Event::UiScale(ScaleChange::ToRelative));
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/* Intended function:
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Checking one button unchecks the other one
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Buttons can't be unchecked by clicking them
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Slider switches to active state (display of indicator and value) when absolute scaling is checked
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*/
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let mut scaling_method = ScaleChange::ToRelative;
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// Relative Scaling Button
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if Button::image(match ui_scale {
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ScaleMode::Absolute(_) => self.imgs.check,
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ScaleMode::RelativeToWindow(_) => self.imgs.check_checked,
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ScaleMode::DpiFactor => self.imgs.check_checked,
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})
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.w_h(288.0 / 24.0, 288.0 / 24.0)
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.down_from(state.ids.ui_scale_label, 20.0)
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.hover_image(match ui_scale {
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ScaleMode::Absolute(_) => self.imgs.check_mo,
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ScaleMode::RelativeToWindow(_) => self.imgs.check_checked,
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ScaleMode::DpiFactor => self.imgs.check_checked,
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})
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.press_image(match ui_scale {
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ScaleMode::Absolute(_) => self.imgs.check_press,
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ScaleMode::RelativeToWindow(_) => self.imgs.check_checked,
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ScaleMode::DpiFactor => self.imgs.check_checked,
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})
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.set(state.ids.relative_to_win_button, ui)
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.was_clicked()
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{
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events.push(Event::UiScale(ScaleChange::ToRelative));
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}
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Text::new("Relative to Window")
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Text::new("Relative Scaling")
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.right_from(state.ids.relative_to_win_button, 10.0)
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.font_size(14)
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.font_id(self.fonts.opensans)
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@ -375,19 +396,33 @@ impl<'a> Widget for SettingsWindow<'a> {
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.color(TEXT_COLOR)
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.set(state.ids.relative_to_win_text, ui);
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// absolute scale button
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let absolute =
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ToggleButton::new(self.absolute, self.imgs.check, self.imgs.check_checked)
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.w_h(288.0 / 24.0, 288.0 / 24.0)
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.down_from(state.ids.relative_to_win_button, 20.0)
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.hover_images(self.imgs.check_checked_mo, self.imgs.check_mo)
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.press_images(self.imgs.check_press, self.imgs.check_press)
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.set(state.ids.absolute_scale_button, ui);
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if self.absolute != absolute {
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events.push(Event::UiScale(ScaleChange::ToAbsolute));
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// Absolute Scaling Button
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if Button::image(match ui_scale {
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ScaleMode::Absolute(_) => self.imgs.check_checked,
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ScaleMode::RelativeToWindow(_) => self.imgs.check,
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ScaleMode::DpiFactor => self.imgs.check,
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})
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.w_h(288.0 / 24.0, 288.0 / 24.0)
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.down_from(state.ids.relative_to_win_button, 20.0)
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.hover_image(match ui_scale {
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ScaleMode::Absolute(_) => self.imgs.check_checked,
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ScaleMode::RelativeToWindow(_) => self.imgs.check_mo,
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ScaleMode::DpiFactor => self.imgs.check_mo,
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})
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.press_image(match ui_scale {
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ScaleMode::Absolute(_) => self.imgs.check_checked,
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ScaleMode::RelativeToWindow(_) => self.imgs.check_press,
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ScaleMode::DpiFactor => self.imgs.check_press,
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})
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.set(state.ids.absolute_scale_button, ui)
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.was_clicked()
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{
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events.push(Event::UiScale(ScaleChange::ToAbsolute));
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}
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Text::new("Free Scaling")
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Text::new("Custom Scaling")
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.right_from(state.ids.absolute_scale_button, 10.0)
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.font_size(14)
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.font_id(self.fonts.opensans)
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@ -424,10 +459,12 @@ impl<'a> Widget for SettingsWindow<'a> {
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ImageSlider::continuous(5.0, 0.0, 10.0, self.imgs.nothing, self.imgs.slider)
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.w_h(208.0, 22.0)
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.right_from(state.ids.absolute_scale_text, 10.0)
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.track_breadth(30.0)
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.track_breadth(12.0)
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.slider_length(10.0)
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.track_color(Color::Rgba(1.0, 1.0, 1.0, 0.2))
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.slider_color(Color::Rgba(1.0, 1.0, 1.0, 0.2))
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.pad_track((5.0, 5.0))
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.set(state.ids.ui_scale_slider, ui)
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.set(state.ids.ui_scale_slider_2, ui)
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{}
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}
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