checkboxes functionality

This commit is contained in:
Pfauenauge90 2019-07-26 18:34:00 +02:00 committed by Imbris
parent 7ce71dda02
commit 1567c63421
2 changed files with 77 additions and 40 deletions

View File

@ -167,6 +167,8 @@ pub struct Show {
open_windows: Windows,
map: bool,
inventory_test_button: bool,
rel_to_win: bool,
absolute: bool,
mini_map: bool,
ingame: bool,
settings_tab: SettingsTab,
@ -279,9 +281,7 @@ pub struct Hud {
inventory_space: usize,
show: Show,
to_focus: Option<Option<widget::Id>>,
force_ungrab: bool,
rel_to_win: bool,
absolute: bool,
force_ungrab: bool,
force_chat_input: Option<String>,
force_chat_cursor: Option<Index>,
}
@ -304,9 +304,7 @@ impl Hud {
ui,
imgs,
fonts,
ids,
rel_to_win: true,
absolute: false,
ids,
new_messages: VecDeque::new(),
inventory_space: 8,
show: Show {
@ -322,6 +320,8 @@ impl Hud {
settings_tab: SettingsTab::Interface,
want_grab: true,
ingame: true,
rel_to_win: true,
absolute: false,
},
to_focus: None,
force_ungrab: false,
@ -638,7 +638,7 @@ impl Hud {
// Settings
if let Windows::Settings = self.show.open_windows {
for event in SettingsWindow::new(&global_state, &self.show, &self.imgs, &self.fonts, self.rel_to_win, self.absolute)
for event in SettingsWindow::new(&global_state, &self.show, &self.imgs, &self.fonts, self.show.rel_to_win, self.show.absolute)
.set(self.ids.settings_window, ui_widgets)
{
match event {

View File

@ -29,6 +29,7 @@ widget_ids! {
show_help_label,
ui_scale_label,
ui_scale_slider,
ui_scale_slider_2,
ui_scale_button,
ui_scale_value,
relative_to_win_button,
@ -96,10 +97,7 @@ pub struct SettingsWindow<'a> {
show: &'a Show,
imgs: &'a Imgs,
fonts: &'a Fonts,
rel_to_win: bool,
absolute: bool,
fonts: &'a Fonts,
#[conrod(common_builder)]
common: widget::CommonBuilder,
@ -119,9 +117,7 @@ impl<'a> SettingsWindow<'a> {
show,
imgs,
fonts,
common: widget::CommonBuilder::default(),
rel_to_win,
absolute,
common: widget::CommonBuilder::default(),
}
}
}
@ -247,7 +243,8 @@ impl<'a> Widget for SettingsWindow<'a> {
if let SettingsTab::Interface = self.show.settings_tab {
let crosshair_transp = self.global_state.settings.gameplay.crosshair_transp;
let crosshair_type = self.global_state.settings.gameplay.crosshair_type;
let ui_scale = self.global_state.settings.gameplay.ui_scale;
let ui_scale = self.global_state.settings.gameplay.ui_scale;
Text::new("General")
.top_left_with_margins_on(state.ids.settings_content, 5.0, 5.0)
@ -353,21 +350,45 @@ impl<'a> Widget for SettingsWindow<'a> {
events.push(Event::UiScale(ScaleChange::ToAbsolute))
}
}
}*/
}*/
// rel to win button
let rel_to_win =
ToggleButton::new(self.rel_to_win, self.imgs.check, self.imgs.check_checked)
.w_h(288.0 / 24.0, 288.0 / 24.0)
.down_from(state.ids.ui_scale_label, 20.0)
.hover_images(self.imgs.check_checked_mo, self.imgs.check_mo)
.press_images(self.imgs.check_press, self.imgs.check_press)
.set(state.ids.relative_to_win_button, ui);
if self.rel_to_win != rel_to_win {
events.push(Event::UiScale(ScaleChange::ToRelative));
/* Intended function:
Checking one button unchecks the other one
Buttons can't be unchecked by clicking them
Slider switches to active state (display of indicator and value) when absolute scaling is checked
*/
let mut scaling_method = ScaleChange::ToRelative;
// Relative Scaling Button
if Button::image(match ui_scale {
ScaleMode::Absolute(_) => self.imgs.check,
ScaleMode::RelativeToWindow(_) => self.imgs.check_checked,
ScaleMode::DpiFactor => self.imgs.check_checked,
})
.w_h(288.0 / 24.0, 288.0 / 24.0)
.down_from(state.ids.ui_scale_label, 20.0)
.hover_image(match ui_scale {
ScaleMode::Absolute(_) => self.imgs.check_mo,
ScaleMode::RelativeToWindow(_) => self.imgs.check_checked,
ScaleMode::DpiFactor => self.imgs.check_checked,
})
.press_image(match ui_scale {
ScaleMode::Absolute(_) => self.imgs.check_press,
ScaleMode::RelativeToWindow(_) => self.imgs.check_checked,
ScaleMode::DpiFactor => self.imgs.check_checked,
})
.set(state.ids.relative_to_win_button, ui)
.was_clicked()
{
events.push(Event::UiScale(ScaleChange::ToRelative));
}
Text::new("Relative to Window")
Text::new("Relative Scaling")
.right_from(state.ids.relative_to_win_button, 10.0)
.font_size(14)
.font_id(self.fonts.opensans)
@ -375,19 +396,33 @@ impl<'a> Widget for SettingsWindow<'a> {
.color(TEXT_COLOR)
.set(state.ids.relative_to_win_text, ui);
// absolute scale button
let absolute =
ToggleButton::new(self.absolute, self.imgs.check, self.imgs.check_checked)
.w_h(288.0 / 24.0, 288.0 / 24.0)
.down_from(state.ids.relative_to_win_button, 20.0)
.hover_images(self.imgs.check_checked_mo, self.imgs.check_mo)
.press_images(self.imgs.check_press, self.imgs.check_press)
.set(state.ids.absolute_scale_button, ui);
if self.absolute != absolute {
events.push(Event::UiScale(ScaleChange::ToAbsolute));
// Absolute Scaling Button
if Button::image(match ui_scale {
ScaleMode::Absolute(_) => self.imgs.check_checked,
ScaleMode::RelativeToWindow(_) => self.imgs.check,
ScaleMode::DpiFactor => self.imgs.check,
})
.w_h(288.0 / 24.0, 288.0 / 24.0)
.down_from(state.ids.relative_to_win_button, 20.0)
.hover_image(match ui_scale {
ScaleMode::Absolute(_) => self.imgs.check_checked,
ScaleMode::RelativeToWindow(_) => self.imgs.check_mo,
ScaleMode::DpiFactor => self.imgs.check_mo,
})
.press_image(match ui_scale {
ScaleMode::Absolute(_) => self.imgs.check_checked,
ScaleMode::RelativeToWindow(_) => self.imgs.check_press,
ScaleMode::DpiFactor => self.imgs.check_press,
})
.set(state.ids.absolute_scale_button, ui)
.was_clicked()
{
events.push(Event::UiScale(ScaleChange::ToAbsolute));
}
Text::new("Free Scaling")
Text::new("Custom Scaling")
.right_from(state.ids.absolute_scale_button, 10.0)
.font_size(14)
.font_id(self.fonts.opensans)
@ -424,10 +459,12 @@ impl<'a> Widget for SettingsWindow<'a> {
ImageSlider::continuous(5.0, 0.0, 10.0, self.imgs.nothing, self.imgs.slider)
.w_h(208.0, 22.0)
.right_from(state.ids.absolute_scale_text, 10.0)
.track_breadth(30.0)
.track_breadth(12.0)
.slider_length(10.0)
.track_color(Color::Rgba(1.0, 1.0, 1.0, 0.2))
.slider_color(Color::Rgba(1.0, 1.0, 1.0, 0.2))
.pad_track((5.0, 5.0))
.set(state.ids.ui_scale_slider, ui)
.set(state.ids.ui_scale_slider_2, ui)
{}
}